# Get It At Sutler's # Job Description Sutler's is a luxury department store in the neighbourhood of Cottonleak, an area of Troika popular with tourists and foundlings. It has a specialised department for anything you could want, living up to its slogan of "Sutler's for everything" The player characters may need money to pay for their housing or needful things at some point, and working at Sutler's is one of the ways they can get that. Once they have passed the hiring process they can come in and work a shift whenever they like. The store doesn't mind the irregularities of vagrants, but it also doesn't pay you when you're not there. Whenever a character, or characters, decides to work a shift you must determine what day (pxx) they are working and roll on the shop business matrix to find out how busy it is and on which d66 table to roll to determine the most notable thing that happened that day. As long as all goes well you will be paid 90p in cash at the end of the shift by an imperious floorwalker. ## Pisceans in the 2nd House - A Short Sutler's Adventure Sutler's is a vast employer, and especially keen to hire on tourists and newcomelings since the locals are wary of the upper manegemant of the company. It just so happens that the fishmongers is low on staff and someone such as yourself would be a perfect fit. The days are flexible, the work is nourishing, the customers are friendly and the staff are always changing. Adverts for jobs at Sutlers can be seen in home directories, catalogues, and pinned to the notice boards of local hotels such as the Blancmange & Thistle. Just head to the rear entrance and ask for a job, the haulers will wave you through and a floor walker will take you up for an interview with the beatific daymanager. The floor walkers leave you to enter the office alone. In a wood panneled room with green carpets and green upholstery, across a walnut desk sits the daymanager. He explains they need fishmongers, that the pay is 90p per shift, and that he hopes you get the job. Q: "What is your current address?" A: Without a permanent location the daymanager can't offer you the job, but they will recommend a nearby hotel and suggest you come back later. Q: "How many fish have you eaten?" A: They do not expand on the timeframe and encourage you to answer honestly. Q: "What do you make of this?" They place a black cube on the table. A: Extraordinarily heavy, unliftable except through extreme effort. The cube looks to be made of black iron but is far heavier. Touching it fills you with cold. It is clearly magic for those with an eye for such things. If questioned he informs you it is a brick from the Geld Throne, and watches your reaction with restraint. Ignorance is the correct answer, at which they will effortlessly pick the cube up and tidy it away in a drawer. Q: "Are you able to prepare and sell fish, crustaceans, cetaceans, sea birds and molluscs?" A: They will provide learning on the job, they are just weeding out the squeamish. Q: "If you could only be one Saint, which would it be and why?" A: Having no interest, or worse, revulsion at the Saints will illicit a frown and an ominous note will be taken. Positive answers will be accepted and smiled through. Q: "Have you ever been contacted by the Nightmanager?" A: The daymanagers tone will shift, and he will be very serious about this question and will dismiss the group if the nightmanager has tainted them. If all the answers are answered without event and you have not claimed the cube from the Geld Throne in a bid to end time and space then you are offered the job on the successful completion of a trial shift at the fishmongers. You are all given appropriate uniforms of Sutler's fishmongers , including a leather apron (light armour), large knife and netted hat, and sent to shadow the beleaguered staff of the fish floor. You spend the day watching how fish are prepared, where the money goes, how to enter the break rooms, the locations of safe hiding places and so on. As vespers rolls around a rippier comes by with a late shipment, 6 barrels of trout. The ripper is noticeably sweaty and sneezes dramatically as they leave. You are directed to help open the barrels. Customers gather over the trout to pick the least squashed ones on top before someone else does, when they are interrupted by a meaty fish tail to the face. One two, it gets you too, a thick tail bursts out from under the trout. Test your luck or take damage from the Picean as though hit normally. The signal has been sent up, the barrels erupt and five more slack faced piceans rush from table to table gobbling the fish down whole while womping customers and staff alike. - for Picean statistics see TROIKA! Each time the End of Round Token is drawn the next event happens. - 1: One of the piceans has somehow gotten a Sales Force pistolet and is running around with it in their mouth. The next picean that goes is this one, every time they fire they test their luck or blow themselves to bits. Another picean will then pick up the gun and continue. - 2: A patron with a portable mammal in their purse is womped, enraging the animal which flies at the picean only to be swallowed whole. The animal can be heard inside the creatures belly, very much alive and angry. The patron tries to prevent you recklessly killing the picean in fear of harming their pet. - 3: A gang of cocksure gamins raid the fish stall, stealing loads of fish and throwing ice at anyone in their way. While technically the job of the sales force it would definitely be a mark against you if you let it happen unchallenged. The aprons are stab-resistant for a reason. - 4: The piceans have eaten and smashed enough and run away into the store looking for an exit, pursued by the arriving sales force. The tired fish workers suggest you should stay and help clean up. If the players deal with this picean situation while doing due diligence in preventing harm coming to staff and customers then this will be considered a successful probationary shift and they will be offered the job. # Readymades ## Fish for Sale The following tables outline events which might happen when a character decides to work a shift at Sutler's. Some are incidental, some have a range of possible consequences. All should be used casually as a flavour packed incident that is passed by at speed. Some of them might stick in your or your players heads and lead to further adventure, otherwise they will quietly add background noise to a busy city. When you distribute them to the characters working that day be clear that they are not expected to answer the call to adventure here and now, only do their jobs and get home at the end of the shift. Have manegement reinforce this if they have trouble understanding this. Encourage players to be curious and to indulge in their curiosity after work, later, once you have had time to turn their interest into a full fledged evening of games. ## Daily Events Roll on this chart when working a day (pxx) shift at Sutler's fishmongers. Reference your roll across to the day that is being worked on to find how busy the day is and determine the appropriate event table to roll on. This can be rolled once per player working or once for the entire group. | D6 | Afterfeteday | Halfday | Thirday | Assemblyday | Bathday | Feteday | | :- | :----------- | :------ | :------ | :---------- | :------ | :------ | | 1 | A | A | B | B | C | C | | 2 | A | B | B | C | C | D | | 3 | B | B | C | C | D | D | | 4 | B | C | C | D | D | E | | 5 | C | C | D | D | E | E | | 6 | C | D | D | E | E | F | ## A note of damage and dying Not all stamina loss needs to be fatal. Staying up for days at a time, for instance, might cause stamina loss that, at 0 or less stamina, just causes you to pass out. It is acceptable to see 0 or less stamina as the player character being flung at your mercy. While working at Sutler's you do not gain the restorative effects of rest or food. Food is provided and rest is assumed to happen, but both merely off-set the inherent stamina loss of working a day job. Any additional recovery must be done on your own time. ### A - Quiet Day 11 - You come back from a tea break to find the honest smell of fish is cut with the scorpiac pong of the perfumers counter, wich should be far away in the Flowerist's Hall. Mischief is walking the floor. The nightmanager has escaped and is rearranging the store while it's still open, the salesforce, ragged and wounded, rush you in to the nearest shelter and lock you inside for your own safety. Your day is spent this way, occasionally hearing scratching or tutting at the door, until eventually a glassy eyed salesforce officer unlocks the door and says you can go home. 12 - You arrive at work to find staff busily checking all the fish. It seems the haberdashers have snuck in and replaced some fish with very convincing crocheted dolls for a laugh. 13 - You are plucked up off the floor by a floor walker and whisked away into the ceiling through the maze of vertical corridors there found. You are deposited on a ledge in front of a door and told to knock and enter. Inside is a small blue-green room with a plain table and two plastic chairs. On one side of the table is a middle manager who greets you politely and offers you a seat. They briefly read out a list of your actions since your last review and they clearly know every good or bad or secret thing you have done while working. They ask how you would rate your performance. Once you reply they get up and open a small sliding hatch positioned far too low on the wall. On their hands and knees they listen closely to the dark cavity, nodding. When they stand they thank you say you may leave. The floor walker will be outside and escort you back to the floor. 14 - The fishmongers is closed for a few hours so that you can all be taken to an educational theatrical performance on health and safety. The floor walkers play all the parts, which are non-spoken, interpretive, and ambiguously devotional. Everyone leaves none the wiser. 15 - A middle manager descends to your department with a great big grin on their face and informs you you are taking part in a team building exercise. Everyone must pick a fish which best represents them and explain why. They mean a specific fish and for everyone to go and find the exact fish they identify with. Once declared and submitted they carefully wrap up the chosen fish and dart away back to the offices without a second word. 11 - A group (3d3) of codwallopers slip past the sales force disguised as a tourist group. They start smashing displays, targeting the most valuable stock first, and work their way towards roughing up the staff. If you do not flee the scene they will beat you for 2d3 rounds before they flee ahead of the incoming sales force. 12 - As a team building exercise the floor walkers send you to work a shift in the florist galleries. While there you are assigned to shadow a carnivore specialist in their duties. They casually walk amongst the displays as the plants reach out to snap and claw at them, but assures you it is completely safe. You may test your luck or otherwise suffer numerous bites, withering wounds, toxic stings and possible fungal infestations. | Florist Shift | 1 | 2 | 3 | 4 | 5 | 6 | 7+ | | :------------ | :- | :- | :- | :- | :- | :- | :- | | | 2 | 3 | 4 | 6 | 8 | 9 | 12 | Special: Always non-fatal. 13 - A steward of the Turbot Firm turns up unannounced looking for unlicensed turbot, as is their prerogative. They carefully inspect each fish, noting markings and patterns in the scales that no one other than the steward can make out, and comparing them to a heavy Book of Tendered Turbot their goon assistant carries. After a bit of looking they'll point out a turbot, demonstrate that the markings are consistent with an unlicensed fish illegally gathered, and confiscate the entire section for closer inspection back at the depot. 14 Today no-one, not a single soul, enters the fishmongers floor. It's as though an invisible barrier against custom was erected over night. 15 The sales force is short staffed so you are volunteered to help out. They put you to watching the monitors in a room full of tiny view ports. You're instructed to check them all in a specific order, putting your eye up to each and looking for thieves and ragamuffins. The views at the ports are all from above or at desk height, apparently all from light fixtures of some sort or another. A few eyepieces have old tape over them, and some newer, but you are instructed to leave them alone since they are all assigned to unusued sections. There are an awful lot of them. If you mess with the forbidden ports you see a series of abandoned sections with dusty furniture in shadow, you may test your luck or else at one port you see a suited person squatting on a table staring directly back at you. | Nightmanagers Gaze | 1 | 2 | 3 | 4 | 5 | 6 | 7+ | | :----------------- | :- | :- | :- | :- | :- | :- | :- | | | 1 | 1 | 2 | 2 | 3 | 4 | 5 | 16 While gutting a catch of wrasse you find a human finger with a large iron ring. The finger is cleanly cut, fairly fresh, and otherwise unremarkable. The ring is heavy, decorated with a carved emerald lamp, and will not come off no matter how much fish grease is applied. If cut from the finger and worn it will firmly adhere itself and cause you to become visited by the demon Volach who appears as a boy with two heads. Visitations by the demon happen nightly and are either declarations of the location of hidden treasures or the gifting of hostile serpents (50/50) 21 The mundifiers march in one of their union parades. They've cleaned their tools and sharpened their beards and are following their ages old route through the store. Only during the parade can you see just how many custodial staff there are, it takes 20 minutes or more for them to pass, brandishing their mops and revving their hoovers. Locals come to scatter the ashes of loved ones in front of them to be sucked up and deposited by this most honourable fraternity. 22 When you first open the cash register this morning you are greeted by a gruesome dead bird. On inspection the entrails are satin threads, its blood is tiny sequins, the smell is not rot but camphor, and the shards of its shattered skull are attached and kept neat by invisible wires. Soon after a train of mundifier in their parade uniforms arrives to 'clean' the mess and carry the corpse away in a satin sack. More experienced staff roll their eyes and remark how they wish their union got them so many holidays. 23 As you are about to discard the guts of a particularly large catfish you notice a metalic jingle in the stomach. On investigating you find 6d6p along with a bunch of rocks and undigested food. 24 A staff member from the pet store has wandered onto the fish floor with a tame hominid they are demonstrating to customers, the 'nackety aufe'. The creature sits on a tiny chair inside a cage carried by the pet seller and appears to be dressed in a tiny waistcoat and pleated trousers. "I say old boy," it says in its tiny voice, "let a chap out would you? There's been a dreadful mixup." The pet seller laughs and remarks how fun the pet is. It will do anything to convince you to release it, appear as anything to trick you, and when released it will turn in to a mundane object as soon as it leaves your sight. In such form it will remain for all of its days or until captured and put in this cage. A most pointless creature. 25 The fish are rotting in the harbour because of a union strike. You spend your shift cleaning hard to reach places and apologising to customers. 26 A wicked wind snuffs the lights. The sales force restore their watch chandeliers but it's too late. When the lights come on the whole shop has been rearranged and multiple staff are missing. Some are found over the next few weeks, all delirious and mumbling about the night shift. 31 The jewelers floor needs help and you are picked as it. You are sent down in a back room to polish a drawer full of rings for the goldsmith. You are left alone all day and within arms reach of a drawer marked "Plasmic Concern Old Stock Do Not Touch". When you touch them you may test your luck, if you succeed you find a shirt button which self applies itself to any material or surface. If you fail you slip on a ring which applies barbs into the flesh and cannot be removed without causing you damage (as knife). It is a sigil ring of The Subterranean Brotherhood of Scientists and the ring (or degloved finger) marks you as an escaped experiment. This will cause you some trouble soon. 32 Hardly anyone wants fish today and the floor walkers have ascended to their offices and are unable or unwilling to reassign you to other tasks. You count the tiles in the floor and the gargoyles in the rafters several times over before the end of your shift. 33 In an effort to attract customers and alleviate the bordeom of a quiet day one of the turtlers puts on a puppet show with articulated dried fish hand puppets they made in their spare time. 34 Inside a meaty moray you find a globule of ruby clear goo. The goo immediately starts pouring across the cutting block and away unless stopped. It is not fast, however it will slip between any cracks it can find and dissapear on its way back to its owner, the circulatory system of the great demon Shazmazm. Ingesting the globule will enable one to cast spells without expending stamina, however any Oops! results will instead summon 6d6 mosquito demons who try to recover their bloodborne master. 35 Due to inclement weather and political unrest it seems most people are staying at home. As such you have been sent to help out the mail order services. You spend the day sorting parcels by weight and size for the delivery gremlins and personal couriers. The couriers who take your packages are all gruff, rough individuals who have seen all the spheres have to offer while the gremlins laugh and wriggle and insult you as you tie the tiny parcels to their backs. There are certainly worse jobs. 36 A quiet day in the fishmongers spurs the floorwalkers to relocate you to more gainful work in the spirits & largers department. They are intollerant of jokes regarding the trade in ghosts, spirits, and souls and will have you stacking barrels as punishment. You may test your luck to witness the under the counter trade in souls which, interestingly, is a result of the relentless jokes and subsequent glut of shady but well heeled patrons looking to purchase. Snitching will most certainly endanger your mortal soul. 41 Disaster strikes; the fish floor is very quiet and you are told to work a shift in childrenswear. You spend the whole day fitting children for loose shoes, large vests, fencing masks, hair grease, yoyos, hair dye, temporary and permanent tattoos, and "apple peelers" with bombastically embellished bone handles with optional acid etched obscenities on the blade. The department staff look on enviously as you leave at the end of the day. 42 Some of the fish mongers have started a race track around the shellfish isles and are riding blocks of melting ice, scooting along with their feet. By the end of the day it is taken very seriously and many bottoms are frost bitten. 43 Most of the other fishmongers have snuck off by lunchtime. No customers bother you. 44 You are surpluss to requirements on the fish floor and are sent to expand your skills by working a shift at the footwear department. You are used as untrained hard labour in the hooved ornamentation section, stoking fires and holding clients legs and such. At some point in the day a many legged cacogen seeks shoes for their hooved appendages. You may test your luck or else they "accidentally" kick you square in the head causing damage as a modest beast. 45 The only customer of note is a small grey street cat who likes to eat prawns. He is good company. 46 An old freezerburned sailor hangs around chatting and telling tall tales. By the end of your shift you feel like you could do okey aboard a golden barge yourself. Gain an advancement tick for Golden Barge Pilot. 51 The floorwalkers inform you there are too many staff on the fishmongers floor and assign you to work a shift in the beauty department. The beauty department considers the fishfloor to be direct competitors to their services ever since the popularity of turtling took off, and as a result they have begrudgingly started selling shell polishes and beak sharpeners and the like. Barely anyone hip engages their beautification services any more and they spend the whole shift gently bullying you and lecturing you in the dangers of turtling. 52 A regular customer comes by to thank you for your excellent service with some sun-dried eels they made at home. Gain one provision. 53 By the afternoon the fishfloor has stood empty for an hour or more and the floorwalker sends you to work in the cutlery department. You are given a crash course in knives and spoons and then set to offering demonstrations of the 505 Waterson Eating Knife, now with a full basket guard and deeper fuller. You mostly hold the hanging pig carcass still while customers practise stabbing it. You do get to take one home at the end of the day though (treat the 505 as a sword). 54 The travel & conveyances department is low on staff and this is no day to buy fish besides. You are put to work demonstrating the newest seden chair, specially imported from the Commonwealth. Note the fine leather interiors, the naturally aged wood carved from the ancient Gallipot Pier, heat-proof glass, pole manacles, and hidden escape compartment in the floor. For a mere 301,499p it could be yours, all purchases include a course of free strength training for up to six chairpeople at the Sutlers gymnasium. 55 Just as you start to gut a particularly handsome swordfish you notice something wrong: its insides are sawdust and rusty nails. The meat is sound but the organs are absent. The floor walker, if consulted, suggests you clean the fish and carry on as normal. 56 The entire fish floor is closed for a training day, for which Hephaestion, a demon stalker of great acclaim, has been invited to teach you all how to clean and prepare a bonshad. You may test your luck to find the body of a great king impaled deep in the spines of your section of the demon, crown and all (worth 25,000p), otherwise you find nothing other than seaweed, human bones and a few gold coins (d6x10p) 61 A customer wearing a fur shawls and tall fur domed hat notes you are not busy and asks if you would like to see a trick. If agreed, they animate a fish and cause it to talk "don't eat me, I've two mothers". They wink and put a finger to their lips before leaving. 62 A customer with rings on their fingers comes up to the counter making shapes with their hands. As you greet them they point heavily, spitting 'don't you dare speak up', before leaving to bother someone else. 63 Much to everyone's envy you have been sent to work a shift in beds & linens on this particularly quiet day. The department is a maze of mattresses, beds, linens, pillows and sheets, and is in fact maintained on contract with the goblins of the goblin labyrinth themselves. As a result the department is impossibly dense, structurally sound, and possibly infinite. It does most certainly border the labyrinth proper and you have been posted on one of these pillow clad lookout towers on the border of Sutlers and the Labyrinth proper to turn back lost customers. You may test your luck to avoid being caught falling asleep on the job. 64 It is the holiday remembering the the day the nightmanager was first fired and the staff who claim membership to the nightmanager cult are sending votive offerings via pneumatic mail tubes to His office, clogging up the system all day. Because of the backlog you don't receive your payslip until your next shift. 65 All your jobs are done by the afternoon and the idle staff are playing ninepenny marl. Anyone joining in may test their luck to win 6d6p over the afternoon, otherwise you lose 6d6p to the wily veterans. 66 A large and gnarly grouper is on the cleaning block. As you slit it apart you see eyes, they roll to look at you. Every surface of the inside of this fish is covered with eyes of all sizes though notably human. The meat is ruined. ### B - Helping Customers 11 2d6 cocksure gamins are playing with the fish and disturbing the customers. If they aren't moved along they smash an all-terrain-shark tank, releasing an angry all-terrain-shark. After laughing about it for a while they leave. 12 Canterbury Bluish, returned from the war, they lost an eye and gained perspective. They stare at the fish and make the customers nervous. "The Other Folk could be anywhere, even you could be one and maybe you'd never know. You'd certainly never say". How goes the war? 1-3 well, 4-6 poorly. If the war goes poorly then you are plagued by dreams when next sleeping, of ocean depths and creatures hundreds of times your size floating above a city on the sea floor. 13 Price & Creduliar Hornbeetle are here for their turtling procedure. In an effort to be more fashionable and hip they are having their shins taken in. They ask, as they leave, what should they have next? While they adjust to their height they ask if maybe they should have all their hair drilled out or beaks attached, or have our eyes beaded and back hunched, do you think? 14 Dervish Barrow, the elderly pensioner, comes to return a morsel of fish whose colour is "off". They would like a refund for the whole fish. You may examine the morsel with your fishmongers eye and decide if it is bad (1-3) or not (4-6). If you refund the money and it turns out to be fine then the daymanager will deduct the 6p from your wages. If you refuse the refund and it is bad then you may be disciplined. 15 Audry Thistledown and their child Little Manfroy Thistledown have come to buy their supper. You recognise Little Manfroy as a memeber of a bloodthirsty gamin gang, cleaned up and on their best behaviour. Audry will deny any wrongdoing on the part of their little angel and storm out if confronted, all the while Manfroy is making mimed threats. After being confronted 3d6 gamins will jump the accuser on their way home from work. 16 Little Every Longman is lost in the fishmongers department. They say they last saw their nanny in the winkles display, can you help them? If searched for their nanny is soon found and they are so relieved that they give each assisting staff member 20p. 21 Little Burbory Daffodil, a little lost child, is lost in your giant store. They last saw their nanny in the winkles display, can you help us look for them? Daffodil is a stooge for a gang of cocksure gamins leading you into an ambush. When out of sight of the sales force 2d6 gamins will surround you and promise not to stripe you up if you give them some pocket money. 22 Jupiter the Mendicant is here to request alms. Their celebrity has been rising since they were beatified and the crowds struggle to ignore them convincingly. Jupiter stares in bland serenity at you until you either give them fish or send them away. If the mendicant is sent away or otherwise mistreated the crowd have a 1 in 6 chance of turning in to Too Many Customers in outrage. 23 A secret shopper visits the fishmongers to determine your adherance to the Sutlers' credo. Re-roll, the new event happens as written except the customer is the secret shopper perfectly impersonating someone else. Poor performance will be met with disciplinery action while competency will garner 3d6p bonus to your days wages. 24 Arete von Chine crawls out from under a display cupboard; dirty, clothes torn and wild eyed. They have got lost in the store and stuck over night, witness first hand to the nightmare of the nightmanager. Experienced staff don't touch them and only point towards the exit in a noncommittal way. Anyone directly aiding Arete have a 1 in 6 chance of becoming a special interest of the nightmanager. 25 Cornwallis Stackjack is looking for the tupperware section and could you kindly show me the way? They clearly want to be taken there. If pointed in the right direction and sent on their way they will thank you and leave. If guided all the way there they will give you a gratitude of 10p but unless you test your luck you will get lost on the way back and miss a days pay. 26 Grover Lansberry can be heard from across the floor, demanding people make way for their thinking-engine hoisted couch upon which they ride. They are sat down in front of the shark counter and ask for the usual three and a half kilos of fins for their cat. 31 Chow von Vorrh is here to check if their special order has come in. 1) 20 cuts of ventral cleats 2) 5 kilos of assorted seabirds 3) 1 pint of homogenised blubber 4) frozen seal soup mix 5) 1 pack of dried blowholes 6) 12 links of walrus sausages 32 A mandril in a porters uniform hands you a list of fish with instructions to charge it to the Blancmange & Thistle account. If the order is refused the mandrill will scream and run away into the rafters. The order was legitimate and a disciplinary will be forthcoming for upsetting such a good customer. 33 A group of Oceanologists are fidgeting around with their machines in front of the sturgeon display. They say the holy undinal voices asked for a sacrifice of the "most sturgeon" and they can't determine if it is most in number or most in demeanor? The true answer is that they want the most ornery sturgeon and if you correctly supply it they will send you a blessed directional acoustic transponder by way of thanks. The transponder can receive messages from the deep when place on a sea floor no less than 30 metres deep. 34 Rom Jolly, would famous light entertainer and community darling, has come for their turtling procedure. They arrive in disguise accompanied by two rhinoman guards. Rom insists on the utmost secrecy since the public think they are naturally turtly. If their cover is blown it will trigger a frantic mob looking for signatures (as Too Many Customers) 35 Jack Jack the delivery gamin is hanging around waiting to collect an order. They gossip something rotten, having no discretion for their wealthy clientele. 1) Jo Pinchfellow, the head of the familiy, has gone dead or missing since the manor doesn't order candied custard any more and everyone knows that's the only thing they eat since the accident. 2) All my orders from the Downright Estate are directed to a drain head two streets over. Who's eating down there? 3) Bobby Davro buys a sack of potting soil nearly every day but their back is bad and their voice is dry so they always point me towards the basement. The bag is heavy but there's always a gratitude waiting for me down there. It's getting pretty full now though. 4) I get orders to deposit victuals a lot lately. I've never eaten so well. 5) Goody Townhife takes their groceries through a crack in the wall but I peeped bruises all up and down their arm. Who'd hit a lock in? Especially when they have that big red dog. 6) The stylites down Gavel Row pay good money for me to toss buns up there of a night. No saints coming down those pillars. 36 Dolston Grevy can't find the skate. The skate section is indeed gone and in its place is a new display of pisceans, complete with badly made sale signs. They are playing dead and planning to lay low until closing times to jump up and really womp this place. If disturbed 1d6 pisceans will create a distraction for the others to make a break for it. 41 Shabaoleth the Bridged Abyss wants a dozen shark heads but doesnt remember exactly what kind. When asked for clues they unhinge their jaw and measure it with the span of one of their larger hands saying "roughly this big and the colour of bile". They want a lemon shark and anyone guessing correctly will be rewarded with a gratuity (d6*10) of cold wet coins pulled out from some hidden fold. 42 Saline Copperpot is a crusty sailor land locked by gout. With nothing to do until that cleans up they have distracted themselves today by talking to you about thier time at sea. They are effectively monopolising your time but if humoured they will give you a scrimshawed tusk with a three dimensional treasure map on it and leave with a sly wink saying no more. 43 Cadminity Badgepuller is furious with their turtling procedure. "Look," they say, "at this!" while removing their sunglasses to reveal their right eye has de-beaded and settled into a permenent look of scepticism. They demand an appointment with the turtler today. 44 Romulus Crevins has done too far, they've turtled themselves into walking on all fours, done no doubt by some back alley turtler with no claim to the title. Roll turtling vs the original turtlers skill of 4 to undo the procedure. If succesful Romulus will be bipedal again and give a gratitude of 2d6*10 45 Elizabef Smithe, wealthy socialite and trend setter, is shopping to be seen. They're currently sporting what they claim is the new hotness, the "frimmed" look. They glide down the aisles, dominating the space, looking like a tightly bound ham, and everyone is jealous. 46 Boundary Lemoncake comes to ask for their usual. When you don't know what it is they are offended, what do you mean you don't know? I have been coming here for years! They want two large hagfish wrapped in newspaper. If you remember their order next time they will tip you 2d6p. 51 A gang of 2d6 gamins have found a turtle shell from elsewhere in the store and are crawling around on the floor mocking and laughing at fashionable customers, going so far as to insinuate they're hungry and might invite them for supper. Complaints will be forthcoming if this is allowed to go on. 52 Syndem Swain browses the turtling catalogue and remarks how in their youth you just got the one design of beak and now there were so many. Syndem just want's their beak sharpened and a dozen kippers for their tea please. 53 Customers for the end-of-day fish have come out in force. They all quibble and barter over the stale fish at length. You may test you luck or go way past closing to deal with the remaining customers and wake up tomorrow missing 1d6 stamina. 54 Pilbry Hawking the Mundifier talks to you about the state of the store, minor work gossips and the like. The nightmanager is getting harder to clean up after, their daytime seals are looking a bit old, the canteen is not cleaned by us because of a uninion foible, don't eat there. They talk for an hour if allowed, resulting in diciplinary action. If shooed away they will skip cleaning your section on tomorrows schedule. All will be forgiven the day after. 55 Portroy Blindingspike comes to protest. They have brought posters and placards that claim some fish are people too, stop, please stop eating them. They bother customers all day by showing them piscean arts and crafts and expounding the maxims of the river eels. If the sales force is not called to remove them the next day worked will be a Quiet Day no matter the day, as a result of the lingering conscience of the public. 56 The Kibbo Kift movement have sent Friend Climt and Friend Buttonsoft to protest the war. They're wearing fish head hats and politely distributing their bags full of leaflets saying "War Won't Work" and "You Can't Shoot the Sea" and "Abaia Is In Your Head" etc. 61 Solo Manfred is barred, their portrait is behind the counter labelled "Do not serve: Fish Ressurectionist". If confronted they will run away while knocking displays down in their wake. If left alone they will animate the entire department and try to leave with their undead army. 1d6 reanimated fish (as Gremlins) will attack each staff memeber to aid their master's escape. 62 A glowing tentacled orb, Henry Carthitter, is shopping with their elephantoid service animal, Glotfrey. While browsing the turbot Glotfrey recognises that Henry is entering an episode and deftly picks them up and swallows them whole. After picking up any stock dropped in the process, Glotfrey calmly heads for the exit. 63 Dain the Cylinder of Flesh, who is dressed in lashings of corduroy and strapped with fabulous belts, has come shopping with their person pet. While they browse cetaceans their pet is stuffing kippers into its mouth and pockets. If confronted Dain demands their pet spit out the fish and empty their pockets, which they will obediently do so onto the floor. The Cylinder will consider the matter settled and if pressed will not understand your mores and politely excuse themselves. If this is unresolved the staff will be docked 2p from the day's wages. 64 Montessa Briarspike has come to complain, again. The service was slow, the fish was boney, the staff were snooty, or so on and so on. You may test your luck to address their complaint satisfactorily and send them away happy. They will even write you a letter of commendation to the day manager earning you a sutlers gift box containing three provisions worth of fruit and cheese. 65 A coati with a "My name is Oglby" necklace and little cloth lined wicker saddle bags jumps on the fish counter. They point to a series of fish with their tiny hand and indicate for you to place the bundle in their baskets, inside of which is the correct payment plus 1d6p and a note of thanks instructing you to keep the change. 66 Jeremy Cattlethorpe whose wife is dead, comes in for carp and kindness. They were taken by the undines when they swam in the river. Gone, missing, certainly dead. ### C - Stock Control 11 - Everything on land has its equivalent in the sea, as we know, but this special order has gone one step further. The oligopolist has recovered the exact aquatic version of a wealthy customer. Even on ice and with fins the likeness is uncanny. 12 - Cutter clams are back in stock and all the gamins are here with their pocket money to buy the biggest one they can. The clams, when agitated in that impudent way particular to Troikan youths, can extend their fleshy bodies from their shells, and through their particular quality of having thousands of tiny mineral "teeth", can be used to brutally stripe and flay anyone struck with it (pxx). 13 - Bundles of wiry hags hair are in stock, all dyed and treated in a rainbow of colours. The turtler spends the day applying the parasitic fish to peoples scalps in whatever arrangement they please as prosthetic hair strands. They can even be cut, and are delicious when deep fried. 14 - The turtler has a small selection of tautoos crabs which, when placed on the face and allowed to dig their boney legs in to the flesh, cause the user to collapse and violently explode in to a brand new version of yourself. The new you is as you would be now without any external changes such and scars, dismemberments or turtling. The crabs used by the turtlers are specially treated to create a true rebirthing rather than an incremental encrabbing, however mistakes happen and full refunds are offered. 15 - Today's special offer is a seemingly random barrel of fish but each one has the same parasite which, when cooked on a hotplate, bursts forth legs from inside the fish to try and skitter away to safety. Once the legs are deployed they can be removed and are delicious when boiled. 16 - Due to its popularity in the past the self cooking whitefish is almost never seen on Sutler's shelves any more, but today the customer is in luck. These boring looking fish can be cooked on the go by simply snaping their backs and stepping back while they fiz away. A handy travel snack! 21 - Walk-in fish display. The rippier got their hands on something huge. A whale, a giant catfish, a kraken etc and prepared it in such a way that the whole fish market can be positioned inside its body. Customers love the novelty of selecting cuts from the walls and floor. As some point in the day you uncover a burrowed parrasite in the flesh; black, six legged, two pincers held as though praying, with an oddly human face crowned with sucking tentacles. It skitters around the display knocking over customers and snipping off appendages unless stopped. FILTHY SUCKING PARASITE (7/19/3/1) 22 - A very valuable fish has come in, people from all over the city have come to buy it. There's a rich guy, who will bribe you handsomely, a dear sweet old lady who's making soup, a gangster who will have his guys jump you if you don't sell it to him, a wizard who will animate all the fish out of spite if he doesnt get it, a priest who will pray for you if you sell him the fish (maybe choose your own background when you die). 23 - A Fish with a human-like face sits in the bottom of a tank. The ominous blobfish is a live specimin the fish mongers can fish out for customers. Every time someone comes to inspect it they turn around and leave without saying anything. Eventually someone doesn't turn around, instead turning glassy eyed and drooling, and will pay any price to take the whole fish home alive. On subsequent instances of this event the same person comes back, half naked and covered in complicated geometric tattoos that make your eyes hurt. 24 - Live pisceans are being sold by the pound, they run around in little cubicles kicking things. Customers delight in picking them out for you to clean and prepare for them. In a single day d6 of them will be sold, and each one must be battled so you can bag it and sell it. 25- A fish pulled out of the ice pile suddenly awakes and starts talking, "Stay your stabber, for if you spare me and take me to the highest steeple I will show you treasure unseen since Saint Sceaboles!" If the fish, who gives their name as Light For Salamander, is taken to an overlook with excellent views and clear sky they will burst open, showering the area with an abundence of gold, jewels, coronets, pearl necklaces and foul smelling sea weeds causing a small riot as people gather up treasures (6d6*100p worth each). It might hardly be noticed that a dark moth flew straight into the sky. 26 While restocking the crab shelves you spot a floppy wooden figure of St Barbarus jammed where a callichimaera should be. It's unclear what department this is from, it has no label, but if fiddled with you find a button on the base that causes the figure to go rigid and point. Careful observation reveals that it points in a consistent direction, one which always leads to treasures unguarded by magic. An excellent toy for finding your hidden Chilliarch gifts or parent's purses. 31 The rippiers brought in some human coral caught fresh this morning from the demon sea and are inordinately proud of themselves. The creatures pained moaning and pleading are disturbing the customers and they are complaining to the floor walker. 32 It has been a very long day and the caviar sold out again. You may test your luck or sleepily sell the lead-shot display caviar to the last customer, resulting in a diciplinary action. 33 Live feeding has become the newest fangle in town and so to meet demand you have been put in charge of the all-terrain-shark terraquarium. Your job is to goad them in to crates and hoist them out to be wheeled home by the customer, many of whom are never seen again. 34 Sutler's private fishing fleet is returning and has signalled ahead some of the choice catches, triggering a rush on preorders from local restaurants. The floor is filled with fish stewards shouting over one another with offers on potential fish. 35 An oligopolist from an antique land is overseeing the arrival of their obscure fish to Sutler's trade halls. Each fish has a single eye and a radially symmetrical body and are otherwise each unique. They are hollow and inflated leaving only an eye and rubbery skin for consumption. Repulsive but in bewilderingly high demand. 36 A shortlived but cyclical taste for hagfish slime is back on mode. Firkins of them are suspended on high shelves until a customer asks for a pint of the thick stuff. 41 A port blockade has caused a stock shortage in everything except locally caught cockle, kippers, whelks and eels. Complaints are forthcoming but the tourists are delighted. 42 Some otherwise normal looking fish turn out to be small thinking engines. While edible their insides give an iodine taint to the meat. Reporting the occurance will see a gang of tight lipped alcalde turning up to confiscate the and take your names. 43 A famous cetacean prophet is visiting Sutler's today so you have been told to empty and thoroughly deodorise the department in preparation and then make yourself scarce. 44 An oligopolist has provided a lighthearted festive display by finding the aquatic un-version of the chief alcalde, The Great Cairo, a famous scoundrel. The blank eyed fish-clone is being raffled off to raise money for a new and much needed orphan asylum. 45 The Society of Porters and Basin Fillers is on strike meaning you must collect your own fish from the back warehouses. You may test you luck or else get lost and trapped in the store overnight. Beware the nightmanager. 46 You have been tasked with building and maintaining a faux drystone wall out of fresh pyuras today. Cocksure gamins take great joy in knocking it over multiple times throughout the day making the entire event profoundly exhausting. Wake up tomorrow with 2d6 less stamina than usual. 51 You are surprised while blankly dismembering a pile of goblin sharks as one of them kicks to life at your touch delivering a nasty bite (as Small Beast). 52 Limited stock of fermented hell-skate has come in and people are eager to get it. Unfortunately the smell means that only underworld entities can enter the fishmongers without protective equipment, several suits of which are on loan from the renderer's hall. Any demon who's any demon is here today, along with those who want to meet them. 53 The special reserve of the sales force have been assigned to protect the delivery of undine cuts arriving this morning. All day they whisper into their cuff links and disappear at a moments notice only to come back a bit sweatier and maybe fewer than before. 54 - While gutting a fish from an antique land you slice in to a Revolting Telescopic Parasite. The hard black pearl pops out and unfolds, and unfolds, until it is human height. Black, chitinous and gibbering (5/9/2/1). 55 The palyngers drawers have been knocked over by a small but heavy customer scaling the stack in order to inspect the top shelf eels without waiting. The fish floor is squirming with eels and the whole day is spent catching and reorganising them while the sales force stop hungry customers stealing them. 56 Lake Hotcha is being drained and dredged and cleared of any invasive species which have made their way into it since the last time it was maintained. Always doing it's citizenly duty, Sutler's has taken the removed fish and is running a sale on mermaid. 61 Disastor! The floor walker inspected the stall and found some fish to be foul and mouldering. You may test your luck to avoid diciplinary action and the blame for missing the bad fish. 62 A mandatory random stock check has been called on your department, overseen by the sales force. Turbot are coming up short and a colleague is taken away to the security annex to be interviewed. They do not show up for work the next day. 63 A jar of parasitic fatherfish have come in. A customer may take the live fish and have one bite down on their flesh, whereupon the creature will slowly wither away to a permanent beauty spot and cause the customer to become heavy with child. All children of this union will bear a remarkable resemblance to Gennys the Magnificent, historic founder of the Academy of Doors. 64 A synod of bishopfish have come in and are being displayed prominently pinned to boards. A few advertise their freshness by performing the three fingered blessing on passing customers. 65 Preempting shark season the floor walker has set you to handing out free samples while dressed up in a costume. The suit is a fashionable yet nonspecific mix of rough-skinned carnivorous fish very neatly assembled by the tailors department (Armour 1). 66 Cromulent Boole, the in-house exorcist, pays a routine visit to purge the department of vengeful sea spirits. If befriended or offered a few pence under the table they will be happy to do a private job after work. ### D - Feast Day (the religion of Troika is a highly complicated Saint and cultural hero cult with constant and overlapping feast days and votive activities) 11 - Watch out, St Marcoul's about. Sutler's dusts off the Uncle Horse Teeth outfit and informs you it is your duty to wear it for the day. Your task is to roam the store and do your best to gobble up any children you find, much to the delight of onlookers. The horse skull unhinges, allowing you to "eat" a child by dragging them inside your voluminous suit and running "back to Jaywick where you belong", where the child is deposited and fed tiny cakes and fizzy drinks until their parents rescue them on their way out. 12 - To start the day everyone is informed that today is the feast of St Berandette and is fitted for a bald cap by the turtlers and a boxy blue robe by the tailors. Very few customers conform to the monoist costume and prefer to demonstrate their festivity by wearing a hessian ribbon pinned to their collars instead. 13 - You are informed that today you will be playing the role of St Giles the Educator. Your duties are to hide yourself about the place, contorted as best they can and give bribes to anyone who finds them. Sutler's is full of giddy children with heavy sticks, which they use to probe and extort. You may test your luck, if you fail you are found by a group of 2d6 cocksure gamins who aren't messing around and want all your money right now. 14 - On the feast of St Ronan everyone dresses as animals and does their best to embody them for the day. Robins are strictly prohibited from entering Sutler's, and bears are closely watched by the salesforce due to their sticky fingered habits. The entire staff of the store are dressed in the store owned mackerel costumes, much to the prestige of the fishmongers. 15 - On the feast of St Tudful all the stylites of the river marshes leave their perches and descend on the city for a day of stretching their legs. Everyone must pretend they don't see them, however if a parcel of food or a pair of dry socks is accidentally dropped it might disappear and endear the absent minded dropper to a future saint. The floorwalkers have made it very clear that no staff are to feed the stylites today, of which there are many, but may buy a festive basket of easily misplaced treats that will be left out the front entrance for you at the end of your shift. 16 - It is the feast of St Neri and everyone is wearing huge fluffy jackets and stuffed breasts while meeting the day with the most profound sincerity and enthusiasm they can muster. Sarcasm, humbuggery and illtemper are met with thrown padding retrieved from within the festive suits. Causing someone to deflate themselves to "unbugger" you is considered very bad luck. All through the day your customers are full of zest or covered in bruises, and you may be asked, depending on your typical temperament, to either test your luck or get some chest stuffing to the face (causing damage as *Club*). 21 On the feast of St Dwyn the Child every counter has a mound of treats themed to their speciality. Cockles, scampi, rollmops and dried mackerel are bought in celebration of the defeat of the nightmanager. Volunteer staff perform the life of St Dwyn all day: St Dwyn, cornered by the devilish administrator, offers them a bite of their treats. The nightmanager, eating all their snacks in one bite, neglects to take out the wooden skewer from a rollmop and dramatically chokes to death to the cheering of the assembled customers. 22 In preparation for tomorrow's feast of St Zita the staff are staying late. The seals have been enforced on the Nighmanager's office and everyone is helping replace random furnishings of the store with exact baked replicas for the customers to find tomorrow. There is nothing more heartwarming than seeing the joy of a child sinking into a bench, discovering it is in fact an elaborate fish pie. 23 A significant number of your customers have ropes tied around their waists, trailing off out of the store. They're very free with information and will tell you that observers of the cult of St Wulfhilda tie themselves to the pronged font of their local sanctuary and refuse to be untied for the day. As time has gone on the rope has gotten longer and longer, to the point where those tied to the local shrine can comfortably wander around Sutler's all day. 24 The streets are packed with life sized dolls of St Tortgirth and the salesforce are preoccupied keeping them out of the store. The gamins of Troika have prepared for this festive day by sewing flour bags and potato sacks together in the likeness of the paralysed saint and are now parading them about on chairs and wheelbarrows while demanding a penny for the saint from anyone who looks. You may test your luck to avoid making eye contact with a St Tortgirth doll and having to either pay a penny or be threatened physically by 2d6 gamins. On your way home that night the alleys are blocked by children burning their saints on huge pyres while dance and singing their childish songs. 25 As the song goes, if you say St Ethelburga's name three times on her feast day she'll come and take your children away. Today is her day and the children are in charge. One might assume it was a nice indulgence from the adults but the gamin firms put aside their differences and enforce the festivities. All your customers today are children dressed in their parents baggy clothes, most of whom stay indoors to avoid getting striped up by cocksure gamins. You may test your luck to avoid insulting a gamin firm and getting ambushed by d6+6 gamins on your way home. 26 All faithful sorts are in disguise today so no one recognises them as they flout the call to rest out on a sofa for the duration of the feast of St Erkenwald. Staff are provided masks and hair treatments for the duration of the feast so they can plausibly remain ignorant of each other's humbuggery. 31 Fireworks mark the start of the Feast of the Chilliarch, whereupon participants take to the streets with white linen masks and hurl ink soaked rags at each other's faces while revellers and the inked shout advice and insults from the rooftops. The fish mongers is the base of a vicious warlord who is harvesting squid sacs to suppliment their ink supply. Stepping in or otherwise interferering would put you at risk of being labelled a humbug. The last person in the neighbourhood with a pristine mask is feted as the great tyrant and given custody of the crown of owl feathers until next time. 32 Followers of the recently martyed St Gorgonius are in the store en masse carrying single lillys and leaning dramatically on things, desperately trying to make it catch on. 33 The Living Saint Gennaro, whose blood still flows from his decapitated body, has charged into the fishmongers. Their beheaded living body has been stumbling around the city at speed for years now and the salesforce are well prepared. Customers are calmly hearded out of the Saint's way unless they express a wish to receive a blessing. The saint is in a state of near collapse at all times and grasps desperately for purchase. At their touch fish jump back to life and displays get knocked over, both causing you no end of trouble. 34 A fight errupts and is quickly ended by the salesforce officers who were prempting such a thing. Proto-Saint Barnwik the Born Hammer has been wrestled to the floor along with their disciples right as they were about to climb into the all-terrain-shark tank. Sutler's has very strict rules about martydoms on shop property. 35 During the feast of St Barbera Troikans give bullets to one another with the recipients name on in the hope that the gun saint will spare them until the next feast. Even the fish counter has a display of pre-engraved fusil bullets for those who don't have the time to make their own. If a player does not receive a named bullet on this day add the chance to be caught in freak crossfire to all random encounters for a the near future. 36 The feast of St Gereon and the 50 Companions is a period of fasting in which locals crowd the food halls "just looking" at the food on sale. Rollmops, jellied eels, cockles, scampi, and all other snack fish are moved to festive private viewing booths where one can look for ten minutes at a time for a mere 34p. 41 For the feast of St Cuthman the Unwilling people give out boiled sweeties to children and tourists. Whether home made or store brought, one in every dozen sweets is sinister. Home made sweets usually opt for coating the sweet in pulverised crock-pepper seeds, an intolerably strong plant which grows wild in the city and is commonly used to deter rats. Store bought sweets are infinite in their variety and cunning, but the fish floor at Sutler's is selling "Hagfish Delight" this year which causes those eating it to generate an astonishing amount of glutinous saliva, much to onlookers' delight. Wether store bought or home made the result is the same, adult Troikans shouting "You'll be a saint yet!" at choking and gagging children and tourists in the street. 42 On the feast of St Rakh streets come together to decorate their lamposts. Everyone shares in the activity and many heirlooms are brought out for the event. It is a time of togetherness and the renewing of feuds. Theft of the valuable decorations is so common that Sutler's only sells decorations with hidden blades, poison needles, and self destruct mechanisms. The fish counter has a range of stuffed fish, barbed hook lines, kelp bushels, and, for a wealthy decorator, a talking fish kept alive by plasmic energy. All booby trapped and accompanied by a Sutler's garuntee that no theft will occur without injury. 43 On the day of St Vigor bells chime every hour, at which point saintly folk stop what theyre doing and dive for the nearest shrine to any saint to cower in mock fear. Sutler's has erected and consecrated small shrines in each department and surrounded them with tempting displays of discounted goods. 44 It is the feast of St Colman. Sutlers has built a festive well in the middle of every department and you have been chosen to sit in it for the day. You have been given the traditional wet blanket to dress in and told to remember to play up the chilly warble in your voice. Throughout the day people come to shout their problems at you and you must reply your traditional response of "that's all very well but can you please fetch a ladder?". 45 On the immensely popular day of St Mandic people gift each other globular suculents, of the sort found growing in old gutters about the city. There is a sign up requesting that staff are not given these plants but regardless you end up with 6d6 pots by the end of the day. 46 The feast of Zeno the Fisherman is a busy day at the fish counter. Families bring their children to pick a fish to take home and cook in the hope of it jumping to life and telling them where nearby treasures are buried in exchange for its freedom. Whole fish are all anyone wants so you don't have to do much work today. 51 Today is the feast of St Euphrasius, enforcer of the first saints, who could be hiding anywhere. To celebrate people are laying in ambush at every corner, in every bush, and under every counter. Beside the traditional startling by jumping out and shouting 'Get in my sack!' some follow this with a festive kidnapping. The usual purpose is marriage proposals or roughing up your friends. The fishmongers has brought out seasonal weighted nets and 'kidnapping rods', which are selling very well and considered essential for nautical themed weddings. 52 Staff from across the store are called to work in the fishmongers for the duration of the feast of King St Quadvodayus. On this day all good Troikans celebrate by eating massive amounts of fish in every imaginable shape and form. The queue reaches out the doors and into the street, the staff hand out tickets while the salesforce squash the fights that break out. The queue snakes across the store and takes up entire neighbouring departments, people have set up fish kettles outside and are cooking and eating as soon as they leave. It's chaos! The shift leaves you with 1 Stamina the following day. 53 You are sent out of the store into the streets with an ancient Sutler's food barrow. For the feast of St Crispin all shops and people with private kitchens go out and put food into peoples hands without asking. The recipients respond with the holiday wish to "get you back", and the giver makes a note of the debt in a festive ledger. Sutler's haberdasher sells a seasonal overcoat with no armholes to better protect your from unwanted gifts during this holiday season. 54 On the feast of St Adauctus everyone, including tourists, visitors, and even yourself, are wearing a single owls feather in your hair. Not a one can tell you why everyone does this. Even the feral cats and alley dogs are rolling in owl feathers. 55 On the day of St Osith dying is forbidden. To provide plausable deniability to any old or sickly relatives who might commit humbuggery, the healthy take to the streets for the day. This results in a day of street parties and shops staying open all night. The nightmanager observes the holiday and takes the night off, allowing Sutler's to throw its doors open to the public. Those willing to work this busy evening earn 5x their wage, and all otherwise violent encounters are cancelled. 56 The feast of St Finbar is a day for resolving grudges. Figures loom out of peoples past on this day asking for lent money and borrowed pans, so the day is quite quiet as most people go on holiday for the day. You may test your luck, if you are unlucky a rival of yours appears at work to resolve their issues. If you don't have an appropriate rival then a customer or former work collegue that you didn't know had a problem with you turns up and resolves to give you a thorough beating. Fatalities on this day are frowned upon. Angry Rival (5/9/2/0 Unarmed) 61 You have been sent to work the Sutler's float for the feast of St Cuthburga. The float is an ancient wheeled building heaved along on ropes as wide as your chest pulled by unlucky staff members. Throughout the day customers jump on and off the travelling mini-Sutler's assisted by salesforce guards while you sell them eels and cockles under a constant rain of ribbons and festive screaming. 62 On the feast of St Edbert the street is full of people trying to sell their grandparents. People haggle furiously before taking their new family home and setting them to bake eels. The new family will claim the eel is over cooked and leathery, that they were sold a grandparent on false pretences and demand a refund. The refund will be soundly refused and the family member will be abandoned in a sulk. In practise the best cook of every family is shuffled around and everyone gets a lovely meal for the day. Palyngers don't get a chance to sit down today and you all spend the duration clambering up the eel shelves to the sound of the elderly and their very, very specific demands. 63 Your walk to work is done in a manmade fog. Every saintly citizen has been to the shrine of St Medard and dipped their arms in ash, and those going the extra festive mile are wearing ash recepticles in their hair pieces carefully placed to catch draughts and provide a constant light mist of ash in their wake. The mundifiers just cant keep up so you spend most of the morning replacing dust sheets on the fish displays and hopelessly sweeping the floors. 64 The fish counter is stacked with severed arms and legs and torsos. From a distance it looks like a massacre but you know it's just St Crispin's day. All the body parts are artfully arranged fish cuts celebrating the consumption of human flesh. Fish heads are particularly popular today. 65 The store is filling up with worried people who had no intention to be here when they left home this morning. You learn that the feast of St Mequake has begun and Sutler's is a designated shelter for the duration. The crowd remains for a few hours in which you are instructed to provide traditional meals of fish pate pancakes to those taking shelter. After a while a salesforce officer comes by informing everyone that St Mequake has been subdued and it is once again safe to leave. Saint Mequake Skill 11 Stamina 248 Initiative 3 Crushing Hands and Feet | 1 | 2 | 3 | 4 | 5 | 6 | 7+ | | :- | :- | :- | :- | :- | :- | :- | | 1 | 3 | 5 | 6 | 12 | 24 | 48 | 66 St Joseph the Mycelliar grew and grew until they grew so much that they covered whole neighbourhoods, crushing them beneath their holy bulk. A saint so massive leaves behind a lot of relics, and there are easily thousands of teeth, hundreds of arms, and dozens of heads. On this day people gather to gift these relics, all passing and re-gifting until everyone has one. The fish counter has a selection of small scraps of preserved saint in jars at the counter. You may test your luck, if you are lucky you are given an eyeball of St Joseph by a customer, which when placed against the skin acts as an additional functioning eye. If you are unlucky you receive a toenail pendant from a mundifier. ### E - Tourists 11 Pillar People are gathered in front of the counter blocking your view of the shop floor. Silent, imperdible, never having been anywhere else but here anchored from floor to ceiling forever. A floor walker is on hand to dispell the Pillars' aura of permanence and direct which sea life to bag up and tie to the columns with thick twine. Once served they disappear, leaving behind payment and 2d6p gratuity. 12 A church group arrives from the Realms of Haunting, distinguished by their wide hats with flowing ribbons. They will only communicate directly through their vicar, who is very pleasant, but are able and willing to shout out technically undirected and frequently insulting remarks. 13 A pair of young royals navigate the fishmongers floor while hulking bodyguards effortlessly clear the area using their massive iron shields to herd the public. By the time the couple reach you one of the guards has already slipped in behind you. The couple ask polite questions and may buy something if you are suitably courteous, leaving a vast gratuity (d66x1000p) which is handed to you by the nearest guard. 14 Soldiers from the army of the Autarch on shore leave; barechested and wild-haired, every sudden noise or idle jostle has them clutching for weapons which aren't there. They spend a long time staring at the fish in reverie before leaving quietly. 15 A party of We-Free-Men sightseers barges through the shop floor cackling at your quaint ways and adorable fish products. After some perfunctory fish-talk they will begin talking about themselves, their great empire, their 8th-great-grandparents who were born here, and telling you how authentically Troikan your little shop is. They buy a fish between themselves, laughing at some inscrutable inside joke, and give you a gratuity of 6d6p. 16 A customer introducing themselves as Crouch the Jeems, a visitor from Parson's Holdout, has brought an indentured artist along to record their holiday. They would like to take your image, if that's quite alright, and before you answer the artist has pulled two great handfuls of clay out of a sack and is gripping them intensly while glaring at you. After a few moments they release the clay and in their hands are two mirrored clay busts of you in a style you've never seen before. Crouch dusts them with a powder and gives you the left handed image, insisting you keep it for your kindness in posing. 21 A train of 3 metre tall, five legged creatures led by a jewel encrusted person. They talk to you, introducing themselves as the assistant to 'The Brave New Masters' and will be conveying their orders to you today. One after another the brave new masters come forward and shoot a probuscus from their fleshy mouthes into the assistant, who makes enquiries and orders regarding your produce in an airy, higher pitched voice than before. When the probuscus is removed the Masters produce a cut jewel from somewhere unseen and stick it in the assistants sucking wound. If asked the assistant assures you this is fine. 22 With no warning there is a mumified person stood in a dignified, if unusual, death pose across the counter. On closer inspection there is a note in their hand, and on it is written a list of items to be purchased. The corpse does not respond, however while you pack the order they will disappear in between glances, reappearing with bags of skin creams and new jewlery with Sutler's tags on. Once their order is ready they will appear bewtween blinks with money in their open palm along with a business card identifying them as Chatepha the Facing Page, a visiting lecturer at the Academy of Doors, along with a hand of written notes informing you of their grattitude and patience with their condition and that you must keep the change (6d6p) 23 A small, furred, well and colourfully dressed, creature the shape and nature of a house cat. They are armed like a knight with a spear and shield and barding for their mount. The rider demands a 'shieth of spackles' for their mount. If they are unquestionably given some small fish they throw a bag of money up on the counter and leave, otherwise they rap you on the knuckles with their spear and point to some acceptable fish 'like so!' 24 A low four legged thinking engine serves as a platform for a person sized terrarium. The terrarium is densly grown with unrecognisable plants. What at first looks like a flat rock in the centre is in fact the city-state of Pirexia in its entirety. The tyrant of pirexia communicates through the voice parts of the thinking engine, which today wants three salmon heads. They definitely have missiles. 25 A group of tourists wearing voluminous ruffed clothes, walking around like festive decorations. A tour guide comes to the counter and explains that his clients are going to steal a lot of fish and you probably wont spot it but dont worry, they'll pay on their behalf before they elave. The guide tips you 10p for making their job easier. 26 A person in the military uniform of a foreign land. Alien iron panels have been gradually replaced with local cloth swatches and post cards of Troikan monuments, parks and beeches. They matter of factly mention they were here for an invasion but got seperated from their formation some months ago now and they have no motivation to figure out where or how the invasion is going. They're glad they don't have to destroy the city. 31 A pair of white and red stripped beach tents shuffle to the till. A basket on the end of a pole extends from the hidden insides, containing fish and a roll of pennies totaling the correct amount for the produce. 32 A grandee from the palace of tigers has brought the entire fish stock in a show of excessive wealth and has arranged to have it thrown back into the sea with their compliments. 33 A goblin mayor is accompanied by several assistants whose job it is to quickly assmeble and dismantle a passage for the official to walk through. They are polite and curious and while you answer questions about todays catch the assistants unobtrusively build a room around you. Once they leave it is as if they were never there. 34 An exotically dressed fellow asks for fish you have never heard of before, with tears in their expectant eyes. They smile understandingly and leave when you inform them. 35 Alcalde officers come in showing you a portrait of a red and yellow fellow, built straight up and down like a sausage with arms and legs. They inform you they are an enemy of the city and are wanted for questioning by the Great Cairo and any assistance would be kindly rewarded, if you know what they mean. 36 A group arrive dressed in bodysuits that crunch loudly as they move between fish displays. Each wears a different and utterly realistic animal mask. A fox enquires after your stock, remarking they don't get much fish in the suburbs. 41 A couple, skin dyed in alternating purple gradients, accompanied by a local translator who tells you that their customers are very rich and if you overcharge for their order you can keep half and give me the other. Either way they are delighted, and regurgitate the money, which is ancient silver that smells like old rock pools. You watch them swallow the fish whole as they leave. If you trick them you may test your luck to not be diciplined by the floor walkers. 42 Wealthy suburbanites visiting Sutlers, puting on aires and being over familiar. 'Of course,' they say, 'Troika proper is defined by Sutlers' mail order radius and we are very much inside it, unlike the Portroys' and they laugh and laugh at their drollery. 43 A group of people each brings their fish to the counter with their heads bowed and cowled. They step back and stand silently while you add up their order, then pay and leave without taking their fish. 44 A tour group of Buffesians, all wearing identical flowered robes, dark glasses and flat, metal soled shoes. Each also carries a plastic case in which they store therr victuals. They are all mindfully easy going and each supports the other in remaining easy going 'that's not very sun and sand, brother' 45 A hulking fighter looking for the ultimate challenge. They tower over the isles of fish, bare chested, their skin dyed blue, muscled in impossible ways. They manage to inject talk of wishing for 'the taste of defeat' and how the only true philosophy is combat etc. into buying a large salmon. If they get a hint of you being open to fighting them they will gladly become your mortal rival and ambush you until you defeat them in single combat. 15/42/3/0, they have all sorts of moves and they will all be non-fatal in a 1 vs 1 fight. | | 1 | 2 | 3 | 4 | 5 | 6 | 7+ | | :------------------------ | :- | :- | :- | :- | :- | :- | :- | | Water Piercing Hand | 4 | 5 | 5 | 6 | 6 | 7 | 8 | | Crown Bashing Tyrant Heel | 1 | 1 | 5 | 6 | 9 | 14 | 20 | | Thumbs of THunder Mind* | 2 | 3 | 4 | 4 | 4 | 5 | 6 | | Spit Blood** | 1 | 1 | 1 | 1 | 2 | 2 | 3 | *anyone receiving damage from this move may test their luck or else be blinded ** a ranged attack. the receiver may test their luck or else receive -1 to all actions until they spend a turn wiping the blood off 46 A family of sewer people. They dress inpecably, painfully clean and fresh smelling. The scent of freshness is overpowering, chemical and caustic. They keep to the walls and blink in the bright lights. 51 The travelling retinue of an exultant from the commonwealth fills almost the whole fish hall. Foot servants gingerly inspect fish, guards bristle with pistolets and sabres, and the exultant, a full head taller than anyone else, towers above them all with a look of benign indifference. 52 A group dressed in a chaotic assortment of local styles, freshly bought. They radiate gentle condescension with their limitless patience and polite conversation. They are touring the 'outer ring', a term with no meaning to you, and are stopping over for a few weeks here until they return home. You probably have never heard of it, but you simply must visit some time. 53 Visiting from the suburbs, a nanny and her rich child who has fallen in with the local gammins. The child is dressed like a clear outsider but has had a gammins dirty cap plonked on their head. They are riding their nanny through the store and buying things for their new lower class friends who take great joy in urging them on to greater acts of humiliation and dispension. 54 Sailors of shore leave. Dressed in ther pipped rubberised uniforms, pinned back in the casual way of a life long golden bargeman. They feel some kinship with the sea and find obscure amusement in the dead and butchered sealife. They ask 'have you ever seen a fish like a' this one 'a?' and hand you a glob of blue-black slime which makes your eyes hurt to look at. It almost instantly evaporates leaving a rainbow sheen on your hands that wont wash off for weeks. Whatever your reaction they find it amusing and invite you to drink with them. If you take them up on the offer you may Test your Luck or else get shanghaied. 55 A group of park-dwellers from one of the huge and tidy metropolitan parks of troika, proud decendants of the park attendants, and who still receive the original and much divided pay of their ancestors. A family group are here, they all wear hand made parky uniforms and caps made from leftover picnic blankets and food wrapping. Each wear their common ancestors name badge: "Wiltshire Boon" 56 A war-bishop on a diplomatic mission from the Wall is here buying some puffin. Their escort are all wiry, hungry looking folk wearing complicated battle harnesses of leather straps and buckles, wielding vicious looking projectile weapons designed to hurl metal disks (as Axe). They roughly push other customers out of the area so the war-bishop can shop in peace. 61 A messiah from out of town is demonstrating a point with the help of a squid and several octopuses. Their audience is mainly Troikans mesmerised by their novel ideas. The messiahs minders quietly pay you for the fish used, plus a nice gratuity of d6x10p 62 A group of people enter in a queue. They follow their leader, who takes a few steps, stops, and is followed by the next person, all together giving the effect of a caterpillar advancing. Each holds on to a well worn, paper numbered ticket, each held in various designs of transparent reliquery. The line is ordered low to high numbers. They each in turn give you a ticket and buy a fish, loudly saying plesantries like ecstatic robots. Talking to them about anything other than proffessional fish selling will cause them to panic and cry. Each holds their fish high, place them in very old Sutlers' freezer-bags, and leave in beatific tears. 63 An explorer and their baggage train come by. They are all hot, some wounded, hungry and thirsty. The leader in a pith helmet talks to you slowly in a language you are not familiar with, growing impatient until a beleaguered assistant stumbles out from amongst a stingray display with a dripping armful of jelleid eels from the sample stand, which they proceed to all feast upon while bivoacking in the turtlers waiting room. 64 A group of pale faced people, bald and uniformly dressed in earthy grey, who are impossible to distinguish from one another except by height. They whisper to each other and point out all the ways in which you define yourself from others in Troika. They smile vacantly and seek to buy some cod. 65 Beautiful Gregory, straight up and down like a sausage with arms and legs. Their neck knots tightly between their huge head and sheer body. Their skin is dyed a red yellow gradient from their red toes to the yolk of their bald head. Beautiful wants live fish, of any sort, now. Any objection will be met with gleeful violence (8/18/3/0 as Knife) 66 A well dressed fellow in white, geometric, architectural outfit comes. The skin from their face has been removed leaving a fleshy, starring skull. They sport an armature of gold tubes which constantly mist their face with a delicate sweet smelling liquid. They would like some octopus please. ### F - Heaving Wall of Flesh 11-66 - All results are a confrontation with Too Many Customers, the following are the reasons why. 11 A popular anarchist has released a chapbook on the creation of explosive devices and one of the recipes includes the float bladder of a marsh shark. 12 A misheard comment at the fish market circulated the rumour that the eel migration is late and the city is running out. A limit of two eels per customer has been instituted. 13 A tourist barge from the herd lords of kine gather has arrived and their doge and their honour guard many hundreds strong has descended on the fish market. 14 A live-catch tank leaked overnight and the stain looks like the gaping face of St Mungo. People looking for his blessings are queuing along every isle, mixed in with innocent fish buyers. Tensions flair. 15 An enormous herd of cats has stolen all the fish. The few remaining are being fought over by an increasing number of disgruntled customers. 16 Yesterday's sunfish was contaminated with brain fungus and all who ate it have returned to buy more to feed it to their friends and family. By mid day there is an army of fungus brained people cooking sunfish and giving it out for free. By the afternoon there is a drooling mass or people demanding sunfish you don't have. 21 The staff are all off due to St Oleaves Rot, leaving you on your own to deal with an increasingly impatient crowd. 22 The Mediciners Guild has invested heavily in a whaling vessel and are coincidentally recommending everyone eat whale meat twice a day for its many salutary properties. The people have taken their advice to heart and are fighting over the limited supply. 23 Word has spread that the spotted carp sold at the fish counter are transfigured enemies of The Scrutable Thinking-Shop. The shop is packed with a mixture of outraged individuals, friends of missing people, and transgressive gourmands all trying to get hold of the fish. 24 A new craze has swept the borough, wherein people pose as customers and ask interminable difficult questions about potential purchases in a bid to see who can go the longest without repeating themselves or being kicked out. This has caused long queues and hostile staff. 25 A group of rogue seagulls have whipped up the crowd into a frenzy or rushing, diving for cover, protecting their purchases and demanding to see a manager. 26 Sutler's ice house was burgled last night so all fish are on clearance. The sales force can barely restrain the crowd. 31 Several day trips of elderly asylums have just so happened to arrive on the same day, all with a need for jellied eel and crab paste. 32 A rare and mysterious kind of fish has been put on sale exclusively at Sutler's. The Little White Pound Fish sells out within minutes of opening every day. 33 A fish, the Little White Pound Fish, is discovered to be highly addictive and a mild delirient, forcing Sutler's to cease sale. Aficionados and narcomaniacs flood the store in outrage. 34 A product recall has brought every person who bought monkfish this week back for a free stomach pump. 35 The store is hosting a scavenger hunt to win a cruise on the store barge, and one of the items is a fishmongers hat. 36 Free eye beadings are being offered on a first come first served basis at the turtler's spa. 41 A rumour has spread of a fashionable secret bar under the marlin counter, accessible via secret password. All the customers stubbornly refuse to believe anything to the contrary and just keep guessing. 42 The wrongful apprehension of beloved castrato Little Leo ,under suspicion of being part of a gamin gang, has riled up the theatre going public who now pack out the shop in protest. 43 Small dried, unopened fish from the demon sea have become popular with the gamin gangs. They gamble all their pennies on the chance of cutting open a fish filled with gold and jewels. 44 A dwarf sculpture made of dried fish and roe is on display and being sold off by the kilo. People are crowding the doors hoping to get a taste or a look before it's gone. 45 A misspelled sign has caused chaos, as customers flood in expecting dolphin to be 3-for-1 today. 46 A section of the goblin labyrinth has been tunnelled into the fishmongers. The architects claim it is an accident and will seal it right away, but in the meantime the residents of a neighbourhood hopelessly remote from the famous Sutler's have been making the most of their new private shortcut. 51 A rare aquatic man-snail is in the live capture tank and the shop is filled with protesters from the League of Thinking Meat and eager customers looking for a few hundred grams of escargot. The man-snail seems indifferent to the whole affair. 52 A small batch of daemon roe has come in and the well-to-do are elbow to elbow for it. 53 A neighbourhood fete has proven too popular and has sprawled up to the front doors of the store. The store is packed with anonymous masked celebrants. 54 An anonymous necromancer's sabbat has cursed the store. All the fish bought yesterday have come back to life and the customers are livid and demanding refunds. 55 A sudden snowfall of mind bending spores has passed largely uneventfully except for the everyone outside at the time developing and overwhelming desire to eat raw octopus right now. 56 A popular councillor claims to have returned from death's door with only the prodigious and exclusive consumption of salted sturgeon to thank. 61 Free fish knife sharpening with every purchase for today only. The crowds are impatient and well armed. 62 A popular new opera about a wish granting rainbow trout has caused demand to exceed supply, much to the loud disappointment of the public. 63 An aggressive coupon campaign expires today and everyone is desperate to claim. 64 Three separate Saints' Feasts call for the consumption of squid today. 65 Robespierre's Circus has collapsed into a sinkhole allowing the Right Honourable Citizens of the anti-city to come up in droves to enjoy the sights and sales. 66 Darius Kinkary, the famous contralto, is visiting the shop to buy some jellied eels. His fans are standing on the shelves and counter tops to get a better look. # Appendix ## The Troikan Year The year has 216 days in it with 6 months with 6 weeks of 6 days with 6 hours each. 3 hours to divide the day and 3 to divide the night, an unequal distribution depending on the season but strictly equally seperated by the lighting and snuffing of the street lamps. The years themselves are marked regionally since no one could ever come to a consensus around what they should count from, besides, new and more interesting things keep happening; as such most don't bother. The Months | Order | Months | Weeks | Days | Hours | | :---- | :------------ | :---- | :----------- | :-------- | | 1 | Departings | 1st | Afterfeteday | Lauds | | 2 | Swothers | 2nd | Halfday | Undersong | | 3 | Rivings | 3rd | Thirday | Nonesong | | 4 | Obumbers | 4th | Assemblyday | Vespers | | 5 | Annunciations | 5th | Bathday | Compline | | 6 | Suffrages | 6th | Feteday | Matutine | When communicating the date the format is DAY-WEEK-MONTH with hours being a discretionary nicety EXAMPLE: "Meet me on Bathday, 3rd Departings at Undersong" The year is a count down to elections. Every Suffrages anyone currently in the city may vote in whatever election is happening nearby. Citizenship isn't a legal concept and only exists as a vague sense of credibility. Saint feasts arrive at unpredictable times as tracked by the Universal Congress or local council. They are mostly on their own cycles out of sync with the year, like comets. ## A Selection of Fish Products all-terrain-shark assorted seabirds Barrels of parasitic spiniceps bishopfish callichimaera candied prawns carp catfish cetaceans cockles cod crab paste dried blowholes fatherfish freeze-dried tangfish frozen seal soup mix garden eels goblin shark grouper hagfish hags hair hell-skate homogenised blubber kippers kraken mackerel marlin marsh shark mermaid moray eel nosefish Ominous blobfish Piscean hock Preserved milkfish puffin pyura river eel rollmops salmon scampi self-cooking whitefish shark fins skate Sliced lemonshark sturgeon sun-dried eel swordfish tautoos crab turbot, licenced undine Ventral cleats walrus sausages whale whelks wrasse ## Get It At Sutler's The object of the Company is to supply its Customers with the best goods at the lowest remunerative prices. HOURS OF BUSINESS.—From Lauds to Nonesong, and Undersong on Halfdays; closed on all Bank Holidays. TERMS OF PAYMENT. Cash with order, except where accounts have been opened. Accounts are opened for the convenience of Customers on receipt of a deposit or banker’s or Troika Trade reference, and are rendered monthly. CHEQUES. —Cheques and Postal Orders should be made payable to “Sutlers’ Stores, Limited,” and crossed “The Spider Bank Limited, not negotiable.” ORDERS FOR GOODS. A Special Staff is in attendance in the early morning to deal with Post Orders, so that Meat, Poultry, Fish, etc., may be sent out by the early carts. Verbal Orders.—For Customers having large orders to place for Grocery, etc., an Order Office is provided, thus saving them the trouble of visiting the various counters, the utmost care being taken in carrying out instructions. The Order Office is situated in the Universal Exchange in the centre of the building. Orders for Horses, Carriages, Landaulettes, Silver or Golden Barges are booked at this office. Special terms and prices on application. In order to facilitate delivery customers are requested to give their nearest Martyry on all orders. Telegraphic Orders.—An efficient staff of order clerks is kept in constant attendance for the purpose of receiving Customers’ orders. Being provided with the morning quotations for Fish and other articles of daily consumption, they can give any information as to most seasonable goods, etc. Orders for luncheon received up to 10 o’clock for the immediate neighbourhood; other districts according to delivery. Fullest information will be given upon application to enquiry office. Telegraphic Address: “EVERYTHING, SUTLERS.” ENQUIRY OFFICE.—This Office is intended not only to answer enquiries, but also to take note of complaints, and bring them under the notice of Upper Managment. It is respectfully requested that any incivility or want of attention on the part of Employees be at once reported to the nearest Floor Walker. A SPECIAL LIST OF GOODS WILL BE FORWARDED UPON APPLICATION. # Enemies ## All-Terrain-Shark Skill 6 Stamina 21 Initiative 3 Armour 1 Damage as Large Beast Mien 1. Hunting 2. Doll-eyed indifference 3. Lunging 4. Scuttling 5. Flexing 6. Raging Culinarily treated as a single animal but in fact a combination of shark and long limbed chitenous parasite, each with distinct flavour profiles. The parasite allows the shark to skitter and breathe on land, while the shark ensures a steady supply of fresh meat. Beware these insatiable treats! Special: On a succesful attack initiated by the All-terrain-shark the target must test their luck or else be picked up by the chintenous legs and roughly stuffed into the shark's mouth. Anyone in the shark's mouth when the End of Round token arrives receives autmatic damage as Gigantic Beast when the thing chomps down hard. ## Alcalde Skill 7 Stamina 6 Initiative 2 Armour 1 Damage as Mace Mien 1. Smiling sinisterly 2. Taking bribes openly 3. Threatening wordlessly 4. Taking notes 5. Laughing like jackals 6. Plainly bored Troika's unpredictable peace keepers and spies. Their chain of command is entirely inscrutable beyond their regional commander, The Great Cairo, but everyone assumes it must end in the Universal Congress at some point, otherwise they would just be a capricious gang of thugs that everyone has assumed is in charge. ## Cocksure Gamins Skill 5 Stamina 5 Initiative 2 Armour 1 Damage as Knife Mien 1. Taunting 2. Loitering 3. Jeering 4. Up to something 5. Screaming 6. Bored Child rearing is of a sort in the city. Children are expected to ntertain themselves between lauds and vespers, and entertain themselves they do. On the streets of troika there is the juvenile universe in microcosm, armies march, kings and queens rise and fall, lives are spent and fortunes are earned and lost and at the age of 13 it all ends and they enter the higher world of adulthood. Adults have short memories, and these dramas unfolding look rather like gangs of armed children blocking alleys and stealing cakes, and nothing like the mythological childhood of their own formative years. ## Codwalloper Skill 5 Stamina 8 Initiative 2 Armour 0 Damage as Club Mien 1. Blending in 2. Preparing to strike 3. Getting in to position 4. Examining heavy item 5. Stick out like a sore thumb 6. Staring right at you Heavies hired by the associated open markets to intimidate department stores, malls, supermarkets and other roofed places of business. A favourite tactic of theirs is to utilise the objects in the store to batter the staff and customers, earning them their name from the memorable and bloody battle of Billingsgate indoor fish market. ## CUTTER CLAM Skill 2 Stamina 7 Initiative 0 Armour 4 Damage as Special Mien 1-3. In 4-6. Out The clams, when agitated in that impudent way particular to Troikan youths, can extend their fleshy bodies from their shells and through their peculiar quality of having thousands of tiny mineral "teeth" can be used to brutally stripe and flay anyone struck with it. Edible when cooked since the teeth dissolve in suitably acidic water. Special Cutter clams can be used as retractable weapons. One may target them instead of the wielder while attacking, in which case the clams stats are used instead of the wielder's. Cutter Clam | 1 | 2 | 3 | 4 | 5 | 6 | 7+ | | :- | :- | :- | :- | :- | :- | :- | | 1 | 2 | 3 | 3 | 4 | 5 | 6 | ## Daymanager Skill ? Stamina ? Initiative 4 Armour 0 Damage as Special Mien 1. Calm 2. Attentive 3. Paitiently listening 4. Understanding 5. Listening 6. Here for you Every employee sees the daymanager once, few do so ever again. His benign smile and sincere interest in you endeer him to everyone who meets him, instilling in his staff a deep desire to make him proud. His actual role in the store is a mystery, though he is implicitly positioned opposite the nightmanager. Special The daymanager is either unwilling or unable to hurt anyone. In case of violence he will dissapear like he was never there and never be seen again by those who wished him harm. The daymanager, at will, may remove people from the store. Those removed end up outside the main entrance with the salesforce knowing not to let you back in. ## Diciplinary It is hard to find staff willing to put up with the dangers of working in the store, so the managers are slow to fire anyone outright. Short of mortally wounding a customer or stealing from the register staff are far more likely to receive a diciplinary ordeal. Ordeals take the form of undesirable tasks of uncertain value, sometimes outside the store and always dangerous. A selection of possible tasks follows, but it is suggested that you also put any adventures you may have in your back pocket here as well. The threat of being fired is now their motivation to go on the adventure. 1. Clear out the all-terrain-shark infestation in the labrynthine sub-basement. 2. Find and dispatch the demon possessing one of the roof gargoyles before he kills again. 3. Hand deliver an armoire to Baron Endellion on Mount Groats. 4. Feed Lady Cuthman's Venomous Menagerie while she tours the provinces. 5. Retrieve a life-giving goblet from Condedus the Arch-Nemisis for non-payment on his account. 6. Free the Lumber People of Colombshire Woods from the cruel oppression of Mercer's Limited. ## FILTHY SUCKING PARASITE Skill 7 Stamina 19 Initiative 3 Armour 1 Mien 1. Madly charging 2. Mouthing prayers 3. Concealing itself in unexpected places 4. Impossibly contorting 5. Preening 6. Gibbering canticles It isn't known if the 'filthy sucking parasite' is a complete and fulfilled creature or rather a nymph of some greater beast which reproduces itself in the living bodies of aquatic titans. Does this creature's piety grow as it matures? Or is its faith and humanity a cruel mockery concocted by the undines? No one has ever had the time to ask. ## Floor walker Skill 8 Stamina 10 Initiative 3 Armour 0 Mien 1. Swaying gently 2. Descending to the shop floor 3. Ascending to the upper offices 4. Harrumphing generally 5. Carrying a middle manager 6. Staring blankly Their long legs keep then unobtrusively above the crowds. They're careful to step between displays and behind counters, avoidng anywhere they could alarm a customer. The mass of their pinstriped body hovers in the roof like a lost jellyfish, ony descending when a staff memeber needs to be spoken to. Special On a succesful attack they will pick up assailants and perch them in a roof beam to be dealt with later by the sales force. They will otherwise retreat up into the high roof offices in case of danger. ## Florist Skill 8 Stamina 8 Initiative 2 Armour 0 Mien: 1. Sharing rowdy jokes 2. Laughing aggresively 3. Telling stories about their scars 4. Misting foliage 5. Glistening in the sun 6. Casually treating wounds Well built and sun burnt barbarians with a violent sense of humour and toxic work culture. They work among huge galleries of plants under sweltering artifical suns, with water spritzing from hidden spigots to maintain a constan intolerable humidity. They host regular live feedings in the carnivore hall. ## The Living Saint Gennaro Skill 4 Stamina 8 Initiative 3 Armour 4 (Incorruptibility) Mien: 1. Running full pelt 2. Flailing around in a shop display 3. Clinging on to a pillar or person 4. Tripping over eager pilgrims 5. Slipping over a puddle of their own blood 6. Staggering and grasping The Living Saint Gennaro, whose blood still flows from his decapitated body, has been stumbling around the city at speed for years now. His appearance causes locals inconvenience, in that prideful Troikan way, while tourists panic or clap at the spectacle. The saint is in a state of near collapse at all times and grasps desperately for purchase, imparting his blessing on all he crashes in to. Special Every turn the Saint will randomly grab on to someone in order to stay upright. Those being touched may resist as though fighting, with a successful roll versus, in which case the saint falls over. Those touched by the Saint are healed to full Stamina and Luck, all sicknesses and disease are cured, and those dead now return to life. The saint also recovers all stamina every turn. ## Middle Managers Skill 3 Stamina 6 Initiative 1 Armour 0 Mien: 1. Furrowing their brow 2. Counting on their fingers 3. In a hurry 4. Listening to an unheard voice 5. Avoiding eye contact 6. Looking for something Middle managers are mortals who work in the offices upstairs as the bodily representation of the Night and Day managers. The two shifts do not mingle other than to exchange neccesery paper work. It is unlikely that a staff member will encounter one of them in their daily business since the floor walkers usually have things in hand. ## Mosquito Demon Herald of Shazmazm Skill 8 Stamina 14 Initiative 2 Armour 1 Mien: 1. Buzzing 2. Recreationally feeding 3. Buying the souls of mortals 4. Selling secrets 5. Clinging to walls 6. Tearing a hole to the underworld The great demon king Shazmazm, intent on conquering the higher sub-realms of hell, embarked on an eons long invasion. His bulk, too vast and uncontainable to pass through the narrow gates of the underworld, is taken bit by bit as he lays inert and fed upon by his servants. They take their sacrament in their bellies through the twisting passages and reassemble Him on the other side. Each gate is the work of millenia but Shazmazm is patient. Special: Any damage they inflict they absorb as stamina, up to 28 total at any one time. You may test your luck to avoid them taking whatever blood based treasure you have, such as the elixir of shazmazm. ## Mundifier Skill 5 Stamina 9 Initiative 2 Armour 1 (Bio-mechanical cleaning attachments) Mien: 1. Fastidiously hoovering 2. Emptying their innards into a vacuum chute 3. Polishing multiple shelves at once 4. Effortlessly cleaning under things 5. Marching in unison 6. Dispatching to a spill You must forgive new stallingers for believing the floor walkers to be the most important person in the trade halls, on whose generosity alone they are allowed to trade. No! it is the mundifier who is the one they need to please. Without the mundifiers' ablutions their stakes will get dirty, their foods will rot, their clothes will be speckled by owls. ## Nightmanager Skill 20 Stamina 20 Initiative 6 Armour 0 Damage as Special Mien: 1. Twitching 2. Watching 3. Crouching 4. Smiling 5. Crawling 6. Dissapearing A force of change, breaker of rules, boundary crosser, threshold watcher, stock replenisher, the counter balance and sinister shadow to the day manager in all things. Special: As an elemental force he can't die in any meanigful sense and if ever disposed of will be replaced. There will always be a Nightmanager. He does not physically attack anyone, and is indeed not technically agressive even if attacked first. However anyone he looks at takes damage as a ranged attack dealing damage as follows, ignoring armour. This attack can be communicated remotely through mirrors, videos, paintings, or saying his job title three times. As such, his eyes are never shown in representations. | Nightmanagers Gaze | 1 | 2 | 3 | 4 | 5 | 6 | 7+ | | :----------------- | :- | :- | :- | :- | :- | :- | :- | | | 1 | 1 | 2 | 2 | 3 | 4 | 5 | ## Oligopolist Skill 6 Stamina 7 Initiative 2 Armour 1 Mien: 1. Trying to make eye contact with you 2. Subtly hinting they have what you need 3. Haggling aggresively 4. Talking with shadowy figures 5. Sticking out like a sore, paranoid, thumb 6. Arguing with a customer Not all fish can be caught by a boat and a net, some dont even live in the waters of the earth. And for these the oligopolist comes in. They have contacts across the humpbacked sky, true cosmopolitans, highly secretive of the true extent of the games they place but endlessly useful in sourceing obscure items from innacesable places. No one asks how they get their goods and they would never, ever tell. ## Palynger Skill 5 Stamina 5 Initiative 2 Armour 1 (leather apron) Mien: 1. Staring at an eel 2. Sorting eels by size 3. Stuffing eels into pockets 4. Waiting to talk about eels 5. Watching an eel squirm 6. Cleaning eel guts off themselves It is generally agreed that the eels of troika are incumbent souls standing ready to be reborn and as such their numbers are of acute social and political concern to the citizens. Is it right to speed up the process by catching killing and eating them? Most say yes, leading to eel being the most fundamental food to such a point that the largest riot in the cities history was a result of an unpopular ban on the fish. A river fit to bursting says that the unborn are knocking at the gate, ready to come in, and an empty canal warns of coming decline. In all these tasks of oracle and eel slaughter, the palynger is the recognised authority. And as they say 'All things have an end, and an eel has two' ## Pisceans See TROIKA! ## Revolting Telescopic Parasite Skill 6 Stamina 12 Initiative 2 Armour 1 Mien: 1. Vibrating 2. Heaving 3. Spinning 4. Squeezing underneath things 5. Diving at your face 6. Shrieking Black, chitinous, fractal and gibbering. A common problem for fishermen in certain specialities, who always ensure they have a solid hatchet on their hip. ## Rippier Skill 4 Stamina 7 Initiative 2 Armour 1 (shark chainmail) Mien: 1. Crabbedly telling people to make way 2. On a chartered tea break 3. Making dispiriting comments to their aprentice 4. Refusing to move for an oncoming rippier 5. Obsequiously greeting a floor walker 6. Unloading heavy crates with a ciggarette in their mouth Rippiers are the chartered porters of fish and general sealife from the ports to the markets. Their occupation is protected, the number of charters is strictly limited and replacements are hotly contested. The job brings with it ample opportunity for corruption and no shortage of free labour in the form of eager apprentices hoping to gain the rippiers favour and their charter in the will. ## Saint Mequake Skill 11 Stamina 248 Initiative 3 Weapon as Crushing Hands and Feet Mien: 1. Crushing 2. Smashing 3. Stomping 4. Kicking 5. Ripping 6. Mashing The great renewer, the crushing heel, the dust to dust, Saint Mequake, the first Thinking Engine saint, has been destroying the city for longer than most people can remember. At 20 metres tall and made of rotting steel plating formed in to a squat mound of fists he can crush most buildings in short order. He is considered an ongoing disaster but local councils all have mitigation plans in place well before his arrival. Special: Saint Mequake doesnt attack directly, instead he smashes buildings and the rubble may hit you. Crushing Hands and Feet | 1 | 2 | 3 | 4 | 5 | 6 | 7+ | | :- | :- | :- | :- | :- | :- | :- | | 2 | 3 | 8 | 10 | 12 | 24 | 48 | ## Sales Force Skill 6 Stamina 6 Initiative 2 Armour 0 Damage as Pistolet or Sword Mien: 1. Watching you 2. Walking with purpose 3. Telling a gang of gamins to move on 4. Searching an old ladies bag 5. Talking into their cufflinks 6. Giving directions to a tourist The elite guards of Sutler's take their jobs very seriously. They live and work apart from the scrum of the floor workers, glowering down from their watch-chandeliers as they do. Shoplifters WILL be prosecuted ## Stylites Skill 4 Stamina 2 Initiative 2 Armour 0 Damage as Unarmed Mien: 1. Staring at the sun 2. Sleeping 3. Washing in rain water 4. Ranting and raving at passers by 5. Preaching 6. Swaying To the rooftops, the owls, to the pillar tops, the stylites. Any flat inaccessible height will attract a venerable martyr seeking sainthood, whereupon they will sit, contemplate and maybe build a small shelter. Some shelters can become quite elaborate, bulging and overhanging the pillars they stand on, becoming multistoried, with ropes and pulleys to gather guests who wish to spare their voices shouting up. Sometimes these over burdened pillars fall over in the wind and everyone tuts at the tidy predictability of it all. ## Member of the Subterranean Brotherhood of Scientists Skill 6 Stamina 6 Initiative 3 Armour 0 Damage as Weapon Mien: 1. Crawling around after a bug 2. Trying and failing to blend in 3. Sweating far too much 4. Mentally measuring your cranium 5. Trying to keep something concealed under their coat 6. Reading a paper too closely A shadowy and informal association of chthonic natural philosophers, the Subterranean Brotherhood provides a social and academic network for controversial experimentally minded scientists. When one bothers to think of them at all they are dismissed as sweaty basement alchemists spurned by the redolent plazas of polite inquiry. ## Too Many Customers Skill 8 Stamina 37 Initiative 8 Armour 0 Damage Special Mien: 1. Angry 2. Shouting 3. Demanding 4. Panicing 5. Grabbing 6. Rioting A sufficiently large number of customers will fall naturally into a zooidal body and complain and pummel as one. It is frowned upon to kill customers and will at the very least result in disciplinary proceedings for any staff involved. Special: Instead of dealing damage the players may instead deal with the customers incessant demands and reduce the customers initiative by 1. At 0 initiative they have returned to normal, non-feral levels of custom. Management issues a penalty of 1p for each point of lethal injury you inflict on the customers. **Grabbing, poking, trampling and jabbing** | 1 | 2 | 3 | 4 | 5 | 6 | 7+ | | :- | :- | :- | :- | :- | :- | :- | | 1 | 1 | 2 | 2 | 4 | 6 | 12 | ## Turbot goon Skill 5 Stamina 6 Initiative 2 Armour 0 Damage as Pistolet Mien: 1. Loudly proclaiming their ancient rights 2. Pushing around customers 3. Bristling at the sales force 4. Awaiting instructions 5. Standing menacingly 6. Confiscating fish Personal security and enforcers for the turbot firm, whose inspections are never welcomed. Their power decends from a dimension spanning trade empire which dwindled and fractured until only the turbot quality trust remained. Until they voluntarily fold there is no closing them down, and they have a reserve of weaponry from centuries of mercantile pillage to fall back on in a pinch. Best to humour them. ## Turtler Skill 4 Stamina 9 Initiative 2 Armour 1 (shell sections) Mien: 1. Smiling paternally 2. Rubbing their plastron 3. Nodding at nothing 4. Picking at their jumper 5. Listening to a customer 6. Explaining aftercare to a customer Turtling was once reserved for migrant bargees working along the Grand Union canal but their humped backs and sharp beaks caught on and are now madly in mode. The turtling craft is of apprentice and master, so the explosion in popularity is hard to keep up with. Masters are now swamped with apprentices and wealth, while their students are either snapped up even ahead of their masterwork by esteemed establishments like Sutlers, or else they set up their own turtling parlours for the rich and famous. ## Tautoos Crabs Skill 4 Stamina 4 Initiative 1 Armour 1 Mien: 1. Hidding 2. Twitching antenae 3. CLeaning its mouth parts 4. Scuttling about 5. Digging a hole 6. Investigating you Not a true crab, rather a kind of beach louse with crabby proportions. They were discovered when their remote island home was visited by sleepy sailors who camped on their shores. In the morning the sailors woke up, naked, fresh and clean, all appendages regrown, scars removed, and leathery skin now smooth as a baby. They had burst out of their skin and clothes like a pneumatic caterpillar while they slept, the only evidence of the cause being the empty husk of the Tautoos Crabs clamped on their limp faces and the tell-tale urge to scuttle. Special On a successful attack the defender may test luck or else the crab latches on to their face. The crab then disgorges its innards through its implanted feet into your body causing you to explode into a fresh naked you, minus any physical changes you might have sustained since birth. If the crab was damaged, or clamped on to anywhere other than you face, you might also retain some crabby features such as stalk eyes or being partially shelled. ## Victualer Skill 4 Stamina 7 Initiative 2 Armour 0 Mien: 1. Cheerful 2. Checking their list 3. Coaching a young and ragged trainee 4. Demonstrating how to find water fountains in an emergency 5. Stocking up on free samples 6. Bivouacking under a counter The personal shoppers and goods pickers of Sutlers have an encyclopedic knowledge of the locations of every item in the store and of the perfidious routes to find them. Few survive the training period but those who do are stalwart shopping companions. ## Volach Skill 8 Stamina 6 Initiative 4 Armour 1 (innocence) Mien: 1. Well pleased 2. Blinded by a distant light 3. Frozen with indifference 4. Entranced 5. Emanating sweetness 6. Beholding the sun A president of the abyss, commander of thirty legions of demons, who claims the form of a boy with two heads. If honoured and pleased he will gift you the knowledge of hidden treasures, if treated with ignorance or incivility he will gift you with mounds of snakes to bite your flesh. Special If not suitably honoured they will summon 6d6 serpents (5/5/2/0) before departing in a puff of sulphur. Killing Volach also causes him to depart, however it will not prevent the serpents appearing if he wishes it.