<<set $storycaption to false>>
<<set $backerversion to true>>
<<enemysetup>>
<<playersetup>>
<<playerskills>>
<<itemsetup>>
<<equipsetup>>
<<locationsetup>>
<<enemycapturedsetup>>
<<questssetup>><div class="menufont"><<if $storycaption is true>>DAY: $day
HOURS: $hour/$hourmax ($daynight)
<b>$player.name</b>
HP: $playerhp/$player.maxhp
LUST: $lust/$lustmax
ESSENCE: $playeressence
<b>Height:</b> <<= $player.height.toFixed(1)>>cm
<b>Strength:</b> <<= $player.str.toFixed(1)>>
<b>Mass:</b> <<= $player.mass.toFixed(1)>>
<b>Phallus:</b> <<= $player.cock.toFixed(1)>>cm
<b>Balls:</b> <<= $player.balls.toFixed(1)>>cm<<if $aura is true>>
<b>Aura:</b> <<= $player.aura.toFixed(1)>><</if>>
<</if>></div><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/OldGod.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You see a scene that keeps reoccurring in your dream. An endless vastness of pitch-black darkness. In it, you see nothing, feel nothing, and do nothing, just floating in that infinite darkness. But inside the darkness, you always know that there is something. Something that watches you…
This time, it’s different. From the vast darkness slowly emerges a creature so massive that you cannot see where it starts or where it ends. It’s as if an infinite wall approaches you. You don’t see any source of light, but you are able to see the endless creature, although only faintly…</div>
<<link "Continue""StoryStart2">><</link>>
<<if $storycaption is true>>Ver 0.3<<if $backerversion is true>> Premium<</if>><</if>><<if $storycaption is true>><img src="Images/Logo.png" width=75%/><</if>><div class = introbackground><div class = center><img src="Images/Logo.png" width=50%/>\
<h3>Welcome to Path of Ascension, an adult fantasy growth-RPG focusing on M/M, M/F, M/H content. This game is still in development, so if you encounter bugs or errors, don't hesitate to send me a complaint, hohoho! Thank you for playing. and if you enjoy the game, consider supporting it on my Patreon.</h3>\
<h1><<button "Start Game">><<goto "CharSelect">><</button>></h1>\
<b>Our Super Talented Guest Writers!</b>
<a href="https://www.furaffinity.net/user/sexyvegetable/"><img src="https://a.furaffinity.net/1597159929/sexyvegetable.gif" style="max-height: 50px"></a><a href="https://www.furaffinity.net/user/lergiab/"><img src="https://a.furaffinity.net/1424255659/lergiab.gif" style="max-height: 50px"></a><a href="https://www.furaffinity.net/user/humbleheretic/"><img src="https://a.furaffinity.net/1630936459/humbleheretic.gif" style="max-height: 50px"></a><a href="https://www.furaffinity.net/user/jagaz/"><img src="https://a.furaffinity.net/1571062505/jagaz.gif" style="max-height: 50px"></a>
<b>CREDITS:</b>
<b>Fun & Vore Scenes:</b>
<b>Febbit </b>- HumbleHeretic | <b>Hurat </b>- Lergiab | <b>Cubat </b>- HumbleHeretic | <b>Bifoot </b>- Sexyvegetable
<b>Ivera </b>- Sexyvegetable | <b>Tubbytooth </b>- Lergiab | <b>Xan </b>- Jagaz
<b>Thank you to the Patreon members supporting this project!</b>
Solaris, Mystic_Eyes, Vulfe, HaloCollar, Lexa Snow, Isaiah Soblotney, 4Mat, Ky0ji, Sameer, nguyenvinhphong, Scott Holden, Lurking Leaf, Primeleo, AshCrimson, Cap, Rarity29, Brendan Abdallah, Zaarmelp, Minecraft Gamer237, ZuccLuigi1414, Shadowtear_Dracloom, RedBlackDragon, Willard, Ram125, Hokoneko, Erihya, Hunter, Three Claws, Josh, 春龍 ドラガリアン, Kev, Miline8, Lee Ossenheimer, Drago Rex, Marstan Rosehill, HissWizard, Colton, Golos Zimy, Jala the Sindropede, Peebis, King Fluffybunz, 龍紋, Kanajama, Vel' Gahrus, Djinnie, Xabler, MaxKojote, OGAS_MKK, Ragnio, Piotr Węgrzyn, Bibble, s wyye, Marco Rumore, marld, Nymph, Dark Prince, Chubba, jdthehero, That one guy with the face, Nathan B, D, boumboum321, Rashdolphin, torusquin, Knallkopf, Mack Merdinger, LLF_Patch, WeirdEuropean, Yolk, Takuahara, Edward, Anthony N, GreenPanther13, Peppercornpigeon, Raegdanon, Dragonslayer1117, Yuval Ronen, siron, Yumemi Okazaki, Cooler J, kyle docherty, KeiKa7eloo, dasutamu, kunohara, ruinaflurry, Greenben77, wurzel honey, FreeBritney, Nex Canis, sean finch, adamstoomuch, Mark Thomson, Plebediah, seadramon, penguins, Min Lungelow, Nilopox, Pherra, Beargese King, Seehera (Lorien REMY), David D Martin, Kakious, natsu yuu, Xf Ja, Kronos, Gilded_Wolf, Lev Lefton, Aero M, Jeffrey Perigo, boxlan27, SiroKiba, Bitan78, Famous Tigerace, LoafBreed, DodgerCR, Brightwing, Liam Gers, Carson, 家 豪, Samuel Solis, Diji, Blu, Launchpad McQuack, Colin Smith, NeonDragon, Kr (avantAberrant), DK, Jaylin Pierce, PrimalLucario, Gurak, TheBoldCharr, Star, Sailingboat, Marcus Dotson, Jack, Purple Dorito, David, Toasted, mono, Nat Brights, K, Luxas, Eclipse SLSR, Michael, AuraLuna323, Terlix Darivan, Bryan Salazar, ItsintheAer, RoaringPhoenix, Nasgara, CloakedZex, Robert Kennedy, Nokami Yuuki Cherry, Howling_Night, BigolePupper, neighborhard, Eggs, XxDatwolfxX, Matthew Sellers, Raru, Maladrake, buckbear, need61339, MetalMountaineer, Just thisone, Archangel, Tomi, Akuroku 101, Nogitsune, Goon, XBound, Patryk Kozioł, Dawn, Drako Warior, fenris, seatox, Banter Bird, Zakary Hicks, AFoolOP, Axel Mazin, Enix, Redd, Echo_The_Protogen, White husky, eherran, Hayden Hayes, Reese0980, Marcus Rivera, Noel Ochoa, Anakha, kayawk, Eric Katsamas, alfiq, Rarox, Sili Kei, Aether Elemental, END, Gregory Quinn, simon, Jonathon Hedley, Sparks Narud, Seigfox, Haunting, Into growth, Kryol, secrettoeveryone, Wyatt Bilott, Bira, Grinado, KMFirst, alexander kreuger, Winter Green, Byssus, Dragon, Dan, Kelvorax55, fenrir, Shen, Doom 64 On The Apple Fridge, quillcrane, Landon Meier, 浩玄 林, Mth, GrowingBigBear, Lay, Ernest Rami, Kyshrakk</div></div>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/OldGod.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">From one of the orifices. comes a tentacle-like tongue that extends like a whip towards you. You realize, as it comes at you, how massive it is. Only now do you know that the distance between you and The Thing is so massive. When the tongue is several meters in front of you, it becomes like an endless wall of flesh in front of your eyes that even completely obscures The Thing.
The tip of the tounge twists around and becomes smaller and smaller until it becomes around your size and so sharp. It punctures your stomach! You scream in pain, unable to do anything. Is it trying to eat you and suck your insides? Then, a strange feeling occurs in your mouth, stomach, back, and crotch. You know something changes in those parts. Then, as the pain intensifies, everything becomes white.</div>
<<link "Continue""StoryStart4">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/OldGod.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">Yet you cannot comprehend it; you cannot understand what it is despite seeing it. Countless eyes, tendrils, flesh pulsating, nerves throbbing, phalluses writhing and shrieking, spikes expanding and contracting, mouth-like orifices erupting ghastly liquid, clouds of swirling gas.
The sight of it should immediately make a normal creature scream in terror and faint due to visual overload. But you are able to withstand it despite now shaking and sweating like a rat being cornered. Because deep inside you, you know you are familiar with this creature... it is The Thing that watches you inside that darkness.</div>
<<link "Continue""StoryStart3">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/LairDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You wake up in your underground lair! You gasp for air and are still sweaty from the dream. What you notice immediately is a feeling of wetness on your stomach surface. You see a whitish, sticky goo coming out of your phallus that drenches your stomach.That’s weird... Usually, only urine comes out of it. What is that thing?
Suddenly, you feel hungry—so hungry as if your stomach is being twisted. Oh no, is this the effect that The Thing has on you? You drink the liquid on your stomach, which tastes a bit salty and pungent, but it is still not enough. You need to hunt now! </div>
<<link "Continue""StoryStart5">><</link>>
<div class="imageinterface-wrapper">
<div class="prairieday-bg"><img src="Images/Febbit.png"
style="width: 23%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">You go outside from your lair to the gigantic, fertile prairie while holding your stomach, trying to reduce your hunger. Then, you see a colony of Febbit grazing the lush, tall grasses.
You lunge at one of them ferociously!</div>
<<link "Continue""Combat">>
<<set $enemy to clone(setup.Febbitintro)>>
<<set $combatmsg to "You encounter a Febbit!">>
<<set $wintarget to "StoryStart6">>
<<set $losstarget to "StoryStart5">>
<<startcombat>>
<<set $fleechance to false>><</link>>
<<widget "enemysetup">>
/* RABBIT INTRO*/
<<set setup.Febbitintro to {
name:"Febbit",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
maxhp:1,
height:150,
cock:40,
balls:20,
str:40,
mass:40,
aura:60,
essence:1,
intromsg:"The Febbit hops around, trying to escape your grasp!",
deathmsg:"The Febbit is defeated!",
}
>>
/* FEBBIT */
<<set setup.Febbit to {
name:"Febbit",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
intromsg:"The Febbit hops around, trying to escape your grasp!",
deathmsg:"The Febbit is defeated!",
maxhp:12,
height:150,
cock:40,
balls:20,
str:40,
mass:40,
aura:60,
essence:1,
}
>>
<<set $abilityfebbit to "Give you a small chance to get (Max) value of dice at the beginning of the turn.">>
/* HURAT*/
<<set setup.Hurat to {
name:"Hurat",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
intromsg:"As you approach, the Hurat pounces at you!",
deathmsg:"The Hurat is defeated!",
maxhp:16,
height:170,
cock:20,
balls:10,
str:60,
mass:90,
aura:80,
essence:2,
}
>>
<<set $abilityhurat to "Gain a small amount of Defense based on your Mass at the beginning of the turn.">>
/* BROLF*/
<<set setup.Brolf to {
name:"Brolf",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
intromsg:"The Brolf growls and streches his claws!",
deathmsg:"The Brolf is defeated!",
maxhp:22,
height:180,
cock:30,
balls:15,
str:80,
mass:70,
aura:80,
essence:4,
}
>>
<<set $abilitybrolf to "Deal small amount of damage based on your Strength at the beginning of the turn.">>
/* CUBAT*/
<<set setup.Cubat to {
name:"Cubat",
gender:"female",
capsubject:"She",
subject:"she",
capobject:"Her",
object:"her",
cappossessive:"Her",
possessive:"her",
intromsg:"The Cubat flies around you, trying to swipe you with her talons!",
deathmsg:"The Cubat is defeated!",
maxhp:18,
height:175,
cock:30,
balls:15,
str:40,
mass:70,
aura:70,
essence:3,
}
>>
<<set $abilitycubat to "A small chance to inflict (Min) value of dice to the enemy at the beginning of the turn.">>
/* BIFOOT */
<<set setup.Bifoot to {
name:"Bifoot",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
intromsg:"The Bifoot becomes angry when you enter his territory!",
deathmsg:"The Bifoot is defeated!",
maxhp:40,
height:215,
cock:80,
balls:40,
str:110,
mass:80,
aura:120,
essence:7,
}
>>
<<set $abilitybifoot to "Gain a small amount of Defense based on your Strength at the beginning of the turn.">>
/* IVERA */
<<set setup.Ivera to {
name:"Ivera",
gender:"female",
capsubject:"She",
subject:"she",
capobject:"Her",
object:"her",
cappossessive:"Her",
possessive:"her",
intromsg:"The Ivera tries to capture you with her hypnotic pheromone!",
deathmsg:"The Ivera is defeated!",
maxhp:33,
height:195,
cock:120,
balls:0,
str:60,
mass:90,
aura:140,
essence:5,
}
>>
<<set $abilityivera to "Deal small amount of damage based on your Aura at the beginning of the turn.">>
/* TUBBYTOOTH */
<<set setup.Tubbytooth to {
name:"Tubbytooth",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
intromsg:"The Tubbytooth leaps around the tree branches and pounces at you with his ultra-massive body!",
deathmsg:"The Tubbytooth is defeated!",
maxhp:48,
height:205,
cock:50,
balls:25,
str:70,
mass:110,
aura:70,
essence:8,
}
>>
<<set $abilitytubbytooth to "Deal small amount of damage based on your Mass at the beginning of the turn.">>
/* HOBRIS */
<<set setup.Hobris to {
name:"Hobris",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
intromsg:"The Hobris rushes at you midair, attempting to smash you with its massive, shiny black club!",
deathmsg:"The Hobris is defeated!",
maxhp:61,
height:230,
cock:100,
balls:50,
str:130,
mass:50,
aura:100,
essence:11,
}
>>
<<set $abilityhobris to "Give you (Max) value of dice for one turn at the beginning of the battle.">>
/* DAMOTH */
<<set setup.Damoth to {
name:"Damoth",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
intromsg:"The Damoth uses his wings to blow hallucinogenic pollen at you!",
deathmsg:"The Damoth is defeated!",
maxhp:65,
height:240,
cock:90,
balls:100,
str:135,
mass:75,
aura:150,
essence:15,
}
>>
<<set $abilitydamoth to "Deal slightly medium amount of damage based on your Strength at the beginning of the turn.">>
/* SKADY */
<<set setup.Skady to {
name:"Skady",
gender:"female",
capsubject:"She",
subject:"she",
capobject:"Her",
object:"her",
cappossessive:"Her",
possessive:"her",
intromsg:"The Skady tries to coil around you with her long body!",
deathmsg:"The Skady is defeated!",
maxhp:80,
height:250,
cock:80,
balls:40,
str:70,
mass:140,
aura:70,
essence:12,
}
>>
<<set $abilityskady to "Inflict (Min) value of dice for a few turns to the enemy at the beginning of the battle.">>
/* NINJUNK */
<<set setup.Ninjunk to {
name:"Ninjunk",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
intromsg:"The Ninjunk traps you in a smog of nasty, numbing gas!",
deathmsg:"The Ninjunk is defeated!",
maxhp:71,
height:240,
cock:90,
balls:50,
str:70,
mass:150,
aura:140,
essence:15,
}
>>
<<set $abilityninjunk to "Gain a slightly medium amount of Defense based on your Aura at the beginning of the turn.">>
<</widget>>--POWER--
<<widget "playersetup">>
<<set $player to {
name:"XXX",
maxhp:20,
type:"Awakened",
height:160,
cock:14,
balls:7,
str:50,
mass:50,
aura:50,
}
>>
<<set $playerhp to $player.maxhp>>
<<set $lust to 0>>
<<set $lustmax to 100>>
<<set $ascension to 0>>
<<set $playeressence to 10>>
<<set $day to 1>>
<<set $hourmax to 18>>
<<set $hour to 18>>
<<set $bonuslust to 0>>
<<set $bonushp to 0>>
ITEMS
<<set $itemsinfo to "Use your items.">>
FLEE
<<set $fleeinfo to "Escape from your enemy.">>
<</widget>>
LUST CALCULATOR
<<widget "lust">>
<<set $lustgain to Math.round($travelhour*((5+($player.balls - 2)))/2)>>
<<if $unlimitedlust is true>><<set $lustgain to 100>><</if>>
<<set $lust += $lustgain>>
<<set $lust to Math.clamp($lust, 0, $lustmax)>>
<</widget>><<widget "prairieexploregenerator">><<nobr>>
<<set _explore to random(1,6)>>
<<if _explore <= 2>>
<<set $explore to "EventItem">>
<<elseif _explore == 3>>
<<set $explore to "EventNothing">>
<<else>>
<<set _explorerandom to random(1,10)>>
<<if $daynight is "Day">>
<<if _explorerandom <= 2 & $olgtown is false>>
<<set $explore to "OlgtownIntro1">>
<<elseif _explorerandom <= 2 & $desert is false & $wings is true>>
<<set $explore to "DesertIntro">>
<<elseif _explorerandom >= 6>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Febbit)>>
<<elseif _explorerandom <= 4>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Hurat)>>
<<else>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Brolf)>>
<</if>>
<<elseif $daynight is "Night">>
<<if _explorerandom <= 2 & $olgtown is false>>
<<set $explore to "OlgtownIntro1">>
<<elseif _explorerandom <= 2 & $desert is false & $wings is true>>
<<set $explore to "DesertIntro">>
<<elseif _explorerandom == 1>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Febbit)>>
<<elseif _explorerandom == 2>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Hurat)>>
<<elseif _explorerandom >= 7>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Brolf)>>
<<else>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Cubat)>>
<</if>>
<</if>>
<</if>>
<<if $forest is false & $wings is true>>
<<set $explore to "ForestIntro">>
<</if>>
<</nobr>><</widget>>
<<widget "forestexploregenerator">><<nobr>>
<<set _explore to random(1,6)>>
<<if _explore <= 2>>
<<set $explore to "EventItem">>
<<elseif _explore == 3>>
<<set $explore to "EventNothing">>
<<else>>
<<set _explorerandom to random(1,10)>>
<<if _explorerandom <= 2 & $swamp is false>>
<<set $explore to "SwampIntro">>
<<elseif _explorerandom >= 7>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Bifoot)>>
<<elseif _explorerandom <= 4>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Ivera)>>
<<else>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Tubbytooth)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "desertexploregenerator">><<nobr>>
<<set _explore to random(1,8)>>
<<if _explore <= 3>>
<<set $explore to "EventItem">>
<<elseif _explore == 4>>
<<set $explore to "EventNothing">>
<<else>>
<<set _explorerandom to random(1,10)>>
<<if _explorerandom >= 6>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Damoth)>>
<<else>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Hobris)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "swampexploregenerator">><<nobr>>
<<set _explore to random(1,8)>>
<<if _explore <= 3>>
<<set $explore to "EventItem">>
<<elseif _explore == 4>>
<<set $explore to "EventNothing">>
<<else>>
<<set _explorerandom to random(1,10)>>
<<if _explorerandom >= 6>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Skady)>>
<<else>>
<<set $explore to "BattleStart">><<set $enemy to clone(setup.Ninjunk)>>
<</if>>
<</if>>
<</nobr>><</widget>><<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext"><<if $return is "Prairie">>You investigate the area surrounding the prairie.<<elseif $return is "Forest">>You investigate the endless forest.<<elseif $return is "Desert">>You aerially investigate the area surrounding the black desert.<<elseif $return is "Swamp">>You investigate the foggy, musky swamp.<</if>> You notice a presence of a creature nearby!
</div>
<<link "Hunt" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a $enemy.name!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "GenLoss">>
<</nobr>>
<</link>>
<<skillinfoactivate>>\
<div class="combat-wrapper">
<div class="combat-row1"><<playercombatimage>></div>\
<div class="combat-emptyrow1"></div>\
<div class="combat-row1"><<enemyimage>></div>\
<div class="combat-row2"><b>$player.name
HP: $playerhp/$player.maxhp</b>
$playerstatuseffect</div>\
<div class="combat-emptyrow2"></div>\
<div class="combat-row2"><b>$enemy.name
HP: $enemyhp/$enemy.maxhp</b>
$enemystatuseffect</div>\
</div>\
$combatmsg
$enemycombatmsg $enemyintentmsg
<<if $playerhp == 0 & $enemyhp != 0>>You lost!
<<link "Continue" $losstarget>><</link>>\
<<elseif $playerhp == 0 & $enemyhp == 0>>
You barely survive!
<<link "Continue" $wintarget>><</link>>\
<<elseif $enemyhp == 0>><<link "Continue" $wintarget>><</link>>\
<<elseif $flee is true>>You successfully got away!
<<link "Escape" $return>><<endcombat>>\
<</link>>\
<<else>>\
<div class="combatinterface-wrapper">\
<div class="combatinterface-rowleft"><div id="command"><<include "Command">></div></div>\
<div class="combatinterface-rowright"><div id="skillinfo"></div>\
</div>\
</div>\
<</if>><div class="combat-wrapper">
<div class="combat-row1"><<playercombatimage>></div>\
<div class="combat-emptyrow1"></div>\
<div class="combat-row1"><<enemyimage>></div>\
<div class="combat-row2"><b>$player.name</b>
HP: $playerhp/$player.maxhp
$playerstatuseffect</div>\
<div class="combat-emptyrow2"></div>\
<div class="combat-row2"><b>$enemy.name </b>
HP: $enemyhp/$enemy.maxhp
$enemystatuseffect</div>\
</div>\
$combatmsg
<<if $playerhp == 0 & $enemyhp != 0>>You lost!
<<link "Continue" $losstarget>><</link>>\
<<elseif $enemyhp == 0>><<link "Continue" $wintarget>><</link>>\
<<elseif $flee is true>>You successfully got away!
<<link "Escape" $return>><<endcombat>>\
<</link>>\
<<else>>\
<span class="next">
<<link "Click Anywhere" "CombatEnemy">><<enemybeginturn>><<enemyturn>><<enemybuffturn>><<statusmessage>><</link>></span>\
<</if>>
<div class="combat-wrapper">
<div class="combat-row1"><<playercombatimage>></div>\
<div class="combat-emptyrow1"></div>\
<div class="combat-row1"><<enemyimage>></div>\
<div class="combat-row2"><b>$player.name</b>
HP: $playerhp/$player.maxhp
$playerstatuseffect</div>\
<div class="combat-emptyrow2"></div>\
<div class="combat-row2"><b>$enemy.name </b>
HP: $enemyhp/$enemy.maxhp
$enemystatuseffect</div>\
</div>\
$combatmsg
$enemycombatmsg
<<if $playerhp == 0 & $enemyhp != 0>>You lost!
<<link "Continue" $losstarget>><</link>>\
<<elseif $enemyhp == 0>><<link "Continue" $wintarget>><</link>>\
<<else>>\
<span class="next">
<<link "Click Anywhere" "Combat">><<beginturn>><<playerturnbeginstatus>><<enemyintent>><<statusmessage>><</link>></span>\
<</if>>
/* BEGIN TURN */
<<widget "beginturn">><<nobr>>
<<set $playerdefend to 0>>
<</nobr>><</widget>><<widget "enemybeginturn">>
<<if $enemyhp == 0>>
<<set $enemycombatmsg to $enemy.deathmsg>><</if>>
<<set $enemydefend to 0>>
<</widget>>
<<widget "enemybuffturn">>
/* MAX */
<<if $enemymax>>
<<set $enemymaxturns -= 1>>
<<if $enemymaxturns == 0>>
<<unset $enemymax>>
<</if>>
<</if>>
/* MIN */
<<if $enemymin>>
<<set $enemyminturns -= 1>>
<<if $enemyminturns == 0>>
<<unset $enemymin>>
<</if>>
<</if>>
<<if $enemymax & $enemymin>>
<<set $enemymaxturns == 0>>
<<set $enemyminturns == 0>>
<<unset $enemymax>>
<<unset $enemymin>>
<</if>>
<</widget>><<widget "startcombat">>
<<set $playerstatuseffect to "">><<set $enemystatuseffect to "">>
<<set $enemyhp to $enemy.maxhp>>
<<set $enemycombatmsg to $enemy.intromsg>>
********** PLAYER **********
<<set $playerdefend to 0>>
<<set $enemydefend to 0>>
<<set $playermaxturns to 0>>
<<unset $playermax>>
<<set $playerminturns to 0>>
<<unset $playermin>>
<<set $enemymaxturns to 0>>
<<unset $enemymax>>
<<set $enemyminturns to 0>>
<<unset $enemymin>>
<<unset $flee>>
<<set $fleechance to true>>
/* HOBRIS */
<<if $partymember == "Hobris">>
<<set $playermaxturns += 1>>
<<set $playermax to true>>
<<set $combatmsg to $combatmsg + " Your Hobris blows loads of golden, shiny seed as your nourishment, which you consume and invigorate your power! You have gained Max for 1 turn!">>
<</if>>
/* SKADY */
<<if $partymember == "Skady">>
<<set $enemyminturns += 2>>
<<set $enemymin to true>>
<<set $combatmsg to $combatmsg + " Your Skady strikes and wraps around the $enemy.name until $enemy.subject becomes weak. She has inflicted Min for 2 turns!">>
<</if>>
<<statusmessage>>
<<enemyintent>>
<</widget>><<widget "playercombatimage">><<nobr>>
<<if $player.image is "warriornone">><img src="Images/Warrior.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "warriorM1">><img src="Images/WarriorM1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "warriorF1">><img src="Images/WarriorF1.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "warriorE1">><img src="Images/WarriorE1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 4%;"/>
<<elseif $player.image is "warriorM2">><img src="Images/WarriorM2_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "warriorF2">><img src="Images/WarriorF2_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "warriorE2">><img src="Images/WarriorE2_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 4%;"/>
<<elseif $player.image is "warriorM1F1">><img src="Images/WarriorM1F1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $player.image is "roguenone">><img src="Images/Rogue_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "rogueM1">><img src="Images/RogueM1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "rogueF1">><img src="Images/RogueF1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "rogueE1">><img src="Images/RogueE1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 4%;"/>
<<elseif $player.image is "sorcerernone">><img src="Images/Sorcerer_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 10%;"/>
<<elseif $player.image is "sorcererM1">><img src="Images/SorcererM1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "sorcererF1">><img src="Images/SorcererF1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "sorcererE1">><img src="Images/SorcererE1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<else>><img src="Images/Player_Placeholder.png"
style="width: 55%; height: 100%; object-fit: contain;"/><</if>>\
<</nobr>><</widget>>\<<widget "skillinfo">>\
<b>$args[0].name</b> $args[0].type
<hr>
$args[0].info1
<</widget>>
<<nobr>><<widget "skillinfoactivate">>
/* BASIC ATTACK */
<<set $skills = {
attackd4: {
name: "Attack (D4)",
type: "| $attacktype",
info1: $attackinfo,},
attackd6: {
name: "Attack (D6)",
type: "| $attacktype",
info1: $attackinfo,},
attackd8: {
name: "Attack (D8)",
type: "| $attacktype",
info1: $attackinfo,},
attackd10: {
name: "Attack (D10)",
type: "| $attacktype",
info1: $attackinfo,},
attackd12: {
name: "Attack (D12)",
type: "| $attacktype",
info1: $attackinfo,},
attackd20: {
name: "Attack (D20)",
type: "| $attacktype",
info1: $attackinfo,},
/* HEAVY */
heavyd4: {
name: "Heavy (D4)",
type: "| $heavytype",
info1: $heavyinfo,},
heavyd6: {
name: "Heavy (D6)",
type: "| $heavytype",
info1: $heavyinfo,},
heavyd8: {
name: "Heavy (D8)",
type: "| $heavytype",
info1: $heavyinfo,},
heavyd10: {
name: "Heavy (D10)",
type: "| $heavytype",
info1: $heavyinfo,},
heavyd12: {
name: "Heavy (D12)",
type: "| $heavytype",
info1: $heavyinfo,},
heavyd20: {
name: "Heavy (D20)",
type: "| $heavytype",
info1: $heavyinfo,
},
/* CRASH */
crashd4: {
name: "Crash (D4)",
type: "| $crashtype",
info1: $crashinfo,},
crashd6: {
name: "Crash (D6)",
type: "| $crashtype",
info1: $crashinfo,},
crashd8: {
name: "Crash (D8)",
type: "| $crashtype",
info1: $crashinfo,},
crashd10: {
name: "Crash (D10)",
type: "| $crashtype",
info1: $crashinfo,},
crashd12: {
name: "Crash (D12)",
type: "| $crashtype",
info1: $crashinfo,},
crashd20: {
name: "Crash (D20)",
type: "| $crashtype",
info1: $crashinfo,
},
/* ENTICE */
enticed4: {
name: "Entice (D4)",
type: "| $enticetype",
info1: $enticeinfo,},
enticed6: {
name: "Entice (D6)",
type: "| $enticetype",
info1: $enticeinfo,},
enticed8: {
name: "Entice (D8)",
type: "| $enticetype",
info1: $enticeinfo,},
enticed10: {
name: "Entice (D10)",
type: "| $enticetype",
info1: $enticeinfo,},
enticed12: {
name: "Entice (D12)",
type: "| $enticetype",
info1: $enticeinfo,},
enticed20: {
name: "Entice (D20)",
type: "| $enticetype",
info1: $enticeinfo,
},
/* DEFEND */
defendd4: {
name: "Defend (D4)",
type: "| $defendtype",
info1: $defendinfo,},
defendd6: {
name: "Defend (D6)",
type: "| $defendtype",
info1: $defendinfo,},
defendd8: {
name: "Defend (D8)",
type: "| $defendtype",
info1: $defendinfo,},
defendd10: {
name: "Defend (D10)",
type: "| $defendtype",
info1: $defendinfo,},
defendd12: {
name: "Defend (D12)",
type: "| $defendtype",
info1: $defendinfo,},
defendd20: {
name: "Defend (D20)",
type: "| $defendtype",
info1: $defendinfo,
},
/* RUT */
rutd4: {
name: "Rut (D4)",
type: "| $ruttype",
info1: $rutinfo,},
rutd6: {
name: "Rut (D6)",
type: "| $ruttype",
info1: $rutinfo,},
rutd8: {
name: "Rut (D8)",
type: "| $ruttype",
info1: $rutinfo,},
rutd10: {
name: "Rut (D10)",
type: "| $ruttype",
info1: $rutinfo,},
rutd12: {
name: "Rut (D12)",
type: "| $ruttype",
info1: $rutinfo,},
rutd20: {
name: "Rut (D20)",
type: "| $ruttype",
info1: $rutinfo,
},
/* PHEROMONE */
pheromoned4: {
name: "Pheromone (D4)",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
pheromoned6: {
name: "Pheromone (D6)",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
pheromoned8: {
name: "Pheromone (D8)",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
pheromoned10: {
name: "Pheromone (D10)",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
pheromoned12: {
name: "Pheromone (D12)",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
pheromoned20: {
name: "Pheromone (D20)",
type: "| $pheromonetype",
info1: $pheromoneinfo,
},
/* HEAL */
heald4: {
name: "Heal (D4)",
type: "| $healtype",
info1: $healinfo,
},
heald6: {
name: "Heal (D6)",
type: "| $healtype",
info1: $healinfo,
},
heald8: {
name: "Heal (D8)",
type: "| $healtype",
info1: $healinfo,
},
heald10: {
name: "Heal (D10)",
type: "| $healtype",
info1: $healinfo,
},
heald12: {
name: "Heal (D12)",
type: "| $healtype",
info1: $healinfo,
},
heald20: {
name: "Heal (D20)",
type: "| $healtype",
info1: $healinfo,
},
/* BREEZE */
breezed4: {
name: "Breeze (D4)",
type: "| $breezetype",
info1: $breezeinfo,},
breezed6: {
name: "Breeze (D6)",
type: "| $breezetype",
info1: $breezeinfo,},
breezed8: {
name: "Breeze (D8)",
type: "| $breezetype",
info1: $breezeinfo,},
breezed10: {
name: "Breeze (D10)",
type: "| $breezetype",
info1: $breezeinfo,},
breezed12: {
name: "Breeze (D12)",
type: "| $breezetype",
info1: $breezeinfo,},
breezed20: {
name: "Breeze (D20)",
type: "| $breezetype",
info1: $breezeinfo,
},
/* ROLL */
rolld4: {
name: "Roll (D4)",
type: "| $rolltype",
info1: $rollinfo,},
rolld6: {
name: "Roll (D6)",
type: "| $rolltype",
info1: $rollinfo,},
rolld8: {
name: "Roll (D8)",
type: "| $rolltype",
info1: $rollinfo,},
rolld10: {
name: "Roll (D10)",
type: "| $rolltype",
info1: $rollinfo,},
rolld12: {
name: "Roll (D12)",
type: "| $rolltype",
info1: $rollinfo,},
rolld20: {
name: "Roll (D20)",
type: "| $rolltype",
info1: $rollinfo,
},
/* FATAL */
fatald4: {
name: "Fatal (D4)",
type: "| $fataltype",
info1: $fatalinfo,},
fatald6: {
name: "Fatal (D6)",
type: "| $fataltype",
info1: $fatalinfo,},
fatald8: {
name: "Fatal (D8)",
type: "| $fataltype",
info1: $fatalinfo,},
fatald10: {
name: "Fatal (D10)",
type: "| $fataltype",
info1: $fatalinfo,},
fatald12: {
name: "Fatal (D12)",
type: "| $fataltype",
info1: $fatalinfo,},
fatald20: {
name: "Fatal (D20)",
type: "| $fataltype",
info1: $fatalinfo,
},
/* FLEE */
flee: {
name: "Flee",
cost: "",
type: "",
info1: $fleeinfo,},
}>>\
<</widget>><</nobr>><<widget "endcombat">>
/* BATTLE */
<<set $fleechance to true>>
<<unset $flee>>
<<set $playerdefend to 0>>
<<set $enemydefend to 0>>
<<unset $enemy, $enemyhp, $enemydmg>>
<</widget>><<if $storycaption is false>><<set $storycaption to true>><</if>>\
<<bottombar>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><<if $daynight is "Day">><img src="Images/LairDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><<else>><img src="Images/LairNight.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><</if>></div></div>\
<h2>Lair</h2>\
<<if $lust != $lustmax>><div class ="walledtext">You are in your underground lair. It effectively protects you from the elements. The years you spent in it allowed your scent to permeate the interior, making it seem cozy and calming. Current Max Capacity: 3.
<div id="columns-container">\
<div class="column" id="left-column">\
<<if $dreamintro is true>><<link "Dream Land""Dream">><</link>><<else>><<link "Dream Land""DreamIntro1">><</link>><</if>><<if $xan is true>>
<<link "Visit Xan" "Xan">><</link>><</if>><<if $piggy is true>>
<<link "Visit Mrs. Piggy" "Piggy">><</link>><</if>>
<<link "Party Select" "Party">><</link>><<if $enemyslot1 is true>>
<<link $enemy1 $enemy1>><<set $enemyslot1select to true>><<set $enemyslot2select to false>><<set $enemyslot3select to false>><</link>><</if>><<if $enemyslot2 is true>>
<<link $enemy2 $enemy2>><<set $enemyslot1select to false>><<set $enemyslot2select to true>><<set $enemyslot3select to false>><</link>><</if>><<if $enemyslot3 is true>>
<<link $enemy3 $enemy3>><<set $enemyslot1select to false>><<set $enemyslot2select to false>><<set $enemyslot3select to true>><</link>><</if>>
<<link "Rest" "Rest">><</link>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""RelieveLust">><</link>></span><</if>>\
</div>\
<div class="column" id="right-column">
<div class="right-content">\
<b>Go to:</b>
<<prairie>><<if $forest is true>>
<<forest>><</if>>
</div>\
</div>\
</div>\<<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust!""RelieveLust">><</link>><<if $enemyslot1 is true>>
<<link $enemy1 $enemy1>><</link>><</if>><<if $enemyslot2 is true>>
<<link $enemy2 $enemy2>><</link>><</if>><<if $enemyslot3 is true>>
<<link $enemy3 $enemy3>><</link>><</if>><</if>>
<<set $return to "Lair">>
<<bottombar>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><<if $daynight is "Day">><img src="Images/PrairieDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><<else>><img src="Images/PrairieNight.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><</if>></div></div>\
<h2>Grand Prairie</h2>\
<<if $lust != $lustmax>><div class ="walledtext">The enormous lush prairie is streched across the mountainous range that seem to never end. It is full of life as countless beasts with varying sizes can be seen grazing, hunting, and breeding all around the place.
<div id="columns-container">\
<div class="column" id="left-column">\
<<prairieexploregenerator>>
<<explore>><<if $partymember is false>><<else>>
<<link $partymember $partymember>><</link>><</if>>
<<link "Rest" "Rest">><</link>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""RelieveLust">><</link>></span><</if>>\
</div>\
<div class="column" id="right-column">
<div class="right-content">\
<b>Go to:</b>
<<lair>><<if $olgtown is true>>
<<olgtown>><</if>><<if $forest is true>>
<<forest>><</if>><<if $desert is true>>
<<desert>><</if>>
</div>\
</div>\
</div>\<<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust!""RelieveLust">><</link>><<if $partymember is false>><<else>>
<<link $partymember $partymember>><</link>><</if>><</if>>
<<set $return to "Prairie">>
<div class ="walledtext">The $enemy.name is weakened! How do you want to deal with $enemy.object?
<<link "Mouth""Vore1">><<set $voretype to "oral">><<strgain>><<heightgain>><</link>>
<<link "Ass""Vore1">><<set $voretype to "anal">><<massgain>><<heightgain>><</link>>
<<link "Phallus""Vore1">><<set $voretype to "cock">><<gengain>><<heightgain>><</link>><<if $aura is true>>
<<link "Phallus-Pod""Vore1">><<set $voretype to "aura">><<auragain>><<heightgain>><</link>><</if>>
<<link "Mate with $enemy.object!" "MateEnemy">><</link>>
</div>\
<<enemydefeated>>
You barely escape from the $enemy.name!
<<link "Escape" $return>>\
<<endcombat>>\
<<set $playerhp to 1>>\
<<set $playeressence to Math.round($playeressence*3/4)>>
<</link>>\
<<link "Escape" $return>>\
<<endcombat>>\
<</link>><</nobr>>
<div class ="walledtext">\
<<if $voretype is "cock">>You put the captured $enemy.name on your drooling phallus, and within an instant, your phallus head slowly expands and swallows $enemy.object whole like a snake! $enemy.capobject travels down into your shaft and goes into your balls, now extremely bloated and twitching with your prey. Your balls churn the $enemy.name into a virile liquid and pump it across your body.
You notice your fur is becoming slightly thicker and longer. And most of the liquid is pumped into your genitals. Your height increases by <<= $heightgain.toFixed(1)>>cm, your cock size has increased by <<= $cockgain>>cm, and your balls diameter have increased by <<= $ballsgain>>cm!
<<link "Continue""GenWinFinal">><</link>>
<<elseif $voretype is "oral">>You open your maw wide and put the captured $enemy.name in it. Your maw expands and is able to devour $enemy.object whole! $enemy.capobject enters your throat and creates a large bulge that travels down your stomach. Your prey makes your previously firm belly bloated and squirmy. Slowly, your stomach digests $enemy.object into a nutritious soup to fuel your body's physical growth.
Tiny prickling sands are distributed across your skeleton as every part of your bone mass slightly increases. The meaty juice of the $enemy.name goes straight to your muscles, and you feel layers of muscles become thicker. Your height increases by <<= $heightgain.toFixed(1)>>cm and your strength increases by <<= $strgain>>!
<<link "Continue""GenWinFinal">><</link>>
<<elseif $voretype is "anal">>You place your ass on the weakened $enemy.name. You feel your pucker gradually expand until it envelops the top of $enemy.possessive head! It starts to automatically suck more and more of $enemy.possessive struggling body until $enemy.subject completely enters your belly, making it huge and bloated. It takes some time for your belly to digest the $enemy.name into a fatty juice to be distributed across your body.
You feel your body becoming fatter and bigger at the same time. The majority of the fat is accumulated in your chest, belly, and ass. Your height increases by <<= $heightgain.toFixed(1)>>cm and your mass increases by <<= $massgain>>!
<<link "Continue""GenWinFinal">><</link>>
<<elseif $voretype is "aura">>You put the captured $enemy.name on your drooling phallus, and within an instant, your phallus head slowly expands and swallows $enemy.object whole like a snake! $enemy.capsubject travels into your shaft, but you direct $enemy.object to go upward into your musk pod near your groin. The pod is now bloated with your squirming prey, and your lower belly has become so large that it looks like you are pregnant with tons of litter. It slowly digests the $enemy.name to further enlarge and enhance your musk pod, and some turns into virile liquid.
You feel that you produce a higher volume of oily musk. It smells stronger, and it has vaporized into a thicker mist as well. Your genitals increase in size a bit as well. Your height increases by <<= $heightgain.toFixed(1)>>cm, your aura has increased by <<= $auragain>>, your cock size has increased by <<= $cockgain>>cm, and your ball diameter has increased by <<= $ballsgain>>cm!
<<link "Continue""GenWinFinal">><</link>><</if>></div>\
--FINAL DMG--
<<widget "playerdmg">>
<<if $enemydefend >= $playerdmg>>
<<set $enemydefend -= $playerdmg>>
<<set $enemydefend to Math.clamp($enemydefend, 0, 1000)>>
<<else>>
<<set $finalplayerdmg to ($enemydefend-$playerdmg)>>
<<set $enemyhp += $finalplayerdmg >>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemydefend -= $playerdmg>>
<<set $enemydefend to Math.clamp($enemydefend, 0, 1000)>>
<</if>>
<</widget>>
--FLEE--
<<widget "flee">>
<<set $flee to true>>
<<set $combatmsg to "You try to flee from your opponent!">>
<</widget>>
--MAX MIN--
<<widget "maxmin">>
<<if $playermax is true>><<set $playerdiceroll to _diceSize>><</if>>
<<if $playermin is true>><<set $playerdiceroll to 1>><</if>>
<</widget>>
==PLAYER ATTACK==
<<widget "playerAttack">>
<<set _diceSize to $args[0]>>
<<set $playerdiceroll to random(1, _diceSize)>>
<<maxmin>>
<<set $playerdmg to Math.round($playerdiceroll*$player.str/50)>>
<<playerdmg>>
<<set $combatmsg to "You roll Attack (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You punch at the $enemy.name! You hit the $enemy.name for $playerdmg damage!">>
<</widget>>
==PLAYER HEAVY==
<<widget "playerHeavy">>
<<set _diceSize to $args[0]>>
<<set $playerdiceroll to random(1, _diceSize)>>
<<maxmin>>
<<set $playerdmg to Math.round($playerdiceroll*$player.str/50)>>
<<if $playerdiceroll <= Math.round(_diceSize/2)>>
<<set $playerdmg to 0>>
<<else>>
<<set $playerdmg to Math.round($playerdmg*2)>>
<</if>>
<<playerdmg>>
<<set $combatmsg to "You roll Heavy (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You hit the $enemy.name for $playerdmg damage!">>
<</widget>>
==PLAYER CRASH==
<<widget "playerCrash">>
<<set _diceSize to $args[0]>>
<<set $playerdiceroll to random(1, _diceSize)>>
<<maxmin>>
<<set $playerdmg to Math.round($playerdiceroll*$player.mass/50)>>
<<playerdmg>>
<<set $combatmsg to "You roll Crash (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You hurl yourself at the $enemy.name! You hit the $enemy.name for $playerdmg damage!">>
<</widget>>
==PLAYER ENTICE==
<<widget "playerEntice">>
<<set _diceSize to $args[0]>>
<<set $playerdiceroll to random(1, _diceSize)>>
<<maxmin>>
<<set $playerdmg to Math.round($playerdiceroll*($player.cock+$player.balls)/25)>>
<<playerdmg>>
<<set $combatmsg to "You roll Entice (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You flaunt your sexual goods. It mentally hits the $enemy.name for $playerdmg damage!">>
<</widget>>
==PLAYER DEFEND==
<<widget "playerDefend">>
<<set _diceSize to $args[0]>>
<<set $playerdiceroll to random(1, _diceSize)>>
<<maxmin>>
<<set $defenddice to Math.round($playerdiceroll*$player.mass/50)>>
<<set $playerdefend += $defenddice>>
<<set $combatmsg to "You roll Defend (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You curl yourself in a defense position! You gain $defenddice defense!">>
<</widget>>
==PLAYER HEAL==
<<widget "playerHeal">>
<<set _diceSize to $args[0]>>
<<set $playerdiceroll to random(1, _diceSize)>>
<<maxmin>>
<<set $playerheal to $playerdiceroll>>
<<set $playerhp += $playerheal>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $combatmsg to "You roll Heal (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You restore $playerheal HP!">>
<</widget>>
==PLAYER PHEROMONE==
<<widget "playerPheromone">>
<<set _diceSize to $args[0]>>
<<set $playerdiceroll to random(1, _diceSize)>>
<<maxmin>>
<<set _playerpheromonechance to Math.round($playerdiceroll*6*$player.aura/100)>>
<<set _playerpheromoneroll to random(1,100)>>
<<if _playerpheromoneroll <= _playerpheromonechance>>
<<set $enemyminturns += 3>>
<<set $enemymin to true>>
<<set $combatmsg to "You roll Pheromone (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You release your heavy sexual scent at the $enemy.name! It successfully affects $enemy.object! $enemy.cappossessive dice will result in minimum value for a few turns!">>
<<else>>
<<set $combatmsg to "You roll Pheromone (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You release your heavy sexual scent at the $enemy.name! It fails to affect $enemy.object!">>
<</if>>
<</widget>>
==PLAYER RUT==
<<widget "playerRut">>
<<set _diceSize to $args[0]>>
<<set $playerdiceroll to random(1, _diceSize)>>
<<maxmin>>
<<set _playerrutchance to Math.round($playerdiceroll*6*($player.cock+$player.balls)/100)>>
<<set _playerrutroll to random(1,100)>>
<<if _playerrutroll <= _playerrutchance>>
<<set $playermaxturns += 3>>
<<set $playermax to true>>
<<set $combatmsg to "You roll Rut (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You stimulate your phallus and balls extremely to enter a state of sexual frenzy. You successfully enter a rut! Your dice will result in maximum value for a few turns!">>
<<else>>
<<set $combatmsg to "You roll Rut (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You stimulate your phallus and balls extremely to enter a state of sexual frenzy. You fail to enter a rut!">>
<</if>>
<</widget>>
==PLAYER BREEZE==
<<widget "playerBreeze">>
<<set _diceSize to $args[0]>>
<<set $playerdiceroll to random(1, _diceSize)>>
<<maxmin>>
<<set $playerdmg to Math.round($playerdiceroll*$player.aura/50)>>
<<playerdmg>>
<<set $combatmsg to "You roll Breeze (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You let out your strong musky odor at the $enemy.name! It hits the $enemy.name for $playerdmg damage!">>
<</widget>>
==PLAYER ROLL==
<<widget "playerRoll">>
<<set _diceSize to $args[0]>>
<<set $playerdiceroll to random(1, _diceSize)>>
<<maxmin>>
<<set $playerdmg to Math.round($playerdiceroll*$player.mass/75)>>
<<set $defenddice to Math.round($playerdiceroll*$player.mass/75)>>
<<set $playerdefend += $defenddice>>
<<playerdmg>>
<<set $combatmsg to "You roll Roll (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You curl yourself into a ball and launch yourself at the $enemy.name! You hit the $enemy.name for $playerdmg damage and you gain $defenddice defense!">>
<</widget>>
==PLAYER FATAL==
<<widget "playerFatal">>
<<set _diceSize to $args[0]>>
<<set $playerdiceroll to random(1, _diceSize)>>
<<maxmin>>
<<set $playerdmg to Math.round($playerdiceroll*$player.str/50)>>
<<if $playerdiceroll is _diceSize>>
<<set $fatalactivate to true>>
<<set $playerdmg to Math.round($playerdmg*5)>>
<<else>>
<<set $fatalactivate to false>>
<<set $playerdmg to Math.round($playerdmg/4)>>
<</if>>
<<playerdmg>>
<<set $combatmsg to "You roll Fatal (D" + _diceSize + ") and get <b>$playerdiceroll</b>. You wind up your arm and put all your strength into a single lightning-fast punch.<<if $fatalactivate is true>> Jackpot!<<else>> You slightly missed the target.<</if>> You hit the $enemy.name for $playerdmg damage!">>
<</widget>><<if $equipattackd4 is true>>\
<div id="attackd4" data-skill='attackd4'><b><<link "Attack (D4)" "CombatPlayer">><<playerAttack 4>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipattackd6 is true>>\
<div id="attackd6" data-skill='attackd6'><b><<link "Attack (D6)" "CombatPlayer">><<playerAttack 6>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipattackd8 is true>>\
<div id="attackd8" data-skill='attackd8'><b><<link "Attack (D8)" "CombatPlayer">><<playerAttack 8>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipattackd10 is true>>\
<div id="attackd10" data-skill='attackd10'><b><<link "Attack (D10)" "CombatPlayer">><<playerAttack 10>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipattackd12 is true>>\
<div id="attackd12" data-skill='attackd12'><b><<link "Attack (D12)" "CombatPlayer">><<playerAttack 12>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipattackd20 is true>>\
<div id="attackd20" data-skill='attackd20'><b><<link "Attack (D20)" "CombatPlayer">><<playerAttack 20>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipheavyd4 is true>>\
<div id="heavyd4" data-skill='heavyd4'><b><<link "Heavy (D4)" "CombatPlayer">><<playerHeavy 4>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipheavyd6 is true>>\
<div id="heavyd6" data-skill='heavyd6'><b><<link "Heavy (D6)" "CombatPlayer">><<playerHeavy 6>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipheavyd8 is true>>\
<div id="heavyd8" data-skill='heavyd8'><b><<link "Heavy (D8)" "CombatPlayer">><<playerHeavy 8>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipheavyd10 is true>>\
<div id="heavyd10" data-skill='heavyd10'><b><<link "Heavy (D10)" "CombatPlayer">><<playerHeavy 10>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipheavyd12 is true>>\
<div id="heavyd12" data-skill='heavyd12'><b><<link "Heavy (D12)" "CombatPlayer">><<playerHeavy 12>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipheavyd20 is true>>\
<div id="heavyd20" data-skill='heavyd20'><b><<link "Heavy (D20)" "CombatPlayer">><<playerHeavy 20>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipfatald4 is true>>\
<div id="fatald4" data-skill='fatald4'><b><<link "Fatal (D4)" "CombatPlayer">><<playerFatal 4>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipfatald6 is true>>\
<div id="fatald6" data-skill='fatald6'><b><<link "Fatal (D6)" "CombatPlayer">><<playerFatal 6>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipfatald8 is true>>\
<div id="fatald8" data-skill='fatald8'><b><<link "Fatal (D8)" "CombatPlayer">><<playerFatal 8>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipfatald10 is true>>\
<div id="fatald10" data-skill='fatald10'><b><<link "Fatal (D10)" "CombatPlayer">><<playerFatal 10>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipfatald12 is true>>\
<div id="fatald12" data-skill='fatald12'><b><<link "Fatal (D12)" "CombatPlayer">><<playerFatal 12>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipfatald20 is true>>\
<div id="fatald20" data-skill='fatald20'><b><<link "Fatal (D20)" "CombatPlayer">><<playerFatal 20>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipcrashd4 is true>>\
<div id="crashd4" data-skill='crashd4'><b><<link "Crash (D4)" "CombatPlayer">><<playerCrash 4>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipcrashd6 is true>>\
<div id="crashd6" data-skill='crashd6'><b><<link "Crash (D6)" "CombatPlayer">><<playerCrash 6>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipcrashd8 is true>>\
<div id="crashd8" data-skill='crashd8'><b><<link "Crash (D8)" "CombatPlayer">><<playerCrash 8>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipcrashd10 is true>>\
<div id="crashd10" data-skill='crashd10'><b><<link "Crash (D10)" "CombatPlayer">><<playerCrash 10>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipcrashd12 is true>>\
<div id="crashd12" data-skill='crashd12'><b><<link "Crash (D12)" "CombatPlayer">><<playerCrash 12>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipcrashd20 is true>>\
<div id="crashd20" data-skill='crashd20'><b><<link "Crash (D20)" "CombatPlayer">><<playerCrash 20>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprolld4 is true>>\
<div id="rolld4" data-skill='rolld4'><b><<link "Roll (D4)" "CombatPlayer">><<playerRoll 4>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprolld6 is true>>\
<div id="rolld6" data-skill='rolld6'><b><<link "Roll (D6)" "CombatPlayer">><<playerRoll 6>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprolld8 is true>>\
<div id="rolld8" data-skill='rolld8'><b><<link "Roll (D8)" "CombatPlayer">><<playerRoll 8>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprolld10 is true>>\
<div id="rolld10" data-skill='rolld10'><b><<link "Roll (D10)" "CombatPlayer">><<playerRoll 10>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprolld12 is true>>\
<div id="rolld12" data-skill='rolld12'><b><<link "Roll (D12)" "CombatPlayer">><<playerRoll 12>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprolld20 is true>>\
<div id="rolld20" data-skill='rolld20'><b><<link "Roll (D20)" "CombatPlayer">><<playerRoll 20>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipenticed4 is true>>\
<div id="enticed4" data-skill='enticed4'><b><<link "Entice (D4)" "CombatPlayer">><<playerEntice 4>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipenticed6 is true>>\
<div id="enticed6" data-skill='enticed6'><b><<link "Entice (D6)" "CombatPlayer">><<playerEntice 6>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipenticed8 is true>>\
<div id="enticed8" data-skill='enticed8'><b><<link "Entice (D8)" "CombatPlayer">><<playerEntice 8>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipenticed10 is true>>\
<div id="enticed10" data-skill='enticed10'><b><<link "Entice (D10)" "CombatPlayer">><<playerEntice 10>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipenticed12 is true>>\
<div id="enticed12" data-skill='enticed12'><b><<link "Entice (D12)" "CombatPlayer">><<playerEntice 12>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipenticed20 is true>>\
<div id="enticed20" data-skill='enticed20'><b><<link "Entice (D20)" "CombatPlayer">><<playerEntice 20>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipbreezed4 is true>>\
<div id="breezed4" data-skill='breezed4'><b><<link "Breeze (D4)" "CombatPlayer">><<playerBreeze 4>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipbreezed6 is true>>\
<div id="breezed6" data-skill='breezed6'><b><<link "Breeze (D6)" "CombatPlayer">><<playerBreeze 6>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipbreezed8 is true>>\
<div id="breezed8" data-skill='breezed8'><b><<link "Breeze (D8)" "CombatPlayer">><<playerBreeze 8>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipbreezed10 is true>>\
<div id="breezed10" data-skill='breezed10'><b><<link "Breeze (D10)" "CombatPlayer">><<playerBreeze 10>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipbreezed12 is true>>\
<div id="breezed12" data-skill='breezed12'><b><<link "Breeze (D12)" "CombatPlayer">><<playerBreeze 12>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipbreezed20 is true>>\
<div id="breezed20" data-skill='breezed20'><b><<link "Breeze (D20)" "CombatPlayer">><<playerBreeze 20>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipdefendd4 is true>>\
<div id="defendd4" data-skill='defendd4'><b><<link "Defend (D4)" "CombatPlayer">><<playerDefend 4>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipdefendd6 is true>>\
<div id="defendd6" data-skill='defendd6'><b><<link "Defend (D6)" "CombatPlayer">><<playerDefend 6>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipdefendd8 is true>>\
<div id="defendd8" data-skill='defendd8'><b><<link "Defend (D8)" "CombatPlayer">><<playerDefend 8>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipdefendd10 is true>>\
<div id="defendd10" data-skill='defendd10'><b><<link "Defend (D10)" "CombatPlayer">><<playerDefend 10>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipdefendd12 is true>>\
<div id="defendd12" data-skill='defendd12'><b><<link "Defend (D12)" "CombatPlayer">><<playerDefend 12>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equipdefendd20 is true>>\
<div id="defendd20" data-skill='defendd20'><b><<link "Defend (D20)" "CombatPlayer">><<playerDefend 20>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprutd4 is true>>\
<div id="rutd4" data-skill='rutd4'><b><<link "Rut (D4)" "CombatPlayer">><<playerRut 4>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprutd6 is true>>\
<div id="rutd6" data-skill='rutd6'><b><<link "Rut (D6)" "CombatPlayer">><<playerRut 6>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprutd8 is true>>\
<div id="rutd8" data-skill='rutd8'><b><<link "Rut (D8)" "CombatPlayer">><<playerRut 8>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprutd10 is true>>\
<div id="rutd10" data-skill='rutd10'><b><<link "Rut (D10)" "CombatPlayer">><<playerRut 10>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprutd12 is true>>\
<div id="rutd12" data-skill='rutd12'><b><<link "Rut (D12)" "CombatPlayer">><<playerRut 12>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equiprutd20 is true>>\
<div id="rutd20" data-skill='rutd20'><b><<link "Rut (D20)" "CombatPlayer">><<playerRut 20>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equippheromoned4 is true>>\
<div id="pheromoned4" data-skill='pheromoned4'><b><<link "Pheromone (D4)" "CombatPlayer">><<playerPheromone 4>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equippheromoned6 is true>>\
<div id="pheromoned6" data-skill='pheromoned6'><b><<link "Pheromone (D6)" "CombatPlayer">><<playerPheromone 6>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equippheromoned8 is true>>\
<div id="pheromoned8" data-skill='pheromoned8'><b><<link "Pheromone (D8)" "CombatPlayer">><<playerPheromone 8>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equippheromoned10 is true>>\
<div id="pheromoned10" data-skill='pheromoned10'><b><<link "Pheromone (D10)" "CombatPlayer">><<playerPheromone 10>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equippheromoned12 is true>>\
<div id="pheromoned12" data-skill='pheromoned12'><b><<link "Pheromone (D12)" "CombatPlayer">><<playerPheromone 12>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $equippheromoned20 is true>>\
<div id="pheromoned20" data-skill='pheromoned20'><b><<link "Pheromone (D20)" "CombatPlayer">><<playerPheromone 20>><<statusmessage>><</link>></b></div>\
<<else>><</if>>\
<<if $fleechance is true>><div id="flee" data-skill='flee'><b><<link "Flee" "CombatPlayer">><<flee>><<statusmessage>><</link>></b></div>\<</if>>
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(skillinfo);
jQuery("div[data-skill]").each(function(idx, div) {
const skillId = jQuery(div).attr("data-skill");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<skillinfo `$skills['" + skillId + "']`>>");
});
});
});
<</script>>
<</nobr>>\/* ENEMY TURN */
<<widget "enemyturn">>
<<if $enemyhp != 0>>
<<if $enemyintent is "Attack" & $enemydiceSize is 4>>
<<enemyAttack 4>><</if>>
<<if $enemyintent is "Attack" & $enemydiceSize is 6>>
<<enemyAttack 6>><</if>>
<<if $enemyintent is "Attack" & $enemydiceSize is 8>>
<<enemyAttack 8>><</if>>
<<if $enemyintent is "Attack" & $enemydiceSize is 10>>
<<enemyAttack 10>><</if>>
<<if $enemyintent is "Attack" & $enemydiceSize is 12>>
<<enemyAttack 12>><</if>>
<<if $enemyintent is "Attack" & $enemydiceSize is 20>>
<<enemyAttack 20>><</if>>
<<if $enemyintent is "Heavy" & $enemydiceSize is 4>>
<<enemyHeavy 4>><</if>>
<<if $enemyintent is "Heavy" & $enemydiceSize is 6>>
<<enemyHeavy 6>><</if>>
<<if $enemyintent is "Heavy" & $enemydiceSize is 8>>
<<enemyHeavy 8>><</if>>
<<if $enemyintent is "Heavy" & $enemydiceSize is 10>>
<<enemyHeavy 10>><</if>>
<<if $enemyintent is "Heavy" & $enemydiceSize is 12>>
<<enemyHeavy 12>><</if>>
<<if $enemyintent is "Heavy" & $enemydiceSize is 20>>
<<enemyHeavy 20>><</if>>
<<if $enemyintent is "Crash" & $enemydiceSize is 4>>
<<enemyCrash 4>><</if>>
<<if $enemyintent is "Crash" & $enemydiceSize is 6>>
<<enemyCrash 6>><</if>>
<<if $enemyintent is "Crash" & $enemydiceSize is 8>>
<<enemyCrash 8>><</if>>
<<if $enemyintent is "Crash" & $enemydiceSize is 10>>
<<enemyCrash 10>><</if>>
<<if $enemyintent is "Crash" & $enemydiceSize is 12>>
<<enemyCrash 12>><</if>>
<<if $enemyintent is "Crash" & $enemydiceSize is 20>>
<<enemyCrash 20>><</if>>
<<if $enemyintent is "Entice" & $enemydiceSize is 4>>
<<enemyEntice 4>><</if>>
<<if $enemyintent is "Entice" & $enemydiceSize is 6>>
<<enemyEntice 6>><</if>>
<<if $enemyintent is "Entice" & $enemydiceSize is 8>>
<<enemyEntice 8>><</if>>
<<if $enemyintent is "Entice" & $enemydiceSize is 10>>
<<enemyEntice 10>><</if>>
<<if $enemyintent is "Entice" & $enemydiceSize is 12>>
<<enemyEntice 12>><</if>>
<<if $enemyintent is "Entice" & $enemydiceSize is 20>>
<<enemyEntice 20>><</if>>
<<if $enemyintent is "Defend" & $enemydiceSize is 4>>
<<enemyDefend 4>><</if>>
<<if $enemyintent is "Defend" & $enemydiceSize is 6>>
<<enemyDefend 6>><</if>>
<<if $enemyintent is "Defend" & $enemydiceSize is 8>>
<<enemyDefend 8>><</if>>
<<if $enemyintent is "Defend" & $enemydiceSize is 10>>
<<enemyDefend 10>><</if>>
<<if $enemyintent is "Defend" & $enemydiceSize is 12>>
<<enemyDefend 12>><</if>>
<<if $enemyintent is "Defend" & $enemydiceSize is 20>>
<<enemyDefend 20>><</if>>
<<if $enemyintent is "Rut" & $enemydiceSize is 4>>
<<enemyRut 4>><</if>>
<<if $enemyintent is "Rut" & $enemydiceSize is 6>>
<<enemyRut 6>><</if>>
<<if $enemyintent is "Rut" & $enemydiceSize is 8>>
<<enemyRut 8>><</if>>
<<if $enemyintent is "Rut" & $enemydiceSize is 10>>
<<enemyRut 10>><</if>>
<<if $enemyintent is "Rut" & $enemydiceSize is 12>>
<<enemyRut 12>><</if>>
<<if $enemyintent is "Rut" & $enemydiceSize is 20>>
<<enemyRut 20>><</if>>
<<if $enemyintent is "Pheromone" & $enemydiceSize is 4>>
<<enemyPheromone 4>><</if>>
<<if $enemyintent is "Pheromone" & $enemydiceSize is 6>>
<<enemyPheromone 6>><</if>>
<<if $enemyintent is "Pheromone" & $enemydiceSize is 8>>
<<enemyPheromone 8>><</if>>
<<if $enemyintent is "Pheromone" & $enemydiceSize is 10>>
<<enemyPheromone 10>><</if>>
<<if $enemyintent is "Pheromone" & $enemydiceSize is 12>>
<<enemyPheromone 12>><</if>>
<<if $enemyintent is "Pheromone" & $enemydiceSize is 20>>
<<enemyPheromone 20>><</if>>
<<if $enemyintent is "Breeze" & $enemydiceSize is 4>>
<<enemyBreeze 4>><</if>>
<<if $enemyintent is "Breeze" & $enemydiceSize is 6>>
<<enemyBreeze 6>><</if>>
<<if $enemyintent is "Breeze" & $enemydiceSize is 8>>
<<enemyBreeze 8>><</if>>
<<if $enemyintent is "Breeze" & $enemydiceSize is 10>>
<<enemyBreeze 10>><</if>>
<<if $enemyintent is "Breeze" & $enemydiceSize is 12>>
<<enemyBreeze 12>><</if>>
<<if $enemyintent is "Breeze" & $enemydiceSize is 20>>
<<enemyBreeze 20>><</if>>
<<if $enemyintent is "Roll" & $enemydiceSize is 4>>
<<enemyRoll 4>><</if>>
<<if $enemyintent is "Roll" & $enemydiceSize is 6>>
<<enemyRoll 6>><</if>>
<<if $enemyintent is "Roll" & $enemydiceSize is 8>>
<<enemyRoll 8>><</if>>
<<if $enemyintent is "Roll" & $enemydiceSize is 10>>
<<enemyRoll 10>><</if>>
<<if $enemyintent is "Roll" & $enemydiceSize is 12>>
<<enemyRoll 12>><</if>>
<<if $enemyintent is "Roll" & $enemydiceSize is 20>>
<<enemyRoll 20>><</if>>
<<if $enemyintent is "Fatal" & $enemydiceSize is 4>>
<<enemyFatal 4>><</if>>
<<if $enemyintent is "Fatal" & $enemydiceSize is 6>>
<<enemyFatal 6>><</if>>
<<if $enemyintent is "Fatal" & $enemydiceSize is 8>>
<<enemyFatal 8>><</if>>
<<if $enemyintent is "Fatal" & $enemydiceSize is 10>>
<<enemyFatal 10>><</if>>
<<if $enemyintent is "Fatal" & $enemydiceSize is 12>>
<<enemyFatal 12>><</if>>
<<if $enemyintent is "Fatal" & $enemydiceSize is 20>>
<<enemyFatal 20>><</if>>
<<else>>
<<set $enemycombatmsg to $enemy.deathmsg>>
<<set $enemyintentmsg to "">>
<</if>>
<</widget>>
--ENEMY DMG--
<<widget "enemydmg">>
<<if $playerdefend >= $enemydmg>>
<<set $playerdefend -= $enemydmg>>
<<set $playerdefend to Math.clamp($playerdefend, 0, 1000)>>
<<else>>
<<set $finalenemydmg to ($playerdefend-$enemydmg)>>
<<set $playerhp += $finalenemydmg >>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerdefend -= $enemydmg>>
<<set $playerdefend to Math.clamp($playerdefend, 0, 1000)>>
<</if>>
<</widget>>
--MAX MIN--
<<widget "enemymaxmin">>
<<if $enemymax is true>><<set $enemydiceroll to _enemydiceSize>><</if>>
<<if $enemymin is true>><<set $enemydiceroll to 1>><</if>>
<</widget>>
==ENEMY ATTACK==
<<widget "enemyAttack">>
<<set _enemydiceSize to $args[0]>>
<<set $enemydiceroll to random(1, _enemydiceSize)>>
<<enemymaxmin>>
<<set $enemydmg to Math.round($enemydiceroll*$enemy.str/50)>>
<<enemydmg>>
<<set $enemycombatmsg to "The $enemy.name rolls Attack (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject punches at you! $enemy.capsubject hits you for $enemydmg damage!">>
<</widget>>
==ENEMY HEAVY==
<<widget "enemyHeavy">>
<<set _enemydiceSize to $args[0]>>
<<set $enemydiceroll to random(1, _enemydiceSize)>>
<<enemymaxmin>>
<<set $enemydmg to Math.round($enemydiceroll*$enemy.str/50)>>
<<if $enemydiceroll <= Math.round(_enemydiceSize/2)>>
<<set $enemydmg to 0>>
<<else>>
<<set $enemydmg to Math.round($enemydmg*2)>>
<</if>>
<<enemydmg>>
<<set $enemycombatmsg to "The $enemy.name rolls Heavy (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject hits you for $enemydmg damage!">>
<</widget>>
==ENEMY CRASH==
<<widget "enemyCrash">>
<<set _enemydiceSize to $args[0]>>
<<set $enemydiceroll to random(1, _enemydiceSize)>>
<<enemymaxmin>>
<<set $enemydmg to Math.round($enemydiceroll*$enemy.mass/50)>>
<<enemydmg>>
<<set $enemycombatmsg to "The $enemy.name rolls Crash (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject hurls <<= $enemy.object>>self at you! $enemy.capsubject hits you for $enemydmg damage!">>
<</widget>>
==ENEMY ENTICE==
<<widget "enemyEntice">>
<<set _enemydiceSize to $args[0]>>
<<set $enemydiceroll to random(1, _enemydiceSize)>>
<<enemymaxmin>>
<<set $enemydmg to Math.round($enemydiceroll*($enemy.cock+$enemy.balls)/30)>>
<<enemydmg>>
<<set $enemycombatmsg to "The $enemy.name rolls Entice (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject flaunts $enemy.possessive sexual goods. It mentally hits you for $enemydmg damage!">>
<</widget>>
==ENEMY DEFEND==
<<widget "enemyDefend">>
<<set _enemydiceSize to $args[0]>>
<<set $enemydiceroll to random(1, _enemydiceSize)>>
<<enemymaxmin>>
<<set $enemydefenddice to Math.round($enemydiceroll*$enemy.mass/50)>>
<<set $enemydefend += $enemydefenddice>>
<<set $enemycombatmsg to "The $enemy.name rolls Defend (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject curls <<= $enemy.object>>self in a defense position! $enemy.capsubject gains $enemydefenddice defense!">>
<</widget>>
==ENEMY PHEROMONE==
<<widget "enemyPheromone">>
<<set _enemydiceSize to $args[0]>>
<<set $enemydiceroll to random(1, _enemydiceSize)>>
<<enemymaxmin>>
<<set _enemypheromonechance to Math.round($enemydiceroll*6*$enemy.aura/100)>>
<<set _enemypheromoneroll to random(1,100)>>
<<if _enemypheromoneroll <= _enemypheromonechance>>
<<set $playerminturns += 3>>
<<set $playermin to true>>
<<set $enemycombatmsg to "The $enemy.name rolls Pheromone (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject releases <<= $enemy.possessive>> heavy sexual scent at you! It successfully affects you! Your dice will result in minimum value for a few turns!">>
<<else>>
<<set $enemycombatmsg to "The $enemy.name rolls Pheromone (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject releases <<= $enemy.possessive>> heavy sexual scent at you! It fails to affect you!">>
<</if>>
<</widget>>
==ENEMY RUT==
<<widget "enemyRut">>
<<set _enemydiceSize to $args[0]>>
<<set $enemydiceroll to random(1, _enemydiceSize)>>
<<enemymaxmin>>
<<set _enemyrutchance to Math.round($enemydiceroll*6*($enemy.cock+$enemy.balls)/100)>>
<<set _enemyrutroll to random(1,100)>>
<<if _enemyrutroll <= _enemyrutchance>>
<<set $enemymaxturns += 3>>
<<set $enemymax to true>>
<<set $enemycombatmsg to "The $enemy.name rolls Rut (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject stimulates $enemy.possessive phallus and balls extremely to enter a state of sexual frenzy. $enemy.capsubject successfully enters a rut! $enemy.cappossessive dice will result in maximum value for a few turns!">>
<<else>>
<<set $enemycombatmsg to "The $enemy.name rolls Rut (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject stimulates $enemy.possessive phallus and balls extremely to enter a state of sexual frenzy. $enemy.capsubject fails to enter a rut!">>
<</if>>
<</widget>>
==ENEMY BREEZE==
<<widget "enemyBreeze">>
<<set _enemydiceSize to $args[0]>>
<<set $enemydiceroll to random(1, _enemydiceSize)>>
<<enemymaxmin>>
<<set $enemydmg to Math.round($enemydiceroll*$enemy.aura/50)>>
<<enemydmg>>
<<set $enemycombatmsg to "The $enemy.name rolls Breeze (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject lets out $enemy.possessive strong musky odor at you! It hits you for $enemydmg damage!">>
<</widget>>
==ENEMY ROLL==
<<widget "enemyRoll">>
<<set _enemydiceSize to $args[0]>>
<<set $enemydiceroll to random(1, _enemydiceSize)>>
<<enemymaxmin>>
<<set $enemydmg to Math.round($enemydiceroll*$enemy.mass/75)>>
<<set $enemydefenddice to Math.round($enemydiceroll*$enemy.mass/75)>>
<<set $enemydefend += $enemydefenddice>>
<<enemydmg>>
<<set $enemycombatmsg to "The $enemy.name rolls Roll (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject curl <<= $enemy.possessive>> body into a ball and launches <<= $enemy.object>>self at you! $enemy.capsubject hits you for $enemydmg damage and $enemy.subject gains $enemydefenddice defense!">>
<</widget>>
==ENEMY FATAL==
<<widget "enemyFatal">>
<<set _enemydiceSize to $args[0]>>
<<set $enemydiceroll to random(1, _enemydiceSize)>>
<<enemymaxmin>>
<<set $enemydmg to Math.round($enemydiceroll*$enemy.str/50)>>
<<if $enemydiceroll == _enemydiceSize>>
<<set $enemyfatalactivate to true>>
<<set $enemydmg to Math.round($enemydmg*5)>>
<<else>>
<<set $enemydmg to Math.round($enemydmg/4)>>
<<set $enemyfatalactivate to false>>
<</if>>
<<enemydmg>>
<<set $enemycombatmsg to "The $enemy.name rolls Fatal (D" + _enemydiceSize + ") and gets <b>$enemydiceroll</b>. $enemy.capsubject winds up <<= $enemy.possessive>> arm and put all <<= $enemy.possessive>> strength into a single lightning-fast punch.<<if $enemyfatalactivate is true>> Jackpot!<<else>> <<= $enemy.capsubject>> slightly missed you.<</if>> $enemy.capsubject hits you for $enemydmg damage!">>
<</widget>><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/PrairieDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You catch the Febbit and hold him from behind, but instead of bringing him into your lair and eating him slowly like usual, you feel as if you need to swallow him whole. Instinctively, you open your mouth wide—too wide! You notice that the edges of your mouth can expand elastically, like those of a snake. You don’t bother to think about it and just chomp the head of the struggling Febbit! His head enters your throat, and just like your mouth, your throat and stomach seem to be extremely elastic too.
With your hands, you shove the Febbit deeper and deeper into your stomach. Until finally, you have a fully struggling Febbit hanging inside your stomach. You can’t move due to the weight, so you lay down. You thought to yourself how long it’s going to take to digest this extremely large meal. But immediately, you feel a rumbling inside your belly. Loud churning sounds can be heard from it, and as you see in awe, the uneven gut becomes rounder and rounder until it becomes a sphere.</div>
<<link "Continue""StoryStart7">><</link>>
<div class="imageinterface-wrapper">
<div class="prairieday-bg"><img src="Images/Febbit.png"
style="width: 31%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><div class ="walledtext">*Whimper*
You immediately look for the source of the noise. It’s a Febbit! He’s not running away like the other ones. He’s on the ground, looking at you with his large arm-length phallus coming out of its sheath. Before you try to reason why, you feel something you’ve never felt before in your loins. Your lower body becomes so full of tingling sensations, like a swarm of bees are raging inside it. The strange feeling pulsates through your entire body until you find yourself breathing heavily and becoming so warm. Your phallus slowly comes out of your sheath and turns hard as a rock!</div>
<<link "Continue""StoryStart9">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/PrairieDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">Before you can respond or wonder how it happened, the digested Febbit is immediately being fed to your body! You feel the nutritious soup getting pumped into every part of your body. Your muscles are becoming thicker, and you even feel trickling particles of bone being added to your skeleton.
After a while, you notice that you have slightly become bigger than before, and your belly becomes flat again. You are no longer as hungry as before, but you are not full either, despite eating two or three full days worth of meals.</div>
<<link "Continue""StoryStart8">><</link>>
<<widget "iteminfo">>\
<b>$args[0].name</b>
<hr>
$args[0].info
<</widget>>
<<nobr>><<widget "iteminfoactivate">>
/* Red Fruit */
<<set $item = {
redfruit: {
name: "Red Fruit",
info: $redfruitinfo,},
/* Orange Fruit */
orangefruit: {
name: "Orange Fruit",
info: $orangefruitinfo,},
/* Yellow Fruit */
yellowfruit: {
name: "Yellow Fruit",
info: $yellowfruitinfo,},
/* Sac Mushroom */
sacmushroom: {
name: "Sac Mushroom",
info: $sacmushroominfo,},
/* Fiber Mushroom */
fibermushroom: {
name: "Fiber Mushroom",
info: $fibermushroominfo,},
/* Grease Mushroom */
greasemushroom: {
name: "Grease Mushroom",
info: $greasemushroominfo,},
/* Golden Sand */
goldsand: {
name: "Golden Sand",
info: $goldsandinfo,},
/* Golden Crystal */
goldcrystal: {
name: "Golden Crystal",
info: $goldcrystalinfo,},
/* Puff Mushroom */
puffmushroom: {
name: "Puff Mushroom",
info: $puffmushroominfo,},
}>>\
<</widget>><</nobr>><<if $redfruitqty > 0>><div id="redfruit" data-item='redfruit'><<link "Red Fruit ($redfruitqty)" "ItemEffect">><<redfruit>><</link>></div><</if>>\
<<if $orangefruitqty > 0>><div id="orangefruit" data-item='orangefruit'><<link "Orange Fruit ($orangefruitqty)" "ItemEffect">><<orangefruit>><</link>></div><</if>>\
<<if $yellowfruitqty > 0>><div id="yellowfruit" data-item='yellowfruit'><<link "Yellow Fruit ($yellowfruitqty)" "ItemEffect">><<yellowfruit>><</link>></div><</if>>\
<<if $sacmushroomqty > 0>><div id="sacmushroom" data-item='sacmushroom'><<link "Sac Mushroom ($sacmushroomqty)" "ItemEffect">><<sacmushroom>><</link>></div><</if>>\
<<if $fibermushroomqty > 0>><div id="fibermushroom" data-item='fibermushroom'><<link "Fiber Mushroom ($fibermushroomqty)" "ItemEffect">><<fibermushroom>><</link>></div><</if>>\
<<if $greasemushroomqty > 0>><div id="greasemushroom" data-item='greasemushroom'><<link "Grease Mushroom ($greasemushroomqty)" "ItemEffect">><<greasemushroom>><</link>></div><</if>>\
<<if $puffmushroomqty > 0>><div id="puffmushroom" data-item='puffmushroom'><<link "Puff Mushroom ($puffmushroomqty)" "ItemEffect">><<puffmushroom>><</link>></div><</if>>\
<<if $goldsandqty > 0>><div id="goldsand" data-item='goldsand'><<link "Golden Sand ($goldsandqty)" "ItemEffect">><<goldsand>><</link>></div><</if>>\
<<if $goldcrystalqty > 0>><div id="goldcrystal" data-item='goldcrystal'><<link "Golden Crystal ($goldcrystalqty)" "ItemEffect">><<goldcrystal>><</link>></div><</if>>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(iteminfo);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<iteminfo `$item['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>/* Red Fruit */
<<widget "redfruit">>
<<set $playerhp += 10>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $itemusedmsg to "You consume a Red Fruit.">>
<<set $itemeffectmsg to "It tastes like a real fresh meat even with the juicy fat! You feel refreshed after eating it. You restore 10 HP!">>
<<set $redfruitqty -=1>><<set $redfruitqty to Math.clamp($redfruitqty, 0, 1000)>>
<</widget>>
/* Yellow Fruit */
<<widget "yellowfruit">>
<<set $hour += 3>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $itemusedmsg to "You consume a Yellow Fruit.">>
<<set $itemeffectmsg to "It tastes bitter. After eating it, you feel like the day is becoming longer. You're not sure if time slows down or if you can act and think quicker. You get 3 hours!">>
<<set $yellowfruitqty -=1>><<set $yellowfruitqty to Math.clamp($yellowfruitqty, 0, 1000)>>
<</widget>>
/* Sac Mushroom */
<<widget "sacmushroom">>
<<set $lust += 10>>
<<set $lust to Math.clamp($lust, 0, $lustmax)>>
<<set $itemusedmsg to "You consume a Sac Mushroom.">>
<<set $itemeffectmsg to "It tastes like semen. After quick digestion, you feel your gonads twitching and churning. producing your own semen. You gain 10 Lust!">>
<<set $sacmushroomqty -=1>><<set $sacmushroomqty to Math.clamp($sacmushroomqty, 0, 1000)>>
<</widget>>
/* Orange Fruit */
<<widget "orangefruit">>
<<set $bonushp += 2>>
<<set $player.maxhp to Math.round(20+$bonushp+(($player.height-160)/4))>>
<<set $playerhp += 2>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $itemusedmsg to "You consume an Orange Fruit.">>
<<set $itemeffectmsg to "Argh, it tastes so bitter and sour that you feel as if your face collapses into your mouth! Strangely, you feel like your body is much healthier and has more stamina.! You gain 2 Max HP!">>
<<set $orangefruitqty -=1>><<set $orangefruitqty to Math.clamp($orangefruitqty, 0, 1000)>>
<</widget>>
/* Fiber Mushroom */
<<widget "fibermushroom">>
<<set $player.str += 5>>
<<set $itemusedmsg to "You consume a Fiber Mushroom.">>
<<set $itemeffectmsg to "The texture is tough and chewy, but it's completely bland. After eating it, you feel the fibers from the mushroom swim inside your body like worms to your muscles and become part of them! It's a strange feeling... Did you really eat a mushroom? You gain 5 Strength!">>
<<set $fibermushroomqty -=1>><<set $fibermushroomqty to Math.clamp($fibermushroomqty, 0, 1000)>>
<</widget>>
/* Grease Mushroom */
<<widget "greasemushroom">>
<<set $player.mass += 5>>
<<set $itemusedmsg to "You consume a Grease Mushroom.">>
<<set $itemeffectmsg to "It tastes so oily and salty at the same time, and the texture is soft like real fat too. After a few bites, you feel like you have eaten a full day's worth of food! After finishing it, you feel as if your stomach is bursting... You gain 5 Mass!">>
<<set $greasemushroomqty -=1>><<set $greasemushroomqty to Math.clamp($greasemushroomqty, 0, 1000)>>
<</widget>>
/* Puff Mushroom */
<<widget "puffmushroom">>
<<set $player.aura += 5>>
<<set $itemusedmsg to "You consume a Puff Mushroom.">>
<<set $itemeffectmsg to "You bite the mushroom, and it explodes with spores that are so spicy that it burns your mouth. There is no sweet or bitter taste, just a fragrant aroma. After eating it, you notice a strong smell; it's your own scent! You are now muskier... You gain 5 Aura.">>
<<set $puffmushroomqty -=1>><<set $puffmushroomqty to Math.clamp($puffmushroomqty, 0, 1000)>>
<</widget>>
/* Golden Sand */
<<widget "goldsand">>
<<set $playerhp += 20>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $itemusedmsg to "You consume a Golden Sand.">>
<<set $itemeffectmsg to "It melts in your mouth and tastes like a very potent virile seed. You feel rejuvenated after eating it. You restore 20 HP!">>
<<set $goldsandqty -=1>><<set $goldsandqty to Math.clamp($goldsandqty, 0, 1000)>>
<</widget>>
/* Golden Crystal */
<<widget "goldcrystal">>
<<set $playeressence += 15>>
<<set $itemusedmsg to "You consume a Golden Crystal.">>
<<set $itemeffectmsg to "You bite a chunk of the crystal; it tastes so powerful you can't even describe it. After you eat the whole block, you feel tingling warmth from your belly, which creeps to your whole body. You gain 15 Essence!">>
<<set $goldcrystalqty -=1>><<set $goldcrystalqty to Math.clamp($goldcrystalqty, 0, 1000)>>
<</widget>>
<<widget "itemsetup">>
--ITEM QTY--
<<set $redfruitqty to 0>>
<<set $yellowfruitqty to 0>>
<<set $sacmushroomqty to 0>>
<<set $orangefruitqty to 0>>
<<set $greasemushroomqty to 0>>
<<set $fibermushroomqty to 0>>
<<set $goldsandqty to 0>>
<<set $goldcrystalqty to 0>>
<<set $puffmushroomqty to 0>>
--ITEM DESCRIPTION--
Red Fruit
<<set $redfruitinfo to "The fruit looks like a real drumstick meat. Restore 10 HP.">>
Yellow Fruit
<<set $yellowfruitinfo to "The spiky fruit color looks ethereal, as if a yellow mist can be seen from outside the semi-transparent membrane. Gain 3 Hours.">>
Sac Mushroom
<<set $sacmushroominfo to "The mushroom looks like a... furry gonad? It even sloshes with viscous liquid and smells like semen. Gain 10 Lust.">>
Orange Fruit
<<set $orangefruitinfo to "This rare heart-shaped fruit looks so juicy... Gain 2 Max HP.">>
Grease Mushroom
<<set $greasemushroominfo to "The mushroom has lots of identical fleshy circular shperes. Each sphere looks so jiggly and glistens with oil. Gain 5 Mass.">>
Fiber Mushroom
<<set $fibermushroominfo to "This bulb-shaped mushroom has a flesh that consists of hundreds of cylindrical fibers, giving it a appearance like an exposed arm or leg muscle. Gain 5 Strength.">>
Golden Sand
<<set $goldsandinfo to "This unique sand found in the Black Desert is sparkling with golden color. Unlike normal sand, this one can be eaten though... What is it really made of? Gain 20 HP.">>
Golden Crystal
<<set $goldcrystalinfo to "This block of golden crystal is sparkling so brightly that it's hard to look at it directly. It seems that the golden sand is derived from this crystal. Gain 15 Essence.">>
Puff Mushroom
<<set $puffmushroominfo to "This spherical mushroom has a tiny hole on its top that excretes a fragrant cloud of spores when pinched. Gain 5 Aura.">>
<</widget>>
<<widget "bottombar">><<nobr>>
<div id="bottom-bar">
<button class="bottom-button"><<link "Quests" "Quests">><</link>></button>
<button class="bottom-button"><<link "Appearance" "Appearance1">><<appearancedesc>><</link>></button>
<button class="bottom-button"><<link "Inventory" "Inventory">><</link>></button><<if $hour <=3>>
<b><i><button class="bottom-button"><<link "Sleep" "Sleep">><</link>></button></i></b><</if>>
</div>
<<daynight>><<queststracking>><</nobr>><</widget>>
<<widget "daynight">><<nobr>>
<<if $hour <= Math.round($hourmax/2)>>
<<set $daynight to "Night">>
<<else>>
<<set $daynight to "Day">>
<</if>>
<</nobr>><</widget>>
<<widget "sleep">>
<<set $hour to $hourmax>>
<<set $day += 1>>
<<set $travelhour to 4>>
<<lust>>
<<set $playerhp to $player.maxhp>>
<<set $playfulwrestling to true>>
<<set $groomhim to true>>
<<set $drinknectar to true>>
<<set $milkhim to true>>
<<set $worshipobelisk to true>>
<<set $nursehim to true>>
<</widget>>
<<widget "playerstat">><<nobr>>
H:<<= $player.height.toFixed(0)>> S:<<= $player.str.toFixed(0)>> M:<<= $player.mass.toFixed(0)>>
<</nobr>><</widget>>
<<widget "enemystat">><<nobr>>
H:<<= $enemy.height.toFixed(0)>> S:<<= $enemy.str.toFixed(0)>> M:<<= $enemy.mass.toFixed(0)>>
<</nobr>><</widget>>
<<widget "enemydefeated">><<nobr>>
<<if $enemy.name == "Febbit">>
<<set $defeatedfebbit += 1>><</if>>
<<if $enemy.name == "Hurat">>
<<set $defeatedhurat += 1>><</if>>
<<if $enemy.name == "Brolf">>
<<set $defeatedbrolf += 1>><</if>>
<<if $enemy.name == "Cubat">>
<<set $defeatedcubat += 1>><</if>>
<<if $enemy.name == "Bifoot">>
<<set $defeatedbifoot += 1>><</if>>
<<if $enemy.name == "Ivera">>
<<set $defeatedivera += 1>><</if>>
<<if $enemy.name == "Damoth">>
<<set $defeateddamoth += 1>><</if>>
<<if $enemy.name == "Hobris">>
<<set $defeatedhobris += 1>><</if>>
<<if $enemy.name == "Ninjunk">>
<<set $defeatedninjunk += 1>><</if>>
<<if $enemy.name == "Skady">>
<<set $defeatedskady += 1>><</if>>
<</nobr>><</widget>>
<<widget "enemyselect">>
<<set $enemySetup = {
"Febbit": clone(setup.Febbit),
"Hurat": clone(setup.Hurat),
"Brolf": clone(setup.Brolf),
"Cubat": clone(setup.Cubat),
"Bifoot": clone(setup.Bifoot),
"Ivera": clone(setup.Ivera),
"Tubbytooth": clone(setup.Tubbytooth),
"Damoth": clone(setup.Damoth),
"Hobris": clone(setup.Hobris),
"Ninjunk": clone(setup.Ninjunk),
"Skady": clone(setup.Skady)
}>>
<<if $enemyslot1select is true>>
<<set $enemy = $enemySetup[$enemy1]>>
<</if>>
<<if $enemyslot2select is true>>
<<set $enemy = $enemySetup[$enemy2]>>
<</if>>
<<if $enemyslot3select is true>>
<<set $enemy = $enemySetup[$enemy3]>>
<</if>>
<</widget>>
<<widget "heightgain">>
<<set $differentheight to ($player.height-$enemy.height)>>
<<if $differentheight >= 20>>
<<set $heightgain to ($enemy.height*0)>>
<<elseif $differenctheight >= 10 & $differenctheight <= 20>>
<<set $heightgain to ($enemy.height*0.01)>>
<<else>>
<<set $heightgain to ($enemy.height*0.02)>><</if>>
<<set $player.height += $heightgain>>
<<set $player.maxhp to Math.round(20+$bonushp+(($player.height-160)/4))>>
<</widget>>
<<widget "strgain">>
<<set $differentheight to ($player.height-$enemy.height)>>
<<if $differentheight >= 20>>
<<set $strgain to ($enemy.str*0.01)>>
<<elseif $differentheight >= 10 & $differentheight <= 20>>
<<set $strgain to ($enemy.str*0.05)>>
<<else>>
<<set $strgain to ($enemy.str*0.1)>><</if>>
<<set $player.str += $strgain>>
<</widget>>
<<widget "massgain">>
<<set $differentheight to ($player.height-$enemy.height)>>
<<if $differentheight >= 20>>
<<set $massgain to ($enemy.mass*0.01)>>
<<elseif $differentheight >= 10 & $differentheight <= 20>>
<<set $massgain to ($enemy.mass*0.05)>>
<<else>>
<<set $massgain to ($enemy.mass*0.1)>><</if>>
<<set $player.mass += $massgain>>
<</widget>>
<<widget "gengain">>
<<set $differentheight to ($player.height-$enemy.height)>>
<<if $differentheight >= 20>>
<<set $cockgain to ($enemy.cock*0.01)>>
<<set $ballsgain to ($enemy.balls*0.01)>>
<<elseif $differentheight >= 10 & $differentheight <= 20>>
<<set $cockgain to ($enemy.cock*0.05)>>
<<set $ballsgain to ($enemy.balls*0.05)>>
<<else>>
<<set $cockgain to ($enemy.cock*0.1)>>
<<set $ballsgain to ($enemy.balls*0.1)>><</if>>
<<set $player.cock += $cockgain>>
<<set $player.balls += $ballsgain>>
<<set $lustmax to Math.round(100+$bonuslust+($player.cock+$player.balls-14-7))>>
<</widget>>
<<widget "auragain">>
<<set $differentheight to ($player.height-$enemy.height)>>
<<if $differentheight >= 20>>
<<set $auragain to ($enemy.aura*0.01)>>
<<set $cockgain to ($enemy.cock*0.005)>>
<<set $ballsgain to ($enemy.balls*0.005)>>
<<elseif $differentheight >= 10 & $differentheight <= 20>>
<<set $auragain to ($enemy.aura*0.05)>>
<<set $cockgain to ($enemy.cock*0.02)>>
<<set $ballsgain to ($enemy.balls*0.02)>>
<<else>>
<<set $auragain to ($enemy.aura*0.1)>>
<<set $cockgain to ($enemy.cock*0.04)>>
<<set $ballsgain to ($enemy.balls*0.04)>><</if>>
<<set $player.aura += $auragain>>
<<set $player.cock += $cockgain>>
<<set $player.balls += $ballsgain>>
<<set $lustmax to Math.round(100+$bonuslust+($player.cock+$player.balls-14-7))>>
<</widget>><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/OldGod.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Dream Land</h2>\
<div class ="walledtext">You are in a dream, or is it? You don’t bother to question what’s real or not. What’s real is The Thing that is in front of you, writhing, pulsating, changing, and turning inside out at the same time. You don’t know its origin, species, or motive; what you know is that it’s powerful enough to transform you.</div>
<<link "Morphology""Morphology">><</link>>
<<link "Quests""Quests">><</link>><<if $backerversion is true>>
<<link "Infinite Power (Cheat)""InfinitePower">><</link>><</if>>
<<link "Back""Lair">><</link>>
<<set $return to "Dream">>
<<bottombar>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/OldGod.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">Then, one of its eyes stares at you intensely and dilates until its entire iris is black! You aren’t sure what it is doing until you feel your head almost split! You feel intense pain like previously, but now it’s in your brain. You scream in pain as you bang your head with your arms in a futile attempt to lessen the pain. You thought you were going to wake up immediately, like before, but it didn’t happen.
After the intense short pain, your face is very messy with tears, mucus, and blood that flows from your nose, eyes, and ears. You can feel your head still throb from the pain.
Strangely, now you have new information: an array of knowledge of the possible changes that The Thing can do to your body. All of those in exchange for the “essence” the thing you gained after mating with a new beast. After you understand what it told you, one of the mouth-like orifices begins to resemble a faint smile.</div>
<<link "Continue""Dream">><<set $dreamintro to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/OldGod.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You close your eyes, and you are immediately transported into the dream world! You don’t have to sleep to enter the dream world again, it seems.
You are facing the same Thing as before, with its sharp tongue being retracted from your body into its orifice… Huh, this scene is just like an immediate continuation of the last dream... But it has been some time since it happened. Maybe time works differently in this world?</div>
<<link "Continue""DreamIntro2">><</link>>
<div class ="walledtext"><h2><u>Morphology</u> (Essence: <<= $playeressence>>)</h2><hr>
<b>Attack (D8) <<if $attackd8 is true>>(learned)<<else>> ($attackd8essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $attackd8essence & $attackd8 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $attackd8 to true>>
<<set $playeressence -= $attackd8essence>>
<</button>>
<</if>>
<</nobr>><<if $attackd8 is true>>
<b>Attack (D10) <<if $attackd10 is true>>(learned)<<else>> ($attackd10essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $attackd10essence & $attackd10 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $attackd10 to true>>
<<set $playeressence -= $attackd10essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $unlockheavy is true>>
<b>Heavy (D4) <<if $heavyd4 is true>>(learned)<<else>> ($heavyd4essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $heavyd4essence & $heavyd4 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $heavyd4 to true>>
<<set $playeressence -= $heavyd4essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $heavyd4 is true>>
<b>Heavy (D6) <<if $heavyd6 is true>>(learned)<<else>> ($heavyd6essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $heavyd6essence & $heavyd6 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $heavyd6 to true>>
<<set $playeressence -= $heavyd6essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $heavyd6 is true>>
<b>Heavy (D8) <<if $heavyd8 is true>>(learned)<<else>> ($heavyd8essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $heavyd8essence & $heavyd8 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $heavyd8 to true>>
<<set $playeressence -= $heavyd8essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $heavyd8 is true>>
<b>Heavy (D10) <<if $heavyd10 is true>>(learned)<<else>> ($heavyd10essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $heavyd10essence & $heavyd10 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $heavyd10 to true>>
<<set $playeressence -= $heavyd10essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $unlockcrash is true>>
<b>Crash (D4) <<if $crashd4 is true>>(learned)<<else>> ($crashd4essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $crashd4essence & $crashd4 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $crashd4 to true>>
<<set $playeressence -= $crashd4essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $crashd4 is true>>
<b>Crash (D6) <<if $crashd6 is true>>(learned)<<else>> ($crashd6essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $crashd6essence & $crashd6 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $crashd6 to true>>
<<set $playeressence -= $crashd6essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $crashd6 is true>>
<b>Crash (D8) <<if $crashd8 is true>>(learned)<<else>> ($crashd8essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $crashd8essence & $crashd8 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $crashd8 to true>>
<<set $playeressence -= $crashd8essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $crashd8 is true>>
<b>Crash (D10) <<if $crashd10 is true>>(learned)<<else>> ($crashd10essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $crashd10essence & $crashd10 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $crashd10 to true>>
<<set $playeressence -= $crashd10essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $unlockentice is true>>
<b>Entice (D4) <<if $enticed4 is true>>(learned)<<else>> ($enticed4essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $enticed4essence & $enticed4 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $enticed4 to true>>
<<set $playeressence -= $enticed4essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $enticed4 is true>>
<b>Entice (D6) <<if $enticed6 is true>>(learned)<<else>> ($enticed6essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $enticed6essence & $enticed6 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $enticed6 to true>>
<<set $playeressence -= $enticed6essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $enticed6 is true>>
<b>Entice (D8) <<if $enticed8 is true>>(learned)<<else>> ($enticed8essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $enticed8essence & $enticed8 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $enticed8 to true>>
<<set $playeressence -= $enticed8essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $enticed8 is true>>
<b>Entice (D10) <<if $enticed10 is true>>(learned)<<else>> ($enticed10essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $enticed10essence & $enticed10 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $enticed10 to true>>
<<set $playeressence -= $enticed10essence>>
<</button>>
<</if>>
<</nobr>><</if>>
<b>Defend (D4) <<if $defendd4 is true>>(learned)<<else>> ($defendd4essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $defendd4essence & $defendd4 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $defendd4 to true>>
<<set $playeressence -= $defendd4essence>>
<</button>>
<</if>>
<</nobr>><<if $defendd4 is true>>
<b>Defend (D6) <<if $defendd6 is true>>(learned)<<else>> ($defendd6essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $defendd6essence & $defendd6 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $defendd6 to true>>
<<set $playeressence -= $defendd6essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $defendd6 is true>>
<b>Defend (D8) <<if $defendd8 is true>>(learned)<<else>> ($defendd8essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $defendd8essence & $defendd8 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $defendd8 to true>>
<<set $playeressence -= $defendd8essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $defendd8 is true>>
<b>Defend (D10) <<if $defendd10 is true>>(learned)<<else>> ($defendd10essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $defendd10essence & $defendd10 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $defendd10 to true>>
<<set $playeressence -= $defendd10essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $aura is true>>
<b>Pheromone (D4) <<if $pheromoned4 is true>>(learned)<<else>> ($pheromoned4essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $pheromoned4essence & $pheromoned4 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $pheromoned4 to true>>
<<set $playeressence -= $pheromoned4essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $pheromoned4 is true>>
<b>Pheromone (D6) <<if $pheromoned6 is true>>(learned)<<else>> ($pheromoned6essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $pheromoned6essence & $pheromoned6 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $pheromoned6 to true>>
<<set $playeressence -= $pheromoned6essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $pheromoned6 is true>>
<b>Pheromone (D8) <<if $pheromoned8 is true>>(learned)<<else>> ($pheromoned8essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $pheromoned8essence & $pheromoned8 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $pheromoned8 to true>>
<<set $playeressence -= $pheromoned8essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $pheromoned8 is true>>
<b>Pheromone (D10) <<if $pheromoned10 is true>>(learned)<<else>> ($pheromoned10essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $pheromoned10essence & $pheromoned10 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $pheromoned10 to true>>
<<set $playeressence -= $pheromoned10essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $unlockrut is true>>
<b>Rut (D4) <<if $rutd4 is true>>(learned)<<else>> ($rutd4essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $rutd4essence & $rutd4 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $rutd4 to true>>
<<set $playeressence -= $rutd4essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $rutd4 is true>>
<b>Rut (D6) <<if $rutd6 is true>>(learned)<<else>> ($rutd6essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $rutd6essence & $rutd6 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $rutd6 to true>>
<<set $playeressence -= $rutd6essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $rutd6 is true>>
<b>Rut (D8) <<if $rutd8 is true>>(learned)<<else>> ($rutd8essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $rutd8essence & $rutd8 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $rutd8 to true>>
<<set $playeressence -= $rutd8essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $rutd8 is true>>
<b>Rut (D10) <<if $rutd10 is true>>(learned)<<else>> ($rutd10essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $rutd10essence & $rutd10 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $rutd10 to true>>
<<set $playeressence -= $rutd10essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $unlockwings is true>>
<b>Wings <<if $wings is true>>(learned)<<else>> ($wingsessence Essence)<</if>></b>: $wingsinfo<<nobr>>
<<if $playeressence >= $wingsessence & $wings is false>>
<<button "Learn">>
<<goto "GainWings">>
<<set $wings to true>>
<<set $playeressence -= $wingsessence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $unlockaura is true>>
<b>Musk Pod <<if $aura is true>>(learned)<<else>> ($muskpodsessence Essence)<</if>></b>: $muskpodinfo<<nobr>>
<<if $playeressence >= $muskpodsessence & $aura is false>>
<<button "Learn">>
<<goto "GainAura">>
<<set $aura to true>>
<<set $playeressence -= $muskpodsessence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $unlockbreeze is true>>
<b>Breeze (D4) <<if $breezed4 is true>>(learned)<<else>> ($breezed4essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $breezed4essence & $breezed4 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $breezed4 to true>>
<<set $playeressence -= $breezed4essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $breezed4 is true>>
<b>Breeze (D6) <<if $breezed6 is true>>(learned)<<else>> ($breezed6essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $breezed6essence & $breezed6 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $breezed6 to true>>
<<set $playeressence -= $breezed6essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $breezed6 is true>>
<b>Breeze (D8) <<if $breezed8 is true>>(learned)<<else>> ($breezed8essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $breezed8essence & $breezed8 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $breezed8 to true>>
<<set $playeressence -= $breezed8essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $breezed8 is true>>
<b>Breeze (D10) <<if $breezed10 is true>>(learned)<<else>> ($breezed10essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $breezed10essence & $breezed10 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $breezed10 to true>>
<<set $playeressence -= $breezed10essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $unlockroll is true>>
<b>Roll (D4) <<if $rolld4 is true>>(learned)<<else>> ($rolld4essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $rolld4essence & $rolld4 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $rolld4 to true>>
<<set $playeressence -= $rolld4essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $rolld4 is true>>
<b>Roll (D6) <<if $rolld6 is true>>(learned)<<else>> ($rolld6essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $rolld6essence & $rolld6 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $rolld6 to true>>
<<set $playeressence -= $rolld6essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $rolld6 is true>>
<b>Roll (D8) <<if $rolld8 is true>>(learned)<<else>> ($rolld8essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $rolld8essence & $rolld8 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $rolld8 to true>>
<<set $playeressence -= $rolld8essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $rolld8 is true>>
<b>Roll (D10) <<if $rolld10 is true>>(learned)<<else>> ($rolld10essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $rolld10essence & $rolld10 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $rolld10 to true>>
<<set $playeressence -= $rolld10essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $unlockfatal is true>>
<b>Fatal (D4) <<if $fatald4 is true>>(learned)<<else>> ($fatald4essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $fatald4essence & $fatald4 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $fatald4 to true>>
<<set $playeressence -= $fatald4essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $fatald4 is true>>
<b>Fatal (D6) <<if $fatald6 is true>>(learned)<<else>> ($fatald6essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $fatald6essence & $fatald6 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $fatald6 to true>>
<<set $playeressence -= $fatald6essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $fatald6 is true>>
<b>Fatal (D8) <<if $fatald8 is true>>(learned)<<else>> ($fatald8essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $fatald8essence & $fatald8 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $fatald8 to true>>
<<set $playeressence -= $fatald8essence>>
<</button>>
<</if>>
<</nobr>><</if>><<if $fatald8 is true>>
<b>Fatal (D10) <<if $fatald10 is true>>(learned)<<else>> ($fatald10essence Essence)<</if>></b><<nobr>>
<<if $playeressence >= $fatald10essence & $fatald10 is false>>
<<button "Learn">>
<<goto "Morphology">>
<<set $fatald10 to true>>
<<set $playeressence -= $fatald10essence>>
<</button>>
<</if>>
<</nobr>><</if>>
</div><<link "Back" $return>><</link>>==PLAYER ATTACK==
<<widget "equipattackd4">>
<<set $equipattackd4 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Attack (D4)">>
<<set $equip1info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Attack (D4)">>
<<set $equip2info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Attack (D4)">>
<<set $equip3info to "$attackinfo">>
<</if>>
<</widget>>
<<widget "equipattackd6">>
<<set $equipattackd6 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Attack (D6)">>
<<set $equip1info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Attack (D6)">>
<<set $equip2info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Attack (D6)">>
<<set $equip3info to "$attackinfo">>
<</if>>
<</widget>>
<<widget "equipattackd8">>
<<set $equipattackd8 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Attack (D8)">>
<<set $equip1info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Attack (D8)">>
<<set $equip2info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Attack (D8)">>
<<set $equip3info to "$attackinfo">>
<</if>>
<</widget>>
<<widget "equipattackd10">>
<<set $equipattackd10 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Attack (D10)">>
<<set $equip1info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Attack (D10)">>
<<set $equip2info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Attack (D10)">>
<<set $equip3info to "$attackinfo">>
<</if>>
<</widget>>
<<widget "equipattackd12">>
<<set $equipattackd12 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Attack (D12)">>
<<set $equip1info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Attack (D12)">>
<<set $equip2info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Attack (D12)">>
<<set $equip3info to "$attackinfo">>
<</if>>
<</widget>>
<<widget "equipattackd20">>
<<set $equipattackd20 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Attack (D20)">>
<<set $equip1info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Attack (D20)">>
<<set $equip2info to "$attackinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Attack (D20)">>
<<set $equip3info to "$attackinfo">>
<</if>>
<</widget>>
==PLAYER DEFEND==
<<widget "equipdefendd4">>
<<set $equipdefendd4 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Defend (D4)">>
<<set $equip1info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Defend (D4)">>
<<set $equip2info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Defend (D4)">>
<<set $equip3info to "$defendinfo">>
<</if>>
<</widget>>
<<widget "equipdefendd6">>
<<set $equipdefendd6 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Defend (D6)">>
<<set $equip1info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Defend (D6)">>
<<set $equip2info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Defend (D6)">>
<<set $equip3info to "$defendinfo">>
<</if>>
<</widget>>
<<widget "equipdefendd8">>
<<set $equipdefendd8 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Defend (D8)">>
<<set $equip1info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Defend (D8)">>
<<set $equip2info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Defend (D8)">>
<<set $equip3info to "$defendinfo">>
<</if>>
<</widget>>
<<widget "equipdefendd10">>
<<set $equipdefendd10 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Defend (D10)">>
<<set $equip1info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Defend (D10)">>
<<set $equip2info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Defend (D10)">>
<<set $equip3info to "$defendinfo">>
<</if>>
<</widget>>
<<widget "equipdefendd12">>
<<set $equipdefendd12 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Defend (D12)">>
<<set $equip1info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Defend (D12)">>
<<set $equip2info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Defend (D12)">>
<<set $equip3info to "$defendinfo">>
<</if>>
<</widget>>
<<widget "equipdefendd20">>
<<set $equipdefendd20 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Defend (D20)">>
<<set $equip1info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Defend (D20)">>
<<set $equip2info to "$defendinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Defend (D20)">>
<<set $equip3info to "$defendinfo">>
<</if>>
<</widget>>
==PLAYER HEAL==
<<widget "equipheald4">>
<<set $equipheald4 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heal (D4)">>
<<set $equip1info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heal (D4)">>
<<set $equip2info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heal (D4)">>
<<set $equip3info to "$healinfo">>
<</if>>
<</widget>>
<<widget "equipheald6">>
<<set $equipheald6 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heal (D6)">>
<<set $equip1info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heal (D6)">>
<<set $equip2info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heal (D6)">>
<<set $equip3info to "$healinfo">>
<</if>>
<</widget>>
<<widget "equipheald8">>
<<set $equipheald8 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heal (D8)">>
<<set $equip1info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heal (D8)">>
<<set $equip2info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heal (D8)">>
<<set $equip3info to "$healinfo">>
<</if>>
<</widget>>
<<widget "equipheald10">>
<<set $equipheald10 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heal (D10)">>
<<set $equip1info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heal (D10)">>
<<set $equip2info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heal (D10)">>
<<set $equip3info to "$healinfo">>
<</if>>
<</widget>>
<<widget "equipheald12">>
<<set $equipheald12 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heal (D12)">>
<<set $equip1info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heal (D12)">>
<<set $equip2info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heal (D12)">>
<<set $equip3info to "$healinfo">>
<</if>>
<</widget>>
<<widget "equipheald20">>
<<set $equipheald20 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heal (D20)">>
<<set $equip1info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heal (D20)">>
<<set $equip2info to "$healinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heal (D20)">>
<<set $equip3info to "$healinfo">>
<</if>>
<</widget>>
==PLAYER HEAVY==
<<widget "equipheavyd4">>
<<set $equipheavyd4 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heavy (D4)">>
<<set $equip1info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heavy (D4)">>
<<set $equip2info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heavy (D4)">>
<<set $equip3info to "$heavyinfo">>
<</if>>
<</widget>>
<<widget "equipheavyd6">>
<<set $equipheavyd6 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heavy (D6)">>
<<set $equip1info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heavy (D6)">>
<<set $equip2info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heavy (D6)">>
<<set $equip3info to "$heavyinfo">>
<</if>>
<</widget>>
<<widget "equipheavyd8">>
<<set $equipheavyd8 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heavy (D8)">>
<<set $equip1info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heavy (D8)">>
<<set $equip2info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heavy (D8)">>
<<set $equip3info to "$heavyinfo">>
<</if>>
<</widget>>
<<widget "equipheavyd10">>
<<set $equipheavyd10 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heavy (D10)">>
<<set $equip1info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heavy (D10)">>
<<set $equip2info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heavy (D10)">>
<<set $equip3info to "$heavyinfo">>
<</if>>
<</widget>>
<<widget "equipheavyd12">>
<<set $equipheavyd12 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heavy (D12)">>
<<set $equip1info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heavy (D12)">>
<<set $equip2info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heavy (D12)">>
<<set $equip3info to "$heavyinfo">>
<</if>>
<</widget>>
<<widget "equipheavyd20">>
<<set $equipheavyd20 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Heavy (D20)">>
<<set $equip1info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Heavy (D20)">>
<<set $equip2info to "$heavyinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Heavy (D20)">>
<<set $equip3info to "$heavyinfo">>
<</if>>
<</widget>>
==PLAYER CRASH==
<<widget "equipcrashd4">>
<<set $equipcrashd4 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Crash (D4)">>
<<set $equip1info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Crash (D4)">>
<<set $equip2info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Crash (D4)">>
<<set $equip3info to "$crashinfo">>
<</if>>
<</widget>>
<<widget "equipcrashd6">>
<<set $equipcrashd6 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Crash (D6)">>
<<set $equip1info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Crash (D6)">>
<<set $equip2info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Crash (D6)">>
<<set $equip3info to "$crashinfo">>
<</if>>
<</widget>>
<<widget "equipcrashd8">>
<<set $equipcrashd8 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Crash (D8)">>
<<set $equip1info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Crash (D8)">>
<<set $equip2info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Crash (D8)">>
<<set $equip3info to "$crashinfo">>
<</if>>
<</widget>>
<<widget "equipcrashd10">>
<<set $equipcrashd10 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Crash (D10)">>
<<set $equip1info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Crash (D10)">>
<<set $equip2info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Crash (D10)">>
<<set $equip3info to "$crashinfo">>
<</if>>
<</widget>>
<<widget "equipcrashd12">>
<<set $equipcrashd12 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Crash (D12)">>
<<set $equip1info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Crash (D12)">>
<<set $equip2info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Crash (D12)">>
<<set $equip3info to "$crashinfo">>
<</if>>
<</widget>>
<<widget "equipcrashd20">>
<<set $equipcrashd20 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Crash (D20)">>
<<set $equip1info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Crash (D20)">>
<<set $equip2info to "$crashinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Crash (D20)">>
<<set $equip3info to "$crashinfo">>
<</if>>
<</widget>>
==PLAYER ENTICE==
<<widget "equipenticed4">>
<<set $equipenticed4 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Entice (D4)">>
<<set $equip1info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Entice (D4)">>
<<set $equip2info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Entice (D4)">>
<<set $equip3info to "$enticeinfo">>
<</if>>
<</widget>>
<<widget "equipenticed6">>
<<set $equipenticed6 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Entice (D6)">>
<<set $equip1info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Entice (D6)">>
<<set $equip2info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Entice (D6)">>
<<set $equip3info to "$enticeinfo">>
<</if>>
<</widget>>
<<widget "equipenticed8">>
<<set $equipenticed8 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Entice (D8)">>
<<set $equip1info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Entice (D8)">>
<<set $equip2info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Entice (D8)">>
<<set $equip3info to "$enticeinfo">>
<</if>>
<</widget>>
<<widget "equipenticed10">>
<<set $equipenticed10 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Entice (D10)">>
<<set $equip1info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Entice (D10)">>
<<set $equip2info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Entice (D10)">>
<<set $equip3info to "$enticeinfo">>
<</if>>
<</widget>>
<<widget "equipenticed12">>
<<set $equipenticed12 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Entice (D12)">>
<<set $equip1info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Entice (D12)">>
<<set $equip2info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Entice (D12)">>
<<set $equip3info to "$enticeinfo">>
<</if>>
<</widget>>
<<widget "equipenticed20">>
<<set $equipenticed20 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Entice (D20)">>
<<set $equip1info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Entice (D20)">>
<<set $equip2info to "$enticeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Entice (D20)">>
<<set $equip3info to "$enticeinfo">>
<</if>>
<</widget>>
==PLAYER PHEROMONE==
<<widget "equippheromoned4">>
<<set $equippheromoned4 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Pheromone (D4)">>
<<set $equip1info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Pheromone (D4)">>
<<set $equip2info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Pheromone (D4)">>
<<set $equip3info to "$pheromoneinfo">>
<</if>>
<</widget>>
<<widget "equippheromoned6">>
<<set $equippheromoned6 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Pheromone (D6)">>
<<set $equip1info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Pheromone (D6)">>
<<set $equip2info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Pheromone (D6)">>
<<set $equip3info to "$pheromoneinfo">>
<</if>>
<</widget>>
<<widget "equippheromoned8">>
<<set $equippheromoned8 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Pheromone (D8)">>
<<set $equip1info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Pheromone (D8)">>
<<set $equip2info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Pheromone (D8)">>
<<set $equip3info to "$pheromoneinfo">>
<</if>>
<</widget>>
<<widget "equippheromoned10">>
<<set $equippheromoned10 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Pheromone (D10)">>
<<set $equip1info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Pheromone (D10)">>
<<set $equip2info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Pheromone (D10)">>
<<set $equip3info to "$pheromoneinfo">>
<</if>>
<</widget>>
<<widget "equippheromoned12">>
<<set $equippheromoned12 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Pheromone (D12)">>
<<set $equip1info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Pheromone (D12)">>
<<set $equip2info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Pheromone (D12)">>
<<set $equip3info to "$pheromoneinfo">>
<</if>>
<</widget>>
<<widget "equippheromoned20">>
<<set $equippheromoned20 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Pheromone (D20)">>
<<set $equip1info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Pheromone (D20)">>
<<set $equip2info to "$pheromoneinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Pheromone (D20)">>
<<set $equip3info to "$pheromoneinfo">>
<</if>>
<</widget>>
==PLAYER RUT==
<<widget "equiprutd4">>
<<set $equiprutd4 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Rut (D4)">>
<<set $equip1info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Rut (D4)">>
<<set $equip2info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Rut (D4)">>
<<set $equip3info to "$rutinfo">>
<</if>>
<</widget>>
<<widget "equiprutd6">>
<<set $equiprutd6 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Rut (D6)">>
<<set $equip1info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Rut (D6)">>
<<set $equip2info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Rut (D6)">>
<<set $equip3info to "$rutinfo">>
<</if>>
<</widget>>
<<widget "equiprutd8">>
<<set $equiprutd8 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Rut (D8)">>
<<set $equip1info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Rut (D8)">>
<<set $equip2info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Rut (D8)">>
<<set $equip3info to "$rutinfo">>
<</if>>
<</widget>>
<<widget "equiprutd10">>
<<set $equiprutd10 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Rut (D10)">>
<<set $equip1info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Rut (D10)">>
<<set $equip2info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Rut (D10)">>
<<set $equip3info to "$rutinfo">>
<</if>>
<</widget>>
<<widget "equiprutd12">>
<<set $equiprutd12 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Rut (D12)">>
<<set $equip1info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Rut (D12)">>
<<set $equip2info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Rut (D12)">>
<<set $equip3info to "$rutinfo">>
<</if>>
<</widget>>
<<widget "equiprutd20">>
<<set $equiprutd20 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Rut (D20)">>
<<set $equip1info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Rut (D20)">>
<<set $equip2info to "$rutinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Rut (D20)">>
<<set $equip3info to "$rutinfo">>
<</if>>
<</widget>>
==PLAYER BREEZE==
<<widget "equipbreezed4">>
<<set $equipbreezed4 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Breeze (D4)">>
<<set $equip1info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Breeze (D4)">>
<<set $equip2info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Breeze (D4)">>
<<set $equip3info to "$breezeinfo">>
<</if>>
<</widget>>
<<widget "equipbreezed6">>
<<set $equipbreezed6 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Breeze (D6)">>
<<set $equip1info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Breeze (D6)">>
<<set $equip2info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Breeze (D6)">>
<<set $equip3info to "$breezeinfo">>
<</if>>
<</widget>>
<<widget "equipbreezed8">>
<<set $equipbreezed8 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Breeze (D8)">>
<<set $equip1info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Breeze (D8)">>
<<set $equip2info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Breeze (D8)">>
<<set $equip3info to "$breezeinfo">>
<</if>>
<</widget>>
<<widget "equipbreezed10">>
<<set $equipbreezed10 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Breeze (D10)">>
<<set $equip1info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Breeze (D10)">>
<<set $equip2info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Breeze (D10)">>
<<set $equip3info to "$breezeinfo">>
<</if>>
<</widget>>
<<widget "equipbreezed12">>
<<set $equipbreezed12 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Breeze (D12)">>
<<set $equip1info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Breeze (D12)">>
<<set $equip2info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Breeze (D12)">>
<<set $equip3info to "$breezeinfo">>
<</if>>
<</widget>>
<<widget "equipbreezed20">>
<<set $equipbreezed20 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Breeze (D20)">>
<<set $equip1info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Breeze (D20)">>
<<set $equip2info to "$breezeinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Breeze (D20)">>
<<set $equip3info to "$breezeinfo">>
<</if>>
<</widget>>
==PLAYER ROLL==
<<widget "equiprolld4">>
<<set $equiprolld4 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Roll (D4)">>
<<set $equip1info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Roll (D4)">>
<<set $equip2info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Roll (D4)">>
<<set $equip3info to "$rollinfo">>
<</if>>
<</widget>>
<<widget "equiprolld6">>
<<set $equiprolld6 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Roll (D6)">>
<<set $equip1info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Roll (D6)">>
<<set $equip2info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Roll (D6)">>
<<set $equip3info to "$rollinfo">>
<</if>>
<</widget>>
<<widget "equiprolld8">>
<<set $equiprolld8 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Roll (D8)">>
<<set $equip1info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Roll (D8)">>
<<set $equip2info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Roll (D8)">>
<<set $equip3info to "$rollinfo">>
<</if>>
<</widget>>
<<widget "equiprolld10">>
<<set $equiprolld10 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Roll (D10)">>
<<set $equip1info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Roll (D10)">>
<<set $equip2info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Roll (D10)">>
<<set $equip3info to "$rollinfo">>
<</if>>
<</widget>>
<<widget "equiprolld12">>
<<set $equiprolld12 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Roll (D12)">>
<<set $equip1info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Roll (D12)">>
<<set $equip2info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Roll (D12)">>
<<set $equip3info to "$rollinfo">>
<</if>>
<</widget>>
<<widget "equiprolld20">>
<<set $equiprolld20 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Roll (D20)">>
<<set $equip1info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Roll (D20)">>
<<set $equip2info to "$rollinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Roll (D20)">>
<<set $equip3info to "$rollinfo">>
<</if>>
<</widget>>
==PLAYER FATAL==
<<widget "equipfatald4">>
<<set $equipfatald4 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Fatal (D4)">>
<<set $equip1info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Fatal (D4)">>
<<set $equip2info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Fatal (D4)">>
<<set $equip3info to "$fatalinfo">>
<</if>>
<</widget>>
<<widget "equipfatald6">>
<<set $equipfatald6 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Fatal (D6)">>
<<set $equip1info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Fatal (D6)">>
<<set $equip2info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Fatal (D6)">>
<<set $equip3info to "$fatalinfo">>
<</if>>
<</widget>>
<<widget "equipfatald8">>
<<set $equipfatald8 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Fatal (D8)">>
<<set $equip1info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Fatal (D8)">>
<<set $equip2info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Fatal (D8)">>
<<set $equip3info to "$fatalinfo">>
<</if>>
<</widget>>
<<widget "equipfatald10">>
<<set $equipfatald10 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Fatal (D10)">>
<<set $equip1info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Fatal (D10)">>
<<set $equip2info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Fatal (D10)">>
<<set $equip3info to "$fatalinfo">>
<</if>>
<</widget>>
<<widget "equipfatald12">>
<<set $equipfatald12 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Fatal (D12)">>
<<set $equip1info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Fatal (D12)">>
<<set $equip2info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Fatal (D12)">>
<<set $equip3info to "$fatalinfo">>
<</if>>
<</widget>>
<<widget "equipfatald20">>
<<set $equipfatald20 to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Fatal (D20)">>
<<set $equip1info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Fatal (D20)">>
<<set $equip2info to "$fatalinfo">>
<<elseif $equipslot1 is true & $equipslot2 is true & $equipslot3 is false>>
<<set $equipslot3 to true>>
<<set $equip3 to "Fatal (D20)">>
<<set $equip3info to "$fatalinfo">>
<</if>>
<</widget>>
<<equipinfoactivate>><<iteminfoactivate>>\
<div class ="walledtext"><h2><u>Equipment</u></h2></div>\
<div class="inventorydescinterface-wrapper">\
<div class="inventorydescinterface-rowright">\
<<if $equipslot1 is false>>(empty)<<else>><b>$equip1:</b> $equip1info <<link "✖" "Inventory">><<set $unequipslot to 1>><<unequip>><</link>><</if>>
<<if $equipslot2 is false>>(empty)<<else>><b>$equip2:</b> $equip2info <<link "✖" "Inventory">><<set $unequipslot to 2>><<unequip>><</link>><</if>>
<<if $equipslot3 is false>>(empty)<<else>><b>$equip3:</b> $equip3info <<link "✖" "Inventory">><<set $unequipslot to 3>><<unequip>><</link>><</if>></div></div>\
<div class="inventoryinterface-wrapper">\
<div class="inventoryinterface-rowleft"><div id="equipinventory"><<include "EquipInventory">></div></div>\
<div class="inventoryinterface-rowright"><div id="equipinfo"></div></div></div>\
<div class ="walledtext"><h2><u>Items</u></h2></div>\
<div class="inventoryinterface-wrapper">\
<div class="inventoryinterface-rowleft"><div id="iteminventory"><<include "ItemInventory">></div></div>\
<div class="inventoryinterface-rowright"><div id="iteminfo"></div></div></div>\
<<link "Back" $return>><</link>><<if $attackd4 is true & $equipattackd4 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipattackd4 is false>><div id="attackd4" data-equip='attackd4'><<link "Attack (D4)" "Inventory">><<equipattackd4>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="attackd4" data-equip='attackd4'>Attack (D4) </div><</if>><</if>>\
<<if $attackd6 is true & $equipattackd6 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipattackd6 is false>><div id="attackd6" data-equip='attackd6'><<link "Attack (D6)" "Inventory">><<equipattackd6>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="attackd6" data-equip='attackd6'>Attack (D6) </div><</if>><</if>>\
<<if $attackd8 is true & $equipattackd8 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipattackd8 is false>><div id="attackd8" data-equip='attackd8'><<link "Attack (D8)" "Inventory">><<equipattackd8>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="attackd8" data-equip='attackd8'>Attack (D8) </div><</if>><</if>>\
<<if $attackd10 is true & $equipattackd10 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipattackd10 is false>><div id="attackd10" data-equip='attackd10'><<link "Attack (D10)" "Inventory">><<equipattackd10>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="attackd10" data-equip='attackd10'>Attack (D10) </div><</if>><</if>>\
<<if $attackd12 is true & $equipattackd12 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipattackd12 is false>><div id="attackd12" data-equip='attackd12'><<link "Attack (D12)" "Inventory">><<equipattackd12>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="attackd12" data-equip='attackd12'>Attack (D12) </div><</if>><</if>>\
<<if $attackd20 is true & $equipattackd20 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipattackd20 is false>><div id="attackd20" data-equip='attackd20'><<link "Attack (D20)" "Inventory">><<equipattackd20>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="attackd20" data-equip='attackd20'>Attack (D20) </div><</if>><</if>>\
<<if $heavyd4 is true & $equipheavyd4 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheavyd4 is false>><div id="heavyd4" data-equip='heavyd4'><<link "Heavy (D4)" "Inventory">><<equipheavyd4>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heavyd4" data-equip='heavyd4'>Heavy (D4) </div><</if>><</if>>\
<<if $heavyd6 is true & $equipheavyd6 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheavyd6 is false>><div id="heavyd6" data-equip='heavyd6'><<link "Heavy (D6)" "Inventory">><<equipheavyd6>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heavyd6" data-equip='heavyd6'>Heavy (D6) </div><</if>><</if>>\
<<if $heavyd8 is true & $equipheavyd8 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheavyd8 is false>><div id="heavyd8" data-equip='heavyd8'><<link "Heavy (D8)" "Inventory">><<equipheavyd8>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heavyd8" data-equip='heavyd8'>Heavy (D8) </div><</if>><</if>>\
<<if $heavyd10 is true & $equipheavyd10 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheavyd10 is false>><div id="heavyd10" data-equip='heavyd10'><<link "Heavy (D10)" "Inventory">><<equipheavyd10>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heavyd10" data-equip='heavyd10'>Heavy (D10) </div><</if>><</if>>\
<<if $heavyd12 is true & $equipheavyd12 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheavyd12 is false>><div id="heavyd12" data-equip='heavyd12'><<link "Heavy (D12)" "Inventory">><<equipheavyd12>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heavyd12" data-equip='heavyd12'>Heavy (D12) </div><</if>><</if>>\
<<if $heavyd20 is true & $equipheavyd20 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheavyd20 is false>><div id="heavyd20" data-equip='heavyd20'><<link "Heavy (D20)" "Inventory">><<equipheavyd20>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heavyd20" data-equip='heavyd20'>Heavy (D20) </div><</if>><</if>>\
<<if $fatald4 is true & $equipfatald4 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipfatald4 is false>><div id="fatald4" data-equip='fatald4'><<link "Fatal (D4)" "Inventory">><<equipfatald4>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="fatald4" data-equip='fatald4'>Fatal (D4) </div><</if>><</if>>\
<<if $fatald6 is true & $equipfatald6 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipfatald6 is false>><div id="fatald6" data-equip='fatald6'><<link "Fatal (D6)" "Inventory">><<equipfatald6>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="fatald6" data-equip='fatald6'>Fatal (D6) </div><</if>><</if>>\
<<if $fatald8 is true & $equipfatald8 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipfatald8 is false>><div id="fatald8" data-equip='fatald8'><<link "Fatal (D8)" "Inventory">><<equipfatald8>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="fatald8" data-equip='fatald8'>Fatal (D8) </div><</if>><</if>>\
<<if $fatald10 is true & $equipfatald10 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipfatald10 is false>><div id="fatald10" data-equip='fatald10'><<link "Fatal (D10)" "Inventory">><<equipfatald10>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="fatald10" data-equip='fatald10'>Fatal (D10) </div><</if>><</if>>\
<<if $fatald12 is true & $equipfatald12 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipfatald12 is false>><div id="fatald12" data-equip='fatald12'><<link "Fatal (D12)" "Inventory">><<equipfatald12>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="fatald12" data-equip='fatald12'>Fatal (D12) </div><</if>><</if>>\
<<if $fatald20 is true & $equipfatald20 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipfatald20 is false>><div id="fatald20" data-equip='fatald20'><<link "Fatal (D20)" "Inventory">><<equipfatald20>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="fatald20" data-equip='fatald20'>Fatal (D20) </div><</if>><</if>>\
<<if $crashd4 is true & $equipcrashd4 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipcrashd4 is false>><div id="crashd4" data-equip='crashd4'><<link "Crash (D4)" "Inventory">><<equipcrashd4>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="crashd4" data-equip='crashd4'>Crash (D4) </div><</if>><</if>>\
<<if $crashd6 is true & $equipcrashd6 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipcrashd6 is false>><div id="crashd6" data-equip='crashd6'><<link "Crash (D6)" "Inventory">><<equipcrashd6>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="crashd6" data-equip='crashd6'>Crash (D6) </div><</if>><</if>>\
<<if $crashd8 is true & $equipcrashd8 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipcrashd8 is false>><div id="crashd8" data-equip='crashd8'><<link "Crash (D8)" "Inventory">><<equipcrashd8>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="crashd8" data-equip='crashd8'>Crash (D8) </div><</if>><</if>>\
<<if $crashd10 is true & $equipcrashd10 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipcrashd10 is false>><div id="crashd10" data-equip='crashd10'><<link "Crash (D10)" "Inventory">><<equipcrashd10>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="crashd10" data-equip='crashd10'>Crash (D10) </div><</if>><</if>>\
<<if $crashd12 is true & $equipcrashd12 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipcrashd12 is false>><div id="crashd12" data-equip='crashd12'><<link "Crash (D12)" "Inventory">><<equipcrashd12>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="crashd12" data-equip='crashd12'>Crash (D12) </div><</if>><</if>>\
<<if $crashd20 is true & $equipcrashd20 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipcrashd20 is false>><div id="crashd20" data-equip='crashd20'><<link "Crash (D20)" "Inventory">><<equipcrashd20>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="crashd20" data-equip='crashd20'>Crash (D20) </div><</if>><</if>>\
<<if $rolld4 is true & $equiprolld4 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprolld4 is false>><div id="rolld4" data-equip='rolld4'><<link "Roll (D4)" "Inventory">><<equiprolld4>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rolld4" data-equip='rolld4'>Roll (D4) </div><</if>><</if>>\
<<if $rolld6 is true & $equiprolld6 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprolld6 is false>><div id="rolld6" data-equip='rolld6'><<link "Roll (D6)" "Inventory">><<equiprolld6>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rolld6" data-equip='rolld6'>Roll (D6) </div><</if>><</if>>\
<<if $rolld8 is true & $equiprolld8 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprolld8 is false>><div id="rolld8" data-equip='rolld8'><<link "Roll (D8)" "Inventory">><<equiprolld8>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rolld8" data-equip='rolld8'>Roll (D8) </div><</if>><</if>>\
<<if $rolld10 is true & $equiprolld10 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprolld10 is false>><div id="rolld10" data-equip='rolld10'><<link "Roll (D10)" "Inventory">><<equiprolld10>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rolld10" data-equip='rolld10'>Roll (D10) </div><</if>><</if>>\
<<if $rolld12 is true & $equiprolld12 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprolld12 is false>><div id="rolld12" data-equip='rolld12'><<link "Roll (D12)" "Inventory">><<equiprolld12>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rolld12" data-equip='rolld12'>Roll (D12) </div><</if>><</if>>\
<<if $rolld20 is true & $equiprolld20 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprolld20 is false>><div id="rolld20" data-equip='rolld20'><<link "Roll (D20)" "Inventory">><<equiprolld20>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rolld20" data-equip='rolld20'>Roll (D20) </div><</if>><</if>>\
<<if $enticed4 is true & $equipenticed4 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipenticed4 is false>><div id="enticed4" data-equip='enticed4'><<link "Entice (D4)" "Inventory">><<equipenticed4>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="enticed4" data-equip='enticed4'>Entice (D4) </div><</if>><</if>>\
<<if $enticed6 is true & $equipenticed6 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipenticed6 is false>><div id="enticed6" data-equip='enticed6'><<link "Entice (D6)" "Inventory">><<equipenticed6>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="enticed6" data-equip='enticed6'>Entice (D6) </div><</if>><</if>>\
<<if $enticed8 is true & $equipenticed8 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipenticed8 is false>><div id="enticed8" data-equip='enticed8'><<link "Entice (D8)" "Inventory">><<equipenticed8>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="enticed8" data-equip='enticed8'>Entice (D8) </div><</if>><</if>>\
<<if $enticed10 is true & $equipenticed10 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipenticed10 is false>><div id="enticed10" data-equip='enticed10'><<link "Entice (D10)" "Inventory">><<equipenticed10>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="enticed10" data-equip='enticed10'>Entice (D10) </div><</if>><</if>>\
<<if $enticed12 is true & $equipenticed12 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipenticed12 is false>><div id="enticed12" data-equip='enticed12'><<link "Entice (D12)" "Inventory">><<equipenticed12>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="enticed12" data-equip='enticed12'>Entice (D12) </div><</if>><</if>>\
<<if $enticed20 is true & $equipenticed20 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipenticed20 is false>><div id="enticed20" data-equip='enticed20'><<link "Entice (D20)" "Inventory">><<equipenticed20>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="enticed20" data-equip='enticed20'>Entice (D20) </div><</if>><</if>>\
<<if $defendd4 is true & $equipdefendd4 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipdefendd4 is false>><div id="defendd4" data-equip='defendd4'><<link "Defend (D4)" "Inventory">><<equipdefendd4>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="defendd4" data-equip='defendd4'>Defend (D4) </div><</if>><</if>>\
<<if $defendd6 is true & $equipdefendd6 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipdefendd6 is false>><div id="defendd6" data-equip='defendd6'><<link "Defend (D6)" "Inventory">><<equipdefendd6>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="defendd6" data-equip='defendd6'>Defend (D6) </div><</if>><</if>>\
<<if $defendd8 is true & $equipdefendd8 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipdefendd8 is false>><div id="defendd8" data-equip='defendd8'><<link "Defend (D8)" "Inventory">><<equipdefendd8>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="defendd8" data-equip='defendd8'>Defend (D8) </div><</if>><</if>>\
<<if $defendd10 is true & $equipdefendd10 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipdefendd10 is false>><div id="defendd10" data-equip='defendd10'><<link "Defend (D10)" "Inventory">><<equipdefendd10>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="defendd10" data-equip='defendd10'>Defend (D10) </div><</if>><</if>>\
<<if $defendd12 is true & $equipdefendd12 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipdefendd12 is false>><div id="defendd12" data-equip='defendd12'><<link "Defend (D12)" "Inventory">><<equipdefendd12>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="defendd12" data-equip='defendd12'>Defend (D12) </div><</if>><</if>>\
<<if $defendd20 is true & $equipdefendd20 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipdefendd20 is false>><div id="defendd20" data-equip='defendd20'><<link "Defend (D20)" "Inventory">><<equipdefendd20>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="defendd20" data-equip='defendd20'>Defend (D20) </div><</if>><</if>>\
<<if $heald4 is true & $equipheald4 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheald4 is false>><div id="heald4" data-equip='heald4'><<link "Heal (D4)" "Inventory">><<equipheald4>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heald4" data-equip='heald4'>Heal (D4) </div><</if>><</if>>\
<<if $heald6 is true & $equipheald6 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheald6 is false>><div id="heald6" data-equip='heald6'><<link "Heal (D6)" "Inventory">><<equipheald6>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heald6" data-equip='heald6'>Heal (D6) </div><</if>><</if>>\
<<if $heald8 is true & $equipheald8 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheald8 is false>><div id="heald8" data-equip='heald8'><<link "Heal (D8)" "Inventory">><<equipheald8>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heald8" data-equip='heald8'>Heal (D8) </div><</if>><</if>>\
<<if $heald10 is true & $equipheald10 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheald10 is false>><div id="heald10" data-equip='heald10'><<link "Heal (D10)" "Inventory">><<equipheald10>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heald10" data-equip='heald10'>Heal (D10) </div><</if>><</if>>\
<<if $heald12 is true & $equipheald12 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheald12 is false>><div id="heald12" data-equip='heald12'><<link "Heal (D12)" "Inventory">><<equipheald12>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heald12" data-equip='heald12'>Heal (D12) </div><</if>><</if>>\
<<if $heald20 is true & $equipheald20 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipheald20 is false>><div id="heald20" data-equip='heald20'><<link "Heal (D20)" "Inventory">><<equipheald20>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="heald20" data-equip='heald20'>Heal (D20) </div><</if>><</if>>\
<<if $rutd4 is true & $equiprutd4 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprutd4 is false>><div id="rutd4" data-equip='rutd4'><<link "Rut (D4)" "Inventory">><<equiprutd4>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rutd4" data-equip='rutd4'>Rut (D4) </div><</if>><</if>>\
<<if $rutd6 is true & $equiprutd6 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprutd6 is false>><div id="rutd6" data-equip='rutd6'><<link "Rut (D6)" "Inventory">><<equiprutd6>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rutd6" data-equip='rutd6'>Rut (D6) </div><</if>><</if>>\
<<if $rutd8 is true & $equiprutd8 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprutd8 is false>><div id="rutd8" data-equip='rutd8'><<link "Rut (D8)" "Inventory">><<equiprutd8>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rutd8" data-equip='rutd8'>Rut (D8) </div><</if>><</if>>\
<<if $rutd10 is true & $equiprutd10 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprutd10 is false>><div id="rutd10" data-equip='rutd10'><<link "Rut (D10)" "Inventory">><<equiprutd10>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rutd10" data-equip='rutd10'>Rut (D10) </div><</if>><</if>>\
<<if $rutd12 is true & $equiprutd12 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprutd12 is false>><div id="rutd12" data-equip='rutd12'><<link "Rut (D12)" "Inventory">><<equiprutd12>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rutd12" data-equip='rutd12'>Rut (D12) </div><</if>><</if>>\
<<if $rutd20 is true & $equiprutd20 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equiprutd20 is false>><div id="rutd20" data-equip='rutd20'><<link "Rut (D20)" "Inventory">><<equiprutd20>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="rutd20" data-equip='rutd20'>Rut (D20) </div><</if>><</if>>\
<<if $breezed4 is true & $equipbreezed4 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipbreezed4 is false>><div id="breezed4" data-equip='breezed4'><<link "Breeze (D4)" "Inventory">><<equipbreezed4>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="breezed4" data-equip='breezed4'>Breeze (D4) </div><</if>><</if>>\
<<if $breezed6 is true & $equipbreezed6 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipbreezed6 is false>><div id="breezed6" data-equip='breezed6'><<link "Breeze (D6)" "Inventory">><<equipbreezed6>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="breezed6" data-equip='breezed6'>Breeze (D6) </div><</if>><</if>>\
<<if $breezed8 is true & $equipbreezed8 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipbreezed8 is false>><div id="breezed8" data-equip='breezed8'><<link "Breeze (D8)" "Inventory">><<equipbreezed8>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="breezed8" data-equip='breezed8'>Breeze (D8) </div><</if>><</if>>\
<<if $breezed10 is true & $equipbreezed10 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipbreezed10 is false>><div id="breezed10" data-equip='breezed10'><<link "Breeze (D10)" "Inventory">><<equipbreezed10>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="breezed10" data-equip='breezed10'>Breeze (D10) </div><</if>><</if>>\
<<if $breezed12 is true & $equipbreezed12 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipbreezed12 is false>><div id="breezed12" data-equip='breezed12'><<link "Breeze (D12)" "Inventory">><<equipbreezed12>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="breezed12" data-equip='breezed12'>Breeze (D12) </div><</if>><</if>>\
<<if $breezed20 is true & $equipbreezed20 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equipbreezed20 is false>><div id="breezed20" data-equip='breezed20'><<link "Breeze (D20)" "Inventory">><<equipbreezed20>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="breezed20" data-equip='breezed20'>Breeze (D20) </div><</if>><</if>>\
<<if $pheromoned4 is true & $equippheromoned4 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equippheromoned4 is false>><div id="pheromoned4" data-equip='pheromoned4'><<link "Pheromone (D4)" "Inventory">><<equippheromoned4>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="pheromoned4" data-equip='pheromoned4'>Pheromone (D4) </div><</if>><</if>>\
<<if $pheromoned6 is true & $equippheromoned6 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equippheromoned6 is false>><div id="pheromoned6" data-equip='pheromoned6'><<link "Pheromone (D6)" "Inventory">><<equippheromoned6>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="pheromoned6" data-equip='pheromoned6'>Pheromone (D6) </div><</if>><</if>>\
<<if $pheromoned8 is true & $equippheromoned8 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equippheromoned8 is false>><div id="pheromoned8" data-equip='pheromoned8'><<link "Pheromone (D8)" "Inventory">><<equippheromoned8>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="pheromoned8" data-equip='pheromoned8'>Pheromone (D8) </div><</if>><</if>>\
<<if $pheromoned10 is true & $equippheromoned10 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equippheromoned10 is false>><div id="pheromoned10" data-equip='pheromoned10'><<link "Pheromone (D10)" "Inventory">><<equippheromoned10>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="pheromoned10" data-equip='pheromoned10'>Pheromone (D10) </div><</if>><</if>>\
<<if $pheromoned12 is true & $equippheromoned12 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equippheromoned12 is false>><div id="pheromoned12" data-equip='pheromoned12'><<link "Pheromone (D12)" "Inventory">><<equippheromoned12>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="pheromoned12" data-equip='pheromoned12'>Pheromone (D12) </div><</if>><</if>>\
<<if $pheromoned20 is true & $equippheromoned20 is false>><<if $equipslot1 is false or $equipslot2 is false or $equipslot3 is false>><<if $equippheromoned20 is false>><div id="pheromoned20" data-equip='pheromoned20'><<link "Pheromone (D20)" "Inventory">><<equippheromoned20>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true and $equipslot3 is true>><div id="pheromoned20" data-equip='pheromoned20'>Pheromone (D20) </div><</if>><</if>>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(equipinfo);
jQuery("div[data-equip]").each(function(idx, div) {
const equipId = jQuery(div).attr("data-equip");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<equipinfo `$equip['" + equipId + "']`>>");
});
});
});
<</script>>
<</nobr>><<widget "unequip">>
==PLAYER ATTACK==
<<if $unequipslot is 1 & $equip1 is "Attack (D4)">>
<<set $equipattackd4 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Attack (D4)">>
<<set $equipattackd4 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Attack (D4)">>
<<set $equipattackd4 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Attack (D6)">>
<<set $equipattackd6 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Attack (D6)">>
<<set $equipattackd6 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Attack (D6)">>
<<set $equipattackd6 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Attack (D8)">>
<<set $equipattackd8 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Attack (D8)">>
<<set $equipattackd8 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Attack (D8)">>
<<set $equipattackd8 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Attack (D10)">>
<<set $equipattackd10 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Attack (D10)">>
<<set $equipattackd10 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Attack (D10)">>
<<set $equipattackd10 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Attack (D12)">>
<<set $equipattackd12 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Attack (D12)">>
<<set $equipattackd12 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Attack (D12)">>
<<set $equipattackd12 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Attack (D20)">>
<<set $equipattackd20 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Attack (D20)">>
<<set $equipattackd20 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Attack (D20)">>
<<set $equipattackd20 to false>>
<<set $equipslot3 to false>><</if>>
==PLAYER DEFEND==
<<if $unequipslot is 1 & $equip1 is "Defend (D4)">>
<<set $equipdefendd4 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Defend (D4)">>
<<set $equipdefendd4 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Defend (D4)">>
<<set $equipdefendd4 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Defend (D6)">>
<<set $equipdefendd6 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Defend (D6)">>
<<set $equipdefendd6 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Defend (D6)">>
<<set $equipdefendd6 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Defend (D8)">>
<<set $equipdefendd8 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Defend (D8)">>
<<set $equipdefendd8 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Defend (D8)">>
<<set $equipdefendd8 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Defend (D10)">>
<<set $equipdefendd10 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Defend (D10)">>
<<set $equipdefendd10 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Defend (D10)">>
<<set $equipdefendd10 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Defend (D12)">>
<<set $equipdefendd12 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Defend (D12)">>
<<set $equipdefendd12 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Defend (D12)">>
<<set $equipdefendd12 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Defend (D20)">>
<<set $equipdefendd20 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Defend (D20)">>
<<set $equipdefendd20 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Defend (D20)">>
<<set $equipdefendd20 to false>>
<<set $equipslot3 to false>><</if>>
==PLAYER HEAL==
<<if $unequipslot is 1 & $equip1 is "Heal (D4)">>
<<set $equipheald4 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heal (D4)">>
<<set $equipheald4 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heal (D4)">>
<<set $equipheald4 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Heal (D6)">>
<<set $equipheald6 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heal (D6)">>
<<set $equipheald6 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heal (D6)">>
<<set $equipheald6 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Heal (D8)">>
<<set $equipheald8 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heal (D8)">>
<<set $equipheald8 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heal (D8)">>
<<set $equipheald8 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Heal (D10)">>
<<set $equipheald10 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heal (D10)">>
<<set $equipheald10 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heal (D10)">>
<<set $equipheald10 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Heal (D12)">>
<<set $equipheald12 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heal (D12)">>
<<set $equipheald12 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heal (D12)">>
<<set $equipheald12 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Heal (D20)">>
<<set $equipheald20 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heal (D20)">>
<<set $equipheald20 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heal (D20)">>
<<set $equipheald20 to false>>
<<set $equipslot3 to false>><</if>>
==PLAYER HEAVY==
<<if $unequipslot is 1 & $equip1 is "Heavy (D4)">>
<<set $equipheavyd4 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heavy (D4)">>
<<set $equipheavyd4 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heavy (D4)">>
<<set $equipheavyd4 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Heavy (D6)">>
<<set $equipheavyd6 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heavy (D6)">>
<<set $equipheavyd6 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heavy (D6)">>
<<set $equipheavyd6 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Heavy (D8)">>
<<set $equipheavyd8 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heavy (D8)">>
<<set $equipheavyd8 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heavy (D8)">>
<<set $equipheavyd8 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Heavy (D10)">>
<<set $equipheavyd10 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heavy (D10)">>
<<set $equipheavyd10 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heavy (D10)">>
<<set $equipheavyd10 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Heavy (D12)">>
<<set $equipheavyd12 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heavy (D12)">>
<<set $equipheavyd12 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heavy (D12)">>
<<set $equipheavyd12 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Heavy (D20)">>
<<set $equipheavyd20 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Heavy (D20)">>
<<set $equipheavyd20 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Heavy (D20)">>
<<set $equipheavyd20 to false>>
<<set $equipslot3 to false>><</if>>
==PLAYER CRASH==
<<if $unequipslot is 1 & $equip1 is "Crash (D4)">>
<<set $equipcrashd4 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Crash (D4)">>
<<set $equipcrashd4 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Crash (D4)">>
<<set $equipcrashd4 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Crash (D6)">>
<<set $equipcrashd6 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Crash (D6)">>
<<set $equipcrashd6 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Crash (D6)">>
<<set $equipcrashd6 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Crash (D8)">>
<<set $equipcrashd8 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Crash (D8)">>
<<set $equipcrashd8 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Crash (D8)">>
<<set $equipcrashd8 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Crash (D10)">>
<<set $equipcrashd10 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Crash (D10)">>
<<set $equipcrashd10 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Crash (D10)">>
<<set $equipcrashd10 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Crash (D12)">>
<<set $equipcrashd12 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Crash (D12)">>
<<set $equipcrashd12 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Crash (D12)">>
<<set $equipcrashd12 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Crash (D20)">>
<<set $equipcrashd20 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Crash (D20)">>
<<set $equipcrashd20 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Crash (D20)">>
<<set $equipcrashd20 to false>>
<<set $equipslot3 to false>><</if>>
==PLAYER ENTICE==
<<if $unequipslot is 1 & $equip1 is "Entice (D4)">>
<<set $equipenticed4 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Entice (D4)">>
<<set $equipenticed4 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Entice (D4)">>
<<set $equipenticed4 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Entice (D6)">>
<<set $equipenticed6 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Entice (D6)">>
<<set $equipenticed6 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Entice (D6)">>
<<set $equipenticed6 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Entice (D8)">>
<<set $equipenticed8 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Entice (D8)">>
<<set $equipenticed8 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Entice (D8)">>
<<set $equipenticed8 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Entice (D10)">>
<<set $equipenticed10 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Entice (D10)">>
<<set $equipenticed10 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Entice (D10)">>
<<set $equipenticed10 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Entice (D12)">>
<<set $equipenticed12 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Entice (D12)">>
<<set $equipenticed12 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Entice (D12)">>
<<set $equipenticed12 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Entice (D20)">>
<<set $equipenticed20 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Entice (D20)">>
<<set $equipenticed20 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Entice (D20)">>
<<set $equipenticed20 to false>>
<<set $equipslot3 to false>><</if>>
==PLAYER PHEROMONE==
<<if $unequipslot is 1 & $equip1 is "Pheromone (D4)">>
<<set $equippheromoned4 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Pheromone (D4)">>
<<set $equippheromoned4 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Pheromone (D4)">>
<<set $equippheromoned4 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Pheromone (D6)">>
<<set $equippheromoned6 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Pheromone (D6)">>
<<set $equippheromoned6 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Pheromone (D6)">>
<<set $equippheromoned6 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Pheromone (D8)">>
<<set $equippheromoned8 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Pheromone (D8)">>
<<set $equippheromoned8 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Pheromone (D8)">>
<<set $equippheromoned8 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Pheromone (D10)">>
<<set $equippheromoned10 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Pheromone (D10)">>
<<set $equippheromoned10 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Pheromone (D10)">>
<<set $equippheromoned10 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Pheromone (D12)">>
<<set $equippheromoned12 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Pheromone (D12)">>
<<set $equippheromoned12 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Pheromone (D12)">>
<<set $equippheromoned12 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Pheromone (D20)">>
<<set $equippheromoned20 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Pheromone (D20)">>
<<set $equippheromoned20 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Pheromone (D20)">>
<<set $equippheromoned20 to false>>
<<set $equipslot3 to false>><</if>>
==PLAYER RUT==
<<if $unequipslot is 1 & $equip1 is "Rut (D4)">>
<<set $equiprutd4 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Rut (D4)">>
<<set $equiprutd4 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Rut (D4)">>
<<set $equiprutd4 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Rut (D6)">>
<<set $equiprutd6 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Rut (D6)">>
<<set $equiprutd6 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Rut (D6)">>
<<set $equiprutd6 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Rut (D8)">>
<<set $equiprutd8 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Rut (D8)">>
<<set $equiprutd8 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Rut (D8)">>
<<set $equiprutd8 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Rut (D10)">>
<<set $equiprutd10 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Rut (D10)">>
<<set $equiprutd10 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Rut (D10)">>
<<set $equiprutd10 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Rut (D12)">>
<<set $equiprutd12 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Rut (D12)">>
<<set $equiprutd12 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Rut (D12)">>
<<set $equiprutd12 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Rut (D20)">>
<<set $equiprutd20 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Rut (D20)">>
<<set $equiprutd20 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Rut (D20)">>
<<set $equiprutd20 to false>>
<<set $equipslot3 to false>><</if>>
==PLAYER BREEZE==
<<if $unequipslot is 1 & $equip1 is "Breeze (D4)">>
<<set $equipbreezed4 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Breeze (D4)">>
<<set $equipbreezed4 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Breeze (D4)">>
<<set $equipbreezed4 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Breeze (D6)">>
<<set $equipbreezed6 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Breeze (D6)">>
<<set $equipbreezed6 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Breeze (D6)">>
<<set $equipbreezed6 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Breeze (D8)">>
<<set $equipbreezed8 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Breeze (D8)">>
<<set $equipbreezed8 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Breeze (D8)">>
<<set $equipbreezed8 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Breeze (D10)">>
<<set $equipbreezed10 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Breeze (D10)">>
<<set $equipbreezed10 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Breeze (D10)">>
<<set $equipbreezed10 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Breeze (D12)">>
<<set $equipbreezed12 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Breeze (D12)">>
<<set $equipbreezed12 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Breeze (D12)">>
<<set $equipbreezed12 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Breeze (D20)">>
<<set $equipbreezed20 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Breeze (D20)">>
<<set $equipbreezed20 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Breeze (D20)">>
<<set $equipbreezed20 to false>>
<<set $equipslot3 to false>><</if>>
==PLAYER ROLL==
<<if $unequipslot is 1 & $equip1 is "Roll (D4)">>
<<set $equiprolld4 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Roll (D4)">>
<<set $equiprolld4 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Roll (D4)">>
<<set $equiprolld4 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Roll (D6)">>
<<set $equiprolld6 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Roll (D6)">>
<<set $equiprolld6 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Roll (D6)">>
<<set $equiprolld6 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Roll (D8)">>
<<set $equiprolld8 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Roll (D8)">>
<<set $equiprolld8 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Roll (D8)">>
<<set $equiprolld8 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Roll (D10)">>
<<set $equiprolld10 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Roll (D10)">>
<<set $equiprolld10 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Roll (D10)">>
<<set $equiprolld10 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Roll (D12)">>
<<set $equiprolld12 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Roll (D12)">>
<<set $equiprolld12 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Roll (D12)">>
<<set $equiprolld12 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Roll (D20)">>
<<set $equiprolld20 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Roll (D20)">>
<<set $equiprolld20 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Roll (D20)">>
<<set $equiprolld20 to false>>
<<set $equipslot3 to false>><</if>>
==PLAYER FATAL==
<<if $unequipslot is 1 & $equip1 is "Fatal (D4)">>
<<set $equipfatald4 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Fatal (D4)">>
<<set $equipfatald4 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Fatal (D4)">>
<<set $equipfatald4 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Fatal (D6)">>
<<set $equipfatald6 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Fatal (D6)">>
<<set $equipfatald6 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Fatal (D6)">>
<<set $equipfatald6 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Fatal (D8)">>
<<set $equipfatald8 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Fatal (D8)">>
<<set $equipfatald8 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Fatal (D8)">>
<<set $equipfatald8 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Fatal (D10)">>
<<set $equipfatald10 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Fatal (D10)">>
<<set $equipfatald10 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Fatal (D10)">>
<<set $equipfatald10 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Fatal (D12)">>
<<set $equipfatald12 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Fatal (D12)">>
<<set $equipfatald12 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Fatal (D12)">>
<<set $equipfatald12 to false>>
<<set $equipslot3 to false>><</if>>
<<if $unequipslot is 1 & $equip1 is "Fatal (D20)">>
<<set $equipfatald20 to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Fatal (D20)">>
<<set $equipfatald20 to false>>
<<set $equipslot2 to false>><</if>>
<<if $unequipslot is 3 & $equip3 is "Fatal (D20)">>
<<set $equipfatald20 to false>>
<<set $equipslot3 to false>><</if>>
<</widget>><<widget "equipsetup">>
<<set $equipslot1 to false>>
<<set $equipslot2 to false>>
<<set $equipslot3 to false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Attack (D6)">>
<<set $equip1info to "$attackinfo">>
DICE OWNED
<<set $attackd4 to false>>
<<set $attackd6 to true>>
<<set $attackd8 to false>>
<<set $attackd10 to false>>
<<set $attackd12 to false>>
<<set $attackd20 to false>>
<<set $heavyd4 to false>>
<<set $heavyd6 to false>>
<<set $heavyd8 to false>>
<<set $heavyd10 to false>>
<<set $heavyd12 to false>>
<<set $heavyd20 to false>>
<<set $crashd4 to false>>
<<set $crashd6 to false>>
<<set $crashd8 to false>>
<<set $crashd10 to false>>
<<set $crashd12 to false>>
<<set $crashd20 to false>>
<<set $enticed4 to false>>
<<set $enticed6 to false>>
<<set $enticed8 to false>>
<<set $enticed10 to false>>
<<set $enticed12 to false>>
<<set $enticed20 to false>>
<<set $defendd4 to false>>
<<set $defendd6 to false>>
<<set $defendd8 to false>>
<<set $defendd10 to false>>
<<set $defendd12 to false>>
<<set $defendd20 to false>>
<<set $rutd4 to false>>
<<set $rutd6 to false>>
<<set $rutd8 to false>>
<<set $rutd10 to false>>
<<set $rutd12 to false>>
<<set $rutd20 to false>>
<<set $pheromoned4 to false>>
<<set $pheromoned6 to false>>
<<set $pheromoned8 to false>>
<<set $pheromoned10 to false>>
<<set $pheromoned12 to false>>
<<set $pheromoned20 to false>>
<<set $breezed4 to false>>
<<set $breezed6 to false>>
<<set $breezed8 to false>>
<<set $breezed10 to false>>
<<set $breezed12 to false>>
<<set $breezed20 to false>>
<<set $rolld4 to false>>
<<set $rolld6 to false>>
<<set $rolld8 to false>>
<<set $rolld10 to false>>
<<set $rolld12 to false>>
<<set $rolld20 to false>>
<<set $fatald4 to false>>
<<set $fatald6 to false>>
<<set $fatald8 to false>>
<<set $fatald10 to false>>
<<set $fatald12 to false>>
<<set $fatald20 to false>>
DICE EQUIPPED
<<set $equipattackd4 to false>>
<<set $equipattackd6 to true>>
<<set $equipattackd8 to false>>
<<set $equipattackd10 to false>>
<<set $equipattackd12 to false>>
<<set $equipattackd20 to false>>
<<set $equipheavyd4 to false>>
<<set $equipheavyd6 to false>>
<<set $equipheavyd8 to false>>
<<set $equipheavyd10 to false>>
<<set $equipheavyd12 to false>>
<<set $equipheavyd20 to false>>
<<set $equipcrashd4 to false>>
<<set $equipcrashd6 to false>>
<<set $equipcrashd8 to false>>
<<set $equipcrashd10 to false>>
<<set $equipcrashd12 to false>>
<<set $equipcrashd20 to false>>
<<set $equipenticed4 to false>>
<<set $equipenticed6 to false>>
<<set $equipenticed8 to false>>
<<set $equipenticed10 to false>>
<<set $equipenticed12 to false>>
<<set $equipenticed20 to false>>
<<set $equipdefendd4 to false>>
<<set $equipdefendd6 to false>>
<<set $equipdefendd8 to false>>
<<set $equipdefendd10 to false>>
<<set $equipdefendd12 to false>>
<<set $equipdefendd20 to false>>
<<set $equiprutd4 to false>>
<<set $equiprutd6 to false>>
<<set $equiprutd8 to false>>
<<set $equiprutd10 to false>>
<<set $equiprutd12 to false>>
<<set $equiprutd20 to false>>
<<set $equippheromoned4 to false>>
<<set $equippheromoned6 to false>>
<<set $equippheromoned8 to false>>
<<set $equippheromoned10 to false>>
<<set $equippheromoned12 to false>>
<<set $equippheromoned20 to false>>
<<set $equipbreezed4 to false>>
<<set $equipbreezed6 to false>>
<<set $equipbreezed8 to false>>
<<set $equipbreezed10 to false>>
<<set $equipbreezed12 to false>>
<<set $equipbreezed20 to false>>
<<set $equiprolld4 to false>>
<<set $equiprolld6 to false>>
<<set $equiprolld8 to false>>
<<set $equiprolld10 to false>>
<<set $equiprolld12 to false>>
<<set $equiprolld20 to false>>
<<set $equipfatald4 to false>>
<<set $equipfatald6 to false>>
<<set $equipfatald8 to false>>
<<set $equipfatald10 to false>>
<<set $equipfatald12 to false>>
<<set $equipfatald20 to false>>
--EQUIPMENT DESCRIPTION--
<<set $attacktype to "DMG: STR">>
<<set $attackinfo to "Deal damage based on Strength according to the dice roll.">>
<<set $heavytype to "DMG: STR">>
<<set $heavyinfo to "Deal damage based on Strength according to the dice roll. Deal 2x damage if the roll outcome is the top half of the dice value. The lower-half outcome will result in no damage.">>
<<set $crashtype to "DMG: MASS">>
<<set $crashinfo to "Deal damage based on Mass according to the dice roll.">>
<<set $enticetype to "DMG: GEN">>
<<set $enticeinfo to "Deal damage based on Genitals Size according to the dice roll.">>
<<set $defendtype to "BUFF: MASS">>
<<set $defendinfo to "Gain defense based on Mass according to the dice roll.">>
<<set $ruttype to "BUFF: GEN">>
<<set $rutinfo to "Gain a buff to get (Max) value of dice for a few turns. The buff success rate is based on Genitals Size according to the dice roll.">>
<<set $pheromonetype to "DEBUFF: AURA">>
<<set $pheromoneinfo to "Apply a debuff so the enemy gets (Min) value of dice for a few turns. The debuff success rate is based on Aura according to the dice roll.">>
<<set $breezetype to "DMG: AURA">>
<<set $breezeinfo to "Deal damage based on Aura according to the dice roll.">>
<<set $rolltype to "DMG/BUFF: MASS">>
<<set $rollinfo to "Deal small amount of damage and gain defense based on Mass according to the dice roll.">>
<<set $fataltype to "DMG: STR">>
<<set $fatalinfo to "Deal damage based on Strength according to the dice roll. Deal heavy damage if the roll outcome is the maximum dice value, otherwise deal tiny amount of damage.">>
<</widget>><<widget "equipinfo">>\
<b>$args[0].name</b> $args[0].type
<hr>
$args[0].info1
<</widget>>
<<nobr>><<widget "equipinfoactivate">>
/* BASIC ATTACK */
<<set $equip = {
attackd4: {
name: "Attack (D4)",
type: "| $attacktype",
info1: $attackinfo,},
attackd6: {
name: "Attack (D6)",
type: "| $attacktype",
info1: $attackinfo,},
attackd8: {
name: "Attack (D8)",
type: "| $attacktype",
info1: $attackinfo,},
attackd10: {
name: "Attack (D10)",
type: "| $attacktype",
info1: $attackinfo,},
attackd12: {
name: "Attack (D12)",
type: "| $attacktype",
info1: $attackinfo,},
attackd20: {
name: "Attack (D20)",
type: "| $attacktype",
info1: $attackinfo,},
/* HEAVY */
heavyd4: {
name: "Heavy (D4)",
type: "| $heavytype",
info1: $heavyinfo,},
heavyd6: {
name: "Heavy (D6)",
type: "| $heavytype",
info1: $heavyinfo,},
heavyd8: {
name: "Heavy (D8)",
type: "| $heavytype",
info1: $heavyinfo,},
heavyd10: {
name: "Heavy (D10)",
type: "| $heavytype",
info1: $heavyinfo,},
heavyd12: {
name: "Heavy (D12)",
type: "| $heavytype",
info1: $heavyinfo,},
heavyd20: {
name: "Heavy (D20)",
type: "| $heavytype",
info1: $heavyinfo,
},
/* CRASH */
crashd4: {
name: "Crash (D4)",
type: "| $crashtype",
info1: $crashinfo,},
crashd6: {
name: "Crash (D6)",
type: "| $crashtype",
info1: $crashinfo,},
crashd8: {
name: "Crash (D8)",
type: "| $crashtype",
info1: $crashinfo,},
crashd10: {
name: "Crash (D10)",
type: "| $crashtype",
info1: $crashinfo,},
crashd12: {
name: "Crash (D12)",
type: "| $crashtype",
info1: $crashinfo,},
crashd20: {
name: "Crash (D20)",
type: "| $crashtype",
info1: $crashinfo,
},
/* ENTICE */
enticed4: {
name: "Entice (D4)",
type: "| $enticetype",
info1: $enticeinfo,},
enticed6: {
name: "Entice (D6)",
type: "| $enticetype",
info1: $enticeinfo,},
enticed8: {
name: "Entice (D8)",
type: "| $enticetype",
info1: $enticeinfo,},
enticed10: {
name: "Entice (D10)",
type: "| $enticetype",
info1: $enticeinfo,},
enticed12: {
name: "Entice (D12)",
type: "| $enticetype",
info1: $enticeinfo,},
enticed20: {
name: "Entice (D20)",
type: "| $enticetype",
info1: $enticeinfo,
},
/* DEFEND */
defendd4: {
name: "Defend (D4)",
type: "| $defendtype",
info1: $defendinfo,},
defendd6: {
name: "Defend (D6)",
type: "| $defendtype",
info1: $defendinfo,},
defendd8: {
name: "Defend (D8)",
type: "| $defendtype",
info1: $defendinfo,},
defendd10: {
name: "Defend (D10)",
type: "| $defendtype",
info1: $defendinfo,},
defendd12: {
name: "Defend (D12)",
type: "| $defendtype",
info1: $defendinfo,},
defendd20: {
name: "Defend (D20)",
type: "| $defendtype",
info1: $defendinfo,},
/* RUT */
rutd4: {
name: "Rut (D4)",
type: "| $ruttype",
info1: $rutinfo,},
rutd6: {
name: "Rut (D6)",
type: "| $ruttype",
info1: $rutinfo,},
rutd8: {
name: "Rut (D8)",
type: "| $ruttype",
info1: $rutinfo,},
rutd10: {
name: "Rut (D10)",
type: "| $ruttype",
info1: $rutinfo,},
rutd12: {
name: "Rut (D12)",
type: "| $ruttype",
info1: $rutinfo,},
rutd20: {
name: "Rut (D20)",
type: "| $ruttype",
info1: $rutinfo,},
/* PHEROMONE */
pheromoned4: {
name: "Pheromone (D4)",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
pheromoned6: {
name: "Pheromone (D6)",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
pheromoned8: {
name: "Pheromone (D8)",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
pheromoned10: {
name: "Pheromone (D10)",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
pheromoned12: {
name: "Pheromone (D12)",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
pheromoned20: {
name: "Pheromone (D20)",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
/* BREEZE */
breezed4: {
name: "Breeze (D4)",
type: "| $breezetype",
info1: $breezeinfo,},
breezed6: {
name: "Breeze (D6)",
type: "| $breezetype",
info1: $breezeinfo,},
breezed8: {
name: "Breeze (D8)",
type: "| $breezetype",
info1: $breezeinfo,},
breezed10: {
name: "Breeze (D10)",
type: "| $breezetype",
info1: $breezeinfo,},
breezed12: {
name: "Breeze (D12)",
type: "| $breezetype",
info1: $breezeinfo,},
breezed20: {
name: "Breeze (D20)",
type: "| $breezetype",
info1: $breezeinfo,},
/* ROLL */
rolld4: {
name: "Roll (D4)",
type: "| $rolltype",
info1: $rollinfo,},
rolld6: {
name: "Roll (D6)",
type: "| $rolltype",
info1: $rollinfo,},
rolld8: {
name: "Roll (D8)",
type: "| $rolltype",
info1: $rollinfo,},
rolld10: {
name: "Roll (D10)",
type: "| $rolltype",
info1: $rollinfo,},
rolld12: {
name: "Roll (D12)",
type: "| $rolltype",
info1: $rollinfo,},
rolld20: {
name: "Roll (D20)",
type: "| $rolltype",
info1: $rollinfo,},
/* FATAL */
fatald4: {
name: "Fatal (D4)",
type: "| $fataltype",
info1: $fatalinfo,},
fatald6: {
name: "Fatal (D6)",
type: "| $fataltype",
info1: $fatalinfo,},
fatald8: {
name: "Fatal (D8)",
type: "| $fataltype",
info1: $fatalinfo,},
fatald10: {
name: "Fatal (D10)",
type: "| $fataltype",
info1: $fatalinfo,},
fatald12: {
name: "Fatal (D12)",
type: "| $fataltype",
info1: $fatalinfo,},
fatald20: {
name: "Fatal (D20)",
type: "| $fataltype",
info1: $fatalinfo,},
}>>\
<</widget>><</nobr>>
/* ENEMY TURN */
<<widget "enemyintent">>
<<if $enemyhp != 0>>
/* ENEMIES */
/* FEBBIT */
<<if $enemy.name == "Febbit">>
<<enemyintentAttack4>>
/* HURAT */
<<elseif $enemy.name == "Hurat">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >=4>>
<<enemyintentCrash4>>
<<else>>
<<enemyintentDefend4>>
<</if>>
/* BROLF */
<<elseif $enemy.name == "Brolf">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >=4>>
<<enemyintentAttack6>>
<<else>>
<<enemyintentHeavy4>>
<</if>>
/* CUBAT */
<<elseif $enemy.name == "Cubat">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >=5>>
<<enemyintentAttack6>>
<<else>>
<<enemyintentEntice4>>
<</if>>
/* BIFOOT */
<<elseif $enemy.name == "Bifoot">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 6 & $enemymax != true>>
<<enemyintentRut6>>
<<elseif _moveroll >= 6>>
<<enemyintentHeavy4>>
<<else>>
<<enemyintentAttack8>>
<</if>>
/* IVERA */
<<elseif $enemy.name == "Ivera">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 6 & $playermin != true>>
<<enemyintentPheromone8>>
<<elseif _moveroll >= 5>>
<<enemyintentEntice8>>
<<else>>
<<enemyintentAttack6>>
<</if>>
/* TUBBYTOOTH */
<<elseif $enemy.name == "Tubbytooth">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 7>>
<<enemyintentDefend8>>
<<elseif _moveroll <= 5>>
<<enemyintentCrash8>>
<<else>>
<<enemyintentAttack6>>
<</if>>
/* DAMOTH */
<<elseif $enemy.name == "Damoth">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 7 & $playermin != true>>
<<enemyintentPheromone10>>
<<elseif _moveroll >= 5>>
<<enemyintentHeavy8>>
<<else>>
<<enemyintentAttack10>>
<</if>>
/* HOBRIS */
<<elseif $enemy.name == "Hobris">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 6 & $enemymax != true>>
<<enemyintentRut8>>
<<elseif _moveroll >= 7>>
<<enemyintentFatal6>>
<<else>>
<<enemyintentAttack8>>
<</if>>
/* SKADY */
<<elseif $enemy.name == "Skady">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 8>>
<<enemyintentDefend8>>
<<elseif _moveroll <= 4>>
<<enemyintentCrash8>>
<<else>>
<<enemyintentRoll6>>
<</if>>
/* NINJUNK */
<<elseif $enemy.name == "Ninjunk">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 7 & $playermin != true>>
<<enemyintentPheromone8>>
<<elseif _moveroll >= 3>>
<<enemyintentBreeze10>>
<<else>>
<<enemyintentDefend8>>
<</if>>
/* NEXT ENEMY */
<</if>>
<<else>>
<<set $enemycombatmsg to $enemy.deathmsg>>
<<set $enemyintentmsg to "">>
<</if>>
<</widget>>
<<widget "enemyintentAttack4">>
<<set $enemydiceSize to 4>>
<<set $enemyintent to "Attack">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentAttack6">>
<<set $enemydiceSize to 6>>
<<set $enemyintent to "Attack">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentAttack8">>
<<set $enemydiceSize to 8>>
<<set $enemyintent to "Attack">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentAttack10">>
<<set $enemydiceSize to 10>>
<<set $enemyintent to "Attack">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentAttack12">>
<<set $enemydiceSize to 12>>
<<set $enemyintent to "Attack">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentAttack20">>
<<set $enemydiceSize to 20>>
<<set $enemyintent to "Attack">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentHeavy4">>
<<set $enemydiceSize to 4>>
<<set $enemyintent to "Heavy">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentHeavy6">>
<<set $enemydiceSize to 6>>
<<set $enemyintent to "Heavy">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentHeavy8">>
<<set $enemydiceSize to 8>>
<<set $enemyintent to "Heavy">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentHeavy10">>
<<set $enemydiceSize to 10>>
<<set $enemyintent to "Heavy">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentHeavy12">>
<<set $enemydiceSize to 12>>
<<set $enemyintent to "Heavy">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentHeavy20">>
<<set $enemydiceSize to 20>>
<<set $enemyintent to "Heavy">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentCrash4">>
<<set $enemydiceSize to 4>>
<<set $enemyintent to "Crash">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentCrash6">>
<<set $enemydiceSize to 6>>
<<set $enemyintent to "Crash">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentCrash8">>
<<set $enemydiceSize to 8>>
<<set $enemyintent to "Crash">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentCrash10">>
<<set $enemydiceSize to 10>>
<<set $enemyintent to "Crash">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentCrash12">>
<<set $enemydiceSize to 12>>
<<set $enemyintent to "Crash">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentCrash20">>
<<set $enemydiceSize to 20>>
<<set $enemyintent to "Crash">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentEntice4">>
<<set $enemydiceSize to 4>>
<<set $enemyintent to "Entice">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentEntice6">>
<<set $enemydiceSize to 6>>
<<set $enemyintent to "Entice">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentEntice8">>
<<set $enemydiceSize to 8>>
<<set $enemyintent to "Entice">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentEntice10">>
<<set $enemydiceSize to 10>>
<<set $enemyintent to "Entice">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentEntice12">>
<<set $enemydiceSize to 12>>
<<set $enemyintent to "Entice">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentEntice20">>
<<set $enemydiceSize to 20>>
<<set $enemyintent to "Entice">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentDefend4">>
<<set $enemydiceSize to 4>>
<<set $enemyintent to "Defend">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentDefend6">>
<<set $enemydiceSize to 6>>
<<set $enemyintent to "Defend">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentDefend8">>
<<set $enemydiceSize to 8>>
<<set $enemyintent to "Defend">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentDefend10">>
<<set $enemydiceSize to 10>>
<<set $enemyintent to "Defend">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentDefend12">>
<<set $enemydiceSize to 12>>
<<set $enemyintent to "Defend">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentDefend20">>
<<set $enemydiceSize to 20>>
<<set $enemyintent to "Defend">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentPheromone4">>
<<set $enemydiceSize to 4>>
<<set $enemyintent to "Pheromone">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentPheromone6">>
<<set $enemydiceSize to 6>>
<<set $enemyintent to "Pheromone">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentPheromone8">>
<<set $enemydiceSize to 8>>
<<set $enemyintent to "Pheromone">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentPheromone10">>
<<set $enemydiceSize to 10>>
<<set $enemyintent to "Pheromone">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentPheromone12">>
<<set $enemydiceSize to 12>>
<<set $enemyintent to "Pheromone">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentPheromone20">>
<<set $enemydiceSize to 20>>
<<set $enemyintent to "Pheromone">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRut4">>
<<set $enemydiceSize to 4>>
<<set $enemyintent to "Rut">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRut6">>
<<set $enemydiceSize to 6>>
<<set $enemyintent to "Rut">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRut8">>
<<set $enemydiceSize to 8>>
<<set $enemyintent to "Rut">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRut10">>
<<set $enemydiceSize to 10>>
<<set $enemyintent to "Rut">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRut12">>
<<set $enemydiceSize to 12>>
<<set $enemyintent to "Rut">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRut20">>
<<set $enemydiceSize to 20>>
<<set $enemyintent to "Rut">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentBreeze4">>
<<set $enemydiceSize to 4>>
<<set $enemyintent to "Breeze">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentBreeze6">>
<<set $enemydiceSize to 6>>
<<set $enemyintent to "Breeze">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentBreeze8">>
<<set $enemydiceSize to 8>>
<<set $enemyintent to "Breeze">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentBreeze10">>
<<set $enemydiceSize to 10>>
<<set $enemyintent to "Breeze">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentBreeze12">>
<<set $enemydiceSize to 12>>
<<set $enemyintent to "Breeze">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentBreeze20">>
<<set $enemydiceSize to 20>>
<<set $enemyintent to "Breeze">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRoll4">>
<<set $enemydiceSize to 4>>
<<set $enemyintent to "Roll">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRoll6">>
<<set $enemydiceSize to 6>>
<<set $enemyintent to "Roll">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRoll8">>
<<set $enemydiceSize to 8>>
<<set $enemyintent to "Roll">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRoll10">>
<<set $enemydiceSize to 10>>
<<set $enemyintent to "Roll">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRoll12">>
<<set $enemydiceSize to 12>>
<<set $enemyintent to "Roll">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentRoll20">>
<<set $enemydiceSize to 20>>
<<set $enemyintent to "Roll">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentFatal4">>
<<set $enemydiceSize to 4>>
<<set $enemyintent to "Fatal">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentFatal6">>
<<set $enemydiceSize to 6>>
<<set $enemyintent to "Fatal">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentFatal8">>
<<set $enemydiceSize to 8>>
<<set $enemyintent to "Fatal">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentFatal10">>
<<set $enemydiceSize to 10>>
<<set $enemyintent to "Fatal">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentFatal12">>
<<set $enemydiceSize to 12>>
<<set $enemyintent to "Fatal">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "enemyintentFatal20">>
<<set $enemydiceSize to 20>>
<<set $enemyintent to "Fatal">>
<<set $enemyintentmsg to "The $enemy.name intents to roll $enemyintent (D$enemydiceSize).">>
<</widget>>
<<widget "locationsetup">>
<<set $playfulwrestling to true>>
<<set $groomhim to true>>
<<set $drinknectar to true>>
<<set $milkhim to true>>
<<set $worshipobelisk to true>>
<<set $nursehim to true>>
<<set $explorehour to 0.5>>
<<set $lairhour to 1>>
<<set $foresthour to 1>>
<<set $olgtownhour to 0.5>>
<<set $prairiehour to 1>>
<<set $dadmassagehour to 2>>
<<set $thunderromancehour to 1>>
<<set $breedthunderhour to 1>>
<<set $enemyromancehour to 1>>
VER.0.20
<<set $forest to false>>
VER.0.25
<<set $xan to false>>
<<set $olgtown to false>>
<<set $towncenterintro to false>>
<<set $piggyintro to false>>
<<set $piggyquest to false>>
<<set $piggy to false>>
VER.0.3
<<set $swamp to false>>
<<set $desert to false>>
<<set $swamphour to 1>>
<<set $deserthour to 1>>
<</widget>>
EXPLORE
<<widget "explore">><<nobr>><<if $hour >= $explorehour>><<link "Explore (<<= $explorehour>>h)" $explore>>
<<set $travelhour to $explorehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<lust>>
<</link>>
<<else>>Explore (<<= $explorehour>>h)<</if>><</nobr>><</widget>>
FOREST
<<widget "forest">><<nobr>><<if $hour >= $foresthour>><<link "Infinite Forest (<<= $foresthour>>h)""Forest">>
<<set $travelhour to $foresthour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<lust>>
<</link>>
<<else>>Infinite Forest (<<= $foresthour>>h)<</if>><</nobr>><</widget>>
PRAIRIE
<<widget "prairie">><<nobr>><<if $hour >= $prairiehour>><<link "Prairie (<<= $prairiehour>>h)""Prairie">>
<<set $travelhour to $prairiehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<lust>>
<</link>>
<<else>>Prairie (<<= $prairiehour>>h)<</if>><</nobr>><</widget>>
DESERT
<<widget "desert">><<nobr>><<if $hour >= $deserthour>><<link "Black Desert (<<= $deserthour>>h)""Desert">>
<<set $travelhour to $deserthour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<lust>>
<</link>>
<<else>>Black Desert (<<= $deserthour>>h)<</if>><</nobr>><</widget>>
SWAMP
<<widget "swamp">><<nobr>><<if $hour >= $swamphour>><<link "Love Swamp (<<= $swamphour>>h)""Swamp">>
<<set $travelhour to $swamphour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<lust>>
<</link>>
<<else>>Love Swamp (<<= $swamphour>>h)<</if>><</nobr>><</widget>>
OLGTOWN
<<widget "olgtown">><<nobr>><<if $hour >= $olgtownhour>><<link "Olg Town (<<= $olgtownhour>>h)""OlgTown">>
<<set $travelhour to $olgtownhour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<lust>>
<</link>>
<<else>>Olg Town (<<= $olgtownhour>>h)<</if>><</nobr>><</widget>>
LAIR
<<widget "lair">><<nobr>><<if $hour >= $lairhour>><<link "Lair (<<= $lairhour>>h)""Lair">>
<<set $travelhour to $lairhour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<lust>>
<</link>>
<<else>>Lair (<<= $lairhour>>h)<</if>><</nobr>><</widget>>
DADMASSAGE
<<widget "dadmassage">>
<<set $playeressencegain to random(5,10)>>
<<set $playeressence += $playeressencegain>>
<<set $dadmassage to true>>
<</widget>>
<<widget "dadmassagehour">><<nobr>><<if $hour >= $dadmassagehour & $dadmassage is false>><<link "Massage dad (<<= $dadmassagehour>>h)""DadMassage1">>
<<set $travelhour to $dadmassagehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<lust>>
<</link>>
<<else>>Massage dad (<<= $dadmassagehour>>h)<</if>><</nobr>><</widget>>
THUNDERROMANCE
<<widget "thunderromance">><<nobr>><<if $hour >= $thunderromancehour>><<link "Romantic time (<<= $thunderromancehour>>h)""ThunderRomance">>
<<set $travelhour to $thunderromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Romantic time (<<= $thunderromancehour>>h)<</if>><</nobr>><</widget>>
THUNDERLUST
<<widget "breedthunder">><<nobr>><<if $hour >= $breedthunderhour>><<link "Breed Thunder (<<= $breedthunderhour>>h)""ThunderAnal1">>
<<set $travelhour to $breedthunderhour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<</link>>
<<else>>Breed Thunder (<<= $breedthunderhour>>h)<</if>><</nobr>><</widget>><div class ="walledtext">You are victorious!</div>\
<<link "Go Back" $return>>
<<endcombat>>
<</link>>
<div class ="walledtext">You go back to your lair to sleep.<<set $return to "Lair">>
</div><<nobr>><<if $day is 4>><<sleep>><<daynight>><<link "Continue""Dream1_1">><</link>><<elseif $day is 2>><<link "Continue""Xan1">><<sleep>><<daynight>><</link>>
<<elseif $partymember is "Febbit">>
<<link "Continue""Febbit1">>
<<sleep>>
<<daynight>>
<<set $febbitscene to "sleep">>
<</link>>
<<elseif $partymember is "Hurat">>
<<link "Continue""Hurat1">>
<<sleep>>
<<daynight>>
<<set $huratscene to "sleep">>
<</link>>
<<elseif $partymember is "Brolf">>
<<link "Continue""Brolf1">>
<<sleep>>
<<daynight>>
<<set $brolfscene to "sleep">>
<</link>>
<<elseif $partymember is "Cubat">>
<<link "Continue""Cubat1">>
<<sleep>>
<<daynight>>
<<set $cubatscene to "sleep">>
<</link>>
<<elseif $partymember is "Ivera">>
<<link "Continue""Ivera1">>
<<sleep>>
<<daynight>>
<<set $iverascene to "sleep">>
<</link>>
<<elseif $partymember is "Bifoot">>
<<link "Continue""Bifoot1">>
<<sleep>>
<<daynight>>
<<set $bifootscene to "sleep">>
<</link>>
<<elseif $partymember is "Tubbytooth">>
<<link "Continue""Tubbytooth1">>
<<sleep>>
<<daynight>>
<<set $tubbytoothscene to "sleep">>
<</link>>
<<elseif $partymember is "Damoth">>
<<link "Continue""Damoth1">>
<<sleep>>
<<daynight>>
<<set $damothscene to "sleep">>
<</link>>
<<elseif $partymember is "Hobris">>
<<link "Continue""Hobris1">>
<<sleep>>
<<daynight>>
<<set $hobrisscene to "sleep">>
<</link>>
<<elseif $partymember is "Skady">>
<<link "Continue""Skady1">>
<<sleep>>
<<daynight>>
<<set $skadyscene to "sleep">>
<</link>>
<<elseif $partymember is "Ninjunk">>
<<link "Continue""Ninjunk1">>
<<sleep>>
<<daynight>>
<<set $ninjunkscene to "sleep">>
<</link>>
<<else>><<link "Continue""Lair">>
<<sleep>>
<<daynight>>
<</link>><</if>>
<</nobr>><<widget "playerskills">>
--ESSENCE REQ--
<<set $wingsessence to 25>>
<<set $muskpodsessence to 25>>
<<set $attackd8essence to 40>>
<<set $attackd10essence to 70>>
<<set $heavyd4essence to 20>>
<<set $heavyd6essence to 40>>
<<set $heavyd8essence to 60>>
<<set $heavyd10essence to 100>>
<<set $crashd4essence to 10>>
<<set $crashd6essence to 20>>
<<set $crashd8essence to 40>>
<<set $crashd10essence to 70>>
<<set $enticed4essence to 10>>
<<set $enticed6essence to 20>>
<<set $enticed8essence to 40>>
<<set $enticed10essence to 70>>
<<set $defendd4essence to 15>>
<<set $defendd6essence to 30>>
<<set $defendd8essence to 50>>
<<set $defendd10essence to 85>>
<<set $pheromoned4essence to 15>>
<<set $pheromoned6essence to 30>>
<<set $pheromoned8essence to 50>>
<<set $pheromoned10essence to 85>>
<<set $rutd4essence to 15>>
<<set $rutd6essence to 30>>
<<set $rutd8essence to 50>>
<<set $rutd10essence to 85>>
<<set $breezed4essence to 10>>
<<set $breezed6essence to 20>>
<<set $breezed8essence to 40>>
<<set $breezed10essence to 70>>
<<set $rolld4essence to 20>>
<<set $rolld6essence to 40>>
<<set $rolld8essence to 60>>
<<set $rolld10essence to 100>>
<<set $fatald4essence to 40>>
<<set $fatald6essence to 70>>
<<set $fatald8essence to 100>>
<<set $fatald10essence to 120>>
--SKILLS DESCRIPTION--
<<set $wingsinfo to "Grow wings. Allow you to fly to other areas.">>
<<set $muskpodinfo to "Grow musk pod. Gain Aura status.">>
<</widget>>
<<widget "godspeed1">>
<<set $hourmax to 20>>
<</widget>>
<<widget "godspeed2">>
<<set $hourmax to 24>>
<</widget>><<set $storycaption to false>>\
Who are you?
<<textbox "$player.name" "Bob">>
<<link "Continue""StoryStart1">><</link>><<set _roll to random(1,2)>>\
<h2>Explore Area</h2>\
<div class ="walledtext"><<if $return is "Prairie">>You investigate the area surrounding the prairie.<<elseif $return is "Forest">>You investigate the endless forest.<<elseif $return is "Desert">>You aerially investigate the area surrounding the black desert.<<elseif $return is "Swamp">>You investigate the foggy, musky swamp.<</if>>
You spent some time searching if there was something interesting. Sadly, there's nothing that catches your interest.</div>
<<link "Go Back" $return>>
<</link>>
<div class ="walledtext">You cannot hold your sexual tension anymore. How do you intend to satisfy your bubbling lust?</div>\
<<link "Self-Relief""SelfLust1">><<set $selflust to "self">><</link>><<if $player.cock >= 40 & $player.balls >= 20>>
<<link "Autofellatio""SelfLust1">><<set $selflust to "autofellatio">><</link>><</if>>
<<if $lust is $lustmax>><<else>><<link "Back" $return>><</link>><</if>>
<div class ="walledtext"><<if $selflust is "self">>After what seems like endless stroking, you reach your climax. You grunt loudly as you shoot ropes of seed that arch from your cock and paint the ground with them. After a few seconds, your cumming dies down. You take some time to regain your senses from your fuzzy post-cum mind.
You give out a nice gentle stroke to your cock for several minutes to let out all remaining cum and enjoy more of this pleasure. After you are fully satisfied, you wipe your slimy hands on your fur and go back.
<<elseif $selflust is "autofellatio">>But after a while, of course, the sensation is too much for yourself to handle, and your balls start to rumble with a batch of seeds all trying to be expelled at once. You brace yourself by swallowing your tower as deep as you can. You feel the slow movement of wide trains of seed pushing from your balls to your meat, and it explodes at the tip! You lock yourself in position despite the powerful force like a jet that sprays in your mouth, so all that seed is not wasted.
Loads after thick loads, you keep guzzling all of them until your climax subsides. Then you let out your meat from your mouth with a loud pop sound, and all remaining seed spills everywhere from your mouth. You are so full with a belly full of your own nutritious cum that you let out a powerful belch! You restore $playerheal HP from digesting your own seed!
<</if>></div>
<<link "Go Back" $return>><<set $lust to 0>><</link>>
<div class ="walledtext"><<if $selflust is "self">>With your hard cock swaying, you go to a place where there aren’t many creatures to relieve yourself. You then start to jerk off your hard <<= $player.cock.toFixed(1)>>-cm phallus. Each stroke sends blasts of tingling sensation throughout your entire region, and you enjoy every part of it.
As your cock begins to pump more and more precum, your hand becomes so slimy and feels like a real breeding hole.
<<elseif $selflust is "autofellatio">>Your phallus erection is so tall, you don’t even need to hold it with your hands to relieve yourself. You can just bow down a bit, and the tip of your <<= $player.cock.toFixed(1)>>-cm phallus is inside your mouth.
Mmm, the taste of your own meat is so strong with your scent that you are aroused by your own masculinity. You suck your own meat up and down your mouth and even tease your own large urethra by deep kissing it and playing its inside with your tongue. The pleasure that comes from your own meat sucking is just as good as breeding others’ holes. Your thick precum and cum already fills your mouth only after a few moments. You keep sucking it until you lose yourself in this meditative sexual trance. You cannot hold your own lust, and you have to relieve it quickly on the spot! With your large, meaty tower.
<</if>></div>
<<link "Continue" "SelfLust2">><<if $selflust is "autofellatio">><<set $playerheal to Math.round($lust/2)>><<set $playerhp += $playerheal>><<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>><</if>><</link>>
<div class ="walledtext">You both can't take the sexual tension any longer. You approach Thunder from behind, hugging and kissing him. During this teasing, you grind your erect meat between his buttcheeks, filling his crevice with loads pre and loosen his strong, tense hole.
After a long teasing, you both proceed to lie down on the bed in the same posture. Slowly, you penetrate his pre-moistened hole with your <<= $player.cock.toFixed(1)>>-cm cock. Then, you hump him gently while giving him a non-stop kiss on the mouth. You feel each thrust fills your body with a firework of tingling pleasure and sexual warmth. Soon, the room becomes full of both your mating moans and shlurking sounds.</div>
<<link "Continue" "ThunderAnal2">><</link>>
<div class ="walledtext">As you sense your climax becoming closer, you begin to hold him tighter and hump him faster. The heightened sexual ecstasy from it makes you lose yourself and becomes like an unrestrained beast. You begin to let out a scary grunt and growl, and you even bite your boyfriend's back to let out that beast inside you.
After lots of swift humps, you finally cannot hold back the cum floodgate anymore. Your cock blasts loads and loads of seed inside his ass. You roar loudly, which fills the entire house, as you make him your bitch. After a few seconds, your orgasm dies down. Only during your afterglow do you realize the mess you both make. Both of you are now covered in each other's sweat and saliva, and both of your seeds spill everywhere on the bed.
But even after you finish breeding him, you still keep your semi-hard cock inside, continuously humping him for a long time. It feels so pleasurable to lose yourself to your boyfriend, even after you climax. And it seems it won’t be long before your spear is ready to thrust his back again.</div>
<<link "Go Back" $return>><<set $lust to 0>><</link>>
You look at yourself.
<div class ="walledtext">You are a Brolf with a $bodytype body, currently standing at <<= $player.height.toFixed(1)>>cm tall.
$bodydesc<<if $wings is true>>
$wingsdesc<</if>></div>\
<<link "Continue" "Appearance2">><</link>>
<div class ="walledtext">$manlydesc
At your crotch, you have an $cocksize manhood around <<= $player.cock.toFixed(1)>>cm long when fully erect. $cockdesc Your <<= $player.balls.toFixed(1)>>cm diameter balls are swinging $ballssize. $ballsdesc<<if $aura is true>>
$auradesc<</if>></div>\
<<link "Back" $return>><</link>><<widget "testrunpackage">>\
<<playersetup>>\
<<playerskills>>\
<<itemsetup>>\
<<equipsetup>>\
<<locationsetup>>\
<</widget>>
<h2><u>Infinite Power</u></h2>\
<div class ="walledtext">You are tapped in into the power of god, essentially a cheat power designed to provide you with what your heart desire.</div>
<<link "Receive 10 Essence""InfinitePower">><<set $playeressence += 10>><</link>>
<<link "Receive 100 Essence""InfinitePower">><<set $playeressence += 100>><</link>>
<<link "Complete All Quests""InfinitePower">><<set $unlockheavy to true>>
<<set $unlockcrash to true>>
<<set $unlockentice to true>>
<<set $unlockrut to true>>
<<set $unlockaura to true>>
<<set $unlockwings to true>>
<<set $unlockbreeze to false>>
<<set $unlockroll to false>>
<<set $unlockfatal to false>><</link>>
<<link "Become Invicible""InfinitePower">><<set $bonushp += 1000>><<set $player.maxhp to Math.round(20+$bonushp+(($player.height-160)/4))>><<set $playerhp to $player.maxhp>><</link>>
<<link "Become Loser""InfinitePower">><<set $player.maxhp to 1>><<set $playerhp to 1>><</link>>
<<link "Get Red Fruit""InfinitePower">><<set $redfruitqty += 1>><</link>>
<<link "Get Orange Fruit""InfinitePower">><<set $orangefruitqty += 1>><</link>>
<<link "Get Yellow Fruit""InfinitePower">><<set $yellowfruitqty += 1>><</link>>
<<link "Get Sac Mushroom""InfinitePower">><<set $sacmushroomqty += 1>><</link>>
<<link "Get Fiber Mushroom""InfinitePower">><<set $fibermushroomqty += 1>><</link>>
<<link "Get Grease Mushroom""InfinitePower">><<set $greasemushroomqty += 1>><</link>>
<<link "Get Puff Mushroom""InfinitePower">><<set $puffmushroomqty += 1>><</link>>
<<link "Get Golden Sand""InfinitePower">><<set $goldsandqty += 1>><</link>>
<<link "Get Golden Crystal""InfinitePower">><<set $goldcrystalqty += 1>><</link>>
<<link "Back" $return>><</link>>
<div class ="walledtext"><h2><u>Quests</u></h2><hr>
Morphs:
Wings: Defeat 5 Cubats to unlock wings. <<if $unlockwings is true>>(Completed)<<else>>($defeatedcubat/5)<</if>><<if $forest is true>>
Musk Pod: Defeat 5 Iveras to unlock musk pod. <<if $unlockaura is true>>(Completed)<<else>>($defeatedivera/5)<</if>><</if>>
Skills:
Entice Dice: Defeat 3 Febbits to unlock Entice Dice. <<if $unlockentice is true>>(Completed)<<else>>($defeatedfebbit/3)<</if>>
Crash Dice: Defeat 4 Hurats to unlock Crash Dice. <<if $unlockcrash is true>>(Completed)<<else>>($defeatedhurat/4)<</if>>
Heavy Dice: Defeat 8 Brolfs to unlock Heavy Dice. <<if $unlockheavy is true>>(Completed)<<else>>($defeatedbrolf/8)<</if>><<if $forest is true>>
Rut Dice: Defeat 5 Bifoots to unlock Rut Dice. <<if $unlockrut is true>>(Completed)<<else>>($defeatedbifoot/5)<</if>>
Pheromone Dice: Gain Musk Pod to unlock Pheromone Dice. <<if $aura is true>>(Completed)<<else>><</if>><</if>><<if $desert is true>>
Fatal Dice: Defeat 8 Hobrises to unlock Fatal Dice. <<if $unlockfatal is true>>(Completed)<<else>>($defeatedhobris/8)<</if>><</if>><<if $swamp is true>>
Breeze Dice: Defeat 4 Ninjunks to unlock Breeze Dice. <<if $unlockbreeze is true>>(Completed)<<else>>($defeatedninjunk/4)<</if>>
Roll Dice: Defeat 7 Skadys to unlock Roll Dice. <<if $unlockroll is true>>(Completed)<<else>>($defeatedskady/7)<</if>><</if>>
World:<<if $piggyintro is true>>
Help Mrs. Piggy: Get 3 Red Fruits and 3 Yellow Fruits for her! <<if $piggyquest is true>>(Completed)<<else>><</if>><</if>></div>
<<link "Back" $return>><</link>><<widget "playercombatimage">><<nobr>>
<<if $player.type is "Awakened">><img src="Images/You_1_Battle.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<else>><img src="Images/Player_Placeholder.png"
style="width: 55%; height: 100%; object-fit: contain;"/><</if>>\
<</nobr>><</widget>>\
<<widget "enemyimage">><<nobr>>
<<if $enemy.name is "Febbit">><img src="Images/FebbitBattle.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Hurat">><img src="Images/HuratBattle.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Brolf">><img src="Images/BrolfBattle.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Cubat">><img src="Images/CubatBattle.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Ivera">><img src="Images/IveraBattle.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Tubbytooth">><img src="Images/TubbytoothBattle.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Bifoot">><img src="Images/BifootBattle.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Damoth">><img src="Images/DamothBattle.png" style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Hobris">><img src="Images/HobrisBattle.png" style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Ninjunk">><img src="Images/NinjunkBattle.png" style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Skady">><img src="Images/SkadyBattle.png" style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<else>><img src="Images/Enemy_Placeholder.png"
style="width: 55%; height: 100%; object-fit: contain;"/><</if>>\
<</nobr>><</widget>>\<<widget "appearanceimage">><<nobr>>
<<if $player.type is "Awakened">><img src="Images/You_1.png"
style="width: 30%; height: 100%;"/>
<<else>><img src="Images/Player_Placeholder.png"
style="width: 40%; height: 100%;"/>
<</if>>\
<</nobr>><</widget>>\<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/PrairieDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">Unable to hold the strange desire anymore, you pounce at the Febbit, and as you touch him, the strange tingling feeling becomes much more powerful. So powerful that you lose control of yourself and begin to lick him, caress him, and sniff him to get all of those feelings even more, and the strongest receptor of all this tingling feeling is your hard phallus, which you grind to the Febbit’s own phallus.
After a while on the ground, snuggling wildly with him, you instinctively need to put your phallus inside his behind. You spread his legs and put your rock's hard and very wet phallus inside his pucker. The immense pleasure of inserting your phallus is making you crazy again as you thrust his pucker endlessly. The moans of the Febbit are making you want to make him yours more, and you bite his body to leave your mark on him. Not long after, you feel the intense pleasure building up from your phallus; you roar loudly, and you thrust it deep inside the Febbit’s hole. You feel it pump liquid so many times into the Febbit’s insides. Then all the crazy, tingling sensations begin to subside.</div>
<<link "Continue""StoryStart10">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/LairDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You notice something strange; however, you feel a part of the Febbit becomes one with you. You cannot put your finger around it.
You have gained 10 essence!
You take your phallus out, and it turns out that what comes out of your phallus is the same whitish liquid that you secreted when you woke up. You see that the Febbit is still breathing heavily and looking at you with different eyes from before. Before, his eyes were scared, but now they are looking at you with admiration and awe, with no fear at all. Looking at it, you immediately become filled with the same warmth and tingling sensation… You need more of it. It’s too good to let go. So, you take the Febbit into your lair to keep yourself warm and satisfied.</div>
<<link "Continue""Lair">><</link>>
<div class ="walledtext">$itemusedmsg
$itemeffectmsg</div>
<<link "Continue""Inventory">><</link>><<widget "enemycapturedsetup">>
<<set $partymember to false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Febbit">>
<<set $enemyability1 to $abilityfebbit>>
<<set $enemyslot2 to false>>
<<set $enemyslot3 to false>>
<</widget>>`-- QUEST SETUP --
<<widget "questssetup">>
<<set $defeatedfebbit to 0>>
<<set $defeatedhurat to 0>>
<<set $defeatedbrolf to 0>>
<<set $defeatedcubat to 0>>
<<set $defeatedbrolf to 0>>
<<set $defeatedivera to 0>>
<<set $defeatedbifoot to 0>>
<<set $defeatedninjunk to 3>>
<<set $defeatedskady to 6>>
<<set $defeatedhobris to 7>>
<<set $unlockwings to false>>
<<set $wings to false>>
<<set $unlockaura to false>>
<<set $aura to false>>
<<set $unlockheavy to false>>
<<set $unlockcrash to false>>
<<set $unlockentice to false>>
<<set $unlockrut to false>>
<<set $unlockbreeze to false>>
<<set $unlockroll to false>>
<<set $unlockfatal to false>>
<</widget>>
-- QUEST TRACKING --
<<widget "queststracking">><<nobr>>
<<if $defeatedfebbit >= 3>>
<<set $unlockentice to true>>
<</if>>
<<if $defeatedhurat >= 4>>
<<set $unlockcrash to true>>
<</if>>
<<if $defeatedbrolf >= 8>>
<<set $unlockheavy to true>>
<</if>>
<<if $defeatedcubat >= 5>>
<<set $unlockwings to true>>
<</if>>
<<if $defeatedivera >= 5>>
<<set $unlockaura to true>>
<</if>>
<<if $defeatedbifoot >= 5>>
<<set $unlockrut to true>>
<</if>>
<<if $defeatedninjunk >= 4>>
<<set $unlockbreeze to true>>
<</if>>
<<if $defeatedskady >= 7>>
<<set $unlockroll to true>>
<</if>>
<<if $defeatedhobris >= 8>>
<<set $unlockfatal to true>>
<</if>>
<</nobr>><</widget>><div class ="walledtext"><<enemyname>> is released! Bye-bye, <<enemyname>>!</div>
<<link "Continue" "Lair">><<if $enemyslot1select is true>><<if $partymember is $enemy1>><<set $partymember to false>><</if>><<set $enemyslot1 to false>><<unset $enemy1>><<elseif $enemyslot2select is true>><<if $partymember is $enemy2>><<set $partymember to false>><</if>><<set $enemyslot2 to false>><<unset $enemy2>><<elseif $enemyslot3select is true>><<if $partymember is $enemy3>><<set $partymember to false>><</if>><<set $enemyslot3 to false>><<unset $enemy3>><</if>><<set $enemyslot1select to false>><<set $enemyslot2select to false>><<set $enemyslot3select to false>><</link>><<set $capturedenemyname to "Febbit">><<friendimagedialogue>>\
<h2>Febbit</h2>\
<<if $lust != $lustmax>><div class ="walledtext">Noticing you, your Febbit quickly hugs you while putting his snout all over your neck and chest, inhaling your scent deeply. You, on the other hand, put your hands on his soft, big ass and caress them gently.</div>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Fun Cuddling (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "funcuddling">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Fun Cuddling (<<= $enemyromancehour>>h)<</if>><</nobr>>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Gentle Stroking (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "gentlestroking">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Gentle Stroking (<<= $enemyromancehour>>h)<</if>><</nobr>><<if $lust >= 60>><span class="drunk">
<<link "Relieve lust""FebbitLust">><</link>></span><</if>>
<<if $return is "Lair">>
<<nobr>>
<span id="test1">
<<link "Release">>
<<set _press to true>>
<<replace "#test1">>Are you sure?<br>
<<link "Yes" "EnemyReleaseYes">><</link>><</replace>>
<</link>>
</span><</nobr>><</if>>
<<link "Back" $return>><</link>><<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust""FebbitLust">><</link>><</if>>
--FRIEND IMAGE DIALOGUE--
<<widget "friendimagedialogue">><<nobr>>
<<if $return is "Lair" & $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="lairday-bg">
<<if $capturedenemyname is "Febbit">>
<img src="Images/Febbit.png"
style="width: 31%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Hurat">>
<img src="Images/Hurat.png"
style="width: 42%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Brolf">>
<img src="Images/Brolf.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Cubat">>
<img src="Images/Cubat.png"
style="width: 48%; height: 100%; object-fit: cover; object-position: center 10%"/>
<<elseif $capturedenemyname is "Bifoot">>
<img src="Images/Bifoot.png"
style="width: 52%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ivera">>
<img src="Images/Ivera.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Tubbytooth">>
<img src="Images/Tubbytooth.png"
style="width: 56%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Damoth">>
<img src="Images/Damoth.png" style="width: 64%; height: 100%; object-fit: cover; object-position: center 11%"/>
<<elseif $capturedenemyname is "Hobris">>
<img src="Images/Hobris.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ninjunk">>
<img src="Images/Ninjunk.png" style="width: 69%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Skady">>
<img src="Images/Skady.png" style="width: 71%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Lair" & $daynight is "Night">>
<div class="imageinterface-wrapper">
<div class="lairnight-bg">
<<if $capturedenemyname is "Febbit">>
<img src="Images/Febbit.png"
style="width: 31%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Hurat">>
<img src="Images/Hurat.png"
style="width: 42%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Brolf">>
<img src="Images/Brolf.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Cubat">>
<img src="Images/Cubat.png"
style="width: 48%; height: 100%; object-fit: cover; object-position: center 10%"/>
<<elseif $capturedenemyname is "Bifoot">>
<img src="Images/Bifoot.png"
style="width: 52%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ivera">>
<img src="Images/Ivera.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Tubbytooth">>
<img src="Images/Tubbytooth.png"
style="width: 56%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Damoth">>
<img src="Images/Damoth.png" style="width: 64%; height: 100%; object-fit: cover; object-position: center 11%"/>
<<elseif $capturedenemyname is "Hobris">>
<img src="Images/Hobris.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ninjunk">>
<img src="Images/Ninjunk.png" style="width: 69%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Skady">>
<img src="Images/Skady.png" style="width: 71%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Prairie" & $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="prairieday-bg">
<<if $capturedenemyname is "Febbit">>
<img src="Images/Febbit.png"
style="width: 31%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Hurat">>
<img src="Images/Hurat.png"
style="width: 42%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Brolf">>
<img src="Images/Brolf.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Cubat">>
<img src="Images/Cubat.png"
style="width: 48%; height: 100%; object-fit: cover; object-position: center 10%"/>
<<elseif $capturedenemyname is "Bifoot">>
<img src="Images/Bifoot.png"
style="width: 52%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ivera">>
<img src="Images/Ivera.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Tubbytooth">>
<img src="Images/Tubbytooth.png"
style="width: 56%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Damoth">>
<img src="Images/Damoth.png" style="width: 64%; height: 100%; object-fit: cover; object-position: center 11%"/>
<<elseif $capturedenemyname is "Hobris">>
<img src="Images/Hobris.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ninjunk">>
<img src="Images/Ninjunk.png" style="width: 69%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Skady">>
<img src="Images/Skady.png" style="width: 71%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Prairie" & $daynight is "Night">>
<div class="imageinterface-wrapper">
<div class="prairienight-bg">
<<if $capturedenemyname is "Febbit">>
<img src="Images/Febbit.png"
style="width: 31%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Hurat">>
<img src="Images/Hurat.png"
style="width: 42%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Brolf">>
<img src="Images/Brolf.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Cubat">>
<img src="Images/Cubat.png"
style="width: 48%; height: 100%; object-fit: cover; object-position: center 10%"/>
<<elseif $capturedenemyname is "Bifoot">>
<img src="Images/Bifoot.png"
style="width: 52%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ivera">>
<img src="Images/Ivera.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Tubbytooth">>
<img src="Images/Tubbytooth.png"
style="width: 56%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Damoth">>
<img src="Images/Damoth.png" style="width: 64%; height: 100%; object-fit: cover; object-position: center 11%"/>
<<elseif $capturedenemyname is "Hobris">>
<img src="Images/Hobris.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ninjunk">>
<img src="Images/Ninjunk.png" style="width: 69%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Skady">>
<img src="Images/Skady.png" style="width: 71%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Forest">>
<div class="imageinterface-wrapper">
<div class="forest-bg">
<<if $capturedenemyname is "Febbit">>
<img src="Images/Febbit.png"
style="width: 31%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Hurat">>
<img src="Images/Hurat.png"
style="width: 42%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Brolf">>
<img src="Images/Brolf.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Cubat">>
<img src="Images/Cubat.png"
style="width: 48%; height: 100%; object-fit: cover; object-position: center 10%"/>
<<elseif $capturedenemyname is "Bifoot">>
<img src="Images/Bifoot.png"
style="width: 52%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ivera">>
<img src="Images/Ivera.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Tubbytooth">>
<img src="Images/Tubbytooth.png"
style="width: 56%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Damoth">>
<img src="Images/Damoth.png" style="width: 64%; height: 100%; object-fit: cover; object-position: center 11%"/>
<<elseif $capturedenemyname is "Hobris">>
<img src="Images/Hobris.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ninjunk">>
<img src="Images/Ninjunk.png" style="width: 69%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Skady">>
<img src="Images/Skady.png" style="width: 71%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "OlgTown" & $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="olgtownday-bg">
<<if $capturedenemyname is "Febbit">>
<img src="Images/Febbit.png"
style="width: 31%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Hurat">>
<img src="Images/Hurat.png"
style="width: 42%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Brolf">>
<img src="Images/Brolf.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Cubat">>
<img src="Images/Cubat.png"
style="width: 48%; height: 100%; object-fit: cover; object-position: center 10%"/>
<<elseif $capturedenemyname is "Bifoot">>
<img src="Images/Bifoot.png"
style="width: 52%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ivera">>
<img src="Images/Ivera.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Tubbytooth">>
<img src="Images/Tubbytooth.png"
style="width: 56%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Damoth">>
<img src="Images/Damoth.png" style="width: 64%; height: 100%; object-fit: cover; object-position: center 11%"/>
<<elseif $capturedenemyname is "Hobris">>
<img src="Images/Hobris.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ninjunk">>
<img src="Images/Ninjunk.png" style="width: 69%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Skady">>
<img src="Images/Skady.png" style="width: 71%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "OlgTown" & $daynight is "Night">>
<div class="imageinterface-wrapper">
<div class="olgtownnight-bg">
<<if $capturedenemyname is "Febbit">>
<img src="Images/Febbit.png"
style="width: 31%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Hurat">>
<img src="Images/Hurat.png"
style="width: 42%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Brolf">>
<img src="Images/Brolf.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Cubat">>
<img src="Images/Cubat.png"
style="width: 48%; height: 100%; object-fit: cover; object-position: center 10%"/>
<<elseif $capturedenemyname is "Bifoot">>
<img src="Images/Bifoot.png"
style="width: 52%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ivera">>
<img src="Images/Ivera.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Tubbytooth">>
<img src="Images/Tubbytooth.png"
style="width: 56%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Damoth">>
<img src="Images/Damoth.png" style="width: 64%; height: 100%; object-fit: cover; object-position: center 11%"/>
<<elseif $capturedenemyname is "Hobris">>
<img src="Images/Hobris.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ninjunk">>
<img src="Images/Ninjunk.png" style="width: 69%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Skady">>
<img src="Images/Skady.png" style="width: 71%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Desert" & $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="desertday-bg">
<<if $capturedenemyname is "Febbit">>
<img src="Images/Febbit.png"
style="width: 31%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Hurat">>
<img src="Images/Hurat.png"
style="width: 42%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Brolf">>
<img src="Images/Brolf.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Cubat">>
<img src="Images/Cubat.png"
style="width: 48%; height: 100%; object-fit: cover; object-position: center 10%"/>
<<elseif $capturedenemyname is "Bifoot">>
<img src="Images/Bifoot.png"
style="width: 52%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ivera">>
<img src="Images/Ivera.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Tubbytooth">>
<img src="Images/Tubbytooth.png"
style="width: 56%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Damoth">>
<img src="Images/Damoth.png" style="width: 64%; height: 100%; object-fit: cover; object-position: center 11%"/>
<<elseif $capturedenemyname is "Hobris">>
<img src="Images/Hobris.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ninjunk">>
<img src="Images/Ninjunk.png" style="width: 69%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Skady">>
<img src="Images/Skady.png" style="width: 71%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Desert" & $daynight is "Night">>
<div class="imageinterface-wrapper">
<div class="desertnight-bg">
<<if $capturedenemyname is "Febbit">>
<img src="Images/Febbit.png"
style="width: 31%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Hurat">>
<img src="Images/Hurat.png"
style="width: 42%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Brolf">>
<img src="Images/Brolf.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Cubat">>
<img src="Images/Cubat.png"
style="width: 48%; height: 100%; object-fit: cover; object-position: center 10%"/>
<<elseif $capturedenemyname is "Bifoot">>
<img src="Images/Bifoot.png"
style="width: 52%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ivera">>
<img src="Images/Ivera.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Tubbytooth">>
<img src="Images/Tubbytooth.png"
style="width: 56%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Damoth">>
<img src="Images/Damoth.png" style="width: 64%; height: 100%; object-fit: cover; object-position: center 11%"/>
<<elseif $capturedenemyname is "Hobris">>
<img src="Images/Hobris.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ninjunk">>
<img src="Images/Ninjunk.png" style="width: 69%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Skady">>
<img src="Images/Skady.png" style="width: 71%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Swamp">>
<div class="imageinterface-wrapper">
<div class="swamp-bg">
<<if $capturedenemyname is "Febbit">>
<img src="Images/Febbit.png"
style="width: 31%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Hurat">>
<img src="Images/Hurat.png"
style="width: 42%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Brolf">>
<img src="Images/Brolf.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Cubat">>
<img src="Images/Cubat.png"
style="width: 48%; height: 100%; object-fit: cover; object-position: center 10%"/>
<<elseif $capturedenemyname is "Bifoot">>
<img src="Images/Bifoot.png"
style="width: 52%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ivera">>
<img src="Images/Ivera.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Tubbytooth">>
<img src="Images/Tubbytooth.png"
style="width: 56%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Damoth">>
<img src="Images/Damoth.png" style="width: 64%; height: 100%; object-fit: cover; object-position: center 11%"/>
<<elseif $capturedenemyname is "Hobris">>
<img src="Images/Hobris.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Ninjunk">>
<img src="Images/Ninjunk.png" style="width: 69%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $capturedenemyname is "Skady">>
<img src="Images/Skady.png" style="width: 71%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<</nobr>><</widget>>
--ENEMY IMAGE DIALOGUE--
<<widget "enemyimagedialogue">><<nobr>>
<<if $return is "Prairie" & $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="prairieday-bg">
<<if $enemy.name is "Febbit">>
<img src="Images/Febbit.png"
style="width: 23%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $enemy.name is "Hurat">>
<img src="Images/Hurat.png"
style="width: 34%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $enemy.name is "Brolf">>
<img src="Images/Brolf.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $enemy.name is "Cubat">>
<img src="Images/Cubat.png"
style="width: 33%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Prairie" & $daynight is "Night">>
<div class="imageinterface-wrapper">
<div class="prairienight-bg">
<<if $enemy.name is "Febbit">>
<img src="Images/Febbit.png"
style="width: 23%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $enemy.name is "Hurat">>
<img src="Images/Hurat.png"
style="width: 34%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $enemy.name is "Brolf">>
<img src="Images/Brolf.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $enemy.name is "Cubat">>
<img src="Images/Cubat.png"
style="width: 33%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Forest">>
<div class="imageinterface-wrapper">
<div class="forest-bg">
<<if $enemy.name is "Bifoot">>
<img src="Images/Bifoot.png"
style="width: 38%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $enemy.name is "Ivera">>
<img src="Images/Ivera.png"
style="width: 23%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $enemy.name is "Tubbytooth">>
<img src="Images/Tubbytooth.png"
style="width: 46%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Swamp">>
<div class="imageinterface-wrapper">
<div class="swamp-bg">
<<if $enemy.name is "Ninjunk">>
<img src="Images/Ninjunk.png" style="width: 52%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $enemy.name is "Skady">>
<img src="Images/Skady.png" style="width: 57%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Desert" & $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="desertnight-bg">
<<if $enemy.name is "Damoth">>
<img src="Images/Damoth.png" style="width: 49%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $enemy.name is "Hobris">>
<img src="Images/Hobris.png" style="width: 49%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<<if $return is "Desert" & $daynight is "Night">>
<div class="imageinterface-wrapper">
<div class="desertnight-bg">
<<if $enemy.name is "Damoth">>
<img src="Images/Damoth.png" style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/>
<<elseif $enemy.name is "Hobris">>
<img src="Images/Hobris.png" style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/>
<</if>></div></div><</if>>
<</nobr>><</widget>>
<<nobr>>
<<set _itemroll to random(1,10)>>
<<if $return is "Prairie">>
<<if _itemroll <= 2>>
<<set _randomitem to "a Sac Mushroom">>
<<set $sacmushroomqty +=1>>
<<elseif _itemroll is 4 or _itemroll is 3 or _itemroll is 4 or _itemroll is 5 or _itemroll is 6>>
<<set _randomitem to "a Red Fruit">>
<<set $redfruitqty +=1>>
<<else>>
<<set _randomitem to "a Yellow Fruit">>
<<set $yellowfruitqty +=1>>
<</if>>
<<elseif $return is "Forest">>
<<set _itemroll to random(1,10)>>
<<if _itemroll <= 3>>
<<set _randomitem to "a Grease Mushroom">>
<<set $greasemushroomqty +=1>>
<<elseif _itemroll >= 8>>
<<set _randomitem to "a Red Fruit">>
<<set $redfruitqty +=1>>
<<elseif _itemroll is 7>>
<<set _randomitem to "an Orange Fruit">>
<<set $orangefruitqty +=1>>
<<else>>
<<set _randomitem to "a Fiber Mushroom">>
<<set $fibermushroomqty +=1>>
<</if>>
<<elseif $return is "Desert">>
<<set _itemroll to random(1,10)>>
<<if _itemroll <= 5>>
<<set _randomitem to "Golden Sand">>
<<set $goldsandqty +=1>>
<<elseif _itemroll >= 9>>
<<set _randomitem to "a Fiber Mushroom">>
<<set $fibermushroomqty +=1>>
<<else>>
<<set _randomitem to "a Golden Crystal">>
<<set $goldcrystalqty +=1>>
<</if>>
<<elseif $return is "Swamp">>
<<set _itemroll to random(1,10)>>
<<if _itemroll <= 3>>
<<set _randomitem to "a Puff Mushroom">>
<<set $puffmushroomqty +=1>>
<<elseif _itemroll >= 8>>
<<set _randomitem to "a Sac Mushroom">>
<<set $sacmushroomqty +=1>>
<<elseif _itemroll is 7 and _itemroll is 6>>
<<set _randomitem to "an Red Fruit">>
<<set $redfruitqty +=1>>
<<else>>
<<set _randomitem to "a Grease Mushroom">>
<<set $greasemushroomqty +=1>>
<</if>>
<</if>>
<</nobr>>\
<h2>Explore Area</h2>\
<div class ="walledtext"><<if $return is "Prairie">>You investigate the area surrounding the prairie.<<elseif $return is "Forest">>You investigate the endless forest.<<elseif $return is "Desert">>You aerially investigate the area surrounding the black desert.<<elseif $return is "Swamp">>You investigate the foggy, musky swamp.<</if>>
As you travel, you smell a peculiar scent that catch your attention. Intrigued you try to pinpoint the location of the scent. And behold, <b>you find _randomitem!</b> You put the _randomitem into your inventory and return to your journey.</div>
<<link "Go Back" $return>>
<</link>>
<<friendimagedialogue>>
<div class ="walledtext"><<if $capturedenemyname is "Febbit" & $romance is "funcuddling">>You hug your Febbit from behind, sniffing and licking his neck and face as you cuddle him. On the other hand, your Febbit places his hand on your neck fluff and massages you. The intense sweet flower-like scent on his body, as well as his moans, make you want to embrace, sniff, and kiss him even more.
Your hardening arousal ends up between his bouncing ass cheeks, and you grind your phallus there. In response, your Febbit jerks his ass up and down, tightening his cheek muscles to get a better grip on your meat. He even intentionally inserts a bit of your phallus inside its stretchy orifice to further tease you.
This cuddling happens for some time.
<<elseif $capturedenemyname is "Febbit" & $romance is "gentlestroking">>You are entranced by your Febbit's cuteness. So you approach his front body and pass your hand through it. You even touch his adorable, fluffy, and smelly sheath and balls. Your Febbit gasps with delight and breathes hard as you softly rub all over his body. You can feel his swift, powerful heartbeat in your palms.
It doesn't take long before you hear a schlurking sound from below. You can see his arm-sized meat hardening and making its way between you two. The smell of perspiration coming from the phallus is very sweet and intoxicating. It makes you more harsh and intense while stroking him, and it also makes the Febbit reaction more lustful and wild. He moans harder and visibly trembles.
You slow down when you hear his balls churn loudly, and thick white liquid is already leaking like a waterfall from his phallus. It appears that Febbit is nearing his peak... You only wanted to tease him, after all, but maybe it was too much.
<<elseif $capturedenemyname is "Hurat" & $romance is "meatsucking">>You cannot resist the allure of his large, throbbing, smelly meat. You get down to your knees to directly face his semi-hard phallus. Its scent is so strong and pungent, but it makes it much more appealing. You slowly suck it to the base of his phallus until your nose burrows deep into his forest of pubes.
Inside your mouth, you lick and taste every crevice of its phallus, from its thick veins until the inside of its foreskin. Your senses are completely overwhelmed by the powerful smell and taste of his phallus. During all this, you also fondle his churning balls to further pleasure your big boy. You have become his phallus slut, and you love every second of it.
After you pig out on his meat, you notice that he has ejaculated inside you several times already, and your belly is bloated—maybe from his precum or cum? Your Hurat seems happy and wants you to do it again.
<<elseif $capturedenemyname is "Hurat" & $romance is "bootyeating">>You want to enjoy the two fat, sweaty globes behind him that keep shaking and jiggling whenever he walks. You get behind him, and sensing your intent, Hurat drops to his knees, wiggling and clapping his round ass, covered with sweat. You burrow your face into the crevice and sniff and munch every part of it. You also tease and bite his large, juicy pucker ring. You know it's very sensitive since each time it touches you, you feel Hurat’s body tremble. Your Hurat is excited and squeals in pleasure from your butt munching.
You give his ass and pucker a nice eating for a while before you finally pull your face from the sweaty valley. Your entire face is covered with juice from his ass, and you can only smell his butt for a while, but you enjoy his smell.
<<elseif $capturedenemyname is "Brolf" & $romance is "playfulwrestling">>You cannot hold your instinct to play with your Brolf too because you were of the same race. You both begin to race to see who can catch who. It ends up with you both fighting on the ground, wrestling, growling, and biting at each other. During all this, both of your phallus are also hard, and of course, you both try to grind them on each other's bodies during the friendly battle.
After a long time of playing, you both are drenched in each other's sweat. It’s such a good tension release. It makes you exercise while becoming hornier at the same time. You have gained $strgain Strength from the intense physical activity.
<<elseif $capturedenemyname is "Brolf" & $romance is "bellyrubbing">>As you approach your Brolf, he lays down on the ground and growls playfully. You cannot resist his cuteness. So, you quickly rub his musky, matted neck to chest fur. It makes him happy and ticklish, and you can see him squirming on the spot and panting quickly with his tongue out of his muzzle.
It seems that not only is he excited, but his wet phallus is also out of its sheath, spilling smelly precum everywhere. You can also not resist its manliness. So, you also rub and fondle his wet and oily furry sheath and balls. It excites him so much that you can even feel his balls pulsating and churning with semen when you touch them. You stop after it goes back on its feet.
<<elseif $capturedenemyname is "Cubat" & $romance is "bodystroking">>You want to hold Cubat's warm soft fuzzy body. You pin it down on the ground and you fondle its tits even give them a nice lick and sucking treatment. It makes your Cubat moans while grabbing your furry mane, shuddering at every touch or nibble you make at its sensitive tits.
After a nice time of breasts fondling, you notice that its phallus is rock hard, spilling precum everywhere on your legs and on the ground. You try to make it even hornier by caressing its phallus and balls. It moans and struggles helplessly from the intense pleasure you give to it.
You stop your massage when Cubat’s phallus already starts to drool white musky liquid all over the place. Your Cubat cannot stand for a while due to how you tease it so bad. Its body is so hot and it needs some time to catch its breath.
<<elseif $capturedenemyname is "Bifoot" & $romance is "groomhim">>You signal that you want to groom him. In response, he growls happily and immediately lifts his arm to show you his lush and swampy armpit forest. The concentration of his manly stink in that area is so strong that you begin to lose consciousness from musk overload. But you strengthen your mind and put your face inside his hairy forest to lap up all the musky sweat trapped inside it. Your belly begins to fill up with his slimy sweat, and your phallus is rock hard from all his manly pheromone. You then service his other armpit, which makes you see stars.
But the grooming has not ended yet. You have yet to groom his crotch jungle. You come close to his wet pubes which is very musky; even a mist emanates from it due to how powerful it is. You are struggling to come close to it, but Bifoot helps you by grabbing your head and putting it into his pubes! You immediately become like a hypnotized, brainless creature that laps up every bit of sweat and grease in his jungle. You lost consciousness quickly from the overdose of musk. It takes some time before you realize you are being held by Bifoot. Your belly becomes bloated from his musky sweat, and your belch even smells like him…<<if $aura is true>> You absorb all his smelly liquid into your own musk pod to improve your own pheromone! You have gained $auragain Aura.<</if>>
<<elseif $capturedenemyname is "Bifoot" & $romance is "massagehim">>You realize his genitals must be so tired from the visible knotted cum pipes and nerves on his genitals, so you let Bifoot know to relax. Bifoot positions himself to sit on the ground while you kneel in front of his crotch. You are facing the tip of his greasy, pulsating phallus, which keeps drooling with thick seed. You open his foreskin, and the powerful phallus smell makes you heady. Despite it, you try your best to slobber on and massage his phallus from top to bottom from all directions to relax those tight nerves. This makes your face and upper body totally coated with his phallus grease, which even fills your belly.
After his phallus looks less stressed than before, you massage his hairy balls and try to relax those tight cum pipes. Of course, you slobber on his greasy, sweaty balls, just like you did to his phallus. It takes some time to massage them. When you are finished, your whole body is coated with his oil, sweat, and cum, and so too is the inside of your stomach.
<<elseif $capturedenemyname is "Tubbytooth" & $romance is "petandscratch">>You jump at him and pin him to the ground! As he’s pinned, you use both your arms to scratch his chest and belly—his favorite spots! He begins to flail around and growl helplessly as you do that. Each simple press of your hand against his moob makes his nipple squirt huge loads of thick milk with a loud SPLORT sound! You are happy to have such a healthy and milk-productive Tubbytooth.
His hard phallus begins to slither to his belly, throbbing and leaking with musky, thick cum, as if he’s signaling that his large meat wants attention too. So, of course, you go to his crotch and face his oversized genitals. You plopped your head between his matted furry balls to take in that musky ball scent while petting his balls and phallus. He roars in pleasure as you keep doing that. When you are satisfied and stand up, you see that your surroundings, and even your Tubbytooth are covered in cum and milk. Despite the messiness he created, he still wants to keep playing…
<<elseif $capturedenemyname is "Tubbytooth" & $romance is "milkhim">>Your Tubbytooth manages to leap and squash you with his massive, fat body. He purrs happily, as if he won a fight against you. As you are pinned, you notice you are squished between his moobs. Enticed by his milk, you then grab one of his moobs with both hands and suck on his massive nipple. Each suck gives you such a large load of milk that even you have trouble consuming all of it in one suck. Having his moobs nursed, you Tubbytooth purrs loudly and massages his own moob to make you get more milk, which is way too much for you and makes you almost drown in milk. You do the same thing to his other moob to make him happy, and again, you almost drown yourself in milk.
Then, the Tubbytooth above you waddles around and makes you face his large phallus. Of course, you try to milk it too. As you touch it, it blasts thick cum that makes you have difficulty swallowing it and even breathing, but still, you do your best to milk his too pent-up of a phallus.
After a nice milking session, you realize that you are now way fatter than before from all those delicious and nutritious fluids from him. You have gained $massgain Mass!
<<elseif $capturedenemyname is "Ivera" & $romance is "drinknectar">>You cannot resist the sweet, alluring aroma of the nectar flowing from her "flower." You kneel down to face the source and begin to lick and eat out her pussy. Ivera moans loudly, and her entire body shudders from the sexual experience you give her.
With each munch of her large, squishy, protruding hole, you are rewarded with thick, sweet nectar. Even smelling the nectar from far away makes you hard. Drinking it straight from the tap fries your brain.
The Ivera knees begin to weaken from the intense pleasure, and she positions herself to lay back on the ground while you lose yourself in her mind-numbing nectar. It takes some time before you come back to your senses, with your face terribly messy. Due to long exposure to her super powerful nectar, you have become stronger in handling your own lusty desire; you have gained $lustgain Max Lust.
<<elseif $capturedenemyname is "Ivera" & $romance is "givein">>You are numbed by the allure of Ivera’s pheromone and the sight of her body, which makes you feel as if you are becoming a stone. Realizing you have given in to her allure, Ivera begins to kneel down, facing your diamond-hard phallus, and give it a nice, warm, sloppy suck while your balls are massaged by her hands. The incredible pleasure sensation just makes your body freeze harder.
You have cummed a little with each sucking, but after some time, your phallus popped from her mouth, and she stopped fondling your balls. She lifts her massive boobs and puts your phallus between them. She then moves her boobs up and down and squishes her boobs to further press the phallus that’s encased between them. You must have cummed so much from this, but you are unsure...you are even unsure of the time passing since you just became stoned the moment you gave in to her allure. It’s like a hazy happy memory that you remember the small details when you suddenly realize you are drenched in sweat and Ivera has already cleaned herself.
<<elseif $capturedenemyname is "Hobris" & $romance is "worshipobelisk">>You look downward and see his slick phallus. It glistens with golden sweat and golden semen, which are so bright and shiny on that black rubbery surface. It looks too beautiful; it’s not possible; it has to be something of a higher power, or maybe this creature is one. The shine… the glittering gold… It’s too beautiful. You have to serve it. Yes, that towering black spire is your master, your lord.
You sit down on the ground and try to worship your master. You will worship it with your physical existence. You slobber and kiss the veiny, messy, smelly surface of that massive black tower. Your hands, on the other hand, gracefully massage and rub along that massive tower to bring it the pleasure it deserves. Your worship rewards you with your master pushing logs of golden seed, which you, of course, drink with reverence and gratitude. You feel your purpose in life is to serve this obelisk forever…
… You see that your belly is so big, sloshing with heavy, thick substance. Intensely musky golden liquid covers all over your body. Did you get fucked by your Hobris? What a naughty beast! Burrrp. You gain $essencegain Essence from digesting the golden seed!
<<elseif $capturedenemyname is "Hobris" & $romance is "worshiphim">>His body—it’s too majestic. Every bulge of muscle is so defined, so perfectly spherical, and glistens brightly. This is not the body of an organic being; this has to be a gemstone posing as a living creature, and you need to appreciate its beauty by polishing it with your body.
You put your face on its beautiful oval-shining bicep and kiss and licks it while your hands are rubbing it and massaging it gently. From there you go to his crazily musky armpit, which is drenched with slimy golden sweat. You shove your face into that sweaty jungle and drink all of that golden juice too to make his armpit shine better. After you polish his messy armpits, he raises you up easily so you too can “polish” his chest area. Of course, you do it with gratitude all the while his thick fingers are coming in and out of ass and occasionally inserting his entire hand to rearrange your insides. You don’t mind; after all, you are just an insignificant cleaner of this beautiful gem…
…You see that you are covered with streaks of golden slime all over your body like a coat, which has a strong masculine stench. Did your Hobris do something to you? What a naughty beast! Grrr.
<<elseif $capturedenemyname is "Damoth" & $romance is "nursehim">>You release the resistance from your mind and just give in to the hypnotic pollen effects. And immediately you realize you are hugging Damoth’s soft yet strong body. Coming closer to him makes you inhale more and more of his potent pollen. It makes you unable to think anything but him... You begin to hug him tighter as you say “Dadda” repeatedly. Then, you are guided by the pollen to suck his large nipple. You open your mouth widely and bite his bulging nipple, and a butter-thick pungent milk comes out in a blast, which fills your mouth and goes straight to your stomach like a log. You try your best to drink all of it. Damoth gently rubs your head, belly, phallus, and ass while you cling to his chest like a baby.
But oh no! The stream of milk is slowing down! You cry uncontrollably and trash your arms and legs while you scream, “Daddaaaa!!!” Repeatedly. Damoth quickly holds you to his other nipple and puts it into your mouth. You become calm and rest on his muscular arms as he rocks you while you keep sucking his milk. He does the same thing to his lower nipples until all of his milk tank is empty. Without anything to suck, he puts his finger in your mouth for you to suck to make you calm. Now, with your belly full of Dadda’s love, you suck on his finger happily while saying "Agugugu"...
…Your belly sores so bad. What just… Huh!? Your belly is so big that it balloons like a sphere and almost bursts! It’ll take time to digest whatever is inside your magically inflated tummy. You have gained $strgain Strength from digesting the protein-packed milk.
<<elseif $capturedenemyname is "Damoth" & $romance is "fondleballs">>Uh oh, you cannot resist his hypnotic pollen, so you surrender yourself to your Dadda. He lays down on his side, where he opens wide his thick thigh so his goods can be shown on display. The pollen scent is so concentrated in his crotch that you are immediately attracted to it. You go straight to his upper pair of balls and land your head on them. Poof! It’s fuzzy and smells so masculine and nice at the same time. You rub your head on it, sniffing more of those potent pollens while fondling them. As you play with his balls, you feel them churn quicker and more violently. Also, Dadda gives a pleased moan, and his phallus leaks a large glob of thick seed with each stroke. Yes… it’s a nice feeling to make your “Dadda” happy.
So, you “play” with the rest of his balls from top to bottom until your whole body is coated with white pollen, with streaks and ropes of seed covering you here and there. At the end of the ball-fondling playtime, he hugs your limp white body and kisses you, which makes you so happy. You repeatedly say “Dadda” proudly.
Huh, you wake up but can’t move your body! You are so tired, and all your muscles and nerves feel paralyzed. You notice white powder everywhere. Did a Damoth attack you? You wait for some time before being able to move your muscles.
<<elseif $capturedenemyname is "Ninjunk" & $romance is "suckfart">>Your Ninjunk turns around, and you confront his massive, pulsing donut. He lets out a foul-smelling, mind-numbing fart at you as streaks of his ass slime hit and coat you. He keeps doing it until you're high and hypnotized by the awful odor. You move closer to his donut and press your face against it to get more of his fart. Realizing what you are doing, he crouches in a crawling position to make you get better access to his donut. Then you lick and munch on the donut, attempting to extract as much horrible concentrated fart slime as possible, which flows like a river to your body and even pools on the ground.
He gets so excited by your ass munching that he groans loudly and blasts loads and loads of milk and cum. You too are so excited by the terrible smell that you even push your head into his large donut to get even more to slurp and inhale his dense fart slime. Without realizing it, you slowly lose consciousness due to fart overdose.
You wake up to see that your face is wet… with Ninjunk’s saliva! He has been licking your face and kissing you for a while, it seems. He’s still kissing you deeply when you look downward to see your belly is full and round like a sphere. You know it’s his fart juice sloshing in there. It’ll take some time to digest before you can walk properly again.
<<elseif $capturedenemyname is "Ninjunk" & $romance is "drinkmilk">>You cannot resist his neediness, especially his rumbling boobs, which already spurt out thick, rancid-smelling curdled milk due to overproduction. So, you face his gigantic nipple. And to relieve his tension, you press his tit from the base to the tip. What comes out of it is a torrent of thick, pasty, foul milk that tastes like strong cheese.
It splatters onto your face and all around your upper body. You are trying your best to drink all of it. The piercing smell and taste of it, however, make it difficult for you to do it quickly; nonetheless, you try your best to drain his cheese tank. In response, he moans in pleasure and begins to fart and even leak cum even more. He cannot stand up due to the intense pleasure from your nursing and falls on his back while you keep being busy drinking his milk.
After a while, you cannot handle the cheese buffet anymore and also fall sideways with your belly round like a dome and give out a long, loud belch. You both are now coated with streaks and pools or smelly milk, cum, and ass juices everywhere. It’ll take some time before you both recover from pleasure and fullness.
<<elseif $capturedenemyname is "Skady" & $romance is "feedher">>You are trying your best to climb her body and cuddle her. But she then loses her grip and waves her forefinger, signaling you a no and pointing at her drooling pussy instead. She wants some snack, it seems—what a glutton.
You search and capture a deer-sized animal and give it to her, which she giddily takes from you. Her donut-like labia opens widely like a maw. Schlorp! Her pussy devours the animal’s head! She gives you a hearty laugh before hugging you tightly. You kiss and cuddle with her on her body while you see the animal slowly being sucked deeper inside her. Finally, it’s being fully devoured into a large, wriggling bulge in her womb, which becomes smoother and smoother. It is digested into her femininity as you see her breasts grow larger and even spill thicker milk and her hips become meatier, all the while you still cuddle with her. She seems to be under pressure from this growth. So she holds your head and shoves it onto her leaking nipple! You gladly suck her improved breasts to calm her fertile boobs.
<</if>></div>
<<link "Continue" $capturedenemyname>><</link>>
<<set $capturedenemyname to "Hurat">><<friendimagedialogue>>\
<h2>Hurat</h2>\
<<if $lust != $lustmax>><div class ="walledtext">Your Hurat gives you a big bear hug that squeezes you on his musky, warming soft body while he’s rubbing his oily, large, semi-hard phallus on your lower body.</div>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Meat Sucking (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "meatsucking">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Meat Sucking (<<= $enemyromancehour>>h)<</if>><</nobr>>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Booty Eating (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "bootyeating">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Booty Eating (<<= $enemyromancehour>>h)<</if>><</nobr>><<if $lust >= 60>><span class="drunk">
<<link "Relieve lust""HuratLust">><</link>></span><</if>>
<<if $return is "Lair">>
<<nobr>>
<span id="test1">
<<link "Release">>
<<set _press to true>>
<<replace "#test1">>Are you sure?<br>
<<link "Yes" "EnemyReleaseYes">><</link>><</replace>>
<</link>>
</span><</nobr>><</if>>
<<link "Back" $return>><</link>><<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust""HuratLust">><</link>><</if>>
<<set $capturedenemyname to "Brolf">><<friendimagedialogue>>\
<h2>Brolf</h2>\
<<if $lust != $lustmax>><div class ="walledtext">Your Brolf gets excited as soon as you notice it. Its pants and tail wag rapidly. It crouches on all fours and bends its arms forward, readying itself to pounce at you to play with him.</div>
<<nobr>>
<<if $hour >= $enemyromancehour & $playfulwrestling is true>><<link "Playful Wrestling (<<= $enemyromancehour>>h)(1x)""EnemyRomance">>
<<set $romance to "playfulwrestling">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<<set $strgain to random(1,6)>>
<<set $player.str += $strgain>>
<<set $playfulwrestling to false>>
<</link>>
<<else>>Playful Wrestling (<<= $enemyromancehour>>h)(1x)<</if>><</nobr>>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Belly Rubbing (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "bellyrubbing">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Belly Rubbing (<<= $enemyromancehour>>h)<</if>><</nobr>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""BrolfLust">><</link>></span><</if>>
<<if $return is "Lair">>
<<nobr>>
<span id="test1">
<<link "Release">>
<<set _press to true>>
<<replace "#test1">>Are you sure?<br>
<<link "Yes" "EnemyReleaseYes">><</link>><</replace>>
<</link>>
</span><</nobr>><</if>>
<<link "Back" $return>><</link>><<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust""BrolfLust">><</link>><</if>>
<<set $capturedenemyname to "Cubat">><<friendimagedialogue>>\
<h2>Cubat</h2>\
<<if $lust != $lustmax>><div class ="walledtext">Your Cubat puts her hands on your chest and runs them down to your groin, where she fondles your balls delicately. All the while, she keeps giving your torso a long lick.</div>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Body Stroking (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "bodystroking">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Body Stroking (<<= $enemyromancehour>>h)<</if>><</nobr>><<if $lust >= 60>><span class="drunk">
<<link "Relieve lust""CubatLust">><</link>></span><</if>>
<<if $return is "Lair">>
<<nobr>>
<span id="test1">
<<link "Release">>
<<set _press to true>>
<<replace "#test1">>Are you sure?<br>
<<link "Yes" "EnemyReleaseYes">><</link>><</replace>>
<</link>>
</span><</nobr>><</if>>
<<link "Back" $return>><</link>><<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust""CubatLust">><</link>><</if>>
<<widget "enemyname">><<if $enemyslot1select is true>>$enemy1<<elseif $enemyslot2select is true>>$enemy2<<elseif $enemyslot3select is true>>$enemy3<</if>><</widget>>
/* FEBBIT */
<<widget "enemyequip">><<nobr>>
<<if $enemy.name is "Febbit">>
<<if $enemyslot1 is false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Febbit">>
<<set $enemylust1 to "FebbitLust">>
<<set $enemyability1 to $abilityfebbit>>
<<elseif $enemyslot1 is true & $enemyslot2 is false>>
<<set $enemyslot2 to true>>
<<set $enemy2 to "Febbit">>
<<set $enemylust2 to "FebbitLust">>
<<set $enemyability2 to $abilityfebbit>>
<<elseif $enemyslot1 is true & $enemyslot2 is true & $enemyslot3 is false>>
<<set $enemyslot3 to true>>
<<set $enemy3 to "Febbit">>
<<set $enemylust3 to "FebbitLust">>
<<set $enemyability3 to $abilityfebbit>>
<</if>>
/* HURAT */
<<elseif $enemy.name is "Hurat">>
<<if $enemyslot1 is false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Hurat">>
<<set $enemylust1 to "HuratLust">>
<<set $enemyability1 to $abilityhurat>>
<<elseif $enemyslot1 is true & $enemyslot2 is false>>
<<set $enemyslot2 to true>>
<<set $enemy2 to "Hurat">>
<<set $enemylust2 to "HuratLust">>
<<set $enemyability2 to $abilityhurat>>
<<elseif $enemyslot1 is true & $enemyslot2 is true & $enemyslot3 is false>>
<<set $enemyslot3 to true>>
<<set $enemy3 to "Hurat">>
<<set $enemylust3 to "HuratLust">>
<<set $enemyability3 to $abilityhurat>>
<</if>>
/* BROLF */
<<elseif $enemy.name is "Brolf">>
<<if $enemyslot1 is false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Brolf">>
<<set $enemylust1 to "BrolfLust">>
<<set $enemyability1 to $abilitybrolf>>
<<elseif $enemyslot1 is true & $enemyslot2 is false>>
<<set $enemyslot2 to true>>
<<set $enemy2 to "Brolf">>
<<set $enemylust2 to "BrolfLust">>
<<set $enemyability2 to $abilitybrolf>>
<<elseif $enemyslot1 is true & $enemyslot2 is true & $enemyslot3 is false>>
<<set $enemyslot3 to true>>
<<set $enemy3 to "Brolf">>
<<set $enemylust3 to "BrolfLust">>
<<set $enemyability3 to $abilitybrolf>>
<</if>>
/* CUBAT */
<<elseif $enemy.name is "Cubat">>
<<if $enemyslot1 is false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Cubat">>
<<set $enemylust1 to "CubatLust">>
<<set $enemyability1 to $abilitycubat>>
<<elseif $enemyslot1 is true & $enemyslot2 is false>>
<<set $enemyslot2 to true>>
<<set $enemy2 to "Cubat">>
<<set $enemylust2 to "CubatLust">>
<<set $enemyability2 to $abilitycubat>>
<<elseif $enemyslot1 is true & $enemyslot2 is true & $enemyslot3 is false>>
<<set $enemyslot3 to true>>
<<set $enemy3 to "Cubat">>
<<set $enemylust3 to "CubatLust">>
<<set $enemyability3 to $abilitycubat>>
<</if>>
/* BIFOOT */
<<elseif $enemy.name is "Bifoot">>
<<if $enemyslot1 is false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Bifoot">>
<<set $enemylust1 to "BifootLust">>
<<set $enemyability1 to $abilitybifoot>>
<<elseif $enemyslot1 is true & $enemyslot2 is false>>
<<set $enemyslot2 to true>>
<<set $enemy2 to "Bifoot">>
<<set $enemylust2 to "BifootLust">>
<<set $enemyability2 to $abilitybifoot>>
<<elseif $enemyslot1 is true & $enemyslot2 is true & $enemyslot3 is false>>
<<set $enemyslot3 to true>>
<<set $enemy3 to "Bifoot">>
<<set $enemylust3 to "BifootLust">>
<<set $enemyability3 to $abilitybifoot>>
<</if>>
/* IVERA */
<<elseif $enemy.name is "Ivera">>
<<if $enemyslot1 is false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Ivera">>
<<set $enemylust1 to "IveraLust">>
<<set $enemyability1 to $abilityivera>>
<<elseif $enemyslot1 is true & $enemyslot2 is false>>
<<set $enemyslot2 to true>>
<<set $enemy2 to "Ivera">>
<<set $enemylust2 to "IveraLust">>
<<set $enemyability2 to $abilityivera>>
<<elseif $enemyslot1 is true & $enemyslot2 is true & $enemyslot3 is false>>
<<set $enemyslot3 to true>>
<<set $enemy3 to "Ivera">>
<<set $enemylust3 to "IveraLust">>
<<set $enemyability3 to $abilityivera>>
<</if>>
/* TUBBYTOOTH */
<<elseif $enemy.name is "Tubbytooth">>
<<if $enemyslot1 is false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Tubbytooth">>
<<set $enemylust1 to "TubbytoothLust">>
<<set $enemyability1 to $abilitytubbytooth>>
<<elseif $enemyslot1 is true & $enemyslot2 is false>>
<<set $enemyslot2 to true>>
<<set $enemy2 to "Tubbytooth">>
<<set $enemylust2 to "TubbytoothLust">>
<<set $enemyability2 to $abilitytubbytooth>>
<<elseif $enemyslot1 is true & $enemyslot2 is true & $enemyslot3 is false>>
<<set $enemyslot3 to true>>
<<set $enemy3 to "Tubbytooth">>
<<set $enemylust3 to "TubbytoothLust">>
<<set $enemyability3 to $abilitytubbytooth>>
<</if>>
/* DAMOTH */
<<elseif $enemy.name is "Damoth">>
<<if $enemyslot1 is false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Damoth">>
<<set $enemylust1 to "DamothLust">>
<<set $enemyability1 to $abilitydamoth>>
<<elseif $enemyslot1 is true & $enemyslot2 is false>>
<<set $enemyslot2 to true>>
<<set $enemy2 to "Damoth">>
<<set $enemylust2 to "DamothLust">>
<<set $enemyability2 to $abilitydamoth>>
<<elseif $enemyslot1 is true & $enemyslot2 is true & $enemyslot3 is false>>
<<set $enemyslot3 to true>>
<<set $enemy3 to "Damoth">>
<<set $enemylust3 to "DamothLust">>
<<set $enemyability3 to $abilitydamoth>>
<</if>>
/* HOBRIS */
<<elseif $enemy.name is "Hobris">>
<<if $enemyslot1 is false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Hobris">>
<<set $enemylust1 to "HobrisLust">>
<<set $enemyability1 to $abilityhobris>>
<<elseif $enemyslot1 is true & $enemyslot2 is false>>
<<set $enemyslot2 to true>>
<<set $enemy2 to "Hobris">>
<<set $enemylust2 to "HobrisLust">>
<<set $enemyability2 to $abilityhobris>>
<<elseif $enemyslot1 is true & $enemyslot2 is true & $enemyslot3 is false>>
<<set $enemyslot3 to true>>
<<set $enemy3 to "Hobris">>
<<set $enemylust3 to "HobrisLust">>
<<set $enemyability3 to $abilityhobris>>
<</if>>
/* NINJUNK */
<<elseif $enemy.name is "Ninjunk">>
<<if $enemyslot1 is false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Ninjunk">>
<<set $enemylust1 to "NinjunkLust">>
<<set $enemyability1 to $abilityninjunk>>
<<elseif $enemyslot1 is true & $enemyslot2 is false>>
<<set $enemyslot2 to true>>
<<set $enemy2 to "Ninjunk">>
<<set $enemylust2 to "NinjunkLust">>
<<set $enemyability2 to $abilityninjunk>>
<<elseif $enemyslot1 is true & $enemyslot2 is true & $enemyslot3 is false>>
<<set $enemyslot3 to true>>
<<set $enemy3 to "Ninjunk">>
<<set $enemylust3 to "NinjunkLust">>
<<set $enemyability3 to $abilityninjunk>>
<</if>>
/* SKADY */
<<elseif $enemy.name is "Skady">>
<<if $enemyslot1 is false>>
<<set $enemyslot1 to true>>
<<set $enemy1 to "Skady">>
<<set $enemylust1 to "SkadyLust">>
<<set $enemyability1 to $abilityskady>>
<<elseif $enemyslot1 is true & $enemyslot2 is false>>
<<set $enemyslot2 to true>>
<<set $enemy2 to "Skady">>
<<set $enemylust2 to "SkadyLust">>
<<set $enemyability2 to $abilityskady>>
<<elseif $enemyslot1 is true & $enemyslot2 is true & $enemyslot3 is false>>
<<set $enemyslot3 to true>>
<<set $enemy3 to "Skady">>
<<set $enemylust3 to "SkadyLust">>
<<set $enemyability3 to $abilityskady>>
<</if>>
<</if>><</nobr>><</widget>><div class ="walledtext">You try to mate with the the weakened $enemy.name. <<set _captureroll to random(1,3)>><<if _captureroll <= 2>><<set $playeressence += $enemy.essence>> <b>Yay! You successfully mated with the $enemy.name and obtained $enemy.possessive essence. You have gained $enemy.essence Essence!</b>
<<link "Go Back" $return>><<endcombat>><</link>><<if $enemyslot1 is false or $enemyslot2 is false or $enemyslot3 is false>>
<<link "Bring $enemy.object to Lair" "CaptureEnemy">><<enemyequip>><</link>><<else>>
Bring $enemy.object to Lair (Max: 3 Units)<</if>><<else>> Oh no! The $enemy.name has managed to escape! You are unable to capture $enemy.object.
<<link "Go Back" $return>><<endcombat>><</link>><</if>></div>
<div class ="walledtext">$enemy.name now resides in your lair!</div>
<<link "Go Back" $return>><<endcombat>><</link>>
<div class ="walledtext"><h2><u>Party Select</u></h2><hr>
<b>Party Member: <<if $partymember is false>>(Empty)<<else>>$partymember<</if>></b>
<<if $enemyslot1 is true>>
$enemy1: $enemyability1 <<nobr>>
<<button "Select">>
<<goto "Party">>
<<set $partymember to $enemy1>>
<</button>>
<</nobr>><</if>><<if $enemyslot2 is true>>
$enemy2: $enemyability2 <<nobr>>
<<button "Select">>
<<goto "Party">>
<<set $partymember to $enemy2>>
<</button>>
<</nobr>><</if>><<if $enemyslot3 is true>>
$enemy3: $enemyability3 <<nobr>>
<<button "Select">>
<<goto "Party">>
<<set $partymember to $enemy3>>
<</button>>
<</nobr>><</if>>
</div>
<<link "Back" $return>><</link>><<widget "playerturnbeginstatus">>
/* GENERAL */
/* MAX */
<<if $playermax>>
<<set $playermaxturns -= 1>>
<<if $playermaxturns == 0>>
<<unset $playermax>>
<</if>>
<</if>>
/* MIN */
<<if $playermin>>
<<set $playerminturns -= 1>>
<<if $playerminturns == 0>>
<<unset $playermin>>
<</if>>
<</if>>
<<if $playermax & $playermin>>
<<set $playermaxturns == 0>>
<<set $playerminturns == 0>>
<<unset $playermax>>
<<unset $playermin>>
<</if>>
/* FEBBIT */
<<if $partymember == "Febbit">>
<<set _febbitroll to random(1,100)>>
<<if _febbitroll <= 15>>
<<set $playermaxturns += 1>>
<<set $playermax to true>>
<<set $combatmsg to "Your Febbit fondles you to get aroused, and you get excited! You have gained Max for 1 turn!">>
<</if>>
<</if>>
/* HURAT */
<<if $partymember == "Hurat">>
<<set $defendhurat to Math.round((random(1,4))*$player.mass/75)>>
<<set $playerdefend += $defendhurat>>
<<set $combatmsg to "Your Hurat protects you with his bulky frame! You gain $defendhurat defense!">>
<</if>>
/* BROLF */
<<if $partymember == "Brolf">>
<<set $playerdmg to Math.round((random(1,4))*$player.str/75)>>
<<playerdmg>>
<<set $combatmsg to "Your Brolf swipes at the $enemy.name. He deals $playerdmg damage!">>
<</if>>
/* CUBAT */
<<if $partymember == "Cubat">>
<<set _cubatroll to random(1,100)>>
<<if _cubatroll <= 15>>
<<set $enemyminturns += 1>>
<<set $enemymin to true>>
<<set $combatmsg to "Your Cubat distracts the $enemy.name with its body! It inflicts Min for 1 turn!">>
<</if>>
<</if>>
/* BIFOOT */
<<if $partymember == "Bifoot">>
<<set $defendbifoot to Math.round((random(1,4))*$player.str/75)>>
<<set $playerdefend += $defendbifoot>>
<<set $combatmsg to "Your Bifoot protects you with his hairy muscular frame! You gain $defendbifoot defense!">>
<</if>>
/* IVERA */
<<if $partymember == "Ivera">>
<<set $playerdmg to Math.round((random(1,4))*$player.aura/75)>>
<<playerdmg>>
<<set $combatmsg to "Your Ivera blows her hypnotic pheromone at the $enemy.name. She deals $playerdmg damage!">>
<</if>>
/* TUBBYTOOTH */
<<if $partymember == "Tubbytooth">>
<<set $playerdmg to Math.round((random(1,4))*$player.mass/75)>>
<<playerdmg>>
<<set $combatmsg to "Your Tubbytooth bounces from the ground high to the sky and slams the $enemy.name with his blubbery butt. He deals $playerdmg damage!">>
<</if>>
/* NINJUNK */
<<if $partymember == "Ninjunk">>
<<set $defendninjunk to Math.round((random(1,4))*$player.aura/60)>>
<<set $playerdefend += $defendninjunk>>
<<set $combatmsg to "Your Ninjunk creates a smokescreen wall made from his powerful fart! You gain $defendninjunk defense!">>
<</if>>
/* DAMOTH */
<<if $partymember == "Damoth">>
<<set $playerdmg to Math.round((random(1,4))*$player.str/60)>>
<<playerdmg>>
<<set $combatmsg to "Your Damoth descends upon the enemy with a whirlwind of punches from his four muscular arms! He deals $playerdmg damage!">>
<</if>>
<</widget>><<widget "statusmessage">>
<<set $playerstatuseffect to "">>
/* PLAYER STATUS EFFECT INDICATOR */
<<if $playerdefend >= 1>>
<<set $playerstatuseffect to $playerstatuseffect + " (DEF: $playerdefend)">><</if>>
<<if $playermax>>
<<set $playerstatuseffect to $playerstatuseffect + " (Max $playermaxturns)">><</if>>
<<if $playermin>>
<<set $playerstatuseffect to $playerstatuseffect + " (Min $playerminturns)">><</if>>
/* ENEMY STATUS EFFECT INDICATOR */
<<set $enemystatuseffect to "">>
<<if $enemydefend >= 1>>
<<set $enemystatuseffect to $enemystatuseffect + " (DEF: $enemydefend)">><</if>>
<<if $enemymax>>
<<set $enemystatuseffect to $enemystatuseffect + " (Max: $enemymaxturns)">><</if>>
<<if $enemymin>>
<<set $enemystatuseffect to $enemystatuseffect + " (Min: $enemyminturns)">><</if>>
<</widget>><<widget "appearancedesc">>
<<set $bodytype to "thin">>
<<set $bodydesc to "">>
<<set $manlydesc to "">>
<<set $cockdesc to "">>
<<set $ballsdesc to "">>
<<set $wingsdesc to "On your upper back, you have furry wings that, when fully extended, stretch far to your sides. Each wing spans about three times your height. Their wide length allows you to fly without exerting lots of energy. You can even carry a few passengers while flying, though it requires more effort.">>
/* 0-70 */
<<if $player.str < 70 & $player.mass < 70>>
<<set $bodytype to "thin">>
<<set $bodydesc to "You have a thin and frail body despite being a Brolf, a common predator in your area.">>
/* 70-100 MUSCLE */
<<elseif $player.str >= 70 & $player.str < 100 & $player.mass < 70>>
<<set $bodytype to "toned">>
<<set $bodydesc to "Your body displays a well-defined muscle tone, looking like a normal Brolf's physique. Your arms, pecs, and abs are now bulging with muscles. ">>
/* 70-100 FAT */
<<elseif $player.mass >= 70 & $player.mass < 100 & $player.str < 70>>
<<set $bodytype to "chubby">>
<<set $bodydesc to "Your frame shows you are fat, looking more like a Hurat rather than a Brolf. Your chest now has moobs, and your belly is now round and soft with fat. Even your arms and legs are now heavier to move.">>
/* 70-100 MUSCLE + FAT */
<<elseif $player.str >= 70 & $player.str < 100 & $player.mass >= 70 & $player.mass < 100>>
<<set $bodytype to "thick">>
<<set $bodydesc to "Your physique has a blend muscularity and fatness. Your arms, toss, belly, and legs all bulge and curve so well. Although they look soft, beneath them are powerful, rippling muscles. Your muscle definition can be seen from the surface slightly when you contract them.">>
/* 100-250 MUSCLE */
<<elseif $player.str >= 100 & $player.str < 250 & $player.mass < 100>>
<<set $bodytype to "muscular">>
<<set $bodydesc to "Your body is built like a monstrous giant with thick layers of muscles covering your entire body. You have beefy pecs covering your wide chest and bulging blocks of abs. Your head-sized biceps constantly nudge your pecs. Even your hefty legs are now fighting for rooms. You feel you cannot run out of stamina.">>
/* 250+ MUSCLE */
<<elseif $player.str >= 250 & $player.mass < 200>>
<<set $bodytype to "massively swole">>
<<set $bodydesc to "Your body is covered in thick, terrifyingly ballooning muscle cords with finger-thick veins crisscrossing all over. You have a massive traps that is about to engulf your neck. Your pecs are so broad and thick that they resemble boulders spilling from your chest. They are thick enough that you can make your upper arm gone between your sweaty pecs valley. Even when you're not flexing, the massive combination of your delts, biceps, and triceps is so meaty that your upper arm is almost as thick as your stomach. Your tree-trunk legs are now forcing you to spread your legs wide to keep them from bouncing against each other. When you move a muscle, you can feel thousands of heavy muscle strings contracting and expanding thanks to your massive muscles. Even crushing stones or trees with your body is an easy feat for you. You feel more like a killing-machine than a living being.">>
/* 100-250 FAT */
<<elseif $player.mass >= 100 & $player.mass < 250 & $player.str < 100>>
<<set $bodytype to "overweight">>
<<set $bodydesc to "Your body is all squishy and you can feel every part of your body jiggles every time you move. You have sizeable moobs and a huge belly that spilled to your crotch. Your plump pumpkin-sized cheeks clap when you move. The heat accumulating inside your folds, especially your ass cheeks, makes them constantly a bit damp.">>
/* 250+ FAT */
<<elseif $player.mass >= 250 & $player.str < 200>>
<<set $bodytype to "massively blubbery">>
<<set $bodydesc to "Your body has become so fat that every part of it is like a huge bag of fat. Your moobs have grown to the size of large beasts dangling from your chest. Even the slightest movement causes them to sway wildly like a heavy pendulum. Your belly is so massive that a horse can fit in there. Above your crotch is a fat pad so plump and jiggly that it works as your crotch heater and vibrator, frequently fondling and smothering your genitals. Your ass is so plump that it is spilling behind your knee. You can feel your arms and legs bulging with plump fat folds that jiggle with any movement, making you wait a long time for the fat momentum to die down. The heat from your fat is turning you into a sweat factory, causing endless tiny rivers of sweat to collect inside your fat folds and pool under your feet.">>
/* 100-250 MUSCLE & FAT */
<<elseif $player.str >= 100 & $player.mass >= 100 & $player.str < 250 & $player.mass < 250>>
<<set $bodytype to "burly">>
<<set $bodydesc to "Your body is thick and large in all aspects, with plump semi-hard pecs and a huge, stocky belly. Your arms and legs are wide and full, with a mixture of muscles and fat. Your bulbous, fat buttocks bounce with each step. With your bulk, every part of your body nudges against each other. Your hefty body makes you feel as if everything is very light and that you have unlimited energy.">>
<</if>>
/* CROTCH DESC */
<<if $player.cock < 25>>
<<set $manlydesc to "Your manliness is lower than that of a normal Brolf. You have short fur and fangs.">>
<<set $cockdesc to "Your phallus keeps hidden inside your sheath when not aroused.">>
<<set $ballsdesc to "">>
<<elseif $player.cock >= 25 & $player.cock < 50>>
<<set $manlydesc to "Your virility is now equal to that of a manly Brolf. You have sharp fangs and claws and a healthy coat that covers your skin.">>
<<set $cockdesc to "You now always feel more ready to mate wherever you go. The tip of your wet phallus always spills from your bushy sheath">>
<<set $ballsdesc to "Your balls now produce loads of seed.">>
<<elseif $player.cock >= 50 & $player.cock < 100>>
<<set $manlydesc to "Your virility is apparent from your manly attractiveness. Your face has a fierce visage with your long fangs and heavy breath. Thick lustrous fur cover your face, torso, and pubic area.">>
<<set $cockdesc to "Due to your high testosterone level, your huge genitals are very sensitive, which results in your phallus having an almost continuous erection and precum leaking.">>
<<set $ballsdesc to "With balls that potent, you can even sense the stream of semen being produced and roiling inside them.">>
<<elseif $player.erotic >= 100>>
<<set $manlydesc to "Your overpowering virility is reflected in your overly masculine appearance. Your face resembles that of an ancient feral animal, complete with thick, long fangs. You are constantly rutting, which keeps your body warm and ready for breeding. Your mouth exhales foggy, wet breath all the time. Your thick, oily, dark fur covers nearly every part of your body, but it is especially dense on your face, torso, armpits, and crotch.">>
<<set $cockdesc to "Due to the tsunami of testosterone flooding your system, your huge manhood is constantly erect and hot. It is too sensitive that you feel as if the air itself sucking your cock endlessly. You can't help but shoot huge, thick loads frequently, even without your cock being touched. The massive sensory excitement from your cock makes you easily drunk from overstimulation. You find it hard not to think about anything other than mating.">>
<<set $ballsdesc to "With such virile balls, you can feel thick lines of semen being produced, filling and clogging your balls and frequently being pumped out automatically to your cock due to overproduction. Your cum factories are constantly twitching and making a roiling noise. Your baby batter is so potent that it is as thick as tar rather than the usual watery sperm, and it smells so strongly of sperm that it hurts your nose if you get too close.">>
<</if>>
<<if $player.cock < 20>>
<<set $cocksize to "average-sized">>
<<elseif $player.cock >= 20 & $player.cock < 30>>
<<set $cocksize to "sizeable">>
<<elseif $player.cock >= 30 & $player.cock < 50>>
<<set $cocksize to "huge">>
<<elseif $player.cock >= 50 & $player.cock < 100>>
<<set $cocksize to "oversized">>
<<elseif $player.cock >= 100>>
<<set $cocksize to "tree-trunk">>
<</if>>
<<if $player.balls < 10>>
<<set $ballssize to "freely">>
<<elseif $player.balls >= 10 & $player.balls < 20>>
<<set $ballssize to "a bit weighty, like two peaches keep nudging with each other">>
<<elseif $player.balls >= 20 & $player.balls < 40>>
<<set $ballssize to "slowly, like watermelons keeps smacking with each other. Even you are having a hard time adjusting your leg positions">>
<<elseif $player.balls >= 40>>
<<set $ballssize to "heavily, like huge boulders sprouting from your crotch. Even you are having a hard time adjusting your leg positions">>
<</if>>
<<if $player.aura < 70>>
<<set $auradesc to "The musk pod inside your lower belly is the size of your fist. It produces a strong, musky oil that seeps from your skin into your fur, creating a thin, visible mist of pheromones around you. This scent is strong enough to arouse you and make you feel a bit lightheaded.">>
<<elseif $player.aura >= 70 & $player.aura < 150>>
<<set $auradesc to "The musk pod grows to occupy much of your belly and even extends into wider areas. This larger pod produces a greater volume of manly oil, leaving your body constantly coated in a slick substance. Your armpits and groin become so saturated that they drip with pheromone oil, especially from inside your sheath, which makes your phallus lubricated by your masculine oil all the time. This abundance of oil creates a thicker and more pervasive mist. The scent is potent enough to paralyze small animals, and if you deeply inhale or even taste your own scent, you become intoxicated.">>
<<elseif $player.aura >= 150>>
<<set $auradesc to "The musk pod expands into a vast network centered around your belly, extending to your arms and legs. It excretes a concentrated, thick oil that forms a yellowish lotion across your body. Your chest, armpits, butt, and groin drool with dollops of this musky lotion. Your phallus is now even constantly coated with it, which makes it feel as if it’s inside a warm hole the whole time. The dense cloud of musk vaporizing from the lotion reduces visibility around you. It’s so powerful that it can make larger animals and beasts drunk. You remain in a constant state of intoxication and are extremely aroused by your own scent. You even scoop your musk lotion from your armpit or crotch and consume it to get even more sexually high">>
<</if>>
<</widget>><div class ="walledtext">You want to heal your body by lying down for a while. How long do you want to rest?</div>\
<<nobr>><<if $hour >= 1>><<link "Rest (1h)""Rest1">>
<<set $travelhour to 1>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<lust>>
<<set $playerhp += Math.round($player.maxhp/4)>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<</link>>
<<else>>Rest (1h)<</if>><</nobr>>
<<nobr>><<if $hour >= 2>><<link "Rest (2h)""Rest1">>
<<set $travelhour to 2>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<lust>>
<<set $playerhp += Math.round($player.maxhp/2)>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<</link>>
<<else>>Rest (2h)<</if>><</nobr>>
<<nobr>><<if $hour >= 4>><<link "Rest (4h)""Rest1">>
<<set $travelhour to 4>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<lust>>
<<set $playerhp += Math.round($player.maxhp)>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<</link>>
<<else>>Rest (4h)<</if>><</nobr>>
<<link "Back" $return>><</link>><div class ="walledtext">You are resting for $travelhour hour<<if $partymember is true>> together with your $partymember<</if>>.
You feel much better than before!</div>\
<<link "Continue" $return>><</link>><<set $capturedenemyname to "Bifoot">><<friendimagedialogue>>\
<h2>Bifoot</h2>\
<<if $lust != $lustmax>><div class ="walledtext">The large, tall, muscular man comes close to you, seemingly interested in grooming you. He begins to hug you in his sweaty, musky, muscular arms to lick and nibble on your neck and body, all the while his large, smelly phallus is throbbing between your legs.</div>
<<nobr>>
<<if $hour >= $enemyromancehour & $groomhim is true>><<link "Groom Him (<<= $enemyromancehour>>h)(1x)""EnemyRomance">>
<<set $romance to "groomhim">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<<if $aura is true>><<set $auragain to random(1,10)>>
<<set $player.aura += $auragain>><</if>>
<<set $groomhim to false>>
<</link>>
<<else>>Groom Him (<<= $enemyromancehour>>h)(1x)<</if>><</nobr>>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Massage Him (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "massagehim">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Massage Him (<<= $enemyromancehour>>h)<</if>><</nobr>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""BifootLust">><</link>></span><</if>>
<<if $return is "Lair">>
<<nobr>>
<span id="test1">
<<link "Release">>
<<set _press to true>>
<<replace "#test1">>Are you sure?<br>
<<link "Yes" "EnemyReleaseYes">><</link>><</replace>>
<</link>>
</span><</nobr>><</if>>
<<link "Back" $return>><</link>><<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust""BifootLust">><</link>><</if>>
<<set $capturedenemyname to "Ivera">><<friendimagedialogue>>\
<h2>Ivera</h2>\
<<if $lust != $lustmax>><div class ="walledtext">Your Ivera’s sweet-smelling honey-like nectar begins to flow more copiously from her pussy as she seems to be more excited. She squishes her body on you and touches you sultrily all over.</div>
<<nobr>>
<<if $hour >= $enemyromancehour & $drinknectar is true>><<link "Drink Nectar (<<= $enemyromancehour>>h)(1x)""EnemyRomance">>
<<set $romance to "drinknectar">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<<set $lustgain to random(1,10)>>
<<set $bonuslust += $lustgain>>
<<set $lustmax to Math.round(100+$bonuslust+($player.cock+$player.balls-14-7))>>
<<set $drinknectar to false>>
<</link>>
<<else>>Drink Nectar (<<= $enemyromancehour>>h)(1x)<</if>><</nobr>>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Give In (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "givein">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Give In (<<= $enemyromancehour>>h)<</if>><</nobr>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""IveraLust">><</link>></span><</if>>
<<if $return is "Lair">>
<<nobr>>
<span id="test1">
<<link "Release">>
<<set _press to true>>
<<replace "#test1">>Are you sure?<br>
<<link "Yes" "EnemyReleaseYes">><</link>><</replace>>
<</link>>
</span><</nobr>><</if>>
<<link "Back" $return>><</link>><<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust""IveraLust">><</link>><</if>>
<<set $capturedenemyname to "Tubbytooth">><<friendimagedialogue>>\
<h2>Tubbytooth</h2>\
<<if $lust != $lustmax>><div class ="walledtext">Your Tubbytooth jumps wildly on all fours while panting and sweating heavily, indicating that he wants to play with you. As he’s doing this, his cum and milk keep splattering on the ground and you.</div>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Pet and Scratch! (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "petandscratch">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Pet and Scratch! (<<= $enemyromancehour>>h)<</if>><</nobr>>
<<nobr>>
<<if $hour >= $enemyromancehour & $milkhim is true>><<link "Milk Him! (<<= $enemyromancehour>>h)(1x)""EnemyRomance">>
<<set $romance to "milkhim">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<<set $massgain to random(1,10)>>
<<set $player.mass += $massgain>>
<<set $milkhim to false>>
<</link>>
<<else>>Milk Him! (<<= $enemyromancehour>>h)(1x)<</if>><</nobr>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""TubbytoothLust">><</link>></span><</if>>
<<if $return is "Lair">>
<<nobr>>
<span id="test1">
<<link "Release">>
<<set _press to true>>
<<replace "#test1">>Are you sure?<br>
<<link "Yes" "EnemyReleaseYes">><</link>><</replace>>
<</link>>
</span><</nobr>><</if>>
<<link "Back" $return>><</link>><<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust""TubbytoothLust">><</link>><</if>>
<<bottombar>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Forest.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Infinite Forest</h2>\
<<if $lust != $lustmax>><div class ="walledtext">The forest has dense, colossal trees everywhere that strech endlessly as if it were a maze that defies common sense. From the top of the canopy, there is an ever-present light that casts twilight inside the forest.
<div id="columns-container">\
<div class="column" id="left-column">\
<<forestexploregenerator>>
<<explore>><<if $partymember is false>><<else>>
<<link $partymember $partymember>><</link>><</if>>
<<link "Rest" "Rest">><</link>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""RelieveLust">><</link>></span><</if>>\
</div>\
<div class="column" id="right-column">
<div class="right-content">\
<b>Go to:</b>
<<lair>>
<<prairie>><<if $swamp is true>>
<<swamp>><</if>>
</div>\
</div>\
</div>\<<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust!""RelieveLust">><</link>><<if $partymember is false>><<else>>
<<link $partymember $partymember>><</link>><</if>><</if>>
<<set $return to "Forest">>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Forest.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You fly in a single direction for what feels like an eternity, soaring over mountains and valleys, hoping for a change in the familiar scenery. Eventually, in the distance, you spot something unusual—a massive wall.
As you draw closer, you realize it isn't a wall at all... but a dense forest. The trees are so numerous and tall that they vanish into the sky and stretch endlessly across the horizon. The forest is a stark contrast to the vast prairie you've been traversing, appearing as if it popped out of nowhere.
<b><i>You have found the Infinite Forest!</i></b></div>
<<link "Continue""Forest">><<set $forest to true>><</link>>
<div class ="walledtext">The Thing's sharp tentacle pierces you, initiating a transformation that is reflected in the real world as well.
A trickling, painful sensation spreads across your back as something starts to protrude near your shoulders. The growing mass stretches your skin until it feels like your back is tearing apart. Finally, two sharp edges puncture your skin, and the expanding mass begins to spill out from the openings.
You feel relief wash over you as the immense pressure is released. Looking back, you see a pair of large, furry, leathery wings, still covered in fresh blood and flesh. As the wings harden, you find you can control them with the muscles in your back.
<b>You have grown wings!</b> Now, you can explore new locations!</div>
<<link "Continue""Morphology">><</link>>
<div class ="walledtext">The Thing's sharp tentacle pierces you, initiating a transformation that is reflected in the real world as well.
You feel something begin to grow inside your lower belly, roughly the size of your fist.
Soon, you notice your scent becoming significantly stronger, nearly ten times its usual intensity. As you explore your body, you find areas like your armpits and especially your groin have an even more potent musk. The strength of your scent even arouses you when you inhale deeply, due to how potent it is now.
Curious, you examine your skin closely and discover it now produces an oily layer that coats your fur. This oil slowly vaporizes, creating a thin mist of your pheromones around you.
<b>You have grown a musk pod.</b> You now have Aura stats and can use Aura-based skills. You have unlocked a Phallus-Pod vore option, which increases your aura and slightly improves your genital size.</div>
<<link "Continue""Morphology">><</link>>
<div class ="walledtext">You fall asleep and begin to dream. You expect to see The Thing again, but you are wrong. Instead, you find yourself floating above a familiar landscape—a place in the Grand Prairie. It is raining heavily, with thunderstorms illuminating the night with their flashes. Below you, a Brolf cub lies almost dead, likely beaten by larger creatures.
Your eyes widen, not at the sight of the cub but at what lies beneath it. A large circular stone, carved with symbols you don’t understand, encircles an image in its center. Though the depiction is vague, you immediately recognize it as The Thing.</div>
<<link "Continue" "Dream1_2">><</link>>
<div class ="walledtext">The surroundings fade into vast darkness. Only you and the cub remain visible. In the darkness, a familiar tentacle slowly reaches out, twisting and puncturing the cub and injecting something into it. The cub remains motionless, likely unconscious. But after the tentacle withdraws, the cub awakens, and its wounds miraculously heal. From the darkness, its eyes lock onto yours, and its mouth-like orifice twists into a grin... The Thing is grinning at you.
In the blink of an eye, the darkness vanishes, and you are back on the stormy prairie. The once-dying Brolf cub stands up as if nothing happened and hides in the nearest bush. You are left alone, staring at the carved stone, and wake up from your dream. That stone seems to be the only clue to understanding the Thing.
<b>The new boss location will be updated in the in the next update!</b></div>
<<link "Continue" "Lair">><</link>><<friendimagedialogue>>
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it with your Hurat partner?</div>
<<link "Breed him!" "Hurat1">><<set $huratscene to "top">><</link>>
<<link "Get bred!" "Hurat1">><<set $huratscene to "bot">><</link>>
<<if $lust != $lustmax>><<link "Back" "Hurat">><</link>><</if>><<friendimagedialogue>>
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it with your Bifoot partner?</div>
<<link "Breed him!" "Bifoot1">><<set $bifootscene to "top">><</link>>
<<link "Get bred!" "Bifoot1">><<set $bifootscene to "bot">><</link>>
<<if $lust != $lustmax>><<link "Back" "Bifoot">><</link>><</if>>
<<friendimagedialogue>>
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it with your Ivera partner?</div>
<<link "Breed her!" "Ivera1">><<set $iverascene to "top">><</link>>
<<link "Get a boob job!" "Ivera1">><<set $iverascene to "bot">><</link>>
<<if $lust != $lustmax>><<link "Back" "Ivera">><</link>><</if>>
<<friendimagedialogue>>
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it with your Tubbytooth partner?</div>
<<link "Breed him!" "Tubbytooth1">><<set $tubbytoothscene to "top">><</link>>
<<link "Get bred!" "Tubbytooth1">><<set $tubbytoothscene to "bot">><</link>>
<<if $lust != $lustmax>><<link "Back" "Tubbytooth">><</link>><</if>><div class ="walledtext"><<if $huratscene is "top">>Hurat is a bully. He’s an asshole. But when he gets horny, he becomes desperate. You were getting horny, so you couldn’t exactly refuse Hurat when he suddenly appeared, his face flushed red with libido.
He needed manmeat in his ass, and he was going to get manmeat up his ass. Given how desperate he acted, you refused out of fear for your poor manhood. Hurat was about to growl angrily when he suddenly went eerily quiet. He then grinned with evil intent and slid up to you, his slimy body stinking so deliciously. Your eyes narrowed suspiciously, but you soon lost control as he began his “attack."<<elseif $huratscene is "bot">>Hurat pinned you to the ground. As you gazed up at his face in surprise, you saw his lips curl into a smug grin. Given how much greasy pre was streaming out of his tip, you knew Hurat was fucking horny!
With him on top and pressing into you, there was nothing you could do to stop him from fucking you into a cum blob. You gulped in fear as you saw just how productive he already was. His face softened just a touch, and he gently caressed your face. Hurat was definitely the man in charge, and he was going to fuck you silly, but he didn’t want to hurt you. That was something, at least.<<elseif $huratscene is "sleep">>You felt so rejuvenated after that sleep. Given all the work you did right before you fell asleep, you can’t really blame your body for sleeping so hard. You rise up from the soft bedding and begin to stretch. Your joints creak and pop as you fully wake up.<<if $player.cock >= 40>> You gently lift up your titanic member to help ease blood throughout as you gently rub life back into your balls.<</if>> Suddenly though, you smell an intense stink. It was savory and meaty and salty.<</if>></div>
<<link "Continue" "Hurat2">><</link>>
<div class ="walledtext"><<if $huratscene is "top">>You were lost in a fog of pure lust, so you weren’t able to stop what was happening anymore. Hurat smiled with desperate excitement and fell to the ground. He presented his ass to you, and your drunken mind hobbled over to him. You fell on top of him and awkwardly shuffled your body around to aim your manhood into his slimy hole. His claws dug into the earth, and he panted hotly as the very tip poked at his entrance. Unfortunately, you were too drunk from lust to move correctly or fast, and he eventually grew angry at how long he had to wait.
He hissed angrily and whipped his tail around to stuff into your vulnerable hole. Once inside, his tail ravaged your poor meat and drove you forward. You practically hilted into him in an instant, having to clench your inner muscles to keep from blasting in an instant. With your hips kissing his cheeks, you began to shakily thrust into him, but it was getting harder and harder to not burst inside him. With his tail ravaging your own ass, you knew you couldn’t hold out much longer.<<elseif $huratscene is "bot">>He leaned forward to gently boop your nose with his, then crawled around to your ass. You knew better than to try and stop him, so you gave up and let him have control.
Your submission pleased Hurat, and he rewarded you by slurping your hole with his long and muscular tongue. To further the pleasure, Hurat wrapped his tail around your manhood and began to milk you. Your body went limp as you gave full control to the dominant bully.<<elseif $huratscene is "sleep">>You heard a deep chuckle from nearby. It sounded smug and when you turned to face the source, you realized why. Hurat was casually flexing his muscles while gently thrusting his hips forward. His body was, as always, drenched in sweat and stinking like the biggest meat buffet you’ve ever seen. Your mouth watered as you eyed his swollen and sweaty balls. However, Hurat had a different idea for your breakfast.
He suddenly pounced on you and pinned you to the ground. You gasped in surprise from his immense weight and for a second, Hurat’s smug and dominant expression fell into a frown of concern. It was only when you smiled and leaned forward to boop your nose against his that his expression relaxed back to his dominant look. He growled and rumbled commandingly as he stood back up. However, he hissed at you when you tried to join him. You were so hungry for some savory sweat but you did as you were told.<</if>></div>
<<link "Continue" "Hurat3">><</link>>
<div class ="walledtext"><<if $huratscene is "top">>You slammed into his cheeks and made the meat jiggle and quake. Hurat groaned deep in his thick pecs, digging his claws into the earth as you scratched his deepest itch. Your hips were sputtering erratically as your muscle control was steadily turning to mush as you increasingly saw white. Eventually, you lost control entirely and hilted inside Hurat one last time before howling.<<elseif $huratscene is "bot">>Once you were putty in his hands, Hurat grinned and huffed smugly. He rose up on his knees and knee-walked closer to you so that the tip of his oily manhood had a clear shot at your hole. He gently teased your rectum with his tip, delighting in how you mewled for him. He moved his hips in slow thrusts, letting your anal muscles milk him. His tail continued to milk your own manhood with his squeezes synchronized with his thrusts. You were nothing more than a puddle of pleasure at this point, and he enjoyed lording control over you. He hilted again and again while steadily increasing his rhythm.
Eventually, he was slamming into you with such ferocity that your body was digging a shallow hole into the ground. His hips parted your cheeks fast enough to make them clap. His tail was a blur, and he seemed to try to rip the cum straight out of you. His hands had to hold onto your torso to keep from losing balance; he was getting so vicious.<<elseif $huratscene is "sleep">>Hurat then rewarded your obeisance by turning around and presenting his swampy ass. Musk was so thick that it was nearly visible wafted from his slimy crack. He reached back and peeled open his cheeks SLOWLY. His fingers teased his furry meat, delighting in how hungry you were getting. You tried to jump onto him to try and get your mouth into that ass but Hurat easily jumped to the side. He swished his hips side-to-side, grinning cruelly at how he was getting to you.
When you crouched down to pounce again, Hurat raised his tail and pointed down. You then growled in rage. You knew this game well. He’d allow you to eat out his swampy, musky, delicious ass but he’d use his tail to milk your manhood dry. The second you start painting the ground white, you’re done and he’s scary good with his tail. Still, you were so hungry for ass~<</if>></div>
<<link "Continue" "Hurat4">><</link>>
<div class ="walledtext"><<if $huratscene is "top">>Your manhood yawned wide open as a torrent of creamy cum rushed out of you and into Hurat. He howled in utter bliss as his belly inflated and his sweat production increased exponentially from the intensity of his pleasure. You both continued for several more minutes before you ran dry. You unintentionally draped your tired body on top of Hurat’s and proceeded to pass out. The last thing you saw was a rare look of gentle love on Hurat’s face.
The fact that Hurat can be kind but chooses to be such a demanding bully both endeared him to you and made you want to train him better.<<elseif $huratscene is "bot">>He fought tooth and nail to try and delay his orgasm so he could prolong this sensation of absolute control, but his body had other ideas. His balls were swollen to the point of bursting and needed emptying. His body was reeking with meaty sweat from how hard he was working, and he was running low on fuel. He had to empty himself out of you and then take a rest. So he hilted one final time and roared like a monster possessed. His manhood swelled fat enough to completely seal up your hole and erupt. Your body began digesting the incredibly oily cum and you could already smell how you were stinking and fattening up just like him now.
Once he was empty he collapsed onto you and fell asleep. You were too drunk on him to notice or care.<<elseif $huratscene is "sleep">>So you sighed in defeat and crawled over to Hurat. As you slid your face into his delicious depths, his tail effortlessly wrapped around your manhood and began milking. Simultaneously, you scraped your tongue across everything it can reach. Slime and sweat poured into your mouth while potent musk slowly filled up your lungs. The heat and humidity was driving you insane with hunger so you were desperate to clean Hurat out! However, his tail was getting worryingly close to pushing you over the edge. The fat and muscular appendage caressed you so perfectly while pumping your penile muscles.
You only lasted a few more minutes before Hurat made you erupt all over the ground. A huge puddle of cum signaled that you lost his game so he happily walked away, letting you slide out of his ass and fall into the puddle. He whistled calmly as he walked away while you glared at the bully.<</if>></div>
<<if $huratscene is "sleep">><<link "Continue" "Lair">><<set $lust to 0>><</link>><<elseif $lust != $lustmax>><<link "Back" "Hurat">><<set $lust to 0>><</link>><<elseif $lust == $lustmax>><<link "Back" $return>><<set $lust to 0>><</link>><</if>>
<div class ="walledtext"><<if $tubbytoothscene is "top">>You are… FULL. Your belly is empty and you can still eat up a whole horde of beasts, but your balls… They are so full that you need to empty them. You feel like you have enough cum in your balls to risk bloating your body, so you try to milk yourself dry as fast as you can. However, you soon stop as a spicy smell permeates the air. You know this smell intimately.
Your beloved kitty Tubbytooth~<<elseif $tubbytoothscene is "bot">>Hungry… Hungry… You were so incredibly hungry. You needed to feed your ass. You massaged your cheeks with your claws and let a few slip into your meaty depths. You scratched inside as hard as you could, but it wasn’t enough.
When it became obvious you couldn’t satisfy your hole yourself, you looked for help. Unfortunately, everywhere you looked, there was little to nothing that could do better than your own fingers.<<elseif $tubbytoothscene is "sleep">>The dawn breaks and light pours over the land. You awaken slowly, your body heavy from sleep and not fully ready. Your belly growls in hunger and you can’t help but grunt as you heed it’s call. You need food. You step forward a single step before a familiar tail wraps around your leg.
You turn around curiously only to see Tubbytooth staring at you with a knowing grin. Your rumble in confusion before rubbing your belly.<</if>></div>
<<link "Continue" "Tubbytooth2">><</link>>
<div class ="walledtext"><<if $tubbytoothscene is "top">>You turn toward the source and find a sight both amusing and delicious. The tree Tubbytooth is trying to hide behind is of respectable size and girth, but it fails utterly to hide even a fraction of Tubbytooth’s frame. His enormous belly squishes around the tree as if to swallow it. His hands sensually grope his bloated and full moobs that are big enough to bulge out around the tree as if to try and relieve built-up pressure. His manhood is throbbing with audible rumbles and sticking out far from the tree. It almost looks like he’s trying to present himself to you but is playing hard to get there.<<elseif $tubbytoothscene is "bot">>You sighed in defeat and fell to the ground. You were unable to stifle a whimper from escaping as you continued to fruitlessly finger your hole. Your anal muscles were growing so hungry that you needed relief, but there was nothing you could do now. You eyed a large and smooth rock with desperation. You reached out for it only to be stopped by your kitty, Tubbytooth.
He rumbled in confusion and worry. You whined like a bitch in heat. Tubbytooth suddenly rested his belly on your back right before milk cascaded all over you. You turned your head around to look at his face, and you saw the glow of sex warming his cheeks. He licked his lips hungrily as he sensually rubbed his belly and pressed its weight deliciously into you. His moobs were gushing delicious milk, as if to show that he could satisfy your hunger.<<elseif $tubbytoothscene is "sleep">>Given how blubbery Tubbytooth is, you expected him to understand the necessity of food, especially this early in the day. However, you realize what he was getting at when he began to slowly rub his enormous moobs. The sonorous echoes of the ocean rolled over you as the milk brewing in his fatty depths began to trickle out of his juicy nipples. Below his huge belly, his titanic manhood pulsed quietly and firmly.
He intended to feed you from both ends!<</if>></div>
<<link "Continue" "Tubbytooth3">><</link>>
<div class ="walledtext"><<if $tubbytoothscene is "top">>You always liked a challenge! You lean back, spread your legs wide open, wiggle your phallic spire tall and proud, and give a teasing growl. Tubbytooth snarls in challenge but doesn’t leave his “hiding place.” You thrust your hips forward and back to make your phallus bounce enticingly. The moment Tubbytooth begins to drool and inch forward, you run your claws across your swollen balls, emphasizing just how bloated you are. Once Tubbytooth was close enough to where you could feel his hot breath caressing your sensitive tip, you twirled your claws around.
Tubbytooth gets the idea with a bright smile and quickly spins on the balls of his feet to expose his hole. He then backs up onto your phallic spire, allowing it to slip into his meaty hole with practiced ease. You growl loudly and close your eyes. His hole covers your meat so perfectly. Every bulge. Every curve. And the tight heat! He feels like he was made specifically to milk you dry.<<elseif $tubbytoothscene is "bot">>You eagerly pressed into him, and he fell backwards, dragging you on top of him. His enormous manhood pulsed against your back; the heat and vibrations were already soothing your hunger. Gooey rivers of pre-oozed from his swollen tip. The heady spice of his musk made you dizzy. You climbed up to the apex of his belly, using his sticky milk to gain traction, and lifted your ass high.
You lowered your ass onto the swollen glans. The meat squished as it slid into you easily. Inch by inch, the enormous manhood was swallowed by your voracious ass. Your belly was getting stretched out by the sheer volume of meat that was pre-entering you. You sighed in heavenly bliss before Tubbytooth suddenly silenced you by stuffing a nipple into your mouth. Creamy milk clogged your throat, and you submitted to your kitty’s pleasure.<<elseif $tubbytoothscene is "sleep">>You grinned with hunger, both bodily and sexual as you lept onto him. Tubbytooth purred in pleasure as you sank into his plush form. Tubbytooth groaned at the bodily collision but not not because he was hurt or winded. Your mouth latched onto a nipple and began sucking him dry. His manhood buried itself into your ass and your anal muscles were milking him dry. His paws roamed across your body, digging into your meat to hold you in place.
He couldn’t let you move away from him now that his flood of milk and cum were pouring into you. He needed to feed you. He needed to empty himself.<</if>></div>
<<link "Continue" "Tubbytooth4">><</link>>
<div class ="walledtext"><<if $tubbytoothscene is "top">>You thrust your hips forward and back, slowly at first but slowly quickening. Your lower body is swallowed up by your kitty’s blubbery butt cheeks, giving you ample meat to hold onto as you ravage his hole. It doesn’t take long before you drain yourself into him. You feel his belly bloat bigger from the sheer volume of cum.
Satisfied, you attempt to leave, but Tubbytooth growls angrily at you. He’s glaring at you with murderous intent. You slide back fully into him, and he smiles warmly and purrs happily. You rumble in annoyance. Your kitty can be so demanding. If he wasn’t so cute and cuddly, you would train him better. Oh well.<<elseif $tubbytoothscene is "bot">>Tubbytooth growled dominantly as he began to hump you. His phallus slid in and out of you in loud schlorps and glurqs. Your belly bulged lewdly. Your throat bulged hugely as you gulped down gallons of milk at a time. It didn’t take long before he orgasmed and filled you up to bursting with creamy cum that almost equaled the flood of milk you had already drunk.
You began to climb off Tubbytooth, only to receive a warning growl. You stared at his face, and he hissed at you angrily. He suddenly rolled onto his side, pinning you with his blubbery belly. Now that you were securely stuck to his meat and nipple, he smiled and purred. He gently wiggled his belly against yours happily.
You love your kitty very much, but he can be so needy and demanding sometimes.<<elseif $tubbytoothscene is "sleep">>He LOUDLY meowed and purred and rumbled as his body was sucked dry by his one and only. His smell, rich and spiced, grew thick as his innards moved at top speed to feed your ravenous hunger.
When at last you both were sated, you let his nipple fall from your lips and cuddle against him. He quietly purred and nuzzled his head against. Alas, when you tried to move away to start the day, the fatty feline hissed angrily and dragged you back against him. You huffed at the spoiled cat.<</if>></div>
<<if $tubbytoothscene is "sleep">><<link "Continue" "Lair">><<set $lust to 0>><</link>><<elseif $lust != $lustmax>><<link "Back" "Tubbytooth">><<set $lust to 0>><</link>><<elseif $lust == $lustmax>><<link "Back" $return>><<set $lust to 0>><</link>><</if>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/XanIntro.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You wake up like usual. But, suddenly, you see a vision! You feel like you enter the dreamworld, but without closing your eyes or sleeping. What you see is The Thing… Wait, no, this time it’s different. It’s an inexplicably colossal creature like The Thing, but its surface doesn’t consist of flesh, eyes, and tendrils that are turning inside out. Instead, it looks like swirling gasses, or maybe water?, with an unknown color. Its color keeps changing, and it is something out of this world. On its gaseous or liquid surface are small, countless eyes, like stars in the night sky. They are all looking at you intently.
You are getting scared and starting to feel sick. This is something unknown to you, and you don’t know what this other Thing is going to do with you.
It's gone… The vision is suddenly gone! What you see in front of you is now your lair. You are still regaining your thoughts and trying to calm your rapidly beating heart before…</div>
<<link "Continue""Xan2">><</link>>
<div class="imageinterface-wrapper">\
<div class="lairday-bg"><img src="Images/Xan.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">“Thud…Thud…Thud…”
You hear a creature outside your lair! Is it a wandering wild beast? You go to peek at the entrance of your lair. And you see a towering creature in a black cloak! It’s much taller and bigger than any beast around your place; you estimate that this creature must be around three meters tall! You are stunned because you don’t know what to do… You can only respond with a low whimper and shaking legs.
The black cloak is dropped, and what you see and smell makes you fall to your knees from horniness. That figure is a beast you have never seen before anywhere. But what you can describe is that this man is a real masculine monster! He’s so packed with muscle that his body width is almost the same as his height. Every part of his body is shaped with round and juicy muscles. His body is covered with murky sweat, which looks more like slime and smells muskier than any pungent piss you’ve ever known of, and it sure makes his muscle definition very clear even with a quick glance.</div>
<<link "Continue""Xan3">><</link>>
<div class="imageinterface-wrapper">\
<div class="lairday-bg"><img src="Images/Xan.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">You see his massive phallus, dripping with his sheath grease, coming closer to your face like a snake! It keeps leaking unending small tree-trunk thick cum that’s so virile that it is as thick as mud! How productive are those testicles for constantly producing it? You can even see those balls pulsating with those thick lines of semen as thick as your leg and loudly gurgling to produce more and more of them.
His phallus plops on your shoulder, caressing and coating you with his phallus grease and seed. The overdose of musk and how incredibly horny you are just by seeing and experiencing this hypermasculine beast makes you fall to the ground paralyzed while cumming like crazy. If he were to harm or eat you right now, you wouldn’t regret it.</div>
<<link "Continue""Xan5">><</link>>
<div class="imageinterface-wrapper">\
<div class="lairday-bg"><img src="Images/Xan.png"
style="width: 75%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">“Forgive me, little pup. It seems I was too excited to meet you.“
You don’t know what deep voice words come out of his mouth, but strangely, you understand what he is saying. He retracts his phallus and walks a few steps away from you.
“Do I know you?”
You can only do it with growls. You aren’t sure if you can communicate with him with only growls, but then he replies!
“My name is Xan, and I am a humble servant sent by our God to help you in your adventure of becoming a powerful avatar.”
He then kneels before you.</div>
<<link "Continue""Xan6">><</link>>
<div class="imageinterface-wrapper">\
<div class="lairday-bg"><img src="Images/Xan.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">On his chest are his… pecs/moobs/breasts? Well, they are plump and seem to be on the verge of bursting. When he moves a little, they jiggle and clap with each other loudly. And a tiny force on his pecs makes his nipples, which are as large as his head, squirt a milk-like substance. Its consistency is closer to honey, and its scent is sweet like milk but salty and sour at the same time.
Before you can make any further observations, his half-hard giant phallus comes out more from his sheath and comes towards you! But it’s not getting hard; it’s flexibly moving as if it were a tail! Globs of impossibly thick bubbling sheath grease unload from his sheath to his balls surface and ground as a result of his phallus movement. The grime stench is the most mind-breaking smell you’ve ever experienced. It’s as if hundreds of phalluses of the manliest, smelliest beasts are blended into one and shoved in front of your nose.</div>
<<link "Continue""Xan4">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/LairDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">It looks like “God” means “the Thing” and “avatar” means you. So he wants to help you become stronger because The Thing told him to? You quickly welcome this hunky beast to your lair.
He then explains how he can help you, such as by giving your harem members to him as food! Then, he occupies a large portion of your lair and uses his dried, mud-thick cum to create his own room… Uwahhh, what luck to have such a monster as your servant!</div>
<<link "Continue""Lair">><<set $xan to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="xanlair-bg"><img src="Images/Xan.png"
style="width: 58%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Xan's Room</h2>\
<div class ="walledtext">You enter his massive room in your lair where the cave wall and floor is painted with his cum, sweat, milk, ass juice, grime, etc. The air is polluted with his mind-bending musk, which affects you to become a horny puppy just by being present in that room.
"Greetings, young master. How can this humble servant help you?"</div>
<<link "Sacrifice""XanSacrifice1">><</link>>
<<link "Breed me!""XanBreed">><</link>>
<<link "Back""Lair">><</link>>
<<set $return to "Xan">>
<<bottombar>><div class="imageinterface-wrapper">\
<div class="xanlair-bg"><img src="Images/Xan.png"
style="width: 75%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">The sight and smell of this manly monster have made your mind to mush! You just want to fuck him or get fucked by him. You don’t care about anything; anything doesn’t matter. What matters is just Xan.
You go close to him while whimpering, drooling, and shaking uncontrollably. He crouches so that your face meets his. Then he touches your face with his large thumb in your mouth. That physical contact makes you moan and wheeze like a crazed animal while you cum everywhere. Anyone who sees you will think you are actually dying like a fish on land.
You signal that you want to get fucked by him. But he shushes you.
“Shhh…shhh… my young master. Don’t be too hasty… How about you start working on giving beasts to me to make me bigger?”.
You don’t even understand what he’s saying. Your mind has already crumbled at this point. To react to him, you just nod up and down rapidly with your tongues out while spacing out. In fact, you just focus on inhaling, and his wet, smelly breath condenses on your fur.
“Good… Then give me big juicy sacrifice…heheh.”</div>
<<link "Continue""Xan">><</link>>
<div class="imageinterface-wrapper">\
<div class="xanlair-bg"><img src="Images/Xan.png"
style="width: 75%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">Yes, that’s right. Sacrifice is always a great choice. Who do you want to sacrifice?</div><<if $enemyslot1 is true>>
<<link $enemy1 "XanSacrifice2">><<set $enemyslot1select to true>><<set $enemyslot2select to false>><<set $enemyslot3select to false>><<enemyselect>><</link>><</if>><<if $enemyslot2 is true>>
<<link $enemy2 "XanSacrifice2">><<set $enemyslot1select to false>><<set $enemyslot2select to true>><<set $enemyslot3select to false>><<enemyselect>><</link>><</if>><<if $enemyslot3 is true>>
<<link $enemy3 "XanSacrifice2">><<set $enemyslot1select to false>><<set $enemyslot2select to false>><<set $enemyslot3select to true>><<enemyselect>><</link>><</if>>
<<link "Back""Xan">><</link>><div class="imageinterface-wrapper">\
<div class="xanlair-bg"><img src="Images/Xan.png"
style="width: 75%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">How do you want it sacrificed for me?</div>
<<link "Pec (Muscle ↑)" "XanSacrifice2_1">><<set $voretype to "pec">><<strgain>><</link>>
<<link "Ass (Fat ↑)" "XanSacrifice2_1">><<set $voretype to "ass">><<massgain>><</link>>
<<link "Cock (Genitals ↑)" "XanSacrifice2_1">><<set $voretype to "cock">><<gengain>><</link>><<if $aura is true>>
<<link "Sheath (Aura ↑)" "XanSacrifice2_1">><<set $voretype to "sheath">><<auragain>><</link>><</if>>
<<link "Back""Xan">><</link>><<set $playeressence += $enemy.essence>><div class ="walledtext">\
<<if $voretype is "pec">>Indeed, he guides you to his nipple alright and your maw instinctively clamps down on the fat nip. Your taste buds are assaulted by the initial pang of saltiness as his sweat coated them just as much as his milk did, but the milk quickly overpowered all other tastes. To try and find a comparison for it was futile. It is as if you suck on a solid piece of iron, yet so much more than that too.
It is warm and heavy, and quickly fills your belly with its richness. It is as if it was made specifically for you, as your body wastes no time whatsoever putting it to use. You can feel the warmth spreading into your limbs, filling out your chest, before your skin begins to tighten over your growing musculature. Every part of your brawn grows larger, biceps, triceps, quadriceps, calves, flexors, lats, you name it. If it’s a muscle that exists on your body, then it is growing larger and more powerful! <b>Your strength increases by <<= $strgain>>! You have gained $enemy.essence Essence!</b>
Alas though, while the nipple doesn’t run dry of milk, Xan seemingly runs dry on patience as he pulls your head away from his pecs again with a loud popping sound.
“Enough, pup. If you want more then bring me more sacrifices, for m… for our god,” he growls as he gives you a push that almost sees you falling over thanks to the sticky cum mud around your legs.
“Begone and don’t return until you are ready to surrender another~!”<<elseif $voretype is "ass">>Vore scene coming soon!
Your mass increases by <<= $massgain>>! You have gained $enemy.essence Essence! <<enemyname>> has been sacrificed!<<elseif $voretype is "cock">>Yet it does not take long for him to roar out. You can even hear his balls clench, you can hear the downright solid cum as it squelches through his cock, before its weight fills your belly. It feels like you swallowed stones, while its taste lingered just at the back of your throat, which was probably for the better as it was far too intense and overwhelming to be enjoyed in full.
Nonetheless, his spunk does not stay for long and you can feel how the weight in your stomach slowly moves to add to the weight of your loins. <b>You can feel how your shaft throbs and grows <<= $cockgain>>cm longer, and your balls swell <<= $ballsgain>>cm larger. You have gained $enemy.essence Essence!</b>
You pant and paw at your swollen cock, bouncing back against Xan’s shaft, only to feel his hands on your ass. Without any fanfare or warning, he shoved you forward, pushing you off his cock as it pulled free with a loud wet schlrrrp, leaving your rear woefully vacant, and you face first in the cum-swamp. You whine to announce your desire to for, but the chimera simply scoffs.
“One sacrifice, one fuck! If you want more, then bring me more, worthless vermin!” Xan growled, “Now begone.”<<elseif $voretype is "sheath">>Vore scene coming soon!
Your aura has increased by <<= $auragain>>! You have gained $enemy.essence Essence! <<enemyname>> has been sacrificed! <</if>></div>\
<<link "Continue""Xan">><<if $enemyslot1select is true>><<if $partymember is $enemy1>><<set $partymember to false>><</if>><<set $enemyslot1 to false>><<unset $enemy1>><<elseif $enemyslot2select is true>><<if $partymember is $enemy2>><<set $partymember to false>><</if>><<set $enemyslot2 to false>><<unset $enemy2>><<elseif $enemyslot3select is true>><<if $partymember is $enemy3>><<set $partymember to false>><</if>><<set $enemyslot3 to false>><<unset $enemy3>><</if>><<set $enemyslot1select to false>><<set $enemyslot2select to false>><<set $enemyslot3select to false>><</link>><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/OlgTownDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">After a long walk, you smell something. A smell of bodily fluids of all kinds that reeks so powerful hits you! You thought you just stumbled into a beast's breeding ground, but when you look around, there's nothing! Yet the sex stench is this strong. Curious, you try to locate where the scent originates from.
You proceed nearer the source, where the grassy prairie ground turns mushy and sticky like mud, and the air gets cloudy with a yellow-green-brownish color as the musk intensifies. In that damp, foggy area with low visibility, you see many towering obsidian rocks that appear weird and out of place, as if they come from a dream or imagination.</div>
<<link "Continue""OlgtownIntro2">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/OlgTownDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You hear a cacophony of loud grunting sounds. You move toward the source. And finally, see the source of the heavy sex scent. Towering boar-like beasts, called "Olgs," populate the marshy terrain. You see those Olgs are having sex with each other. Some are having sex with a single partner, while others are having an unhinged orgy with 10 or more individuals. Some Olgs are not mating but instead sleeping, eating, and doing daily chores.
The cacophony of grunting noises and hazy humid fog, along with the orgy image of sex beyond understanding, makes you feel like you're in another world and causes your eyes and brain to blur due to overstimulation and horniness.</div>
<<link "Continue""OlgtownIntro3">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/OlgTownDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">"Hey lost puppy, here's some food."
Your consciousness returns to reality, and you notice an Olg next to you handing you a giant ball of an unknown gray substance, which you can see being consumed by the Olgs surrounding you. He pets you and says, "Who's a good boy?" before going away. They appear to believe you are a harmless animal.</div>
<<link "Continue""OlgTown">><<set $olgtown to true>><</link>>
<<bottombar>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><<if $daynight is "Day">><img src="Images/OlgTownDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><<else>><img src="Images/OlgTownNight.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><</if>></div></div>\
<h2>Olg Town</h2>\
<<if $lust != $lustmax>><div class ="walledtext">You find yourself in a land inhabited by Olgs, creatures more advanced than typical beasts. These Olgs have farms, mud huts, and various other buildings with unclear purposes. Despite their civilization, they mostly spend their time mating mindlessly.
<div id="columns-container">\
<div class="column" id="left-column">\
<<if $towncenterintro is false>><<link "Town Center" "TownCenterIntro1">><</link>><<else>><<link "Town Center" "TownCenter">><</link>><</if>>
<<link "Wrestling Area" "WrestlingArea">><</link>>
<<link "Breeding Area" "BreedingArea">><</link>>
<<if $partymember is false>><<else>>
<<link $partymember $partymember>><</link>><</if>>
<<link "Rest" "Rest">><</link>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""RelieveLust">><</link>></span><</if>>\
</div>\
<div class="column" id="right-column">
<div class="right-content">\
<b>Go to:</b>
<<prairie>>
</div>\
</div>\
</div>\<<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust!""RelieveLust">><</link>><<if $partymember is false>><<else>>
<<link $partymember $partymember>><</link>><</if>><</if>>
<<set $return to "OlgTown">>
<<bottombar>>\
<<nobr>>
<div class="imageinterface-wrapper">
<div class="olgtownbolg-bg">
<img src="Images/Bolg.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</nobr>>\
<h2>Town Center</h2>\
<div class ="walledtext">You are at the center of Olg Town, where Olgs worship their leader, Bolg. He’s constantly impregnating both male and female Olgs with his ultraviral seed. His powerful, deep, foggy musk makes you want to get impregnated by him.</div>
<<link "Back""OlgTown">><</link>>
<<set $return to "TownCenter">><<bottombar>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><<if $daynight is "Day">><img src="Images/OlgTownCloseDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><<else>><img src="Images/OlgTownCloseNight.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><</if>></div></div>\
<h2>Wrestling Area</h2>\
<div class ="walledtext">You are in an area where male Olgs love to wrestle. They compete in a small circular ring, with the winner breeding the loser. All around you, Olgs are wrestling, eating, training, and breeding.</div>
<<if $hour >= 1 & $player.maxhp >=5 & $playerhp >=5>><<link "Train (HP↓ | Muscle↑)(1h)""OlgTrain1">><<set $hour -= 1>><<set $hour to Math.clamp($hour, 0, $hourmax)>><<lust>><</link>><<else>>Train (5 HP Minimum)(1h)<</if>>
<<if $hour >= 1 & $player.maxhp >=5 & $playerhp >=5>><<link "Bulk Up (HP↓ | Fat↑)(1h)""OlgBulkup1">><<set $hour -= 1>><<set $hour to Math.clamp($hour, 0, $hourmax)>><<lust>><</link>><<else>>Bulk Up (5 HP Minimum)(1h)<</if>>
<<link "Back""OlgTown">><</link>>
<<set $return to "WrestlingArea">><<bottombar>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><<if $daynight is "Day">><img src="Images/OlgTownCloseDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><<else>><img src="Images/OlgTownCloseNight.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><</if>></div></div>\
<h2>Breeding Area</h2>\
<div class ="walledtext">You are in Olgs' breeding area where female Olgs reside to breed. You see that groups of female Olgs pounce on passing male Olgs, breeding them until they are satisfied, before going to their next victim.</div>
<<if $hour >= 1 & $player.maxhp >=5 & $playerhp >=5>><<link "Mass Breeding (HP↓ | Genitals↑)(1h)""MassBreeding1">><<set $hour -= 1>><<set $hour to Math.clamp($hour, 0, $hourmax)>><<lust>><</link>><<else>>Mass Breeding (5 HP Minimum)(1h)<</if>>
<<if $piggyintro is true & $piggyquest is false>><<link "Visit Piggy""PiggyIntro3">><</link>><<elseif $piggyintro is false & $piggyquest is false>><<link "Visit Peculiar Olg""PiggyIntro1">><</link>><</if>>
<<link "Back""OlgTown">><</link>>
<<set $return to "BreedingArea">><div class ="walledtext">There is a place where most Olgs come and go. You try to go there out of curiosity. As you walk more toward that place, the visibility surrounding you becomes much lower; you can’t even see several meters in front of you.
Suddenly, the scenery surrounding you changes! It’s as if you are entering the dream world without sleeping. What you see, however, is not The Thing. But rather, a colossal-sized creature that seems to be made of countless green-brownish muscular creatures piling up together and holding each other, creating like a nest made of creatures. Some are facing outward, while others are facing inward. The faces of the countless creatures look so solemn—that is, until they notice you.
Their faces turn into disgust, and they all scream a horrible shriek. You are panicking, unsure of how to react, before the vision disappears.</div>
<<link "Continue""TownCenterIntro2">><</link>>
<<nobr>>
<div class="imageinterface-wrapper">
<div class="olgtownbolg-bg">
<img src="Images/Bolg.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</nobr>>\
<div class ="walledtext">
You come back to reality, and you are in the middle of the Olg crowd. They seem to be worshiping and praising something in front of you. You look forward and see the semi-visible titanic being amidst the musk fog.
A creature almost 10 meters tall with a tall, hairy, muscular body. He has two monster phalluses and four smaller phalluses from his back that keep dumping semi-solid semen that’s so heavy you can hear a loud thump, and the ground shakes a bit when that cum touches the ground.
You see that those phalluses can be controlled like snakes to breed the Olgs surrounding him, which are quickly inflated with his boulder-sized cum.
His balls are so large that they are touching the ground and are being dragged behind him. They pulsate and rumble loudly every second, making the earth surrounding them shake rapidly.</div>
<<link "Continue""TownCenterIntro3">><</link>>
<<nobr>>
<div class="imageinterface-wrapper">
<div class="olgtownbolg-bg">
<img src="Images/Bolg.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</nobr>>\
<div class ="walledtext">
Above those balls are muscular Olgs bringing large fat pigs to feed this monster’s large plump anus. Some of the back tentacles also snatch and devour those pigs brought by the Olgs.
Now you realize that the heavy, humid musk polluting this area is caused by this monstrous creature. Being close to the source of musk makes you lose control of your body.
The Olgs around you worship him, chanting his name, Bolg.</div>
<<link "Continue""TownCenter">><<set $towncenterintro to true>><</link>>
<div class ="walledtext">You are in the Olg wrestlers' training arena. Their exercises include push-ups, squats, running, jumping, and various other physical activities, all performed with another Olg wrestler on their back as added weight. Also, the Olg on the back constantly humps and pumps rich protein semen to fuel the wrestler's muscle growth. The training continues until they are so exhausted that they faint.
This method seems effective, as you watch in awe as a wrestler's muscles grow larger and more defined during the extreme training. Their muscular spheres become more pronounced, and they pulse periodically to become bigger.
You too want to become as strong as those wrestlers, so you enter this training arena. Without warning, a wrestler bear hugs you from behind and inserts his huge phallus inside you! He then lifts his leg so that his entire gigantic weight is wholly carried by you! You immediately fall forward from his action and land on your hands accidentally, like you are in a push-up position.</div>
<<link "Continue" "OlgTrain2">><</link>>
<<nobr>><<if $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="olgtowncloseday-bg">
<img src="Images/Piggy.png"
style="width: 38%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<<else>>
<div class="imageinterface-wrapper">
<div class="olgtownclosenight-bg">
<img src="Images/Piggy.png"
style="width: 38%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>><</nobr>>\
<div class ="walledtext">
You are walking through the pile of Olgs, mating with each other like crazy. It’s an endless sight of orgy. But then you notice that there is a female Olg who refuses a male Olg trying to mate with her. Instead, she goes back to a certain corner where there are lots of collected herbs and fruits around it.
She then hums a tune while mixing those fruits and herbs in a stone bowl using a stone stick. It becomes a pasty dish, which she tastes.
“Oooooh, this is nice. Mhmm mhmm. But it can be better.”
Then she notices your presence.
"Oh, my cute doggie, come come... tsk tsk tsk.”
She tries to get your attention and hands some of the fruity paste from the bowl to you.</div>
<<link "Continue""PiggyIntro2">><</link>>
<<nobr>><<if $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="lairday-bg">
<img src="Images/Piggy.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<<else>>
<div class="imageinterface-wrapper">
<div class="lairnight-bg">
<img src="Images/Piggy.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>><</nobr>>\
<h2>Piggy's Room</h2>\
<div class ="walledtext">Mrs. Piggy is in her room, surrounded by a collection of fruits and herbs. Even while experimenting, she tries her best to suppress her evil desires. The room is filled with the scent of female Olg, and her pussy juice is splattered all over the floor.</div>
<<link "Cook""PiggyCook">><</link>>
<<link "Back""Lair">><</link>>
<<set $return to "Piggy">>
<<bottombar>>
<<nobr>><<if $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="olgtowncloseday-bg">
<img src="Images/Piggy.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<<else>>
<div class="imageinterface-wrapper">
<div class="olgtownclosenight-bg">
<img src="Images/Piggy.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>><</nobr>>\
<div class ="walledtext">
You are curious about the strange food and slurp a bit of it. It tastes nice! It has a complex sweet and minty flavor that refreshes your body and mind, even reducing the influence of the musk fog around you.
“See, it’s nice, hmm? But this can be made better. I just need more red and yellow fruits for this. But, sadly, I can’t really search for them. Unfff, it’s very hard to find free time because… I really need to always get bred.”
Her pussy starts to gush with vaginal juice so copious that it drenches her thigh and leg. She then makes her fingers and fondles pussy and moans loudly.
You say to her in an incomprehensible growl that you can get them for her.
“Huff… hufff… What, you can get them for me? My my, aren’t you a smart doggy. Sorry to trouble you, cute doggy. Mrs. Piggy will definitely make you a very good dish if you can help. huff… huff…”
You are unsure how she can understand you. She then gets bred by nearby Olgs, who saw her in heat.
<b><i>Get 3 red fruits and 3 yellow fruits for Mrs. Piggy!</i></b></div>
<<link "Back""BreedingArea">><<set $piggyintro to true>><</link>>
<<nobr>><<if $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="olgtowncloseday-bg">
<img src="Images/Piggy.png"
style="width: 38%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<<else>>
<div class="imageinterface-wrapper">
<div class="olgtownclosenight-bg">
<img src="Images/Piggy.png"
style="width: 38%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>><</nobr>>\
<div class ="walledtext">
You notice that Mrs. Piggy is still in her heat. She is being bred by two large Olgs from her top and bottom at once. It looks like she won’t be able to beat her heat unless you bring her what she desires.
<b><i>Get 3 red fruits and 3 yellow fruits for Mrs. Piggy!</i></b></div><<if $redfruitqty >= 3 & $yellowfruitqty >= 3>>
<<link "Give fruits""PiggyIntro4">><<set $redfruitqty -= 3>><<set $yellowfruitqty -= 3>><</link>><<else>>Give fruits<</if>>
<<link "Back""BreedingArea">><</link>><<nobr>><<if $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="olgtowncloseday-bg">
<img src="Images/Piggy.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<<else>>
<div class="imageinterface-wrapper">
<div class="olgtownclosenight-bg">
<img src="Images/Piggy.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>><</nobr>>\
<div class ="walledtext">
You brought her the fruits she asked for. She’s still being bred, but when she sees it, her lusty looks disappear, and it looks like consciousness is returning to her eyes. She immediately pushes the Olgs cumming inside her away. She goes back to her place.
“Thank you for bringing these fruits, cute doggy.”
She then mixes the fruits with the pasty concoction she has. And it becomes a red ball of paste.
“Let’s see how it tastes... mhmmm yesss… Ooooooh my… This tastes so good! Doggy, come here and try.”
She once again gives you a piece of the paste. You taste it, and a blast of flavors—sweet, salty, and bitter—that blend so well with each other coats your mouth. It even makes your body and mind rejuvenate! You gain +8 Max HP and +2 Max Hour!<<set $bonushp += 8>><<set $player.maxhp to Math.round(20+$bonushp+(($player.height-160)/4))>><<set $playerhp to $player.maxhp>><<set $hourmax += 2>><<set $hour += 2>>
“Yesss, it tastes really delicious, hmm? Finally, I've created a new great recipe… Honestly, there are still lots of recipes I want to experiment with. But, urnff, being an Olg is so difficult. I need to keep breeding… Oh my, sorry, cute doggy, what am I doing sharing my burden with you?”</div>
<<link "Help her""PiggyIntro6">><<set $piggy to true>><<set $piggyquest to true>><</link>>
<<link "Leave her""PiggyIntro5">><<set $piggyquest to true>><</link>>
<<nobr>><<if $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="olgtowncloseday-bg">
<img src="Images/Piggy.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<<else>>
<div class="imageinterface-wrapper">
<div class="olgtownclosenight-bg">
<img src="Images/Piggy.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>><</nobr>>\
<div class ="walledtext">
“Bye bye doggy, thank you for the fruits!”</div>
<<link "Back""BreedingArea">><</link>>
<<nobr>><<if $daynight is "Day">>
<div class="imageinterface-wrapper">
<div class="olgtowncloseday-bg">
<img src="Images/Piggy.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<<else>>
<div class="imageinterface-wrapper">
<div class="olgtownclosenight-bg">
<img src="Images/Piggy.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>><</nobr>>\
<div class ="walledtext">
You let her know about your place and that you can help breed her.
“No way! You have a cave, and you can help with my heat? My, my, aren’t you very nice? It’s such a weird thing that the only one who understands me is a cute doggie. Come on, lead the way.”
Along the way to your lair, she finds lots of new fruits and herbs to experiment with. She looks so happy to finally be able to freely do what she wants. You give her a room in your lair where she can live and experiment with her concocting hobby.
<b><i>Mrs. Piggy now lives inside your lair!</i></b></div>
<<link "Back""Lair">><</link>>
<div class ="walledtext">You are in the Olg wrestlers' feeding area, where male Olg wrestlers are feeding each other. You see them sometimes shoving entire huge pigs down each other’s throats, while others are being filled with large Olgs meat rods pumping massive loads of semen from top and bottom into their bodies. These fed wrestlers become so full that their bellies expand into spheres spanning several meters in front of them, sloshing with pigs and bodily fluids.
Their digestion is so powerful that you can see these spherical stomachs wriggling and pulsating as they convert their contents into fat. Within mere minutes, they complete their digestion, gaining several hundred kilos. They celebrate each successful digestion by breeding a nearby Olg, reveling in their newfound weight.</div>
<<link "Continue" "OlgBulkup2">><</link>>
<div class ="walledtext">You are in Olg’s breeding ground. You see left and right female Olgs are forcing the male Olgs to breed them, overpowering the males with sheer numbers. A lot of the males are on the ground, fainting with bubbles in their mouths from pleasing these hungry females in heat. The number of times they mate is so great that the floor of this breeding ground is even flooded with a few centimeters of thick cum and pussy juices.
The strong sex smell from all around you is making you so drunk that you fail to notice a group of large, voluptuous female Olgs coming close to you. Only when you are surrounded do you realize what’s going on.
One of them shoves your drunken body to the ground and positions herself above your crotch. She inserts your hard phallus inside her hole and starts to hump you while sitting on your lap. Before you can escape the large beasts in heat all around you, the grip of her tight inside makes you immediately weak from numbing pleasure.
Then, another female Olg stands above your head and sits on your face. Your snout and mouth are entirely inside her large pussy and you can’t breathe unless you eat her out. You want to shove her from your face, but both your hands are grabbed by other Olgs who use your hands as fisting rods to penetrate their crotch and butt freely.</div>
<<link "Continue" "MassBreeding2">><</link>>
<<nobr>><<set $hpsacrifice to random(1,5)>>
<<set $bonushp -= $hpsacrifice>>
<<set $playerhp -= $hpsacrifice>>
<<set $player.maxhp to Math.round(20+$bonushp+(($player.height-160)/4))>>
<<set $strgain to random(5, 20)>>
<<set $player.str += $strgain>><</nobr>><div class ="walledtext">But you can’t do a single push-up! The wrestler behind you is too heavy! Plus, his humping motion and cumming make you distracted and horny instead. You can’t even shake him off your back. So, you are trying your best to stay alive in that position without being flattened on the ground.
After a few seconds, you are already sweating like crazy, and all your body is shaking from this "exercise." Then, you feel it! The rich cum from the wrestler pumped into your body is being transferred across your body. Your muscles are growing rapidly. But the experience is still painful, and you are seeing white from the intense pain.
You have no idea how long you've been enduring the weight, but it seems you've lost consciousness at some point. Now, you find yourself outside the training area, noticing that your body is now covered in newly added muscles. Moving around feels much easier than before!
You lost $hpsacrifice Max HP but have gained $strgain Strength!</div>
<<link "Continue" "WrestlingArea">><</link>>
<<nobr>><<set $hpsacrifice to random(2,5)>>
<<set $bonushp -= $hpsacrifice>>
<<set $playerhp -= $hpsacrifice>>
<<set $player.maxhp to Math.round(20+$bonushp+(($player.height-160)/4))>>
<<set $massgain to random(5, 20)>>
<<set $player.mass += $massgain>><</nobr>><div class ="walledtext">You, too, are eager to join them in their feast and grow as big as they are. As you enter the feeding area, you are immediately grabbed by two large wrestlers. One holds you tightly while the other picks up several large, fat pigs and forcefully shoves them into your mouth, one by one. You've reached your limit, feeling as though your stomach is about to burst. Finally, they stop pushing pigs into you.
You want to escape, but then they grab you from both ends. Both of those wrestlers then shove their large, slimy, and smelly phalluses into your mouth and butt! You are stuck between them. After a few thrusts, they shoot their honey-thick semen inside you. The time they cum inside you must be forever because they seem to never stop! Your already nearly-bursting stomach expands even further until you lose consciousness from overconsumption. It seems that your body is not as used to this extreme feeding as the Olgs.
You wake up to notice that you are outside the feeding area. You try to get up but feel a lot heavier than before. Then you notice that everything on your body appears to be plumper and jigglier. You burp for minutes as a celebration of gaining massive weight.
You lost $hpsacrifice Max HP but have gained $massgain Mass!</div>
<<link "Continue" "WrestlingArea">><</link>>
<<nobr>><<set $hpsacrifice to random(2,5)>>
<<set $bonushp -= $hpsacrifice>>
<<set $playerhp -= $hpsacrifice>>
<<set $player.maxhp to Math.round(20+$bonushp+(($player.height-160)/4))>>
<<set $cockgain to random(2, 8)>>
<<set $ballsgain to random(2, 8)>>
<<set $player.cock += $cockgain>>
<<set $player.balls += $ballsgain>>
<<set $lust to 0>><</nobr>><div class ="walledtext">At this point, all of your body parts have become pleasure tools for these females. They rotate with new female Olgs after they are satisfied playing with you. You don’t even know how much you have cummed because you are too drunk of their musky vaginal juice that coats your body and fills your belly. Strangely, you can still get hard and keep cumming without getting tired. Is it the effect of their potent female juices? But after a while, your physical body is not strong enough to handle the amount of these horny Olgs, and you faint from too much sex.
You wake up to see that you are thrown away like trash to the side of the breeding ground. Your body is all sore from the mass breeding, but you also notice something different. Your genitals look bigger! They are heavier, and you can feel that your gonads are more productive when you touch them. It looks like forcing your genitals to work extremely hard makes them bigger.
You lost $hpsacrifice Max HP but have gained $cockgain cm phallus size and $ballsgain cm balls size.</div>
<<link "Continue" "BreedingArea">><</link>>
<h2><u>Cook</u></h2><hr>\
<b>Health Booster ($redfruitqty/3 Red Fruits)</b>: Increase Max HP by 4. <<nobr>>
<<if $redfruitqty >= 3>>
<<button "Cook">>
<<goto "PiggyCook1">>
<<set $redfruitqty -= 3>>
<<set $bonushp += 4>>
<<set $player.maxhp to Math.round(20+$bonushp+(($player.height-160)/4))>>
<<set $playerhp to $player.maxhp>>
<<set $cook to "maxhp">>
<</button>>
<</if>>
<</nobr>>
<b>Mega Health Booster ($orangefruitqty/3 Orange Fruits)</b>: Increase Max HP by 12. <<nobr>>
<<if $orangefruitqty >= 3>>
<<button "Cook">>
<<goto "PiggyCook1">>
<<set $orangefruitqty -= 3>>
<<set $bonushp += 12>>
<<set $player.maxhp to Math.round(20+$bonushp+(($player.height-160)/4))>>
<<set $playerhp to $player.maxhp>>
<<set $cook to "megamaxhp">>
<</button>>
<</if>>
<</nobr>>
<b>Stamina Booster ($yellowfruitqty/5 Yellow Fruits)</b>: Increase Max Hour by 1. <<nobr>>
<<if $yellowfruitqty >= 5>>
<<button "Cook">>
<<goto "PiggyCook1">>
<<set $yellowfruitqty -= 5>>
<<set $hourmax += 1>>
<<set $hour += 1>>
<<set $cook to "maxtime">>
<</button>>
<</if>>
<</nobr>><<if $desert is true>>
<b>Golden Crystal ($goldsandqty/3 Golden Sand)</b>: Get Golden Crystal. <<nobr>>
<<if $goldsandqty >= 3>>
<<button "Cook">>
<<goto "PiggyCook1">>
<<set $goldsandqty -= 3>>
<<set $goldcrystalqty += 1>>
<<set $cook to "goldcrystal">>
<</button>>
<</if>>
<</nobr>><</if>>
<<link "Back""Piggy">><</link>> <div class ="walledtext"><<if $cook is "maxhp">>Mrs. Piggy puts the ingredients for her Health Booster recipe into her stone bowl and minces them until they become a red paste.
You consume the paste and immediately feel much healthier! Your Max HP increases by 4.<<elseif $cook is "megamaxhp">>Mrs. Piggy puts the ingredients for her Mega Health Booster recipe into her stone bowl and minces them until they become an orange paste.
You consume the paste and immediately feel much so healthier that your body shakes from nutrition overload! Your Max HP increases by 12!<<elseif $cook is "maxtime">>Mrs. Piggy puts the ingredients for her Stamina Booster recipe into her stone bowl and minces them until they become a yellow paste.
You consume the paste and immediately feel much more energetic! Your Max Hour increases by 1.<<elseif $cook is "goldcrystal">>Mrs. Piggy puts the ingredients for her Golden Crystal recipe into her stone bowl and minces them until they become an golden shining crystal-like hard substance that is still a bit malleable.
You get 1 Golden Crystal!<</if>></div>
<<link "Back""PiggyCook">><</link>>
<<friendimagedialogue>>
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it with your Febbit partner?</div>
<<link "Breed him!" "Febbit1">><<set $febbitscene to "top">><</link>>
<<link "Get bred!" "Febbit1">><<set $febbitscene to "bot">><</link>>
<<if $lust != $lustmax>><<link "Back" "Febbit">><</link>><</if>><<friendimagedialogue>>
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it with your Cubat partner?</div>
<<link "Breed her!" "Cubat1">><<set $cubatscene to "top">><</link>>
<<link "Get bred!" "Cubat1">><<set $cubatscene to "bot">><</link>>
<<if $lust != $lustmax>><<link "Back" "Cubat">><</link>><</if>><div class ="walledtext"><<if $febbitscene is "top">>Your thrusts are slow at first but not even you know how long that will last, as even such tender movements are amplified by his bouncy butt plopping into you. Pulling out of him any sort of distance feels like an offense as his hot hole aggressively pulls you back in before you've even made it halfway out, the contouring girth of your large and shapely Brolf bludgeon proves no challenge to his deep and greedy, scorching pucker.
It's impossible, you could hardly hold your pace for a couple minutes at best before you're throwing your hips and all your building lust into the Febbit's behind! The incredibly loud and crisp plapping noise of your bashing pelvis against his thick, receiving cheeks drowns out both his squealy moans and your baritone grunting as you grit your teeth and give it your all, as a wolf should when preying on a hapless rabbit! It's as though his ass wants it yet resists it at the same time, his hole tugging you in and swallowing you almost down to the knot while his springy ass cheeks keep bouncing you away, even more so as he starts throwing himself back into your thrusts!
Your grip tightens on the base of his phallus, his aggressively pulsating knot squeezed by your fingers and palm while your hand is quickly soaked all the way through in the absurd amount of nectar leaking from his tip, running down his engorged length or splattering off from the impacts of your butt bashing. His intoxicating flowery scent pouring into your lungs as you huff, his tight anal grip on your manhood, the bounce of his ass, his every lust-filled being brings out of you a beast at the peak of rutting performance!<<elseif $febbitscene is "bot">>A sudden and unexpected yank has you involuntarily howl for the first time as he roughly pulls his knot out with a pop! You're almost growling in grief as your hole now aches while clasped onto the rest of his great girth. You knew your Febbit to be mischievous and cheeky but you didn't think he'd be so daring! Your pucker tingles and winces while kissed upon by the thick bulb he just plucked from you, you'd think the heat would soothe the sore hole however it only stimulates it further, causing your lust to continue winning out against the feeling of being wronged.
And any thoughts of reprimand are literally fucked out of your mind as he begins to thrust into you. You notice right away that your roughly unknotted pucker's increased sensitivity has now put you at the mercy of the Febbit's lengthy and rapid strokes. Before the soreness is given a moment to recover, the tingling of your hole is played by the scorching girth slathered lavishly in slimy precum. There's so much sexual fluid being secreted by his pumping prick even now that the sounds as he reams your ass are unnecessarily vulgar even by your standards.<<elseif $febbitscene is "sleep">>Said bedding is almost ripped as he lets himself down halfway into your length, very suddenly engulfing the remaining half of your great shaft with the weight of his fat ass alone pulling him down to the base! The impact causes your crotch to spasm and wobble, his meaty cheeks so fat that it bludgeons your pelvis even with your thick knot obstructed by his tight, oh so tight back entrance!
From that point forth it's the Febbit's game, his mission to milk your raging hard-on pressed on by his wild and vulgar riding. The way his plump ass bounces up and slams down on you would have one believe you an unbroken bull, however, even your large form is seemingly at the mercy of the pure technique packed into the mass of meat that is his rabbit rear. His hole shows you no mercy, every inch of your length stroked, spat and swallowed by his gripping insides.<<if $player.cock >= 30>> Your great girth that could wedge a boulder in two seems tame to the constrictions of his suckling pucker and plump, rippling ass cheeks.<</if>> The clapping of his heavy butt meat upon your crotch, the heat and moisture of his deep hole putting you into an even deeper state of struggle and ecstasy, it all coalesces and causes you to inevitably cave.
You grab his plump hips upon a final descent, the strength of your lustful grip challenged by the meatiness of his waist while your throbbing member is challenged by the tightness of his puckering hole. Still, a big Brolf like you can get that knot in there with a tug of the arms and a mighty upwards thrust of the hips!<</if>></div>
<<link "Continue" "Febbit4">><</link>>
<div class ="walledtext"><<if $febbitscene is "top">>The initial entry is always the most stimulating, as your most sensitive tip is nibbled by his flower. You've barely gotten the tapered tip in before his lower hole turns greedy, pulling you inside, gulping down your thickening length into its scorching and tender insides, such that you'd eventually be swallowed whole even without moving your stocky hips!<<if $player.cock >= 30>> Any pet that can so greedily gobble up a phallus of your astounding size is as worthy as they come.<</if>> Without question, you're wholly ensnared, every inch of you save for your already swollen knot trapped inside of him as his irresistible ass cheek plumply cushions your aching groin.
Every throb of your rod brings indescribable pleasure to you both as you audibly stir up his insides. Leaning over him, inhaling his scent as your muzzle becomes buried in the furry plume of his neck, you reach your thick and long arm below him. Even if his own engorged member weren't so large, it'd be easy to find as his hot fluid thickly drips onto your fingers and palm the moment it gets near. You grab hold and hear him squeal softly as you inhale his flowery toxin of a musk, you feel his great fat knot swollen as stiff as your own and feel him clamp down harder on you as ever your large hands struggle to grab hold of his meaty, pulsating bulb and his round, pillowy balls.<<elseif $febbitscene is "bot">>You expect at least that he'll be stopped at the knot as you often are, however another unexpected perk of all his painted-on precum comes as a surprise to both you and your ass as his semi-engorged knot audibly pops right inside, your tensed clench defeated by the power of his thick hips!
You can't help but let out a groan now as his cozy pelvis hugs your ass tightly and he leans against your massive and broad back. His entire length is inside of you, filling you with heat and stuffing you with throbbing meat, up until his sheath is now kissing your tenderized hole. Even from behind you, his scent invades your nose as he sticks intimately close, to where his plump chest and smooth, fuzzy belly caresses your back. Caught by surprise as you have been, your arousal has only increased as precum drips from the tip of your rigidly standing rod.
If it wasn't clear already that the Febbit feels the same, you have no choice but to notice as he reaches full mast while inside of you. Your insides are forced to squirm and part open more as his length increases, as his throbbing girth grows. His dick even gets hotter while most noticeable of all, his knots swells larger to its proper, full size!<<if $player.cock >= 30>> By this point the size of his member is enough to give your gigantic gut mangler a run for its money!<</if>> The sensation of having your butt plugged like what you often do to him makes your clawed toes curl-!<<elseif $febbitscene is "sleep">>Rising free of your hold of his generous hips and plump rear, the heat of his hole slips free of your salivated tongue, together with his most pungent musk as your face is freed from his butt smothering, much to your disappointment. Such is only temporary though as light floods your open eyes, displaying the pink furred form of the fat-assed Febbit, said fat ass now aiming for a different level of penetration as he hovers the irresistible rear over the tip of your red tower, what is just as irresistible to him.
Irresistible as it is, his method is slow, methodical, lustful, he teases your tip for a moment with his licked and lubricated hole before beginning the slow descent.<<if $player.cock >= 30>> The sheer, grandeur size of your manhood probably has some part to play, though his suspenseful performance is more likely a result of his mischievous nature.<</if>> His actions force your deep, resonating voice to billow within the confines of your clenched throat, the shape of your erect and throbbing spire opening up his tight pucker more than your tongue ever could. It's slowly engulfed in his scorching insides, you aren't sure which is hotter between your terribly raging boner and his engulfing hole, however the bedding is starting to struggle against your clawed grip.<</if>></div>
<<link "Continue" "Febbit3">><</link>>
<div class ="walledtext"><<if $febbitscene is "top">>There's no qualms about your inner beast being felled by such an outstanding derriere, as you even unintentionally plant your fat knot deep up his fat ass with a last mighty thrust! What comes next is naturally a round of orgasmic throws from you both, your baritone voice harmonising with his melodious wailing as you orgasm in tandem yet again. Hot seed pulses through your gut-gouger like viscous lava, plunging into the plugged rear of the Febbit as his smacked and battered ass cheeks massages your crotch with their tensed spasming. Meanwhile you feel an equally scorching creamy load rush through his tightly grasped member, the thick knot constantly pumping and swelling in one soaked hand as his fat Febbit balls contract in the other.
His smelly, sticky seed goes flying as his insides fill and swell with yours. You hug his fluffy neck with your muzzle and breathe his worked up scent as everything seems to leave your body with your cum. Pulse, throb, spasm and buck, both your phalluses erupt with truly astounding loads that has the Febbit paint a custardy white picture wherever his nut lands. It eventually stains his own stomach when his abdomen has properly swelled up with your vigorous ball batter.<<elseif $febbitscene is "bot">>You almost want to squeal every time his throbbing knot batters into your hole, further denying it even a moment to be soothed. But just as your fists clench from the slight ache, your balls churn from the stimulation. You don’t dare pull your arms away from his tight grip to stop him from having his way with your ass. His girthy length reaches deep into you, the weight of his aggressive thrusts making your hole quiver at the thought of being unduly knotted yet again. Such weight comes from his own ass so plump and meaty that they make their own clapping noise as he claps your cheeks. While your own ass may not be as plump as his, his thick thighs and plush crotch are enough to compensate for a crisp and continuous noise as he batters your butt.
To have your insides brutally submit to such a long, thick, scorching phallus, you grit your teeth and clench your fists harder, even subconsciously thrusting your hips back to meet him as he reams you, a big Brolf having his butt beaten and bred by a smaller Febbit with infinite lust. A sudden surge in strength of his grip causes you to be pulled back at your arms, your back naturally arching as he plants firmly forwards, causing your howl to shoot directly up into the air as his knot squarely plugs your aching ass once more!<<elseif $febbitscene is "sleep">>The moment you get your fat knot to audibly pop inside, it’s all over, or rather, the accumulated pleasure reaches the climax! Clearly your own balls weren't the only ones aching for release. His orgasmic throes resonate with yours as your mighty gonads contract, as a thick stream of glowing white goo is launched into the air from his Febbit prick at the same time that his knotted insides fill with your hot seed! Your volleys of jizz seem synchronized with his own, more spurts eject up his tightly stuffed rear as his steamy semen arches and plops heavily right down onto your pinned form, splattering all over the hot, runny precum that he's more than stained your fur with during the vigorous ride.
A pump into his butt accompanies a pump of his fuzzy balls, your fur growing more and more soaked in his thick seed as his insides become more and more filled with your regal gut stuffing. In the process you aim to stuff your own gut, opening up wide to gorge yourself on the thick ropes of virile sludge raining down, battering you in the face and painting you a creamy white. The taste of his freshly spewed seed is, as always, intoxicating, filling you with vigour on the spot that sees a likewise impressive load planted up the Febbit’s greedy rear by the time you’re both through.<</if>></div>
<<link "Continue" "Febbit5">><</link>>
<div class ="walledtext"><<if $febbitscene is "top">>How can an ass like this exist? The moment he bends over in front of you, your eyes are drawn, lost of his pink posterior. Your hands move practically on their own, your lust invigorating with a mere squeeze of his chubby cheeks. The feedback, tender, meaty, a flex of your rough palm and thick fingers causing the thick masses to wobble. The next thing you grab is your own massive and heavy asset, your hot red rod slapping down into a reverberating spank, sending ripples through his fuzzy mounds and shivers through your tingling crotch.
Your phallus practically bounces off with each emboldened smack, the sound having more impact on your growing lust than your eardrums. Meanwhile, the Febbit's ass cheeks only tense up from your abuse, the resistance of his meaty mounds increased as his sultry voice is like oil on the fire of your lust. You can't take it anymore, you grab his cheeks with either hand again, this time to spread them open to reveal his twitching target sat right above his tantalizing taint. You slide your towering member down between his pink valley until your tip contacts his scorching bud, a pucker of a kiss from his pucker before you begin to enter him.<<elseif $febbitscene is "bot">>A big Brolf like you ought not to be in such a compromising position. At least, such would be the case without an adequate partner. The thing you feel pulsating between your cheeks is more than adequate, the thick girth and sky-reaching length of your Febbit's pumped up prick. To have the smaller creature take you from behind would be humiliating were it not so arousing, were his member not so domineering in size. His tender palms strongly grasping the forearms of your thick logs for arms behind you as he slots his scorching gut-gouger between your tensed cheeks. The sheer amount of slimy pre-ejaculate he secretes already has your behind soaked, the runny fluid doing an even better job of passing the heat of his fuck stick to your ass.
Having thoroughly marked your butt as his territory with his sexual fluids, the Febbit engages at last by running his tip up into the centre of your cheeks, quickly finding his target and making your large body slightly jolt as his steamy tip parts you open. You expect your back entrance to be given a similar gentle treatment to when your positions are reversed, however the Febbit's true temperament is displayed as he suddenly forces his way into your behind with speed and recklessness! You almost let out a howl as his undulating girth gapes you open, as his steamy meat pierces through your insides and fills you, like shoving a fat thumb into a tender cherry!<<elseif $febbitscene is "sleep">>This smell, this intoxicating odour. The fragrant, flowery scent that pours through your lupine nostrils, without fail your mind is invigorated from the moment of waking as you inhale it greedily. And this sensation surrounding your face, warm, plump and meaty. The thick, fuzzy mounds smothering your features from all sides makes you want to lay like this forever. However, the rubbing gyrations also makes you much too bothered not to immediately act.
You hear his familiar girlish yelp as you grab hold, your thick, muscular arms taming his plump waist and the fat ass mounds he's been grinding into your face. The smother of his butt intensifies as you open your greedy, toothy maw and stick out your thick tongue. Right on target, his tight pucker, hot and moist. Tight as it may be, it's no match for your eager tongue and his wrinkled flower is almost effortlessly plucked open, following which, his equally greedy hole practically sucks your tongue into its steamy, moist depths.
His beautiful butt shivers as you hold him down, the great mass of his springy cheeks almost clapping your smothered face, bathed in the flowery musk of his derriere. Meanwhile, as you explore his depths with your long tongue, hot fluid pools on your chest, the arousal constantly leaking from his engorged member, twice as fast now that you're making a meal of his plump butt. Of course, the arousal is contagious, leading an almost glowing red tower to erect upon your crotch, your morning situation further fuelled by his provocative teasing upon your face. And such is exactly the aim of the horny Febbit.<</if>></div>
<<link "Continue" "Febbit2">><</link>>
<div class ="walledtext"><<if $febbitscene is "top">>The panting in the aftermath of your ejaculatory release only has his scent pour deeper into your huffing nostrils as his hot breath suffuses through the sex and musk laden air. Taking your hand off his momentarily spent balls, you swipe gently at his stomach, feeling your own semen swelling his insides and swiping up a good thick helping of his gonad goo from his soaked belly fur. Only now do you take your muzzle away from his musky plume to lick off and savour the creamy seed coating your palm.
In the meantime, the Febbit is still impaled, your swollen knot firmly wedged up his ass as his battered tender cheeks massage your groin. His hot insides slurping and sucking on your engorged phallus prevents you from softening a single hair and the gyrations of his ass against you make it clear that he as well is yet to be fully satisfied. Where the two of you are concerned, a single round is hardly ever enough.<<elseif $febbitscene is "bot">>As though his knot weren't thick enough already, his whole member swells inside of you to fire off a volley of hot sperm! In the meantime your own volley is trying to reach record heights as your balls contract in orgasm and deposit straight upwards, as though the creamy rope of white is chasing your ass-knotted howl. The Febbit’s balls likewise are vigorously churning and dumping, contracting against your clenched ass cheeks as though to massage your battered butt.
At the same time his hot and voluminous load fills your insides to soothe what has been spun and churned by his fat meat. The amount of precum he squirts is but an indication to the volume of raw ejaculate he spurts, you can feel each buck of his bunny bludgeon and each roil and churn of his load inside of you. By the time you've doused the unsuspecting ground with your seed, your abdomen is swollen like you've been impregnated.
With orgasmic tingles racing through your large body and a thick, hot cream filling plugged up your ass by a pulsating Febbit knot, you catch your breath as you feel his lustful pants further warming your back. His ears are droopy as he gently rubs his cheek into you, acting cute in contrast to the way he still firmly grabs your arms and impales your sore ass. Such a brutal experience would probably teach one a lesson about leaving their butt at the mercy of a forever horny Febbit.
However, as you resonate with his unquenched lust, as your sore pucker puckers on his stiff and scorching member, still stiff and raring to go, you only wonder to yourself what other tricks he'll pull with that naughty knot of his.<<elseif $febbitscene is "sleep">>It’s only the mere hours of morning and you two are soon left panting, your grip still on his thick hips as his tight hole gnaws on your knot, said knot plugging the mass of hot sperm that makes his abdomen smell. In tandem, your own abdomen, and the rest of you for that matter, smells with his pungent cum. Your whole face painted in his cloudy white jizz, the intoxicating flavour of what you've caught with your mouth melts on your tongue. It would be a simple matter for a Brolf such as you to lick yourself clean of the prick sauce he's painted you with, however, the Febbit isn’t shy to offer his assistance.
Your knot still plugging his hot and tight butt, he leans over<<if $player.cock >= 30>> as much as he can with his cum-bloated abdomen<</if>> and begins licking at your chest, your prick inside of him spasming and stirring his keister as he cheekily laps at your nipples. With a thickly collected mouthful of cum, all that's left to do is lock you into a deep kiss as he feeds you more his creamy load directly, as though what you've already swallowed wasn't enough.
Your tongues entwine and you orally attack him with more vigour than expected of someone just waking up. The ass and cum you've eaten proves an excellent boost to start the day.<</if>></div>
<<if $febbitscene is "sleep">><<link "Continue" "Lair">><<set $lust to 0>><</link>><<elseif $lust != $lustmax>><<link "Back" "Febbit">><<set $lust to 0>><</link>><<elseif $lust == $lustmax>><<link "Back" $return>><<set $lust to 0>><</link>><</if>>
<div class ="walledtext"><<if $cubatscene is "top">>There's no way she can even try to escape as you firmly grab her wing with your other hand, your own grip hardly able to hold her body still as you begin to thrust. Even with your plump knot denied entry into her tightly constricted loins, the thickness of her ass reverberates a crisp clapping sound all around your rutting form as you pump and bash against her. Similarly, a peculiar sound joins the ambiance where your large balls repeatedly smack against hers.
Her pussy seems so tender as your phallus gouges through and into it, yet her insides are so tight and constricting that you almost have to yank your great beastly dick out each time. It's but a fitting asset to a pet so slutty, one look at her face would have one think that the constant impacts from the rut have already affected her brain. But nay, it's simply that she's already fucked silly with just a few strokes, few of many as you keep pumping and pumping into her, penetrating her pussy all the way up to her womb with each drive of your powerful hips.
As the mating continues you both are entranced in a continuously deepening fog of lust and pheromones, her musk mingling with yours as you inhale her scent and grow more vigorous. At some point she's looking up at you with that loose, vulgar face of hers, her saliva-dripping tongue hanging loosely from her mouth of sharp and jagged teeth. You soon take said tongue into your own mouth as you lock wet lips while plunging into her soaking lips.<<elseif $cubatscene is "bot">>A soft plopping as her hips slide back and forth, as her crotch smacks against your impaled ass, is all that's stifling the sound of air escaping your nostrils as she fucks you. Every plant of her fat cock up your rear feels like your abdomen is being packed, the mere movement seeing her phallus squirm through your insides and stir you up.
She may not be thrusting with quite enough force to push you back, however it's more than enough for her breasts to sway and wobble. Your phallus packed between her tits receives a groping as your butt receives a thrusting, the impact of her prick pumping into you feeling like it's travelling all the way up your knotted length and wrung from your tip by her bouncy mammaries. Being fucked in the ass by her large cock is already stimulating enough, however the slutty Cubat isn't one to be satisfied by such simple pleasures.
After thoroughly sampling your rear as the appetizer, her wings suddenly come down! As the tips stab against the ground, her large frame is hoisted, together with your ass impaled by her pulsating rod! Your flat back arches, your ass lifted and your open legs spread out besides you for your foot claws to touch the ground. The sudden change in posture causes you to clench, your insides and hole tightening but obstructed by her prick that's still firmly wedged inside of you!<<elseif $cubatscene is "sleep">>A surprised yelp rings out as you grab her, seemingly out of nowhere, your large hands sinking deep into the meat of her great, fat ass! You instantly drag the bouncy mounds down, forcing her to her knees until she's finally crotch-locked to your face! Naturally, with her cock already somewhat in your mouth, the rest of her plunges in, straight down your gullet! You make an effort not to choke as her thick prick roughly impales your throat, blowing your gullet open with the fat head settling deep down your throat until your vision and half your lupine face is smothered by her large, musky balls!
As her smothering crotch and thick, heavy ass causes your upper body to sink deeper into the bedding, you still hear her moan out loud. However, you're not about to be the only one choking on a throbbing dick right now. With her gaping mouth positioned just right, your legs go up next, hooking her in the back of the head such that she can have a direct taste of the erection she's naughtily coaxed out of you!<</if>></div>
<<link "Continue" "Cubat4">><</link>>
<div class ="walledtext"><<if $cubatscene is "top">>But you prefer to find out through practice, quickly getting your tip back until it slots right into her hot and soaking wet slit! You feel her shudder and hear her voice leak, her plump lips kissing your tip and soaking it further in her fluids, however you're not about to afford her a comfortable experience. Just as she likes to do to you, you engage the act of ravaging her inside by plunging your whole length squarely up her dripping cooch! Her labia has no choice but to part for your mighty and forceful girth, her deep, hot, and tight canal can only swallow your length as you spear into her without mercy!
Her grunting moans affect you only with encouragement as you go all the way, soon having her pussy lips kiss your pulsating knot instead as you feel your tip penetrate her womb!<<if $player.cock >= 30>> What a proper slut she is, you’d probably squeal like a bitch if you had such a massive thing shoved inside of you!<</if>> You grab hold of her held up leg that'd almost come down in response to the rough penetration, from her front can be clearly observed the swelling of her abdomen in the shape of your mighty lupine cock! You're almost tempted to stick your knot into her right away, her scorching loins gripping and massaging your throbbing shaft, however the act of fucking the slutty Cubat silly is a much more appealing endeavour.<<elseif $cubatscene is "bot">>You feel her whole hot length as she pulls it back against your inner thigh, said length causing your hole to involuntarily quiver but it's useless as she soon presses the very bulbous head up to said quivering hole. You're barely given an opportunity to feel its heat on your pucker before your entrance is slathered in her leaking cock nectar. It's soon enough that she begins to penetrate you. You grit your teeth and stifle a wince as you feel yourself be popped open by her thick glans, then your hole is offered little relief before the rest of her scorching shaft is tightly wedged deeper inside, naught but her slimy precum aiding the entrance of her pulsating girth.
Your own raging boner throbs the whole way as your hole takes her all the way, forced to gape to the shape of her swollen phallus until you've swallowed her hole, your insides soon feeling stuffed with hot, bucking Cubat meat. Her hands gripping your tensed hamstrings, her slutty face inches closer as she leans in, soon having your hot erection slotted between her pillowy breasts, further exacerbating the pleasure you feel. And it only gets more intense as she begins thrusting her hips.<<elseif $cubatscene is "sleep">>Her scorching prick head twitches in faint surprise as she feels your long and thick lupine tongue lap as the oozing tip, picking up even more of that savoury nectar that cascades down your tongue and into your mouth. You almost sense her peek below to look back at you between her hanging breasts, however your eyes are already closed as you continue to lap at her prick. The fact that she gently lowers herself some more to get more of her thick, engorged phallus licked proves that you've tricked her into thinking you're still asleep.
And in usual fashion, she quickly gets ahead of herself, gradually lowering her stance more so that more of your supposedly unaware sleep-licking covers more of her steamy boner. It eventually reaches a point where the whole fat head of her musky rod is dipped into your mouth, where more and more of her lustful nectar oozes past your tonsils as you gently suck on said head. About now should be the right time. She's so absorbed in the sensation of having her dick sucked as you sleep that she doesn't notice your arms coming up behind her until it's too late!<</if>></div>
<<link "Continue" "Cubat3">><</link>>
<div class ="walledtext"><<if $cubatscene is "top">>Her feistiness despite getting fucked silly is on full display as her tongue wrestles with yours, however, soon her playfulness is taken too far as she unexpectedly bites down on your tongue! You growl into her mouth and quickly pull back, or at least you try to. It proves difficult as she clamps your tongue in between her sharp teeth, nibbling playfully while looking point blank into your face, her slutty, fuck-drunk expression reflected in your eyes.
Your hips haven't stopped thrusting the entire time, and even now as you continue to let out a low growl at her, her teeth refuse to let go of your tongue just as her pussy refuses to fully let go of your cock. She has you ensnared not only physically, but mentally as well, as you simply can't stop pumping and pumping into her regardless of your vocal threats. In fact you only become rougher with how forcefully your member gouges her insides, the intensity of the clapping climbing as you batter her ass with your crotch and her balls with your nuts.
Your grip tightens on her plump leg and her wing, holding her tight and close as you finally and suddenly drive all the way, making her yelp out loud to release your tongue as you pop your knot all the way into her cooch, until her whole womb is properly filled with the thick tip of your spasming prick!<<elseif $cubatscene is "bot">>Meanwhile it feels like she's now even deeper in your butt, as her crotch bears down on your ass with much more of her hefty weight, the result of her feet now barely touching the ground as she looms over you! Your own pole slips free of her tits, instead the experience of being fucked intensifies as she begins swinging her hips in earnest, extracting and planting almost her entire length into you with each thrust!
Said thrusts see her crotch pretty much hop away from your cheeks and rapidly slam back down, gravity carrying more than half the large voluptuous Cubat's weight into it! The way she previously fucked you seems gentle in comparison, you instinctively claw the ground behind your head to hold your position while she holds tightly to your downwards facing legs to hold her butt-bashing posture!
And a butt-bashing certainly follows, as though the feeling of her prick plunging through your mangled insides isn't enough. Her own back arches in reverse with each swing of her hips, her wings hold some of her weight while you're forced to bear the entire rest right against your ass every time she slams down! It feels like her rigid, scorching cock is reaching depths within you where she's never been. Your own ass cheeks clap harder than hers, suffering each impact and sending the force reverberating deep down into your body as though to try and overtake the length her meat reaches.<<elseif $cubatscene is "sleep">>Unprepared for the sudden oral penetration, the Cubat is unsuccessful in stifling the choked gag as her mouth is forced to engulf your raging canine phallus! From a thick, throbbing tip all the way down, her mouth and throat are forced to succumb to the absurd length and girth of your engorged rod. (Even you are often surprised that something so large could possibly fit in the mouth of your pet) You'd feel sorry for her if she weren't so naughty, your strong legs don't relent at all on her small head until you feel her gaped lips kissing your throbbing knot!
Only then does one of your legs let up while the other remains in place such that she doesn't even dare try and escape. You feel the whole length of its hot, wet mouth and tight throat constricting and spasming on every inch of your raging morning wood. It’s plump ass cheeks spasm in your hand together with her crotch that jerks in your orally impaled face. But you know for a fact that what she feels is the opposite of grief, just the way that her cock swells, fattens and lengthens to reach deeper into your stretched gullet is proof enough!
At this point you're struggling more not to choke, and the Cubat finally decides to fight back. As you feel her trying to raise her head, you allow it by letting up the strength of your leg. A meagre attempt to escape? Her throat regurgitates your thick, throbbing length, saliva and precum stringing between your knot and her lips as inches of your bludgeon comes out of her tiny mouth, and just as she's got the tip in her mouth at last, the returned strength in your leg plunges her right back down!<</if>></div>
<<link "Continue" "Cubat5">><</link>>
<div class ="walledtext"><<if $cubatscene is "top">>Your bitten tongue back in your mouth, you're both able to vocally orgasm as you gush with a hot load that immediately begins to flood her loins. With your thick knot now swelling her abdomen even more, your balls are closer than ever to hers, both pairs of swollen gonads hugging as they contract in tandem, ropes of creamy white prick sauce launched from her rigid and bucking girl cannon!
The Cubat vulgarly hangs her head down as she gives herself completely to orgasm, as though trying to get a taste of the steamy seed spewing from her own pulsating prick. Instead she gets filled with plenty of yours. Your knot being wedged inside of her almost seems unnecessary as her womb is immediately and directly flooded from the very start, the first thick spurt of ropey sperm swelling her baby box before gushing back all over your slick shaft. More and more cum only causes her to swell further as she moans incoherently, more incoherently than the noises she normally makes anyway.<<elseif $cubatscene is "bot">>It's very soon that your ass itself becomes almost as sore as your rutted hole. It's a wonder where your pets get the nerve to rut your butt so fiercely, however, it's hard to focus on anything but the pleasure of her fat prick maiming your insides. Your own member is at full mast and throbbing wildly as it bounces up and down amidst your folded form, spraying strings of hot precum all over and soon to spray something else as her anal ploughing reaches the climax!
Her back arches more fiercely after slamming down one final time, or at least you thought it would be that way! No, instead she keeps butt-slapping you with her crotch even as she begins erupting with steamy spunk! Her orgasmic wails are but an unnecessary signal as you can vividly feel her meat slab swell inside of you, shooting hot Cubat sperm that you can feel plunging through your guts as a sloppy, gooey mess!
As though her cum has pressed a button inside of you, your own red rocket launches hot seed as your fat balls contract intensely. Thankfully, it shoots with enough force for the creamy white ropes to clear your folded form and land behind your head instead of in your orgasmic face! Only the opposite can be said of the Cubat's viscous load that spurts from her bucking fuck stick that’s wedged firmly up your clenching ass no matter how wildly she swings her hips. Each thrust only seems to propel her prick sauce deeper into your behind while your aching hole twitching on the full length of her pumping rod milks her further.<<elseif $cubatscene is "sleep">>The forced swallowing is accompanied by a great jerk in her body, her inside, not just her mouth and throat, spasming from the act. In reward, you suckle and lick at her equally engorged phallus that spits hot precum deep within your throat in glee. Her head raises again, not losing any of the spunk and vigour as she slurps up your entire length, almost inviting your leg to plunge her back down when she's almost spat you out, and then it happens again, and again.
Over and over her "attempts to escape" are thwarted and she's forced to swallow your primal penis in retaliation, almost like you're using your leg to masturbate with her impaled mouth and throat. Meanwhile, you're enjoying both the sensation on your face-fucked cock as well as that of the one lodged in your throat. Every pump of her head on your prick makes her whole body spasm while her dick lodged in your mouth and throat buck and spasm, feeding more and more precum into your belly as though to match what you're pouring into hers.
At the same time you enjoy every other aspect of her body, her large, thick and meaty frame bearing down on even your large frame, especially her fat mammaries that are constantly pressed to you as much as her crotch smothers your face. Her thick scent, especially that of her fat balls blinding you. You kneed her meaty ass to your leisure as you're serviced to your convenience and both your pleasure, until you at last feel her balls on your face start to churn violently. Just in time since all that throat fucking is more than you can bare this early in the morning.<</if>></div>
<<link "Continue" "Cubat6">><</link>>
<div class ="walledtext"><<if $cubatscene is "top">>Her leg held in your grasp and her wing as well are left trembling in the wake of your combined orgasm, after you've spewed enough seed in her that her swollen abdomen may as well be a premonition of sights to come. She's left panting while you're slightly out of breath, however, far from take pity on her after the brutal fucking, you just go ahead and yank your thick knot out of her while it's still so stiffly engorged! You love the way her whole body tenses with a loud yelp as a result, but of course you aren't going to pull out fully right away and waste so much hot seed.
Well, it seems like her intentions are similar yet slightly different, as she grabs hold of your fluffy mane as though refusing to let things end here. If a single round isn't enough to put an offspring in her flooded womb, then you can only see what will happen in the ones that immediately follow.<<elseif $cubatscene is "bot">>Volley after volley of cum pelts the ground behind your head, forming a thick, steamy puddle of sperm, the sheer quantity seeming to challenge that of the load she's apparently trying to impregnate you with. Whether her cum is virile enough to accomplish such a thing, you soon come to somewhat look the part with the way your stomach swells from her impressive load. It's only when your own dick stops erupting and her nut babies are fully tucked inside of you that her wobbly wings finally let her down.
Your back straightens out again and lands on the floor, causing a gentle wobble of your sperm-filled insides as your spent member, still engorged, slots back between the Cubat's heaving and sweaty boobs. The orgasmic tingles in your body are fuelled by her rigid cock stick plugged up your butt and her hot post-orgasmic breath tickling the tip of your own butt buster.
However, the heat of her breath is not to be co fused with exhaustion, for in those eyes are still the drive of the slutty Cubat you know, her prick still pulsing up your ass to indicate that she's going to keep trying to impregnate you somehow or the other. You can only hope that your aching ass can hold up for a few more rounds.<<elseif $cubatscene is "sleep">>She's still the first to erupt, the phallus lodged inside your oral tract swelling suddenly as her balls contract and you soon feel blasts of hot goo start firing deep in your throat towards your stomach. You're not long behind her, the Cubat's stifled choking quickly drowns out as you hold her head down all the way and fire a massive, steamy load of your own! The sound she's made at being suddenly forced to swallow your thick knot is mildly concerning, however all your focus is on the sensation of the day's first orgasm while you swallow her thickly flowing seed.
You feel your insides being painted in her creamy, sweltering spunk to where your fill stomach causes your belly to start noticeably swelling. What you're doing to her in no way loses out, the massive knot lodged behind her jagged teeth ensures that your whole flood of beastly nut goo ends up only in one place. Though the sheer length of your prick will easily suffice to deliver your payload right to her belly, which itself naturally swells with your seed.
By the time your orgasm's ends, there's two wobbly masses filled with hot sperm rubbing against each other, both your bellies sloshing with the freshest of jizz that easily qualifies for breakfast in bed. With your knot plugged in her face, it's no longer necessary to hold her down with your leg and you fully relax with her impaled on your crotch. Well, at least you're returning the favour by continuing to suck on her engorged meat.<</if>></div>
<<if $cubatscene is "sleep">><<link "Continue" "Lair">><<set $lust to 0>><</link>><<elseif $lust != $lustmax>><<link "Back" "Cubat">><<set $lust to 0>><</link>><<elseif $lust == $lustmax>><<link "Back" $return>><<set $lust to 0>><</link>><</if>>
<div class ="walledtext"><<if $cubatscene is "top">>The thickness of her form clearly poses no sacrifice to her flexibility, you learn this first hand as she splits her plump and meaty legs open until one is pointed straight up towards the sky! Her upper body leaning over to the side, she looks back at you with her expression dripping lust while you can hardly take your eyes off her steamy, musky and oh so inviting nether region. Her fat ass, cheeks spread apart, her cock and balls, her plump gonads sitting snuggling against her inner thigh while her penile pole is pulsating with the fat tip pointed back towards her own grinning face.
It's more than enough to make your erection rage, your member swelling straight to full mast with even your thick knot rounded and pulsating! So many targets to choose from, and this time your aim for her dripping womanly parts, literally dripping with musky nectar as though to reflect the precum dripping from her girthy member. You quickly come up behind her, admiring the full magnificence of her ass that’s not lacking in shape no matter how far it's spread open. In contrast your rigid rod is splayed across her front, tipping to a mirroring angle as though to measure how deep you’re about to dive into her dripping pussy.
<<elseif $cubatscene is "bot">>Your broad back against the ground yet again, arms back behind your head and your large legs spread wide open. You often wonder why you allow yourself to be put in such compromising, often humiliating positions by your own pets. Then you're reminded of their qualifications that throb in your view. Hell, you can even hear the way it pulsates, your Cubat's engorged phallus, so long and thick as it snuggles against your spread open crotch.
Sandwiched between the engorged knot of your own rod and your inner thigh, you can feel the sizzling vigour pumping through her lively shaft, the meatiness of the stiffened log of girl meat rubbing against you. Her grin of sharp tooth peers down at you as she leans over the opening of your crotch, her own crotch positioned squarely where your ass cheeks have spread to lose their defensive clench.<<elseif $cubatscene is "sleep">>What's this hot, slimy fluid dripping and oozing all over your lips? You'd ask yourself this if you weren't so familiar with it already, this pungent fragrance, this tongue-tingling taste. What else could it be but the runny prick nectar of your horny pet?
You open your eyes to see thick glans hovering right over your muzzle, right above the thick, downwards facing cock is a fat pair of hanging balls of a similar dark colour. With that alone it's immediately clear who's dick is in your face, and who it is that's currently playing with your large, round balls and huffing excitedly at your upwards standing morning wood. Not making a sound or moving an inch, you savour your Cubat's salty pre-seed as it seeps past your lips, you know immediately how you're going to ambush the mischievous bat.<</if>></div>
<<link "Continue" "Cubat2">><</link>>
<div class ="walledtext"><<if $bifootscene is "top">>Your shaft is oozing pre constantly, his is basically pissing cum all over the place as you place your hands on his cheeks and pull them apart. The rank smell of ass, sweaty ass, manly ass, hits you like a hit from a maul and god was it good: thick, dense, heavy, absolutely unapologetic in its raunchiness and inability to not make your cock throb at the mere thought of burying itself down that sloppy male hole and fill it with your nut batter. Heavens he reeks so strongly…
There is barely any hesitation before you plant your face in there, straight up shoving your head in between his cheeks, sniffing and exhaling right against that immensely sweaty and raunchy donut, making Bifoot grunt and fap harder and quicker. But you don’t just want to make out with his ass, no, you want to stuff it.<<elseif $bifootscene is "bot">>Bifoot already knows you’re coming, somehow he always does even if you have decided to come suddenly and at a moment’s notice: he stands there, fapping, using his sweat and oozing cum as lube as he grins and plays with his left nipple, teasing and preparing himself. Your knees wobble as you first see, then smell, then taste him, all without having stepped closer than ten feet of his junk. He reeks of sex and you can taste both the loads, the sweat and the leftover of your previous fuck-session on his spire. You want to taste him, you want to slobber over his cock but no, you need to get fucked first, tasting him after will only add to the pleasure of cleaning his flesh after it has ravaged your insides and filled you with raunchy, off-white batter.<<elseif $bifootscene is "sleep">>You press your nose to the crown and sniff, feeling a wave of rankness hit hard enough to almost make you cum, almost, but the second and third and fourth and fifth huffs, each deeper than the last, definitely do the trick. You nut hard all over your chest, adding your load to the buckets of slimy ball batter oozing out of the slit you’re currently making out with, your tongue exploring the tight-yet-constantly gaping edges of Bifoot’s cumslit and its endless outpour of spunk. Your chest is already slathered and you’ll probably reek of nasty cocksweat for the whole day and you feel you couldn’t have asked for anything better this morning.<</if>></div>
<<link "Continue" "Bifoot3">><</link>>
<div class ="walledtext"><<if $bifootscene is "top">>Your nuts are heavy and full, uncommonly so for some reason, you are pent up and you need someone that wants to have sex not in a slow, love-filled way with kisses and gentle thrusts, but in a raunchy, debauched, sweaty, nasty, forceful way, the sort of sex you crave after a battle or after a long and hard-fought sports game. You know just who to get for this mission your loins have placed upon you.
Bifoot is jacking off as you approach him, he’s always masturbating when his cock isn’t buried in your throat, ass or someone else’s throat or ass, his fat crown eternally oozing porridge-thick cum from those two wrecking-ball sized orbs that plap against his thighs with every step. He watches you approach, eyes glued to your <<if $player.cock >= 40>>massive and throbbing cock<<else>>modest but impossibly stiff shaft<</if>> and, instead of stopping his hands, merely turns around and spreads his legs wide. His balls plap on his legs and the ground as he lowers himself, both hands fully committed to roaming to his immense length and girth and unable to pry his sweaty, mountainous, ungodly fat ass apart for you. that is fine, you wanted to enjoy unwrapping that raunchy present yourself anyway.<<elseif $bifootscene is "bot">>You’re not too sure this is a good idea but you’re not worried because this is a great idea, a wonderful idea, an idea that will undoubtedly leave your ass gaping like there is no tomorrow and your gut full of thick, dense, tar-like cum that will take at least a week to ooze out of your aforementioned gaping rump. Your <<if $player.cock >= 40>>thick, heavy, fat cock<<else>>stiff, eager and decently sized member<</if>> is at the ready, gently tapping on your <<if $player.mass >= 100>>chubby<<else>>flat<</if>> belly as you flex it while heading towards your quarry’s quarters.<<elseif $bifootscene is "sleep">>You aren’t as woken up quite as much as startled to full alertness by a huge, thick, dense wad of virile cum splattering on your face, warm and sticky and straight from the tap. You take your first morning breath and are immediately confronted with the fattest, sweatiest, most-vein crossed cock you’ve ever seen. You’d be surprised but you’re not, it’s not the first time you’ve been face-to-crown with this very particularly impossibly girthy spire of beast flesh. The rank, thick, dense stench of Bifoot’s unwashed, sweaty musk hits your brain like an avalanche, awakening the rest of your body with a powerful erection. Your own <<if $player.cock >= 50>>impressively large cock<<else>>relatively modest shaft<</if>> is already stiff and leaking on your crotch but you have much more pressing matters to attend to.
Bifoot is eager to give you a nice breakfast composed mainly of cum, cocksweat, musk and salty dickflesh and nothing else, which is perfect for you because you went to sleep with a need to be welcomed into the new day by slobbering over nasty, raunchy beast meat.<</if>></div>
<<link "Continue" "Bifoot2">><</link>>
<div class ="walledtext"><<if $bifootscene is "top">>Parting with his hole is a cruel, if needed, act and in the next moment you are holding your cock in hand, his sweat and the cum he’s spilled on the floor lubing it up. You feel as if you’re as hard as steel as you push and push and push, though there is no need for actual effort: he may be the epitome of virility and musky virility, but his ass is plush, plump and stretchy. In half a second you’re already balls deep and rutting him hard, your legs spread as you hold onto his monumental ass to drive your <<if $player.cock >= 40>>fat<<else>>modest<</if>> rod inside him as deep as you can go and then some. Bifoot huffs and cums, flooding the area with yellowish nut batter and your senses with even thicker male stench. <<elseif $bifootscene is "bot">>In a second you’re on your knees and then on your back, pulling your legs apart but he has other plans: his wide hands grab you by the sides and lift you up, lining your plush pucker with his cockhead as the next wad of cum splatters between your cheeks. It hits as if someone smacked you, you almost nut. He pulls you down until you are kissing his cockhead with your backside and begins pushing. It feels like someone’s shoving a leg up your rump but you know that his cock is bigger than a leg, yours for sure. His foreskin peels back as he pushes and pushes and pushes, your slutty-yet-still-too-small donut yawning wider around his crown until, with a pop, it slips in and mashes your prostate to dust.
You cum instantly and shiver in bliss when you realize that he hasn’t even began fucking you, he’s just gotten his cock inside you, and not even all of it, just the tip. Your cum spills beneath you as he actually pushes more and more shaft in your backside, rearranging your guts to fit its shape. You see the bulge travel from your groin to your chest and then, as his cockhead is kissing your heart, pull back. The void left in your belly is filled soon upon his first thrust, and again and again and again.<<elseif $bifootscene is "sleep">>You open your maw wide and plant it over that slit, tongue creating the perfect channel to guide all that dense, nasty, salty, warm, sticky brew straight down your throat. It somehow gets denser as you chug more of it, mouth glued to that fat cockhead like a suction cup, your stomach already bulging from the sheer amount. It is endless, simply endless, and he’s not even cumming. No, wait, he is about to cum.<</if>></div>
<<link "Continue" "Bifoot4">><</link>>
<div class ="walledtext"><<if $bifootscene is "top">>For a moment you are almost about to join him and stuff his ass with cum, but you manage to hold on to and fuck him twice as hard, thrice as hard even, pistoning in and out of his sloppy backside with all your might as he is creaming himself like a broken river dam. The echoes of your crotch kissing his fat rump echo beneath the sloshing tides of smelly seed lapping at your calves, and you feel determined to overcome that noise. But you cannot hold on forever and you cum as well, collapsing on his back and pumping fat rope after fat rope into him until you slump backwards, dry and empty as his cock stiffens for this morning’s eleventh round.<<elseif $bifootscene is "bot">>Bifoot’s hips crash into your cheeks, his balls so big and fat and heavy they are firmly resting on the ground, but he thrusts so hard and with such energy you can still feel them plap on your own as your <<if $player.cock >= 40>>thick<<else>>modest<</if>> cock slaps on your belly and fires wads of batter. He grunts, he bends over, eclipsing your whole body in a hairy, sweaty, raunchy, cum-reeking, cocksweat-infused, ball-funk infested heaven of muscular beast. He lowers himself until he is nearly flat on the ground, still keeping you pinned, still thrusting and plapping and turning your guts into a cumbloated mess. You’ve been shooting blanks for a while and still you feel like you’re cumming as batter runs down your length, but you know it’s just his spunk oozing out of your ass.
Bifoot cums, he’s taken his time, so his orgasm is stronger than normal, a tidal wave of batter that barrels through your belly and bursts out of your ass and mouth, spilling all over you as he slips and falls flat on you. He begins snoring and sleeping as you resign to the notion that he’s going to keep cumming inside your guts until he wakes up, hopefully not for several hours. He does like to sleep a lot.<<elseif $bifootscene is "sleep">>You brace yourself for the onslaught of nut batter that is about to come your way but there is no preparing for the gates of a dam breaking and unloading a torrential output that first floods your stomach to capacity, then keeps going and going, pushing you back onto the ground and then simply continues to hose you down until you are a mass of off-white sludge glued to the floor. Breakfast with Bifoot is always so satisfying, you debate whether to have a second breakfast today.<</if>></div>
<<if $bifootscene is "sleep">><<link "Continue" "Lair">><<set $lust to 0>><</link>><<elseif $lust != $lustmax>><<link "Back" "Bifoot">><<set $lust to 0>><</link>><<elseif $lust == $lustmax>><<link "Back" $return>><<set $lust to 0>><</link>><</if>>
<div class ="walledtext"><<if $iverascene is "top">>You feel thirsty, you are parched, it is a hot day, sitting under a tree with something nice and cool to drink would be wonderful but you know of a specific tree and something warm and refreshing at the same time that you’d rather partake in. Well, not a tree, a dryad.
Iveria is sitting on a sunlit rock, taking in some of the light around her as her fingers dig into her fat, slick pussy, spreading it, diving in, squirming inside her soft flesh as nectar oozes out of her gash onto the ground, bathing the rock and the plants around her in golden honey. Her pheromones are raging, needy, her body thirsty and eager to receive nutrients and more. She sees you, you see her, she sees your <<if $player.cock >= 40>>rock hard massive cock<<else>>impossibly stiff member<</if>> and licks her lips, you see her sopping wet cunt and flex your shaft. Iveria curls a finger in your direction, smiles and spreads her legs.<<elseif $iverascene is "bot">>Ivera stands above you, honey dripping down her legs like a broken faucet, no, scratch that, like a broken hydrant. She is soaked, beyond soaked even, so much so that the ground beneath her feet is already a puddle of golden nectar so sweet you can taste the pheromones in the air as if she was pressing her muff directly against your nares and letting you sniff her need. Her tits are sloshing heavily, nipples hard as steel, milk gushing with her every breath, can dryads even breathe though? You’re not sure and you don’t care because she kneels before you, ignoring her urgent need to get her pussy stuffed silly by your <<if $player.cock <= 40>>run-of-the-mill shaft<<else>>fat, massive cock<</if>> like there is no tomorrow. <<elseif $iverascene is "sleep">>You wake up suddenly as your lower half seems to have been gripped by a steel-hard vice and a heavy, moaning, huffing presence weighing down on your crotch like a boulder. You open your eyes and see nothing but darkness as your lover buries your head in her soft, mountainous tits, rivers of nectar-like milk flow around you, providing a most welcome breakfast for you to consume, your arms grasp at her breasts and squeeze, earning even more milk to drink as Iveria’s titanic pussy attempts to drain your balls dry.<</if>></div>
<<link "Continue" "Ivera2">><</link>>
<div class ="walledtext"><<if $iverascene is "top">>Her pheromones, her smell, the waterfall of juices dripping from her muff make you drool and salivate, but it is her breasts, leaking a refreshing river of milk from each, that make you actually dive for her like a starving man. She’s already predicted this and her hand guides your <<if $player.cock >= 40>>fat<<else>>average<</if>> cock to her muff with ease, letting you hilt yourself inside her warm embrace and blindingly soft walls with nary a moment of hesitation or a single mistake. You crash into her softness and your upper body is immediately buried in her tits, surrounding both of your heads with her scent, warmth and lust.<<elseif $iverascene is "bot">>Her tongue slips out and curls around your length, the whole of it, eclipsing your <<if $player.cock <= 40>>average<<else>>sizeable<</if>> manhood in slimy, wriggling, heated, slippery tongue, root to crown. You let out a soft moan as her tits push down on your legs, her massive frame pinning you in place as she savours your flesh and slobbers all over it with ever growing hunger. You almost cum right then and there, about to be milked dry, but Iveria stops just before you can feel your nuts pull up and tense with a fat load for her to savour.
With effort, she picks up her tits and lets them fall heavily around your length. If her tongue was big enough to make your shaft disappear, her tits are so huge, soft, plump and bountiful that they swallow your whole lower half in a heaven of milky perfection. You feel her nipples press against your skin and your prick, milk spilling with each little push. Your entire cock is engulfed in softness, perfection, warmth. She begins to move her tits, up and down, squeezing all over, sweet, warm milk oozing out of her diamond-hard nubs over your belly and your crotch, lubing up the godlike titjob with her own nectar along with your precum. <<elseif $iverascene is "sleep">>Her pussy is impossibly fat and spacious, making your <<if $player.cock <= 40>>cock<<else>>even your impressive cock<</if>> look small and lost inside the velvety folds of her sex, a lone spear trying to pierce a sopping wet canyon. You attempt to thrust but she denies you the chance to even try: she is pinning you down, she is hungry and she will get her nutrition straight from your sack as soon as possible. For a dryad she seems to love meat poles a lot and she doesn’t take no for an answer, not when she’s hungry and when you are so ripe for the picking early in the morning.<</if>></div>
<<link "Continue" "Ivera3">><</link>>
<div class ="walledtext"><<if $iverascene is "top">>You immediately begin to thrust and grind, your hips rising time and time again as she gropes your ass and plays with it, watching it deform around her hands as it rises up and down, driving your cock inside her muff over and over and over and over again. Your crotch hits her clit, sending sparks of pleasure up her stem, eliciting more honey from below and manna from above. You grab one of her tits and wrap your mouth around a fat, two-finger thick nipple and begin sucking. Iveria murrs and pushes your head against her breast as she uses her juices to slide a finger into your rump and finger you as you thrust harder, faster and with more need than before. She pushes down on your prostate and you cum, pouring your baby batter into her fat snatch, you feel her shiver and moan as she cums with you, her energy refilled, her body not yet sated even as the production of nourishing milk is nearly doubled.<<elseif $iverascene is "bot">>Up and down, up and down, squeeze once, twice, thrice, Iveria is sending your lower half in heaven with the softness of her breasts, the pressure of her grip and the warmth of her milk. But she is far from over: her tongue slips out again and her neck cranes lower, burying itself into her cleavage, head swallowed by her own breasts as she adds yet another layer of pleasure to melt your manhood with perfection, leaving you no choice but to grit your teeth, flex your muscles and try not to blow so soon. Iveria is relentless as always, sucking you like a vacuum. Her head pulling back means her pillows caress your flesh, going down means to feel her throat welcome your shaft as deep as she can go. Up and down, throat and tits, tongue and milk, the smell of her arousal is so thick, the puddle beneath her feet and your whole body so wide and sticky you’ll need several showers to get the smell out of you.<<elseif $iverascene is "sleep">>Her needy milking lasts a bit, but it is morning and you were already suffering from a stiff morning wood after she’d slept beside you, using her pheromones to make your sack brew a nice fat batch of sperm to feed upon, and her pussy is so skilled, so perfect, so godly you cannot resist. You cum and cum hard, pumping sticky dense wads of cum up her snatch, impressive ropes that she greedily sucks deeper within herself to sustain her life. But just a few ropes, big and abundant as they are, are not enough for Iveria. She keeps milking you, her godly pussy absolutely sodden with nectar flowing out of her depths onto your crotch, making your head spin as her milk sloshes in your stomach, fuelling more production and more cum for her to absorb.<</if>></div>
<<link "Continue" "Ivera4">><</link>>
<div class ="walledtext"><<if $iverascene is "top">>Her milk makes your erection stiffer and your balls heavier. You pick up the pace, still orgasming, your cock still hard, still gushing, and keep fucking her, harder, faster, your strokes deeper as she grabs both tits and shoves them into your mouth and makes you drink, fingering your ass with just as much need as she’d fingered herself earlier.
The first orgasm is followed by a second, third, fourth and fifth, your balls seemingly endlessly refilled by her nectar as she milks you dry time and time again. By the time you’ve reached your climax ten times, she’s basically a bloated mess, cum oozing out of her muff by the pint as her ability to absorb your seed has been saturated many times over. You collapse on top of her and the sunlit rock, still buried in her muff. At least you’re not thirsty anymore.<<elseif $iverascene is "bot">>You cum, having no more energy to withstand the onslaught. The first two ropes paint her tits white, the next few all go down her throat as she goes balls deep, skilfully sheathing your entire length in her gullet as her tongue massages and milks your nuts dry of all their gooey, creamy, nutrient cargo. She orgasms along with you, though hers is far more impressive and abundant. As she emerges from her tit prison, she smiles and licks some of the spunk oozing from her lips and kisses you to thank you for her meal.<<elseif $iverascene is "sleep">>Your orgasm is protracted almost endlessly as her pheromones make sure you don’t stop cumming your brains out until she is full and your balls drained, her milk keeping you going and feeding you just so that you can cum more and fill her more.
Once sated, she gives you a kiss and stands up, licking her lips as more nectar drools down her legs from her still sopping wet pussy, not a drop of your sperm leaking out of her as your entire body is covered in her milk and fluids, spent and satisfied.<</if>></div>
<<if $iverascene is "sleep">><<link "Continue" "Lair">><<set $lust to 0>><</link>><<elseif $lust != $lustmax>><<link "Back" "Ivera">><<set $lust to 0>><</link>><<elseif $lust == $lustmax>><<link "Back" $return>><<set $lust to 0>><</link>><</if>>
<<set $capturedenemyname to "Hobris">><<friendimagedialogue>>\
<h2>Hobris</h2>\
<<if $lust != $lustmax>><div class ="walledtext">Your Hobris proudly flexes his biceps to show how ultra-muscular he is. When you see his extremely thick macho figure, gorgeous glistening fur, syrupy glittering golden sweat from his silky armpit hair, and streaming golden, luminous, mud-thick cum, you are instantly drawn to him like gravity. You then rub and worship his strong adonis frame.</div>
<<nobr>>
<<if $hour >= $enemyromancehour & $worshipobelisk is true>><<link "Worship Obelisk (<<= $enemyromancehour>>h)(1x)""EnemyRomance">>
<<set $romance to "worshipobelisk">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<<set $essencegain to random(5,20)>>
<<set $playeressence += $essencegain>>
<<set $worshipobelisk to false>>
<</link>>
<<else>>Worship Obelisk (<<= $enemyromancehour>>h)(1x)<</if>><</nobr>>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Worship Him (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "worshiphim">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Worship Him (<<= $enemyromancehour>>h)<</if>><</nobr>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""HobrisLust">><</link>></span><</if>>
<<if $return is "Lair">>
<<nobr>>
<span id="test1">
<<link "Release">>
<<set _press to true>>
<<replace "#test1">>Are you sure?<br>
<<link "Yes" "EnemyReleaseYes">><</link>><</replace>>
<</link>>
</span><</nobr>><</if>>
<<link "Back" $return>><</link>><<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust""HobrisLust">><</link>><</if>>
<<set $capturedenemyname to "Damoth">><<friendimagedialogue>>\
<h2>Damoth</h2>\
<<if $lust != $lustmax>><div class ="walledtext">The large Damoth lands in front of you from midair. The flaps of his wings wash you with lots of white pollen from his fuzzy white body. It starts to affect your mind as you uncontrollably spurt an unknown word, "Dadda,” while your body feels like floating toward him. You need him… You need "Dadda.”</div>
<<nobr>>
<<if $hour >= $enemyromancehour & $nursehim is true>><<link "Get Nursed (<<= $enemyromancehour>>h)(1x)""EnemyRomance">>
<<set $romance to "nursehim">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<<set $strgain to random(5,12)>>
<<set $player.str += $strgain>>
<<set $nursehim to false>>
<</link>>
<<else>>Get Nursed (<<= $enemyromancehour>>h)(1x)<</if>><</nobr>>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Fondle Balls (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "fondleballs">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Fondle Balls (<<= $enemyromancehour>>h)<</if>><</nobr>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""DamothLust">><</link>></span><</if>>
<<if $return is "Lair">>
<<nobr>>
<span id="test1">
<<link "Release">>
<<set _press to true>>
<<replace "#test1">>Are you sure?<br>
<<link "Yes" "EnemyReleaseYes">><</link>><</replace>>
<</link>>
</span><</nobr>><</if>>
<<link "Back" $return>><</link>><<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust""DamothLust">><</link>><</if>>
<<set $capturedenemyname to "Ninjunk">><<friendimagedialogue>>\
<h2>Ninjunk</h2>\
<<if $lust != $lustmax>><div class ="walledtext">Without any expression, your Ninjunk comes close to you and holds your shoulders as you are pressed against his sticky, squishy, stinky body and oversized meat. You can tell from his gurgling balls, copious amounts of wet fart from his butt, and constant rubbing of his cock on your legs that he is super needy.</div>
<<nobr>>
<<if $hour >= $enemyromancehour & $suckfart is true>><<link "Suck Fart (<<= $enemyromancehour>>h)(1x)""EnemyRomance">>
<<set $romance to "suckfart">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<<set $lustgain to random(1,10)>>
<<set $bonuslust += $lustgain>>
<<set $lustmax to Math.round(100+$bonuslust+($player.cock+$player.balls-14-7))>>
<<set $suckfart to false>>
<</link>>
<<else>>Suck Fart (<<= $enemyromancehour>>h)(1x)<</if>><</nobr>>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Drink Milk (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "drinkmilk">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Drink Milk (<<= $enemyromancehour>>h)<</if>><</nobr>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""NinjunkLust">><</link>></span><</if>>
<<if $return is "Lair">>
<<nobr>>
<span id="test1">
<<link "Release">>
<<set _press to true>>
<<replace "#test1">>Are you sure?<br>
<<link "Yes" "EnemyReleaseYes">><</link>><</replace>>
<</link>>
</span><</nobr>><</if>>
<<link "Back" $return>><</link>><<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust""NinjunkLust">><</link>><</if>>
<<set $capturedenemyname to "Skady">><<friendimagedialogue>>\
<h2>Skady</h2>\
<<if $lust != $lustmax>><div class ="walledtext">The massive Skady appears behind you and hugs you tightly, squeezing your head between her enormous, sloshing boobs. Her tail coils your lower body, and your entire genitals are easily engulfed into her oversized pussy. While your head is filled with churning vibrations and noise from her tits, her meaty female part is milking your sensitive parts. Her teasing method is so… direct.</div>
<<nobr>>
<<if $hour >= $enemyromancehour>><<link "Feed Her (<<= $enemyromancehour>>h)""EnemyRomance">>
<<set $romance to "feedher">>
<<set $travelhour to $enemyromancehour>>
<<set $hour -= $travelhour>>
<<set $hour to Math.clamp($hour, 0, $hourmax)>>
<<set $travelhour to Math.round($travelhour*2)>>
<<lust>>
<</link>>
<<else>>Feed Her (<<= $enemyromancehour>>h)<</if>><</nobr>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""SkadyLust">><</link>></span><</if>>
<<if $return is "Lair">>
<<nobr>>
<span id="test1">
<<link "Release">>
<<set _press to true>>
<<replace "#test1">>Are you sure?<br>
<<link "Yes" "EnemyReleaseYes">><</link>><</replace>>
<</link>>
</span><</nobr>><</if>>
<<link "Back" $return>><</link>><<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust""SkadyLust">><</link>><</if>>
<<bottombar>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Swamp.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Love Swamp</h2>\
<<if $lust != $lustmax>><div class ="walledtext">You find yourself in a foggy, humid swamp composed of bubbling bodily fluids and mud. The ever-present light from the sky is diffused by the thick fog swirling above the swamp. You see creatures hopping around the dried trees or swimming in the swamp.
<div id="columns-container">\
<div class="column" id="left-column">\
<<swampexploregenerator>>
<<explore>><<if $partymember is false>><<else>>
<<link $partymember $partymember>><</link>><</if>>
<<link "Rest" "Rest">><</link>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""RelieveLust">><</link>></span><</if>>\
</div>\
<div class="column" id="right-column">
<div class="right-content">\
<b>Go to:</b>
<<forest>>
</div>\
</div>\
</div>\<<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust!""RelieveLust">><</link>><<if $partymember is false>><<else>>
<<link $partymember $partymember>><</link>><</if>><</if>>
<<set $return to "Swamp">>
<<bottombar>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><<if $daynight is "Day">><img src="Images/DesertDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><<else>><img src="Images/DesertNight.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/><</if>></div></div>\
<h2>Black Desert</h2>\
<<if $lust != $lustmax>><div class ="walledtext">You are in a barren desert of black sand, with rivers of edible golden sand flowing everywhere. Every creature, including you, floats in the air. You feel vulnerable and exposed due to the absence of any hiding spots or cover.
<div id="columns-container">\
<div class="column" id="left-column">\
<<desertexploregenerator>>
<<explore>><<if $partymember is false>><<else>>
<<link $partymember $partymember>><</link>><</if>>
<<link "Rest" "Rest">><</link>><<if $lust >= 60>><span class="drunk">
<<link "Relieve Lust""RelieveLust">><</link>></span><</if>>\
</div>\
<div class="column" id="right-column">
<div class="right-content">\
<b>Go to:</b>
<<prairie>>
</div>\
</div>\
</div>\<<elseif $lust is $lustmax>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>
<<link "Relieve Lust!""RelieveLust">><</link>><<if $partymember is false>><<else>>
<<link $partymember $partymember>><</link>><</if>><</if>>
<<set $return to "Desert">>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Swamp.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You look below and notice that there are abundant pools of bodily fluids accumulating on the forest floor. Those fluids are actually moving in a certain direction, like a myriad of small rivers flowing due to gravity. You fly towards its source and observe that the ground becomes increasingly wet and muddy, while the trees start to wither and twist.
After some time, the landscape completely changes. Solid ground gives way to a vast, bubbling swamp, a mixture of soil and bodily fluids. A few tall trees remain, but most are dried up. The wet, musky fog from the swamp makes visibility so low that you're forced to stay close to the swamp's surface.
<b><i>You have found the Love Swamp!</i></b></div>
<<link "Continue""Swamp">><<set $swamp to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/DesertDay.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You fly for a long time in search of a new area. Eventually, you notice a change in the landscape. The lush green prairie starts to become barren, and the uneven terrain slowly evens out.
Then, you see something unusual: black sand. This isn't the typical light brown sand but a dark, almost ominous black. As you fly further, the entire area becomes covered with this black sand, transforming the prairie into a black desert.
Tall black sand dunes stretch across the desert, some so high they nearly touch the sky. The wind blows the sand like smoke, creating a constantly shifting landscape. Another peculiar feature is the presence of many rivers, not of water, but of golden sand flowing together as if they were rivers. You notice that beasts and animals consume the golden sand as if it were water.
However, the strangest part of this desert is that you can float without wings. Your body feels much lighter here, allowing you to swim through the air instead of walking. Other creatures also travel, hunt, and nest in the air, creating a chaotic scene in what would otherwise be a calm desert.
<b><i>You have found the Black Desert!</i></b></div>
<<link "Continue""Desert">><<set $desert to true>><</link>>
<<friendimagedialogue>>
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it with your Damoth partner?</div>
<<link "Coming Soon!" "Damoth1">><<set $damothscene to "top">><</link>>
<<link "Coming Soon!" "Damoth1">><<set $damothscene to "bot">><</link>>
<<if $lust != $lustmax>><<link "Back" "Damoth">><</link>><</if>><<friendimagedialogue>>
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it with your Hobris partner?</div>
<<link "Coming Soon!" "Hobris1">><<set $hobrisscene to "top">><</link>>
<<link "Coming Soon!" "Hobris1">><<set $hobrisscene to "bot">><</link>>
<<if $lust != $lustmax>><<link "Back" "Hobris">><</link>><</if>><<friendimagedialogue>>
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it with your Ninjunk partner?</div>
<<link "Coming Soon!" "Ninjunk1">><<set $ninjunkscene to "top">><</link>>
<<link "Coming Soon!" "Ninjunk1">><<set $ninjunkscene to "bot">><</link>>
<<if $lust != $lustmax>><<link "Back" "Ninjunk">><</link>><</if>><<friendimagedialogue>>
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it with your Skady partner?</div>
<<link "Coming Soon!" "Skady1">><<set $skadyscene to "top">><</link>>
<<link "Coming Soon!" "Skady1">><<set $skadyscene to "bot">><</link>>
<<if $lust != $lustmax>><<link "Back" "Skady">><</link>><</if>><div class ="walledtext"><<if $damothscene is "top">>XXX<<elseif $damothscene is "bot">>XXX<<elseif $damothscene is "sleep">>XXX<</if>></div>
<<if $damothscene is "sleep">><<link "Continue" "Lair">><<set $lust to 0>><</link>><<elseif $lust != $lustmax>><<link "Back" "Damoth">><<set $lust to 0>><</link>><<elseif $lust == $lustmax>><<link "Back" $return>><<set $lust to 0>><</link>><</if>>
<div class ="walledtext"><<if $hobrisscene is "top">>XXX<<elseif $hobrisscene is "bot">>XXX<<elseif $hobrisscene is "sleep">>XXX<</if>></div>
<<if $hobrisscene is "sleep">><<link "Continue" "Lair">><<set $lust to 0>><</link>><<elseif $lust != $lustmax>><<link "Back" "Hobris">><<set $lust to 0>><</link>><<elseif $lust == $lustmax>><<link "Back" $return>><<set $lust to 0>><</link>><</if>>
<div class ="walledtext"><<if $ninjunkscene is "top">>XXX<<elseif $ninjunkscene is "bot">>XXX<<elseif $ninjunkscene is "sleep">>XXX<</if>></div>
<<if $ninjunkscene is "sleep">><<link "Continue" "Lair">><<set $lust to 0>><</link>><<elseif $lust != $lustmax>><<link "Back" "Ninjunk">><<set $lust to 0>><</link>><<elseif $lust == $lustmax>><<link "Back" $return>><<set $lust to 0>><</link>><</if>>
<div class ="walledtext"><<if $skadyscene is "top">>XXX<<elseif $skadyscene is "bot">>XXX<<elseif $skadyscene is "sleep">>XXX<</if>></div>
<<if $skadyscene is "sleep">><<link "Continue" "Lair">><<set $lust to 0>><</link>><<elseif $lust != $lustmax>><<link "Back" "Skady">><<set $lust to 0>><</link>><<elseif $lust == $lustmax>><<link "Back" $return>><<set $lust to 0>><</link>><</if>>
<<set $playeressence += $enemy.essence>><div class ="walledtext">\
<<if $voretype is "pec">>You enter Xan’s chamber together with your <<enemyname>>. You don’t even need to vocalize your intent for the chimera to already know what you want, and he rises from his seat with a grin on his muzzle.
“They’ll make a fine offering to our god, a fine offering indeed,” he chortles as he beckons them closer.
Your <<enemyname>> approaches, slowed by the knee high and insanely thick cum that covered the ground. You watch as they come closer and closer, until Xan places a hand on the back of their head.
At first it looks like he is guiding them towards one of his massive nipples, but instead he slammed their face right into his deep and sweaty pec cleft. A loud, excited growl escaped him, and your <<enemyname>> struggled very briefly, prompted more by surprise than actual unwillingness.
You can’t help but wonder how either side must feel. You try to imagine shoving your <<enemyname>> into your pecs, a sensation which might feel similar to cramming them up your ass. Meanwhile, in the reverse, it has to be incredibly sweaty and stinky. Face covered in Xan’s musk and bodily fluids, intensity to the point that it feels like burning.<<elseif $voretype is "ass">>Vore scene coming soon!
<<elseif $voretype is "cock">>You enter Xan's chamber and present your <<enemyname>> to him. A big toothy grin spreads across the minister's muzzle as he nods.
“A fine choice, now let me give you our lord’s boon!” he speaks and raises from his seat.
There’s no fear in your <<enemyname>> as the thick stench in the air is far too potent to allow for any of that. The speed and power with which Xan’s massive and almost serpentine cock lunges forward, its tip spreading and stretching over their head and shoulders in one quick swoop, made it hard to imagine that there even was any hope in trying to resist it. It was downright awe-inspiring in its own way.
You cannot help but stroke yourself as you watch how Xan’s monstrous member stretches. Obscene musculature undulating, like a swallowing throat in motion, as it pulled and drew the <<enemyname>> inside. The shoulders, the chest, the hips, the legs, none of it seemed to be of any challenge, and all too soon they had become a well defined bulge within the swollen urethra, before even that vanished within the chimera’s loins.<<elseif $voretype is "sheath">>Vore scene coming soon!<</if>></div>\
<<link "Continue""XanSacrifice2_2">><</link>><<set $playeressence += $enemy.essence>><div class ="walledtext">\
<<if $voretype is "pec">>It is a marvel to behold, as the chimera does not even need to use his hands to then pull in his prey. The <<enemyname>> is sucked into the sweaty canyon, and Xan’s pecs bulge and stretch as their shoulders sink in, and slowly the rest of them follows. The chimera let out a growling chortle as he flexed his chest, again and again, its muscles grip and pull around the form of your <<enemyname>>, and yet they do not bulge out the massive torso nearly as much as they should given their own size.
You huff and pant, stroking yourself before long, as you witness the ease with which the chimera claims his prey. There are subtle nuances, which you pick up on as a fellow predator, which told you that he is being playful, taking his time, and not consuming them nearly as fast as he could. You know he wants to make it a show for you, a taste of the power you’d soon wield, and then would grow to exceed, no doubt.
Before long, even the legs and feet were sucked into Xan’s massive chest. You can see his pecs writhe for a few brief moments as paws push out against the flesh, squirming as if struggling, or trying to pleasure the beast, but at the same time, they were nowhere near as large as they should be given what he had just crammed into them.<<elseif $voretype is "ass">>Vore scene coming soon!
<<elseif $voretype is "cock">>Xan let out a deep bassy growl as he looked at you, his grin widening. The outlines of your former companion inside of his balls quickly melted away, the only proof of their passing which remained was the visible swell of his balls, which rolled up into his cock as they grew by <<= $ballsgain>>cm in diameter and <<= $cockgain>>cm in length respectively.
“Your turn, pup. Turn around, let me use that shapely ass of yours~” he speaks, his tone far too casual to even be considered commanding, and yet you find yourself unable to disobey. <<elseif $voretype is "sheath">>Vore scene coming soon!<</if>></div>\
<<link "Continue""XanSacrifice2_3">><</link>><<set $playeressence += $enemy.essence>><div class ="walledtext">\
<<if $voretype is "pec">>“Hrrrr delectable~” he chuckles and takes a deep breath.
You’re not sure what the noise is that you hear. It's a churning, or perhaps gurgling of sorts, but regardless, his pecs smooth over right alongside it. As a result you get to watch his chest swell outwards in size. The curve of his pectorals grow out, while his fattening nipples point ever so much more downward, at the same time, these big nubs leak with thick and creamy milk as their volume increases.
Now he motions for you, beckons you to approach, “Come, pup, time to feast,” he speaks and your legs move even before you could form the thought.
Your tail stiffens and a shudder runs down your spine as the scene from before plays out all too familiar, yet it was you in one of the acting roles. You can feel his large hand on the back of your skull, guiding you towards his chest. For perhaps a moment you wonder if he’d just stuff you into his pecs next, but at the same time, you are secure in the knowledge that he wouldn’t do that to the avatar of your shared god.<<elseif $voretype is "ass">>Vore scene coming soon!
<<elseif $voretype is "cock">>A needy whine escapes you as you present your ass to him. A mere moment later and that monstrous shaft slammed into your rear entrance with all the care and mercy of an avalanche. You howl out as the air is forced from your lungs. His hands grip your ass tightly to hold you in place, and he starts to thrust, faster, harder, somehow increasing it still.
He pulverizes your prostate with his incredible girth, you can even feel the muscles of the shaft writhe within you. Its throbbing thunders through your very being, and you orgasm almost on the spot. Your own load splattering into the almost knee high layer of cum that covered the floor and quickly disappears in it. You pant breathlessly, your lungs filling with the gratuitous, dense musk. Your fur is dampened from exertion and the humidity alike as you do your very best to resist, to flex, to clench around the monster’s cock.<<elseif $voretype is "sheath">>Vore scene coming soon!<</if>></div>\
<<link "Continue""XanSacrifice3">><</link>><<friendimagedialogue>>
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it with your Brolf partner?</div>
<<link "Coming Soon!" "Brolf1">><<set $brolfscene to "top">><</link>>
<<link "Coming Soon!" "Brolf1">><<set $brolfscene to "bot">><</link>>
<<if $lust != $lustmax>><<link "Back" "Brolf">><</link>><</if>><div class ="walledtext"><<if $brolfscene is "top">>XXX<<elseif $brolfscene is "bot">>XXX<<elseif $brolfscene is "sleep">>XXX<</if>></div>
<<if $brolfscene is "sleep">><<link "Continue" "Lair">><<set $lust to 0>><</link>><<elseif $lust != $lustmax>><<link "Back" "Brolf">><<set $lust to 0>><</link>><<elseif $lust == $lustmax>><<link "Back" $return>><<set $lust to 0>><</link>><</if>>