v2.0.0-alpha1: Fixed config file not being written to when scaling mode is changed v2.0.0-alpha2: Added ReShade compatibility v2.0.0-alpha3: Added FSR3 Upscaler Added custom scaling factor Added DLSS presets setting Implemented overriding fullscreen state and color space for the ReShade addon Improved GPU synchronization when destroying/recreating feature handles Fixed mip LOD bias not being applied properly. v2.0.0: The mod will try to make DLAA work even if DLSS API returns an invalid resolution config Added gamepad navigation GUI overlay tweaks v2.0.1: Fixed crashing on boot when loaded as a Special K plug-in (set ERSS2's load order in Special K to either Plug-in or Early) v2.0.2: Try to hook DirectX API as soon as possible (and hopefully reduce the chance of crashing on boot) v2.0.3: ReShade addon: Fixed jittering upscale result and hanging while ray tracing is on. v2.0.4: Reduced chances of causing a deadlock while loading. v2.0.5: Fixed not being able to load FSR (doesn't affect Supporter builds) v2.0.6: Removed ICU.dll dependency Special K & ReShade compatibility tweaks v2.1.0: Added Intel XeSS scaling mode Added DPI scaling for the GUI overlay v2.1.1: Added support for the current Japanese version of the game. v2.1.2: Force enable TAA while DLSS, FSR or XeSS is being used (changing Anti-aliasing Quality is no longer required) v2.1.3: Link VC++ runtime statically v2.1.4: Loader DXGI.dll: Link CRT statically v2.1.5: Fixed Streamline (NIS Sharpening) sometimes hanging on to invalid texture resources, which can cause visual glitches and crashes when the game is reloaded. Recompiled FidelityFX SDK v2.1.6: Attempted to fix NIS sharpening again (it didn't seem to help) Fixed links v2.1.7: Support ELDEN RING version 1.12 (calibration ver. 1.12.1) Update DLSS to version 3.7.10 Update Streamline to version 2.4.10 v2.1.8: Fixed a deadlock that can occur while ERSS2.dll is being loaded Disable AVX2 code generation so the mod can run on Rosetta 2 (doesn't affect performance) v2.1.9: Use a more efficient resource allocation method (it might change absolutely nothing, but it might also improve performance very slightly)