<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Bouquet Hibiscus (Common body)</Title>
 <ModVersion>1.0</ModVersion>
 <CostumeCustomizerMod />
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
  <Presets>
   <Preset Name="1-Misaki">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="2-Patty">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="3-Malf Mis">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="4-Malf Patty">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="4" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="5-Simple Mis">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="6-Simple Patty">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="6" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="7-Malf Open Mis">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="11" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="8-Malf Open Patty">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="5" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="12" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="9-Mix Mis">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="14" />
    <PresetOption Category="Skirt" Option="9" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="10-Mix Patty">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="15" />
    <PresetOption Category="Skirt" Option="10" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="11-Open Mis">
    <PresetOption Category="Chest" Option="11" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="12-Open Patty">
    <PresetOption Category="Chest" Option="12" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="6" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="13-Transp Mis">
    <PresetOption Category="Chest" Option="13" />
    <PresetOption Category="Bra" Option="6" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="14-Transp Patty">
    <PresetOption Category="Chest" Option="14" />
    <PresetOption Category="Bra" Option="6" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="15-Trans Mix Mis">
    <PresetOption Category="Chest" Option="15" />
    <PresetOption Category="Bra" Option="6" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="16-Transp Mix Patty">
    <PresetOption Category="Chest" Option="16" />
    <PresetOption Category="Bra" Option="6" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="4" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="17-Flower Mis">
    <PresetOption Category="Chest" Option="9" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="15" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="18-Flower Patty">
    <PresetOption Category="Chest" Option="10" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="16" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
   <Preview>Images\top.png</Preview>
   <Option>
    <Name>1-Corset Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Corset.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Corset.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Pearls.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Pearls.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Pearls (1).dds</PST0Texture>
     <PST1Texture>Textures\Pearls (2).dds</PST1Texture>
     <PST2Texture>Textures\Pearls (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetFlowers.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Pearls (1).dds</PST0Texture>
     <PST1Texture>Textures\Pearls (2).dds</PST1Texture>
     <PST2Texture>Textures\Pearls (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\CorsetLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetBack.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetBack.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetBase.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetBase.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\CorsetBase (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetBase (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetBase (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>2-Corset Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Corset.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Corset.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Pearls.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Pearls.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Pearls (1).dds</PST0Texture>
     <PST1Texture>Textures\Pearls (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Pearls (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetFlowers.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Pearls (1).dds</PST0Texture>
     <PST1Texture>Textures\Pearls (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Pearls (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\CorsetLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetBack.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetBack.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetBase.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetBase.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\CorsetBase (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetBase (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetBase (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>3-Top Malf Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\Pearls.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\Pearls.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Pearls (1).dds</PST0Texture>
     <PST1Texture>Textures\Pearls (2).dds</PST1Texture>
     <PST2Texture>Textures\Pearls (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetBack.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetBack.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\CorsetBase.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\CorsetBase.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\CorsetBase (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetBase (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetBase (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>4-Top Malf Patt</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\CorsetBase (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetBase (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetBase (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetTransp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetTransp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset Transp (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>14-Transp Patty</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\CorsetLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetBase.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetBase.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\CorsetBase (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetBase (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetBase (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetTransp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetTransp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset Transp (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>15-Transp Mix Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\Pearls.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\Pearls.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Pearls (1).dds</PST0Texture>
     <PST1Texture>Textures\Pearls (2).dds</PST1Texture>
     <PST2Texture>Textures\Pearls (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\CorsetLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetBack.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetBack.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetBase.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetBase.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\CorsetBase (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetBase (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetBase (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetTransp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetTransp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset Transp (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>16-Transp Mix Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\Pearls.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\Pearls.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Pearls (1).dds</PST0Texture>
     <PST1Texture>Textures\Pearls (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Pearls (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\CorsetLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetBack.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetBack.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetBase.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetBase.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\CorsetBase (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetBase (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetBase (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetTransp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetTransp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset Transp (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
   <Preview>Images\bra.png</Preview>
   <Option>
    <Name>1-Breast</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-Bra Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\Bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\Bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Malf\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Malf\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>3-Bra Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\Bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\Bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Malf\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Malf\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>4-BraOpen Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\BraOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\BraOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Malf\BreastNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Malf\BreastNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>5-BraOpen Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\BraOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\BraOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Malf\BreastNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Malf\BreastNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>6-BreastNude</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
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      <IndexBuffer>Meshes\SkirtLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>6-SkirtSimple Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\FlowerBelt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\FlowerBelt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\FlowerSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\FlowerSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Skirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Skirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Skirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\MiniSkirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\MiniSkirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\SkirtLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>7-MiniSkirt Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\FlowerBelt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\FlowerBelt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\FlowerSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\FlowerSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\MiniSkirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\MiniSkirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>8-MiniSkirt Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\FlowerBelt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\FlowerBelt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\FlowerSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\FlowerSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\MiniSkirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\MiniSkirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>7-Flowers Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\FlowerBelt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\FlowerBelt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\FlowerSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\FlowerSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>10-Flowers Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\FlowerBelt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\FlowerBelt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\FlowerSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\FlowerSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>11-MiniSkirt Malf Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\FlowerBelt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\FlowerBelt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\FlowerSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\FlowerSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\MiniSkirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\MiniSkirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>12-MiniSkirt Malf Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\FlowerBelt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\FlowerBelt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\FlowerSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\FlowerSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\MiniSkirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\MiniSkirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>13-FlowersMalf Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\FlowerBelt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\FlowerBelt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\FlowerSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\FlowerSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>14-FlowersMalf Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\FlowerBelt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\FlowerBelt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\FlowerSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\FlowerSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Patty\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>15-Belt Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\FlowerBelt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\FlowerBelt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>16-FlowersBelt Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Malf\FlowerBelt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Malf\FlowerBelt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Petals (1).dds</PST0Texture>
     <PST1Texture>Textures\Petals (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Petals (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
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   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
   <Preview>Images\bracelets.png</Preview>
   <Option>
    <Name>1-Bracelets Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelets.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelets.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bracelets (1).dds</PST0Texture>
     <PST1Texture>Textures\Bracelets (2).dds</PST1Texture>
     <PST2Texture>Textures\Bracelets (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraceletLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraceletLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraceletLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraceletLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\BraceletLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-Bracelets Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelets.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelets.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Bracelets (1).dds</PST0Texture>
     <PST1Texture>Textures\Bracelets (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Bracelets (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraceletLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraceletLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\BraceletLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraceletLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\BraceletLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>3-Only Bracelets Mis</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelets.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelets.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bracelets (1).dds</PST0Texture>
     <PST1Texture>Textures\Bracelets (2).dds</PST1Texture>
     <PST2Texture>Textures\Bracelets (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraceletLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraceletLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraceletLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraceletLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\BraceletLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>4-Only Bracelets Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelets.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelets.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Bracelets (1).dds</PST0Texture>
     <PST1Texture>Textures\Bracelets (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Bracelets (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraceletLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraceletLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\BraceletLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraceletLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\BraceletLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>5-Armlet Mis</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>6-Armlet Patty</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
   <Preview>Images\stockings.png</Preview>
   <Option>
    <Name>1-Stockings</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Stockings (1).dds</PST0Texture>
     <PST1Texture>Textures\Stockings (2).dds</PST1Texture>
     <PST2Texture>Textures\Stockings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Stockings (1).dds</PST0Texture>
     <PST1Texture>Textures\Stockings (2).dds</PST1Texture>
     <PST2Texture>Textures\Stockings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShoesFlowers.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Stockings (1).dds</PST0Texture>
     <PST1Texture>Textures\Stockings (2).dds</PST1Texture>
     <PST2Texture>Textures\Stockings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShoesLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ShoesLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\ShoesLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\ShoesLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\StockingsLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\StockingsLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\CorsetLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\CorsetLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\CorsetLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-Stockings Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Stockings (1).dds</PST0Texture>
     <PST1Texture>Textures\Stockings (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Stockings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Stockings (1).dds</PST0Texture>
     <PST1Texture>Textures\Stockings (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Stockings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShoesFlowers.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Patty\Stockings (1).dds</PST0Texture>
     <PST1Texture>Textures\Stockings (2).dds</PST1Texture>
     <PST2Texture>Textures\Patty\Stockings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShoesLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ShoesLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\ShoesLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\ShoesLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\StockingsLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\StockingsLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\Patty\CorsetLaces (1).dds</PST0Texture>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stockings.vb</VertexBuffer>
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     <PST0Texture>Textures\Stockings (1).dds</PST0Texture>
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      <VertexBuffer>Meshes\ShoesFlowers.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\StockingsLaces.vb</VertexBuffer>
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <MeshType>ToeNail</MeshType>
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   </Option>
   <Option>
    <Name>4-Simple Patty</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stockings.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Patty\Stockings (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <NormalMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
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   <Option>
    <Name>5-Minimal Mis</Name>
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   <Option>
    <Name>6-Minimal Patty</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <Format>DXGI_FORMAT_R16_UINT</Format>
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   <Option>
    <Name>1-Necklace Mis</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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   <Option>
    <Name>2-Neck Patty</Name>
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  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
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   <Option>
    <Name>1-Earrings Mis</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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   <Option>
    <Name>2-Earrings Fio</Name>
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   <Option>
    <Name>3-Earrings Mon</Name>
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  <Item ItemCategory="Accessory4">
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  <PreviewFile />
  <Presets />
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  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Gloves">
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  <Item ItemCategory="Shoes">
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  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Accessory2">
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  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Accessory4">
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  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
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  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Panty">
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  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Gloves">
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  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
</ModProjectConfig>