; Check the extend data you want to export with VNActor
; PLEASE, check ONLY settings you know and want to EDIT (track) with SSS or Clip Manager.
; You can VIEW any scene without them (options will be auto-processed on view).
;
; If you select TOO MUCH, you'll have problems with stuttering, scene file size and chara replacing.
; Use only stuff you KNOW.

; Chara prefix is about actor properties
; Sys prefix is about scene-all data
[neo]
ExportSys_NeoExtSave=0
ExportChara_HSPENeo=0
ExportChara_CurClothesCoord=0
ExportChara_BodyShapes=0
ExportChara_FaceShapes=0
ExportChara_AnimeAuxParam=0
ExportSys_NodesConstraints=0
ExportChara_XXPE_BlendShapes=0
ExportSys_MapId=1
ExportChara_ChildProps=0
ExportChara_ChildPropsOnlyVisible=0
ExportChara_ChildProps3DepthVisible=0
ExportChara_AnimeNmlTime=0
ExportProp_AnimeNmlTime=0
ExportProp_ExtraItemAnimations=0
ExportSys_PlayingClips=0
ExportSys_TimeScale=0

[phstudio]
ExportChara_BodyShapes=0
ExportChara_FaceShapes=0
ExportChara_AnimeAuxParam=0
ExportChara_ABMX=0
ExportSys_MapId=1
ExportChara_ChildProps=0
ExportChara_ChildPropsOnlyVisible=0
ExportChara_ChildProps3DepthVisible=0
ExportChara_AnimeNmlTime=0
ExportProp_AnimeNmlTime=0
ExportSys_PlayingClips=0
ExportSys_TimeScale=0

[charastudio]
ExportChara_KKPE=0
ExportChara_ABMX=0
ExportChara_CurClothesCoord=0
ExportChara_CurClothesCoordNoAcc=0
ExportChara_BodyShapes=0
ExportChara_FaceShapes=0
ExportChara_AnimeAuxParam=0
ExportProp_RouteFull=0
ExportSys_NodesConstraints=0
ExportChara_XXPE_BlendShapes=0
ExportSys_MapId=1
ExportChara_ChildProps=0
ExportChara_ChildPropsOnlyVisible=0
ExportChara_ChildProps3DepthVisible=0
ExportChara_AnimeNmlTime=0
ExportProp_AnimeNmlTime=0
ExportProp_VideoPlayer=0
ExportChara_MoreAccessories=0
ExportChara_AddSkinEffect=1
ExportSys_PlayingClips=0
ExportSys_Timeline=0
ExportSys_GarbageCollect=0
ExportSys_TimeScale=0

[neov2]
ExportChara_AIPE=0
ExportChara_ABMX=0
ExportChara_CurClothesCoord=0
ExportChara_BodyShapes=0
ExportChara_FaceShapes=0
ExportChara_AnimeAuxParam=1
ExportProp_RouteFull=0
ExportProp_ParticleSystemProp=0
ExportProp_ParticleSystemStatus=0
ExportProp_ParticleSystemIncChildren=0
ExportSys_DHH=0
ExportSys_Graphics=0
ExportSys_GraphicsFull=0
ExportSys_NodesConstraints=1
ExportChara_XXPE_BlendShapes=0
ExportSys_MapId=1
ExportChara_CharaEditor=0
ExportChara_CharaEditorBody=1
ExportChara_CharaEditorFace=1
ExportChara_CharaEditorHair=1
ExportChara_CharaEditorCloth=1
ExportChara_CharaEditorAccs=1
ExportChara_CharaEditorABMX=1
ExportChara_CharaEditorOverlay=0
ExportChara_BoobSetting=0
ExportChara_MoreAccessories=1
ExportChara_ChildProps=0
ExportChara_ChildPropsOnlyVisible=0
ExportChara_ChildProps3DepthVisible=0
ExportChara_AnimeNmlTime=1
ExportProp_AnimeNmlTime=0
ExportChara_FKHeightAdjust=1
ExportProp_VideoPlayer=1
ExportSys_PlayingClips=0
ExportSys_Timeline=0
ExportSys_GarbageCollect=0
ExportSys_TimeScale=0

[Translation]
; for sort/translate/color the status list in clip anime edit
; set the value as [number for sort]:[name for display]:[html color code]
kinematic=8:Kinematic:82E0AA
fk_active=9:FK active:82E0AA
fk_set=10:FK data set:82E0AA
fk_set2=10:FK data set:82E0AA
fk_set_quat=11:FK data (new):82E0AA
ik_active=12:IK active:82E0AA
ik_set=13:IK data set:82E0AA
ik_set2=13:IK data set:82E0AA
ik_set_quat=14:IK data (new):82E0AA
pl_hspedata=15:PoseEditor HSPE data:82E0AA
pl_kkpedata=15:PoseEditor KKPE data:82E0AA
pl_aipedata=15:PoseEditor AIPE data:82E0AA
pl_xxpedata=15:PoseEditor XXPE data:82E0AA
pl_xxpeblend=16:PoseEditorBlend XXPE:82E0AA
pl_abmxdata=17:ABMX data:82E0AA
pl_charafile_c=18:CharaEditor continuous data:82E0AA
pl_charafile_d=18:CharaEditor discrete data:82E0AA
pl_charafile_abmx=18:CharaEditor ABMX data:82E0AA
pl_boobsetting_b=18:BoobSetting bool data:82E0AA
pl_boobsetting_f=18:BoobSetting float data:82E0AA
anim=20:Animation:F1948A
anim_spd=21:Anime speed:F1948A
anim_lp=22:Anime loop:F1948A
anim_ptn=23:Anime pattern:F1948A
anim_optprm=24:Anime aux param:F1948A
anim_ntime=25:Anime nml-time:F1948A
ext_curclothcoord=30:Cloth Coordinate:F7DC6F
cloth_type=31:Cloth type:F7DC6F
cloth_all=32:Cloth status:F7DC6F
acc_all=33:Accessory status:F7DC6F
pl_more_acc=34:More Accessory status:F7DC6F
shoes=35:Shoes type:F7DC6F
juice=40:Juice status:73C6B6
tear=41:Tear level:73C6B6
face_red=42:Face red:73C6B6
nip_stand=43:Nip stand:73C6B6
skin_tuya=44:Skin tuya:73C6B6
skin_wet=44:Skin wet:73C6B6
face_opt=45:Face opt:73C6B6
son=46:Show son (futa):73C6B6
simple=47:Simple mode:73C6B6
simple_color=48:Simple color:73C6B6
ext_bodyshapes=49:Body shape:73C6B6
ext_faceshapes=49:Face shape:73C6B6
look_at=50:Look at:C39BD3
look_at_ptn=51:Look at pattern:C39BD3
look_at_pos=52:Look at position:C39BD3
face_to=53:Face to pattern:C39BD3
face_to_full=54:Face to full:C39BD3
face_to_full2=54:Face to full2:C39BD3
eyebrow=60:Eyebrow pattern:E59866
eyes=61:Eyes pattern:E59866
eyes_open=62:Eyes open:E59866
eyes_blink=63:Eyes blink:E59866
mouth=64:Mouth pattern:E59866
mouth_open=65:Mouth open:E59866
lip_sync=66:Mouth lip sync:E59866
hands=67:Hands pattern:E59866
voice_lst=70:Voice List:7FB3D5
voice_rpt=71:Voice Repeat:7FB3D5
move_to=80:Position:00ff00
rotate_to=81:Rotation:00ff00
scale_to=82:Scale:00ff00
visible=83:Visible:00ff00
child_props=84:Child props status:00ff00
; properties for item (KK and AI)
color=84:Color:00ff00
ptn_set=85:Pattern setting:00ff00
ptn_dtl=86:Pattern detail:00ff00
pnl_set=85:Panel setting:00ff00
pnl_dtl=86:Panel detail:00ff00
metallic=87:Metallic:00ff00
line=87:Outline:00ff00
shadow_c=90:Shadow color:00ff00
light_cancel=91:Light cancel:00ff00
emission=88:Emission:00ff00
alpha=89:Alpha:00ff00
option=90:Option visible:00ff00
db_active=13:Dynamic bone active:82E0AA
; properties for light
enable=190:Light ON/OFF:F4D03F
intensity=191:Intensity:F4D03F
shadow=192:Cast shadow:F4D03F
range=193:Light range:F4D03F
angle=194:Light angle:F4D03F
; properties for route
route_p=190:Route play/stop:F4D03F
route_f=191:Route full setting:F4D03F
; properties for text
txt_wcol=190:Text wnd-color:F4D03F
txt_info=191:Text info :F4D03F
txt_tcol=192:Text color:F4D03F
; properties for system
bgm=10:Background music:82E0AA
env=11:Environment sound:82E0AA
wav=12:Extent wave file:82E0AA
map=20:Map:F1948A
map_pos=21:Map Position:F1948A
map_rot=22:Map Rotation:F1948A
map_sun=23:Map sun status:F1948A
map_opt=24:Map option visible:F1948A
map_light=25:Map light status:F1948A
skybox=26:Map Skybox:F1948A
bg_png=30:Background PNG:F7DC6F
fm_png=31:Frame PNG:F7DC6F
char_light=32:Chara Light:F7DC6F
pl_neoextsave=100:Neo extent savedata:C39BD3
pl_nodescon=101:NodesConstraints Data:C39BD3
parsys_f=102:PartSystem params:C39BD3
parsys_st=103:PartSystem status play/pause/stop:C39BD3
pl_dhh=104:DHH Data:C39BD3
pl_graphics=105:Graphics Data:C39BD3
va_playingclip=106:Playing Clip:C39BD3
gc=107:GarbageCollect:82E0AA
gts=108:TimeScale:82E0AA
; properties for camera
cam_pos=301:Position:F1948A
cam_rot=302:Rotation:F1948A
cam_dst=303:Distance:F1948A
cam_fov=304:FieldOfView:F1948A
cam_name=305:CameraSwitch:F1948A
; properties for clip
play=401:PlayStatus:F1948A
frame=402:Frame:F1948A
loop=403:Loop:F1948A
speed=404:Speed:F1948A
; properties for vntext
text=501:Text:F1948A
font=502:Font:F1948A
size=503:Size:F1948A
anchor=504:Anchor:F1948A
alignment=505:Alignment:F1948A
position=506:Position:F1948A
rotation=507:Rotation:F1948A
scale=508:Scale:F1948A
wordwrap=509:WordWrap:F1948A
; properties for vnSound
isPlaying=601:PlayStatus:F1948A
time=602:Time(When Paused):F1948A
volume=603:Volume:F1948A
panStereo=604:PanStereo:F1948A
pitch=605:Pitch:F1948A
spatialBlend=606:3D:F1948A
minDistance=607:MinDistance:F1948A
maxDistance=608:MaxDistance:F1948A
dopplerLevel=609:DopplerLevel:F1948A
; properties for vnphysics
fire=610:Fire:F1948A
; properties for videoplayer
videostate=620:VideoState:F1948A
; properties for additional skin effect
pl_addskneff=630:SkinEffect:F1948A
; properties for fk height adjust
pl_fkheightadjust = 11:FK height:82E0AA
; properties for timeline
pl_tl_play = 640:TimelinePlay:F1948A
pl_tl_time = 640:TimelineTime:F1948A
pl_tl_data = 641:TimelineData:F1948A

[ExportOptionDescription]
; Extend export option for character
ExportChara_CurClothesCoord=Character clothes (no use for Sideloader mods!)
ExportChara_CurClothesCoordNoAcc=Character clothes (without accessories) (no use for Sideloader mods!)
ExportChara_BodyShapes=Character body shape data
ExportChara_FaceShapes=Character face shape data
ExportChara_AnimeAuxParam=Character anime aux param for sync H-anime
ExportChara_AnimeNmlTime=Character anime normalized time
; Extend export option for prop
ExportProp_RouteFull=Complete route setting
ExportProp_ParticleSystemProp=Data for props with particle system
ExportProp_ParticleSystemStatus=Particle system status (not work with visible!)
ExportProp_ParticleSystemIncChildren=Include child particle system
ExportProp_AnimeNmlTime=Item anime normalized time
; Plugin export option
ExportSys_NeoExtSave=Neo ext save data
ExportSys_NodesConstraints=Node Constraints data, needs NodeConstraints.dll
ExportSys_DHH=DHH setting, need DHH plugin
ExportSys_Graphics=Graphics setting (only Preset name), need Graphics plugin
ExportSys_GraphicsFull=Graphics Full setting (Preset data), need Graphics plugin
ExportChara_HSPENeo=HSPE data, need HSPE.dll
ExportChara_KKPE=KKPE data, need KKPE.dll
ExportChara_AIPE=AIPE data, need AIPE.dll or HS2PE.dll for HS2
ExportChara_XXPE_BlendShapes=XXPE data for Blend Shapes (interporable) (KKPE/HSPE/AIPE etc.)
ExportChara_ABMX=ABMX data, need ABMX.dll for you game
ExportSys_MapId=System map ID (work correct only with native maps)
ExportChara_CharaEditor=CharaEditor data master switch, turn ON to enable charaEditor sub-switch
ExportChara_CharaEditorBody=Charactor body data sub-switch
ExportChara_CharaEditorFace=Charactor face data sub-switch
ExportChara_CharaEditorHair=Charactor hare data sub-switch
ExportChara_CharaEditorCloth=Charactor clothes data sub-switch
ExportChara_CharaEditorAccs=Charactor accessories data sub-switch
ExportChara_CharaEditorABMX=CharaEditor ABMX extend data, DO NOT set this if ExportChara_ABMX is setted.
ExportChara_CharaEditorOverlay=LOW PERFORMANCE!! CharaEditor Overlay extend data
ExportChara_BoobSetting=Chara boob setting plugin data
ExportChara_MoreAccessories=More Accessories status data
ExportChara_ChildProps=Status of child Item/Folder attach to character
ExportChara_ChildPropsOnlyVisible=Visibility of child Item/Folder attach to character
ExportChara_ChildProps3DepthVisible=Visibility of child Item/Folder attached to character (up to 3 depth)
ExportProp_ExtraItemAnimations=ExtraItemAnimations animation name save
ExportProp_VideoPlayer=VideoPlayer related state
ExportChara_AddSkinEffect=Additional skin effect state
ExportChara_FKHeightAdjust=FK height adjust data
ExportSys_PlayingClips=Clip playing status
ExportSys_Timeline=Timeline plugin data
ExportSys_GarbageCollect=Garbage collect control
ExportSys_TimeScale=TimeScale