[EMISSIVE_REVERSE_0]
NAME=reverse_light
COLOR=25, 25, 25
LAG=0.8
SIMULATE_HEATING=0.3

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=glassltl_a_SUB0
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=glasslhl_a_SUB03
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=indicator_fender_l
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=indicator_int_l02
COLOR=9, 18, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=taillightr_a_SUB2
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=glassrhl_a_SUB03
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=indicator_fender_r
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=indicator_int_r02
COLOR=9, 18, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=NONE

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=licenseplate_002
OFFSET=0.00, 0.025, -0.0
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.25
SPOT=120
SPOT_SHARPNESS=0.5
COLOR=4,4,4,0.65
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event