[HEADER]

VERSION=1



[BASIC]

WHEELBASE=2.819; Wheelbase distance in meters

CG_LOCATION=0.55							; Front Weight distribution in percentage



[ARB]

FRONT=17000				; Front antiroll bar stiffness. in Nm

REAR=1200						; Rear antiroll bar stiffness. in Nm





[FRONT]

TYPE=DWB									; Suspension type. DWB Double Wish Bones. STRUT McPherson strut

BASEY=-0.057							; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%

TRACK=1.524								; Track width in meters (from pivot 3D placement of the 3d model of a wheel)

ROD_LENGTH=0.098							; push rod length in meters. positive raises ride height, negative lowers ride height.

HUB_MASS=47								; Front sprung mass

WBCAR_TOP_FRONT=0.390,0.115,0.100	; Top front car side wishbone attach point

WBCAR_TOP_REAR=0.400,0.115,-0.105	; Top rear car side wishbone attach point

WBCAR_BOTTOM_FRONT=0.500,-0.180,0.210	; Bottom front car side wishbone attach point

WBCAR_BOTTOM_REAR=0.500,-0.180,-0.210	; Bottom rear car side wishbone attach point

WBTYRE_TOP=0.140,0.150,-0.026    	; Top tyre side wishbone attach point

WBTYRE_BOTTOM=0.065,-0.180,0.015	; Bottom tyre side wishbone attach point

WBCAR_STEER=0.450,-0.070,0.160	; Steering rod car side attach point

WBTYRE_STEER=0.055,-0.050,0.150	; Steering rod tyre side attach point

TOE_OUT=-0.00010								; Toe-out expressed as the length of the steering arm in meters

STATIC_CAMBER=-1.0							; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game

SPRING_RATE=40500							; Wheel rate stiffness in Nm. Do not use spring value but calculate wheel rate

PROGRESSIVE_SPRING_RATE=10000					; progressive spring rate in N/m/m

BUMP_STOP_RATE=8000						; bump stop spring rate

BUMPSTOP_UP=0.075							; meters to upper bumpstop from the 0 design of the suspension

BUMPSTOP_DN=0.055						; meters to bottom bumpstop from the 0 design of the suspension

PACKER_RANGE=0.150					; Total suspension movement range, before hitting packers

DAMP_BUMP=3060							; Damper wheel rate stiffness in N sec/m in slow speed compression

DAMP_FAST_BUMP=2340						; Damper wheel rate stiffness in N sec/m in fast speed compression

DAMP_FAST_BUMPTHRESHOLD=0.040					; Damper bump slow/fast threshold in seconds

DAMP_REBOUND=2300								; Damper wheel rate stiffness in N sec/m in slow speed rebound

DAMP_FAST_REBOUND=1450							; Damper wheel rate stiffness in N sec/m in fast speed rebound

DAMP_FAST_REBOUNDTHRESHOLD=0.105				; Damper rebound slow/fast threshold in seconds





[REAR]

TYPE=AXLE

BASEY=-0.100								; Distance of CG from the center of the wheel in meters. Rear Wheel Radius+BASEY=Rear CoG  Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%

TRACK=1.534

ROD_LENGTH=0.100						

HUB_MASS=50

WBCAR_TOP_FRONT=	0.410, 0.135, 0.120

WBCAR_TOP_REAR=	0.420, 0.135, -0.140

WBCAR_BOTTOM_FRONT=	0.520, -0.100, 0.140

WBCAR_BOTTOM_REAR=	0.530, -0.100, -0.180

WBTYRE_TOP=		0.140, 0.170, 0.000

WBTYRE_BOTTOM=	0.120, -0.100, -0.000

WBCAR_STEER=		0.520, -0.100, 0.140

WBTYRE_STEER=		0.120, -0.100, 0.100

TOE_OUT=-0.000100							; Toe-out expressed as the length of the steering arm in meters

STATIC_CAMBER=-0.0							; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game

SPRING_RATE=28900							; Wheel rate stiffness in Nm. Do not use spring value but calculate wheel rate

PROGRESSIVE_SPRING_RATE=10000					; progressive spring rate in N/m/m

BUMP_STOP_RATE=8000						; bump stop spring rate

BUMPSTOP_UP=0.075							; meters to upper bumpstop from the 0 design of the suspension

BUMPSTOP_DN=0.070							; meters to bottom bumpstop from the 0 design of the suspension

PACKER_RANGE=0.150							; Total suspension movement range, before hitting packers

DAMP_BUMP=2550									; Damper wheel rate stiffness in N sec/m in slow speed compression

DAMP_FAST_BUMP=1720						; Damper wheel rate stiffness in N sec/m in fast speed compression

DAMP_FAST_BUMPTHRESHOLD=0.040				; Damper bump slow/fast threshold in seconds

DAMP_REBOUND=1800								; Damper wheel rate stiffness in N sec/m in slow speed rebound

DAMP_FAST_REBOUND=1350							; Damper wheel rate stiffness in N sec/m in fast speed rebound

DAMP_FAST_REBOUNDTHRESHOLD=0.105				; Damper rebound slow/fast threshold in seconds







[AXLE]

LINK_COUNT=4





J0_CAR=0.630,-0.0987,0.600	; car bottom left arm. reference point center of live axle



J0_AXLE=0.633,-0.0987,-0.050		; tyre bottom left arm. reference point center of live axle



J1_CAR=-0.630,-0.0987,0.600		; car bottom right arm. reference point center of live axle



J1_AXLE=-0.633,-0.0987,-0.050		; tyre bottom right arm. reference point center of live axle



J2_CAR=0.045,0.040,0.260	; car top right arm. reference point center of live axle 



J2_AXLE=0.045,0.050,-0.050		; tyre top right arm. reference point center of live axle





J3_CAR=-0.635,-0.0687,-0.060	; car top right arm. reference point center of live axle

 

J3_AXLE=0.635,-0.0987,-0.100		; tyre top right arm. reference point center of live axle

TORQUE_REACTION=0.4	





[GRAPHICS_OFFSETS]

WHEEL_LF=0.01							;Left front graphical offset of the wheel positioning in the x axis (width). + is left - is right movement

SUSP_LF=0.01								;Left front graphical offset of the suspension positioning in the x axis (width). + is left - is right movement

WHEEL_RF=-0.01							; Right front as above

SUSP_RF=-0.01									; Right front as above

WHEEL_LR=0.00							; Left rear as above

SUSP_LR=-0.00							; Left rear as above

WHEEL_RR=-0.00							; Right rear as above

SUSP_RR=0.00									; Right rear as above





