<?xml version="1.0" encoding="UTF-8"?>
<root>
	<language id="english">

    <entry id="hero_class_name_FYDT"><![CDATA[Celestial Blaze· Calamity]]></entry>
	
	<entry id="camping_skill_effect_loot_FYDT_LOOT"><![CDATA[]]></entry>
	
	<entry id="str_skill_mode_info_FYDT_A"><![CDATA[]]></entry>
	<entry id="str_skill_mode_info_FYDT_B"><![CDATA[]]></entry>
	<entry id="str_skill_mode_info_FYDT_C"><![CDATA[]]></entry>
	
	<entry id="enemy_type_name_spectral"><![CDATA[Yokai]]></entry>
	<entry id="buff_rule_data_tooltip_spectral"><![CDATA[Yokai]]></entry>
	
	<!-- <buff标签名字>// -->
	<entry id="buff_rule_data_tooltip_FYDT_Skill_1"><![CDATA[Sinister Claw]]></entry>
	<entry id="buff_rule_data_tooltip_FYDT_Skill_2"><![CDATA[Sundering Tailstrike]]></entry>
	<entry id="buff_rule_data_tooltip_FYDT_Skill_3"><![CDATA[Cut in]]></entry>
	<entry id="buff_rule_data_tooltip_FYDT_Skill_4"><![CDATA[Flaming Drag]]></entry>
	<entry id="buff_rule_data_tooltip_FYDT_Skill_5"><![CDATA[Illusive]]></entry>
	<entry id="buff_rule_data_tooltip_FYDT_Skill_6"><![CDATA[Melt Destiny]]></entry>
	<entry id="buff_rule_data_tooltip_FYDT_Skill_7"><![CDATA[Reconstruct]]></entry>	
	<entry id="buff_rule_data_tooltip_FYDT_Skill_8"><![CDATA[Isolate]]></entry>
	<entry id="buff_rule_data_tooltip_FYDT_Skill_9"><![CDATA[Ransack]]></entry>
	<entry id="buff_rule_data_tooltip_FYDT_Skill_10"><![CDATA[Eerie Incantation]]></entry>
	<entry id="buff_rule_data_tooltip_FYDT_Skill_11"><![CDATA[Interfere]]></entry>
	
	<!-- <技能栏名字>// -->
	<entry id="combat_skill_name_FYDT_FYDT_Skill_1"><![CDATA[Sinister Claw]]></entry>
	<entry id="combat_skill_name_FYDT_FYDT_Skill_2"><![CDATA[Sundering Tailstrike]]></entry>
	<entry id="combat_skill_name_FYDT_FYDT_Skill_3"><![CDATA[Cut in]]></entry>
	<entry id="combat_skill_name_FYDT_FYDT_Skill_4"><![CDATA[Flaming Drag]]></entry>
	<entry id="combat_skill_name_FYDT_FYDT_Skill_5"><![CDATA[Illusive]]></entry>
	<entry id="combat_skill_name_FYDT_FYDT_Skill_6"><![CDATA[Melt Destiny]]></entry>
	<entry id="combat_skill_name_FYDT_FYDT_Skill_7"><![CDATA[Reconstruct]]></entry>	
	<entry id="combat_skill_name_FYDT_FYDT_Skill_8"><![CDATA[Isolate]]></entry>
	<entry id="combat_skill_name_FYDT_FYDT_Skill_9"><![CDATA[Ransack]]></entry>
	<entry id="combat_skill_name_FYDT_FYDT_Skill_10"><![CDATA[Eerie Incantation]]></entry>
	<entry id="combat_skill_name_FYDT_FYDT_Skill_11"><![CDATA[Interfere]]></entry>

    <entry id="combat_skill_name_FYDT_FYDT_move"><![CDATA[Recollection]]></entry>
	
	<!-- <铁匠铺升级名字>// -->
	<entry id="upgrade_tree_name_FYDT.FYDT_Skill_1"><![CDATA[Sinister Claw]]></entry>
	<entry id="upgrade_tree_name_FYDT.FYDT_Skill_2"><![CDATA[Sundering Tailstrike]]></entry>
	<entry id="upgrade_tree_name_FYDT.FYDT_Skill_3"><![CDATA[Cut in]]></entry>
	<entry id="upgrade_tree_name_FYDT.FYDT_Skill_4"><![CDATA[Flaming Drag]]></entry>
	<entry id="upgrade_tree_name_FYDT.FYDT_Skill_5"><![CDATA[Illusive]]></entry>
	<entry id="upgrade_tree_name_FYDT.FYDT_Skill_6"><![CDATA[Melt Destiny]]></entry>
	<entry id="upgrade_tree_name_FYDT.FYDT_Skill_7"><![CDATA[Reconstruct]]></entry>	
	<entry id="upgrade_tree_name_FYDT.FYDT_Skill_8"><![CDATA[Isolate]]></entry>
	<entry id="upgrade_tree_name_FYDT.FYDT_Skill_9"><![CDATA[Ransack]]></entry>
	<entry id="upgrade_tree_name_FYDT.FYDT_Skill_10"><![CDATA[Eerie Incantation]]></entry>
	<entry id="upgrade_tree_name_FYDT.FYDT_Skill_11"><![CDATA[Interfere]]></entry>

	
	<!-- <武器护甲名字>// -->
	<entry id="FYDT_weapon_0"><![CDATA["Weak"
	{colour_start|riposte}Riposte：{colour_end}{colour_start|fydt_1}Melee Armor Piercing
	105 ACC/-65% DMG/Cannot CRIT{colour_end}]]></entry>
	<entry id="FYDT_weapon_1"><![CDATA["Submission"
	{colour_start|riposte}Riposte：{colour_end}{colour_start|fydt_1}Melee Armor Piercing
	105 ACC/-65% DMG/Cannot CRIT{colour_end}]]></entry>
	<entry id="FYDT_weapon_2"><![CDATA["Retaliate"
	{colour_start|riposte}Riposte：{colour_end}{colour_start|fydt_1}Melee Armor Piercing
	105 ACC/-65% DMG/Cannot CRIT{colour_end}]]></entry>
	<entry id="FYDT_weapon_3"><![CDATA["Unrelenting"
	{colour_start|riposte}Riposte：{colour_end}{colour_start|fydt_1}Melee Armor Piercing
	105 ACC/-65% DMG/Cannot CRIT{colour_end}]]></entry>
	<entry id="FYDT_weapon_4"><![CDATA["Liberate Vita"
	{colour_start|riposte}Riposte：{colour_end}{colour_start|fydt_1}Melee Armor Piercing
	105 ACC/-65% DMG/Cannot CRIT{colour_end}]]></entry>
	<entry id="upgrade_tree_name_FYDT.weapon"><![CDATA[Claw]]></entry>
	<entry id="FYDT_armour_0"><![CDATA["Soft"
	{colour_start|deathdoor}At Death's Door：{colour_end}{colour_start|fydt_1}(Once per Combat)
	Heal 5% MAX HP   -5 Stress{colour_end}]]></entry>
	<entry id="FYDT_armour_1"><![CDATA["Inept"
	{colour_start|deathdoor}At Death's Door：{colour_end}{colour_start|fydt_1}(Once per Combat)
	Heal 5% HP   -5 Stress{colour_end}]]></entry>
	<entry id="FYDT_armour_2"><![CDATA["Grit"
	{colour_start|deathdoor}At Death's Door：{colour_end}{colour_start|fydt_1}(Once per Combat)
	Heal 5% HP   -5 Stress{colour_end}]]></entry>
	<entry id="FYDT_armour_3"><![CDATA["Unyielding"
	{colour_start|deathdoor}At Death's Door：{colour_end}{colour_start|fydt_1}(Once per Combat)
	Heal 5% HP   -5 Stress{colour_end}]]></entry>
	<entry id="FYDT_armour_4"><![CDATA["Stimulate Anima"
	{colour_start|deathdoor}At Death's Door：{colour_end}{colour_start|fydt_1}(Once per Combat)
	Heal 5% HP   -5 Stress{colour_end}]]></entry>
	<entry id="upgrade_tree_name_FYDT.armour"><![CDATA[Will]]></entry>
    
	<!-- <事件>// -->
	<entry id="town_event_title_First_FYDT"><![CDATA[Celestial Blaze· Calamity]]></entry>
	<entry id="town_event_description_First_FYDT"><![CDATA[At least the problem is solved, it said. In truth, this caused affliction on a few mysterious characters in another dimension.]]></entry>
	
	<entry id="str_vo_town_recruit_FYDT_0"><![CDATA[ ]]></entry>
	
	<!-- <工会描述>// -->
<entry id="action_verbose_body_guild_FYDT"><![CDATA[Impeccable skills, full field control, a master at any rank in a team.
(Sleepy eyes)
	
Eerie Incantation "Bliss" cannot stack
Eerie Incantation Debuff cannot stack]]></entry>
	<!-- <铁匠铺描述>// -->
<entry id="action_verbose_body_blacksmith_FYDT"><![CDATA[Brutal physique, unstoppable claws, terrifying spells and indulged in murder, she is death incarnate.
Yeah~? What else do you want? (munching on cookies)
	
Outrageous Afflictions
Use "Recollection" to remember the past]]></entry>
	<!-- <营地描述>// -->
<entry id="action_verbose_body_camping_trainer_FYDT"><![CDATA[She is only here for carnage. She has her ways for helping teammates, but of course is a bit more selfish.
If there are cookies maybe we can be on good terms. (Sipping tea)
	
She is buffed by Outsiders Bonfire, and has no interests in mortal entertainments.]]></entry>

   <!-- <技能自定义描述>// -->
   
<entry id="buff_stat_tooltip_quirk_tag_evolution_duration_FYDT1_SK_TT3"><![CDATA[Ignore %d%% Protection]]></entry>

<entry id="buff_stat_tooltip_upgrade_discount_FYDT1_SK1_1"><![CDATA[
{colour_start|blight}Blight{colour_end}&{colour_start|bleed}Bleed{colour_end} 1 pts/rd for 1 rds
{colour_start|fydt_1}(100%%){colour_end}]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT1_SK2_1"><![CDATA[
{colour_start|blight}Blight{colour_end}&{colour_start|bleed}Bleed{colour_end} 1 pts/rd for 1 rds
{colour_start|fydt_1}(110%%){colour_end}]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT1_SK3_1"><![CDATA[
{colour_start|blight}Blight{colour_end}&{colour_start|bleed}Bleed{colour_end} 1 pts/rd for 2 rds
{colour_start|fydt_1}(120%%){colour_end}]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT1_SK4_1"><![CDATA[
{colour_start|blight}Blight{colour_end}&{colour_start|bleed}Bleed{colour_end} 1 pts/rd for 3 rds
{colour_start|fydt_1}(130%%){colour_end}]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT1_SK5_1"><![CDATA[
{colour_start|blight}Blight{colour_end}&{colour_start|bleed}Bleed{colour_end} 1 pts/rd for 4 rds
{colour_start|fydt_1}(140%%){colour_end}]]></entry>

<entry id="buff_stat_tooltip_upgrade_discount_FYDT1_SK_2"><![CDATA[
Always CRIT vs {colour_start|stun}Stun{colour_end}]]></entry>


<entry id="buff_stat_tooltip_quirk_tag_evolution_duration_FYDT2_SK_TT1"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}

{colour_start|stun}Stun{colour_end} {colour_start|fydt_1}(%d%%){colour_end}]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT2_SK_4"><![CDATA[]]></entry>
<entry id="buff_stat_tooltip_quirk_tag_evolution_duration_FYDT2_SK_TT2"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}：
%-d%% {colour_start|blight}Blight{colour_end}&{colour_start|bleed}Bleed{colour_end} Resist]]></entry>	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT2_SK_3"><![CDATA[-10%% {colour_start|stun}Stun{colour_end} Resist
{colour_start|fydt_1}(140%%)(5 rds){colour_end}]]></entry>	


<entry id="buff_stat_tooltip_upgrade_discount_FYDT3_SK_1"><![CDATA[Cure {colour_start|bleed}Bleed{colour_end}
Gain 1 Blocks]]></entry>	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT3_SK_2"><![CDATA[7%% {colour_start|healhp}Heal{colour_end}
-7 {colour_start|stress}Stress{colour_end}]]></entry>


<entry id="buff_stat_tooltip_upgrade_discount_FYDT4_SK_1"><![CDATA[Never Miss

Target：{colour_start|move}Pull{colour_end} 3
{colour_start|fydt_1}(140%%){colour_end}]]></entry>	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT4_SK_2"><![CDATA[
{colour_start|debuff}Debuff Target{colour_end}：
+100%% {colour_start|blight}Blight{colour_end}/{colour_start|bleed}Bleed{colour_end} Lingering Rounds {colour_start|fydt_1}(3 rds){colour_end}]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT4_SK_3"><![CDATA[-30%% DMG Disable {colour_start|stress}Stress{colour_end} Skills {colour_start|fydt_1}(1 rds){colour_end}
{colour_start|fydt_1}(140%%){colour_end}]]></entry>


<entry id="buff_stat_tooltip_upgrade_discount_FYDT5_SK_1"><![CDATA[Does not end turn

Clear Self {colour_start|debuff}Debuff{colour_end}]]></entry>

<entry id="buff_stat_tooltip_upgrade_discount_FYDT5_SK_2"><![CDATA[
Switch mode: Thaumaturgy]]></entry>


<entry id="buff_stat_tooltip_quirk_tag_evolution_duration_FYDT6_SK_TT1"><![CDATA[
{colour_start|healhp}Heal{colour_end} %d]]></entry>	
<entry id="buff_stat_tooltip_quirk_tag_evolution_duration_FYDT6_SK_TT2"><![CDATA[{colour_start|healhp}Heal{colour_end} 2 pts/rd for %d rds

Clear {colour_start|debuff}Debuff{colour_end}]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT6_SK_3"><![CDATA[Cure {colour_start|blight}Blight{colour_end}&{colour_start|bleed}Bleed{colour_end}]]></entry>


<entry id="buff_stat_tooltip_quirk_tag_evolution_duration_FYDT7_SK_TT1"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}

{colour_start|stun}Stun{colour_end}{colour_start|fydt_1}(%d%%){colour_end}]]></entry>	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT7_SK_2"><![CDATA[
{colour_start|debuff}Debuff Target{colour_end}：
+5%% DMG Taken {colour_start|fydt_1}(1 Combat){colour_end}]]></entry>
<entry id="buff_stat_tooltip_quirk_tag_evolution_duration_FYDT7_SK_TT3"><![CDATA[%-d%% PROT {colour_start|fydt_1}(1 Combat){colour_end}
{colour_start|fydt_1}(380%%){colour_end}]]></entry>	


<entry id="buff_stat_tooltip_upgrade_discount_FYDT8_SK_1"><![CDATA[Clear {colour_start|mark}Mark{colour_end}]]></entry>	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT8_SK_2"><![CDATA[Gain 1 Block {colour_start|fydt_1}(1 rds){colour_end}

{colour_start|buff}Buff Target{colour_end}：Cannot be {colour_start|mark}Marked{colour_end}]]></entry>		
<entry id="buff_stat_tooltip_upgrade_discount_FYDT8_SK1_3"><![CDATA[+100%% {colour_start|buff}All Resist{colour_end}
-75%% {colour_start|stress}Stress{colour_end}
{colour_start|fydt_1}(1 rds){colour_end}]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT8_SK2_3"><![CDATA[+200%% {colour_start|buff}All Resist{colour_end}
-75%% {colour_start|stress}Stress{colour_end}
{colour_start|fydt_1}(1 rds){colour_end}]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT8_SK3_3"><![CDATA[+300%% {colour_start|buff}All Resist{colour_end}
-75%% {colour_start|stress}Stress{colour_end}
{colour_start|fydt_1}(1 rds){colour_end}]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT8_SK4_3"><![CDATA[+400%% {colour_start|buff}All Resist{colour_end}
-75%% {colour_start|stress}Stress{colour_end}
{colour_start|fydt_1}(1 rds){colour_end}]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT8_SK5_3"><![CDATA[+500%% {colour_start|buff}All Resist{colour_end}
-75%% {colour_start|stress}Stress{colour_end}
{colour_start|fydt_1}(1 rds){colour_end}]]></entry>
	
	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT9_SK_1"><![CDATA[Never Miss 

Target：Loss 1 rds
Self：Gain 1 rds]]></entry>	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT9_SK_2"><![CDATA[
{colour_start|debuff}Debuff Target{colour_end}：-50 SPD{colour_start|fydt_1}(2 rds){colour_end}
{colour_start|fydt_1}(140%%){colour_end}]]></entry>


<entry id="buff_stat_tooltip_upgrade_discount_FYDT10_SK_1"><![CDATA[Never Miss
Cannot be {colour_start|riposte}Riposted{colour_end}
]]></entry>	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT10_SK_2"><![CDATA[{colour_start|buff}Buff Self{colour_end}：Bliss{colour_start|fydt_1}(1 Combat){colour_end}
]]></entry>
<entry id="buff_stat_tooltip_upgrade_discount_FYDT10_SK_3"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}：Twisted
-10%% DMG   +10%% CRIT Received
{colour_start|fydt_1}(140%%)(1 Combat){colour_end}]]></entry>
	
	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT11_SK_1"><![CDATA[Does not end turn

Clear self {colour_start|debuff}Debuff{colour_end}]]></entry>	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT11_SK_2"><![CDATA[
Switch Mode：Death]]></entry>
	
	
<entry id="buff_stat_tooltip_quirk_tag_evolution_duration_FYDT8_SK_TR_TT"><![CDATA[%+d%% {colour_start|buff}All Resist{colour_end}]]></entry>	
	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT8_SK_TIME_SE"><![CDATA[Isolate-Cooldown]]></entry>	
	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT9_SK_TIME_SE"><![CDATA[Ransack-Cooldown]]></entry>	
	
<entry id="buff_stat_tooltip_upgrade_discount_FYDT10_SK_AD_TR"><![CDATA[Twisted：Action: Self Debuff]]></entry>
	
	<entry id="tray_icon_tooltip_health_damage_blocks_duration_format"><![CDATA[%d Block(%d rds)]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s(%d rds)]]></entry>
	<entry id="tray_icon_tooltip_buff_until_end_of_raid_format"><![CDATA[%s(1 Mission)]]></entry>
	<entry id="tray_icon_tooltip_buff_until_camp_format"><![CDATA[%s(Until Camp)]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_combat_end_format"><![CDATA[%s(%d Combat)]]></entry>
	<entry id="tray_icon_tooltip_tag_title_combat_end"><![CDATA[Mark(%d Combat)]]></entry>
	
	<entry id="str_ui_daze"><![CDATA[ ]]></entry>
    <entry id="str_ui_daze_resist"><![CDATA[ ]]></entry>

	<!-- <饰品 arena_priority="1">// -->
	<entry id="trinket_rarity_FYDT_FY"><![CDATA[Lawbringer]]></entry>
	<entry id="trinket_rarity_FYDT_YL"><![CDATA[Cutie]]></entry>
	<entry id="trinket_rarity_FYDT_SUYUAN"><![CDATA[Everlasting Present]]></entry>
	<entry id="trinket_rarity_FYDT_XIYUAN"><![CDATA[Succubus' Gift]]></entry>
	<entry id="trinket_rarity_FYDT_XZ"><![CDATA[Necromantia]]></entry>
	<entry id="trinket_rarity_FYDT_DQ"><![CDATA[Past is Gone]]></entry>
	<entry id="trinket_rarity_FYDT_GM"><![CDATA[Conquest & Appetite]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_KONG"><![CDATA[ ]]></entry>
	
	<entry id="str_inventory_title_trinketFYDT_SP_XZ"><![CDATA[Beating Heart]]></entry>	
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_XZ_A"><![CDATA[+30 MAX HP]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_XZ_B"><![CDATA[+50%% {colour_start|deathdoor}Death Blow{colour_end} Resist]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_XZ_C"><![CDATA[+20%% Stress{colour_start|fydt_1} [When not equipped by Calamity]{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_XZ_D"><![CDATA[{colour_start|rare}"This is my heart, whazzup with it little ones?"{colour_end}]]></entry>
	
	<entry id="str_inventory_title_trinketFYDT_SP_FY"><![CDATA[Intergrated Defense]]></entry>	
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_FY_A"><![CDATA[+15%% PROT]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_FY_B"><![CDATA[{colour_start|attacktype}On Receiving Hit{colour_end}：Self：Gain 1 Block{colour_start|fydt_1}(20%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_FY_C"><![CDATA[{colour_start|attacktype}On Receiving Hit{colour_end}：Self：Gain 1 Block{colour_start|fydt_1}(1%%){colour_end}  ]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_FY_D"><![CDATA[{colour_start|FYDT_FY}"Provide Battlefield Protection"{colour_end}]]></entry>
	
	<entry id="str_inventory_title_trinketFYDT_SP_YL"><![CDATA[Silver Dragon: Ortis]]></entry>	
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_YL_A"><![CDATA[+100%% Food Consumed]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_YL_B"><![CDATA[While Camping：+100%% {colour_start|stress}Stress{colour_end} Healed]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_YL_C"><![CDATA[vs Cosmos：+100%% DMG]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_YL_D"><![CDATA[{colour_start|buff}Team{colour_end} Skills：Target：Clear {colour_start|mark}Mark{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_YL_E"><![CDATA[{colour_start|attacktype}On Hit{colour_end}：Target：Extra 3-7 DMG]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_YL_F"><![CDATA[{colour_start|stun}"Here here, give me a hug."(Scratchs Ortis' chin){colour_end}]]></entry>
	
	<entry id="str_inventory_title_trinketFYDT_SP_SUYUAN"><![CDATA[Talking Abyss]]></entry>	
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_SUYUAN_A"><![CDATA[+4 base DMG]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_SUYUAN_B"><![CDATA[Cannot be {colour_start|mark}Marked{colour_end} or {colour_start|guard}Guarded{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_SUYUAN_C"><![CDATA[{colour_start|attacktype}On Kill{colour_end}：Self：{colour_start|healhp}Heal 9%% MAX HP{colour_end}   {colour_start|stress}-9 Stress{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_SUYUAN_D"><![CDATA[{colour_start|harmful}"You will not drown in the endless lust!? Impossible!!"{colour_end}]]></entry>
	
	<entry id="str_inventory_title_trinketFYDT_SP_XIYUAN"><![CDATA[Wish for Aggression]]></entry>	
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_XIYUAN_A"><![CDATA[Cannot take CRIT]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_XIYUAN_B"><![CDATA[+50%% DMG Reflection]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_XIYUAN_C"><![CDATA[+20%% {colour_start|bleed}Bleed{colour_end}/{colour_start|blight}Blight{colour_end} Resist]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_XIYUAN_D"><![CDATA[{colour_start|harmful}"I am the faith converged, emboidement of ceaseless determination, the Ragnarok that incinerate all."{colour_end}]]></entry>
	
	<entry id="str_inventory_set_title_FYDT_CC"><![CDATA[I am Death and Hope]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_CC_A"><![CDATA[+15%% Scouting Chance]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_CC_B"><![CDATA[-10%% DMG Taken]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_CC_C"><![CDATA[+10%% CRIT   +10%% ACC]]></entry>
	
	<entry id="str_inventory_title_trinketFYDT_SP_DQ"><![CDATA[Lullaby]]></entry>	
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_DQ_A"><![CDATA[{colour_start|attacktype}On Hit{colour_end}：{colour_start|stun}Stun{colour_end} {colour_start|fydt_1}(120%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_DQ_B"><![CDATA[{colour_start|comet1}"Who should I sing to, this requiem. "{colour_end}]]></entry>
	
	<entry id="str_inventory_title_trinketFYDT_SP_GM"><![CDATA[Diadem of Agony]]></entry>	
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_GM_A"><![CDATA[+1 SPD]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_GM_B"><![CDATA[+15%% {colour_start|scouting}Scouting {colour_end} Chance]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_GM_C"><![CDATA[+15%% MAX HP]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_GM_D"><![CDATA[+15%% {colour_start|bleed}Bleed{colour_end}/{colour_start|blight}Blight{colour_end} Resist]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_GM_E"><![CDATA[+200%% Food Consumed]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_GM_F"><![CDATA[{colour_start|fydt_1}[When not equipped by Calamity]{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_GM_G"><![CDATA[+1 SPD]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_GM_H"><![CDATA[+25%% MAX HP]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_GM_I"><![CDATA[+25%% {colour_start|bleed}Bleed{colour_end}/{colour_start|blight}Blight{colour_end} Resist]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_GM_J"><![CDATA[{colour_start|fydt_1}[When equipped by Calamity]{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SP_GM_K"><![CDATA[{colour_start|comet1}"With great power there must also come great responsibility? Child's play."{colour_end}]]></entry>

	<!-- <怪癖>// -->
	<entry id="str_quirk_name_FYDT_SBKD"><![CDATA[Juggernaut]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SBKD_TT1"><![CDATA[Permanent {colour_start|healhp}Regenerate{colour_end}/Permanent {colour_start|riposte}Riposte{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SBKD_TT2"><![CDATA[Bypass {colour_start|stealth}Stealth{colour_end}   +10 ACC]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SBKD_TT3"><![CDATA[+25 DODGE    -25%% {colour_start|move}Move{colour_end} Resist]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_SBKD_TT4"><![CDATA[+20%% {colour_start|stress}Stress{colour_end} Healed Received]]></entry>
	<entry id="str_quirk_description_FYDT_SBKD"><![CDATA[]]></entry>
	
	<entry id="str_quirk_name_FYDT_YHBX"><![CDATA[Timeless]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_YHBX_TT1"><![CDATA[+20%% {colour_start|healhp}Regenerate{colour_end} Lingering Rounds]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_YHBX_TT2"><![CDATA[Immune to Crimson Curse & Warp Disease]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_YHBX_TT3"><![CDATA[Reduced DMG&{colour_start|stress}Stress{colour_end} From Revelation]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_YHBX_TT4"><![CDATA[Reduced {colour_start|stress}Stress{colour_end}  from receiving CRIT and retreat]]></entry>
	<entry id="str_quirk_description_FYDT_YHBX"><![CDATA[]]></entry>
	
	<entry id="str_quirk_name_FYDT_XYJS"><![CDATA[Conviction]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_XYJS_TT1"><![CDATA[-45%% DMG Taken]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_XYJS_TT2"><![CDATA[-50%% {colour_start|blight}Blight{colour_end}/{colour_start|bleed}Bleed{colour_end} Lingering Rounds]]></entry>
	<entry id="str_quirk_description_FYDT_XYJS"><![CDATA[]]></entry>
	
	<entry id="str_quirk_name_FYDT_XWLH"><![CDATA[Pandemonium]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_XWLH_TT1"><![CDATA[-20%% DMG vs Yokai]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_XWLH_TT2"><![CDATA[+25%% {colour_start|blight}Blight{colour_end}/{colour_start|bleed}Bleed{colour_end} Chance]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_FYDT_XWLH_TT3"><![CDATA[+50%% {colour_start|healhp}Heal{colour_end} from Provision]]></entry>
	<entry id="str_quirk_description_FYDT_XWLH"><![CDATA[]]></entry>
	
	<entry id="str_mark_self_FYDT_XWLH"><![CDATA[Go on, hit me.]]></entry>
	<entry id="str_mark_self_FYDT_XWLH"><![CDATA[Hahahahaha! (Exultant Laughter)]]></entry>
	<entry id="str_mark_self_FYDT_XWLH"><![CDATA[So weak, so frail.]]></entry>
	
	<entry id="str_consume_item_FYDT_SBKD"><![CDATA[Give it, thanks.]]></entry>
	<entry id="str_consume_item_FYDT_SBKD"><![CDATA[Gimme.]]></entry>
	
	<entry id="str_buff_random_party_member_FYDT_SBKD"><![CDATA[So be it.]]></entry>
	<entry id="str_buff_random_party_member_FYDT_SBKD"><![CDATA[Eh... (sigh)]]></entry>
	<entry id="str_buff_random_party_member_FYDT_SBKD"><![CDATA[Again?]]></entry>
	
	<entry id="trigger_curio_quirk_FYDT_SBKD"><![CDATA[I'v my own moral standards.]]></entry>
	<entry id="trigger_curio_quirk_FYDT_SBKD"><![CDATA[What? Got something to say?]]></entry>
	<entry id="trigger_curio_quirk_FYDT_SBKD"><![CDATA[Uhm~?]]></entry>
	
	<!-- <扎营技能名>// -->
	<entry id="camping_skill_name_FYDT_camping_1"><![CDATA[Self Isolation]]></entry>
	<entry id="camping_skill_name_FYDT_camping_2"><![CDATA[Intimidate]]></entry>
	<entry id="camping_skill_name_FYDT_camping_3"><![CDATA[Second Wind]]></entry>
	<entry id="camping_skill_name_FYDT_camping_4"><![CDATA[Jabbering]]></entry>
	<entry id="camping_skill_name_FYDT_camping_5"><![CDATA[Doze off]]></entry>
	
	
	<!-- <英雄具体专属扎营台词>// -->
	<!-- <格式：str_bark_接具体扎营ID，注意不需要添加英雄ID前缀>// -->
    <entry id="str_bark_FYDT_camping_1"><![CDATA[(Munching on vanilla cookies)]]></entry>
    <entry id="str_bark_FYDT_camping_1"><![CDATA[(Munching on butter cookies)]]></entry>
    <entry id="str_bark_FYDT_camping_1"><![CDATA[(Munching on mint cookies)]]></entry>
	
    <entry id="str_bark_FYDT_camping_2"><![CDATA[(Roar)]]></entry>
	<entry id="str_bark_FYDT_camping_2"><![CDATA[(Unknown Incantations)]]></entry>
	<entry id="str_bark_FYDT_camping_2"><![CDATA[Yu Mo Gui Gwai Fai Di Zao, Yu Mo Gui Gwai Fai Di Zao]]></entry>

    <entry id="str_bark_FYDT_camping_3"><![CDATA[Easy spell. For me, of course.]]></entry>
    <entry id="str_bark_FYDT_camping_3"><![CDATA[Go away, leave me along.]]></entry>
	<entry id="str_bark_FYDT_camping_3"><![CDATA[Anything else? If not then give me some dragon-al space.]]></entry>
	<entry id="str_bark_FYDT_camping_3"><![CDATA[If you are done then skedaddle thank you very much.]]></entry>
	
    <entry id="str_bark_FYDT_camping_4"><![CDATA[If you can't kill enemy or use ability without a tool, then you yourself are lacking.]]></entry>
    <entry id="str_bark_FYDT_camping_4"><![CDATA[Wanna touch my tail~? Why not try that white haired dragon lady?]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Not only succubus know how to charm, and even a succubi can't charm like me.]]></entry>
    <entry id="str_bark_FYDT_camping_4"><![CDATA[I'v got an arsenal of ideas for your self-destruction: Cardiac arrest, Paranoid schizophrenia...]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[If you like it then go for it... But don't do futanari.]]></entry>
    <entry id="str_bark_FYDT_camping_4"><![CDATA[If the world is made of flesh, then can I have a taste of that brick?]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Source of power? Death, faith, all these counts, why?]]></entry>
    <entry id="str_bark_FYDT_camping_4"><![CDATA[The Speaking Abyss can actually speak... She just doesn't do it often...]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Ortis! Did you just use the Emperor Titan to download dragonography again? This is how you use those sharing links?]]></entry>
    <entry id="str_bark_FYDT_camping_4"><![CDATA[How to heal wounds? (Tears own arm) Look (Super fast regeneration) Just like this. (Holding the torn claws with new claws)]]></entry>
    <entry id="str_bark_FYDT_camping_4"><![CDATA[Not every dragon is lascivious and greedy, it's a stereotype.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Ah~ If only we have a magic caster.]]></entry>
    <entry id="str_bark_FYDT_camping_4"><![CDATA[Anyone knows how to play piano?]]></entry>
    <entry id="str_bark_FYDT_camping_4"><![CDATA[True form? Too tight.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[As a ruler, of course I know how to play guitar... Hmm... (pause) Was that a neccesary skill?]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Afraid I might bite you? Then kneel and pray to me.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Hmm~HmmHmmHmm~(Humming)]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Immortality isn't always that great... To me it's passable, I get to keep learning.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Face ignorant, challenge ignorant, die, reborn. This is the way I learn things.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[(Pet Ortis)]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Chaos always follows my victory. Just like death and life, twisted together.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[You can't hear my heartbeat? Sure you can't, I don't have one anymore, at least not in my chest.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Resurrection is easier than just heal the wound, it's such a chore to find the wound first.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[What am I good at? Long ago I would answer guarding the battle front and moral~ Now I just wish to sow the seed of chaos.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Most succubus disgust me, except Arkopha. I don't wish to see their kind here.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Some dragonkins are equally annoying, they probably feel the same for me.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[You know, I am pretty selfish.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[(Tinkering with electronics)(Assembling devices)]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[Garments are for hiding delicates and flaunting figures. Well I don't need to do neither.]]></entry>
	<entry id="str_bark_FYDT_camping_4"><![CDATA[What are these horns for? Hanging shopping bags, doesn't matter the size, very convinient.]]></entry>
	
	<entry id="str_bark_FYDT_camping_5"><![CDATA[Zzz]]></entry>
	<entry id="str_bark_FYDT_camping_5"><![CDATA[(Snoring)]]></entry>
	<entry id="str_bark_FYDT_camping_5"><![CDATA[(Silver Dragon's hungried whining)]]></entry>
	<entry id="str_bark_FYDT_camping_5"><![CDATA[(Dream talking)]]></entry>

	<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="FYDT+str_night_ambush_bark_0"><![CDATA[Who's keeping the night?]]></entry>
    <entry id="FYDT+str_night_ambush_bark_1"><![CDATA[Whatever, what's one more fight.]]></entry>

	<!-- <技能反馈台词：理论上所有怪物技能均可进行反馈，但目前官方仅包含以下部分>// -->
	<!-- <技能反馈台词：死灵法师：基本技能>// -->
    <entry id="FYDT+str_monster_attack_unholy_smite"><![CDATA[(shrug)]]></entry>
	<entry id="FYDT+str_monster_attack_unholy_smite"><![CDATA[Boring.]]></entry>
	
    <entry id="FYDT+str_monster_attack_unholy_judgement"><![CDATA[Underwhelming spells.]]></entry>
	<entry id="FYDT+str_monster_attack_unholy_judgement"><![CDATA[You need a private lesson?]]></entry>
	
    <entry id="FYDT+str_monster_attack_unholy_curse"><![CDATA[(Yawning)]]></entry>
	<entry id="FYDT+str_monster_attack_unholy_curse"><![CDATA[Awkward.]]></entry>
	
	<!-- <技能反馈台词：塞壬：心控施展、心控返回>// -->
    <entry id="FYDT+str_control_before_turn_siren"><![CDATA[Hm...?]]></entry>
	<entry id="FYDT+str_control_before_turn_siren"><![CDATA[Is that really you, Butterfly...(Reachs out a shaking claw)]]></entry>
	
    <entry id="FYDT+str_control_return_siren"><![CDATA[Familiar facade... but, only a facade.]]></entry>
	<entry id="FYDT+str_control_return_siren"><![CDATA[Liar, die!]]></entry>
	
	<!-- <技能反馈台词：溺水船员：勾锚生效中、美德阻挡勾锚>// -->
	<!-- <注意！任何自定义美德均需要额外添加对应的美德阻挡勾锚台词>// -->
    <entry id="FYDT+str_prisoner_damage_drowned_anchored"><![CDATA[I don't have a kink like that!]]></entry>
	<entry id="FYDT+str_prisoner_damage_drowned_anchored"><![CDATA[Drowning together...?]]></entry>
	
    <entry id="FYDT+str_block_effect_YINGLING"><![CDATA[Lame.]]></entry>
	<entry id="FYDT+str_block_effect_YINGLING"><![CDATA[Emm, I'll leave it alone.]]></entry>
	
	<!-- <技能反馈台词：先知：落石预标记>// -->
    <entry id="FYDT+str_monster_attack_prophet_mark"><![CDATA[Devastation has come. For you guys only of course.]]></entry>
    <entry id="FYDT+str_monster_attack_prophet_mark"><![CDATA[Yeah I'm totally fine watching you get crashed.]]></entry>
    <entry id="FYDT+str_monster_attack_prophet_mark"><![CDATA[Uhm~?]]></entry>
	
	<!-- <技能反馈台词：大炮：点火成功>// -->
    <entry id="FYDT+str_monster_attack_light_fuse"><![CDATA[Bang, ratatatata. Blood, blood, blood! And ruptured limbs! (Perform)]]></entry>
    <entry id="FYDT+str_monster_attack_light_fuse"><![CDATA[Oh I had it worse, like whacked miles away by a mountain gaint.]]></entry>
	
	<!-- <技能反馈台词：猪王：暴怒预警(攻击威尔伯时)>// -->
    <entry id="FYDT+str_monster_attack_obliterate_enraged"><![CDATA[Get the small one!]]></entry>
    <entry id="FYDT+str_monster_attack_obliterate_enraged"><![CDATA[Get the brat!]]></entry>
	<entry id="FYDT+str_monster_attack_obliterate_enraged"><![CDATA[Kill the little one!]]></entry>
	
	<!-- <技能反馈台词：巫婆：英雄处于锅中>// -->
    <entry id="FYDT+str_prisoner_damage_cauldron_full"><![CDATA[Anyone has a towel?	]]></entry>
    <entry id="FYDT+str_prisoner_damage_cauldron_full"><![CDATA[Is this pot cleaned? Ever?]]></entry>
    <entry id="FYDT+str_prisoner_damage_cauldron_full"><![CDATA[I'm hungry, when do we feast?]]></entry>
	<entry id="FYDT+str_prisoner_damage_cauldron_full"><![CDATA[A little spicy, but meh.]]></entry>
	
	<!-- <技能反馈台词：先祖：点名剧情杀>// -->
    <entry id="FYDT+str_monster_user_selected_targets_kill_pill"><![CDATA[(Provoking)]]></entry>
	<entry id="FYDT+str_monster_user_selected_targets_kill_pill"><![CDATA[(Reckless Laughter)]]></entry>
	<entry id="FYDT+str_monster_user_selected_targets_kill_pill"><![CDATA[(Lights the left claw of hope and brightness)]]></entry>
	<entry id="FYDT+str_monster_user_selected_targets_kill_pill"><![CDATA[The sacrificial lamb is me again this time?]]></entry>
	<entry id="FYDT+str_monster_user_selected_targets_kill_pill"><![CDATA[Your choice, if you think it worthy.]]></entry>

	<!-- <以下为CC相关技能反馈台词>// -->
	<!-- <CC猩红诅咒相关台词通常无需特别指定，此处不再赘述，如有需求详见文末CC模板>// -->
	<!-- <CC技能反馈台词：被乱位(注意区分乱位和拉前/击退)>// -->
    <entry id="FYDT+str_bark_shuffled"><![CDATA[Can't cure stupidity.]]></entry>
    <entry id="FYDT+str_bark_shuffled"><![CDATA[Uhmm~]]></entry>
	<entry id="FYDT+str_bark_shuffled"><![CDATA[Like stones...(Stopped commenting)]]></entry>
	
	<!-- <CC技能反馈台词：持续乱位(dot型每回合乱位)>// -->
    <entry id="FYDT+str_bark_shuffledot"><![CDATA[Can't cure stupidity.]]></entry>
    <entry id="FYDT+str_bark_shuffledot"><![CDATA[Uhmm~]]></entry>
	<entry id="FYDT+str_bark_shuffledot"><![CDATA[Like stones...(Stopped commenting)]]></entry>
	
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第一阶段>// -->
    <entry id="FYDT+egg_increment_bark_1"><![CDATA[Tastes alright?]]></entry>
    <entry id="FYDT+egg_increment_bark_1"><![CDATA[Yum.]]></entry>
	
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第二阶段>// -->
    <entry id="FYDT+egg_increment_bark_2"><![CDATA[You got more?]]></entry>
    <entry id="FYDT+egg_increment_bark_2"><![CDATA[Another!]]></entry>
	
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第三阶段>// -->
    <entry id="FYDT+egg_increment_bark_3"><![CDATA[Is it exploding?]]></entry>
    <entry id="FYDT+egg_increment_bark_3"><![CDATA[Looks like some kind of bugs.]]></entry>
	
	<!-- <CC技能反馈台词：狂信者：英雄位于火刑柱>// -->
    <entry id="FYDT+str_prisoner_damage_pyre_full"><![CDATA[(Munching on cookies inside the sack)]]></entry>
    <entry id="FYDT+str_prisoner_damage_pyre_full"><![CDATA[Cowardly priest.]]></entry>
    <entry id="FYDT+str_prisoner_damage_pyre_full"><![CDATA[Zzz]]></entry>
    <entry id="FYDT+str_prisoner_damage_pyre_full"><![CDATA[(Fall asleep)]]></entry>
	
	<!-- <CC新增机制台词：监狱进门呼救、监狱营救感谢>// -->
    <entry id="FYDT+str_prisoner_help_me"><![CDATA[Here, break this wall.]]></entry>
    <entry id="FYDT+str_prisoner_rescue_thanks"><![CDATA[I'm gonna eat you all. (Making threatening gestures)]]></entry>
	
	<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="FYDT+str_bar_committed"><![CDATA[]]></entry>
    <entry id="FYDT+str_bar_committed"><![CDATA[]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="FYDT+str_gambling_committed"><![CDATA[]]></entry>
    <entry id="FYDT+str_gambling_committed"><![CDATA[]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="FYDT+str_brothel_committed"><![CDATA[]]></entry>
    <entry id="FYDT+str_brothel_committed"><![CDATA[]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="FYDT+str_meditation_committed"><![CDATA[]]></entry>
    <entry id="FYDT+str_meditation_committed"><![CDATA[]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="FYDT+str_prayer_committed"><![CDATA[]]></entry>
    <entry id="FYDT+str_prayer_committed"><![CDATA[]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="FYDT+str_flagellation_committed"><![CDATA[]]></entry>
    <entry id="FYDT+str_flagellation_committed"><![CDATA[]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="FYDT+str_treatment_committed"><![CDATA[Zzz]]></entry>
    <entry id="FYDT+str_treatment_committed"><![CDATA[(shrug)]]></entry>

	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="FYDT+str_disease_treatment_committed"><![CDATA[I don't need candies.]]></entry>
    <entry id="FYDT+str_disease_treatment_committed"><![CDATA[Zzz]]></entry>

	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="FYDT+str_alcoholism_gambling_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_alcoholism_brothel_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_alcoholism_meditation_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_alcoholism_prayer_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_alcoholism_flagellation_rejection"><![CDATA[]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="FYDT+str_gambler_bar_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_gambler_brothel_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_gambler_meditation_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_gambler_prayer_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_gambler_flagellation_rejection"><![CDATA[]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="FYDT+str_love_interest_gambling_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_love_interest_bar_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_love_interest_meditation_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_love_interest_prayer_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_love_interest_flagellation_rejection"><![CDATA[]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="FYDT+str_enlightened_bar_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_enlightened_gambling_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_enlightened_brothel_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_enlightened_prayer_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_enlightened_flagellation_rejection"><![CDATA[]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="FYDT+str_god_fearing_bar_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_god_fearing_gambling_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_god_fearing_brothel_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_god_fearing_meditation_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_god_fearing_flagellation_rejection"><![CDATA[]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="FYDT+str_flagellant_gambling_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_flagellant_bar_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_flagellant_meditation_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_flagellant_prayer_rejection"><![CDATA[]]></entry>
    <entry id="FYDT+str_flagellant_brothel_rejection"><![CDATA[]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="FYDT+str_resolution_bar_rejection"><![CDATA[Paralyze yourself with this only gives addiction.]]></entry>
    <entry id="FYDT+str_resolution_bar_rejection"><![CDATA[But I refuse.]]></entry>
	<entry id="FYDT+str_resolution_bar_rejection"><![CDATA[Alcohol... I have no words.]]></entry>
	
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="FYDT+str_known_cheat_gambling_rejection"><![CDATA[Ah I game of chance, I'll pass.]]></entry>
    <entry id="FYDT+str_known_cheat_gambling_rejection"><![CDATA[I don't wanna bully these poor guys.]]></entry>
	<entry id="FYDT+str_known_cheat_gambling_rejection"><![CDATA[So, someone was cheating yes? (Knocking on the table)]]></entry>
	
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="FYDT+str_deviant_tastes_brothel_rejection"><![CDATA[Too ordinary...]]></entry>
    <entry id="FYDT+str_deviant_tastes_brothel_rejection"><![CDATA[I say... Don't you have someone more special?]]></entry>
	<entry id="FYDT+str_deviant_tastes_brothel_rejection"><![CDATA[This is the best looking here? (Sneers)]]></entry>
	
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="FYDT+str_unquiet_mind_meditation_rejection"><![CDATA[I don't belong here.]]></entry>
    <entry id="FYDT+str_unquiet_mind_meditation_rejection"><![CDATA[When was the last time I meditated?]]></entry>
	<entry id="FYDT+str_unquiet_mind_meditation_rejection"><![CDATA[(Draconic slang)]]></entry>
	
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="FYDT+str_witness_prayer_rejection"><![CDATA[A threat from another world has seeped in, we should hurry up.]]></entry>
    <entry id="FYDT+str_witness_prayer_rejection"><![CDATA[No, give it up, your Gods can't save anything.]]></entry>
	
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="FYDT+str_faithless_prayer_rejection"><![CDATA[Pray to me instead.]]></entry>
    <entry id="FYDT+str_faithless_prayer_rejection"><![CDATA[Last time my follower prayed was months ago.]]></entry>
	<entry id="FYDT+str_faithless_prayer_rejection"><![CDATA[(Eavesdrop the prays)]]></entry>
	
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="FYDT+str_faithless_flagellation_rejection"><![CDATA[You think those whips work on me?]]></entry>
    <entry id="FYDT+str_faithless_flagellation_rejection"><![CDATA[Oh~ That is such a silly thing to do.]]></entry>
	<entry id="FYDT+str_faithless_flagellation_rejection"><![CDATA[Why pay for pain? You brain damaged or something?]]></entry>
	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="FYDT+str_override_invalid_rejection"><![CDATA[(Skateboarding)]]></entry>
    <entry id="FYDT+str_override_invalid_rejection"><![CDATA[(Pondering)]]></entry>
	<entry id="FYDT+str_override_invalid_rejection"><![CDATA[Don't need it.]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="FYDT+str_roster_list_bar_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="FYDT+str_roster_list_gambling_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="FYDT+str_roster_list_brothel_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="FYDT+str_roster_list_meditation_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="FYDT+str_roster_list_prayer_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在苦修厅时>// -->
    <entry id="FYDT+str_roster_list_flagellation_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="FYDT+str_roster_list_treatment_bark"><![CDATA[Zzz]]></entry>
    <entry id="FYDT+str_roster_list_treatment_bark"><![CDATA[Zzz]]></entry>
	
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="FYDT+str_roster_list_disease_treatment_bark"><![CDATA[Zzz]]></entry>
	<entry id="FYDT+str_roster_list_disease_treatment_bark"><![CDATA[Zzz]]></entry>
	
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="FYDT+str_roster_list_low_stress_bark"><![CDATA[Hmmm~]]></entry>
    <entry id="FYDT+str_roster_list_low_stress_bark"><![CDATA[(Twiddling hair)]]></entry>
	<entry id="FYDT+str_roster_list_low_stress_bark"><![CDATA[(Playing dolls)]]></entry>
	
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="FYDT+str_roster_list_medium_stress_bark"><![CDATA[You give the order.]]></entry>
    <entry id="FYDT+str_roster_list_medium_stress_bark"><![CDATA[(barbequing)]]></entry>
	<entry id="FYDT+str_roster_list_medium_stress_bark"><![CDATA[(Snoozing)]]></entry>
	
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="FYDT+str_roster_list_high_stress_bark"><![CDATA[Taking a break!]]></entry>
    <entry id="FYDT+str_roster_list_high_stress_bark"><![CDATA[Doing nothing!]]></entry>
	<entry id="FYDT+str_roster_list_high_stress_bark"><![CDATA[(Sit at the corner)]]></entry>
	
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="FYDT+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[Why can't you even deal with these little things yourselves.]]></entry>
    <entry id="FYDT+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[(Leaning on tree, munching cookies) ]]></entry>
    <entry id="FYDT+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[Why can't you even deal with these little things yourselves.]]></entry>
    <entry id="FYDT+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[(Leaning on tree munching cookies) ]]></entry>
	
	<!-- <马车闲置台词(招募列表台词)>// -->
    <entry id="FYDT+str_stagecoach_idle"><![CDATA[(Humming)]]></entry>
	<entry id="FYDT+str_stagecoach_idle"><![CDATA[(Combing hair)]]></entry>
	<entry id="FYDT+str_stagecoach_idle"><![CDATA[(Polishing horns)]]></entry>
	
	<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="FYDT+str_stagecoach_roster_full_rejection"><![CDATA[Looks like I'm not welcomed.]]></entry>
	<entry id="FYDT+str_stagecoach_roster_full_rejection"><![CDATA[Full, dismiss some.]]></entry>
	<entry id="FYDT+str_stagecoach_roster_full_rejection"><![CDATA[Looks like I'm not welcomed.]]></entry>
	<entry id="FYDT+str_stagecoach_roster_full_rejection"><![CDATA[Full, dismiss some.]]></entry>
	
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="FYDT+str_quest_too_hard"><![CDATA[(Tries to show off)]]></entry>
	
	<entry id="FYDT+str_quest_too_easy"><![CDATA[I refuse.]]></entry>
	<entry id="FYDT+str_quest_too_easy"><![CDATA[I'm not clawing for that.]]></entry>
	<entry id="FYDT+str_quest_too_easy"><![CDATA[You need more training.]]></entry>
	
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥>// -->
	<entry id="str_incompatible_party_FYDT_FYDT"><![CDATA[Sorry, another me.]]></entry>
    <entry id="str_incompatible_party_member_FYDT_FYDT"><![CDATA[Ha, looks like I'm not here at the right timing.]]></entry>
		
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="FYDT+str_critbyhero"><![CDATA[Shame someone doesn't have a cause of death.]]></entry>
    <entry id="FYDT+str_critbyhero"><![CDATA[Feel yourself ripped apart.]]></entry>
    <entry id="FYDT+str_critbyhero"><![CDATA[Blood!]]></entry>
    <entry id="FYDT+str_critbyhero"><![CDATA[Keep coming if you wish to die.]]></entry>
    <entry id="FYDT+str_critbyhero"><![CDATA[(Closes eyes)]]></entry>
    <entry id="FYDT+str_critbyhero"><![CDATA[Why can't we stress damage the enemies?]]></entry>

	<!-- <战斗台词：被击退(包括自身和友方造成的击退)>// -->
    <entry id="FYDT+str_combat_knockback"><![CDATA[You think that would work?]]></entry>
    <entry id="FYDT+str_combat_knockback"><![CDATA[Hmm~?]]></entry>
	<entry id="FYDT+str_combat_knockback"><![CDATA[Keep telling yourself that helps.]]></entry>
	
	<!-- <探索台词：开始移动>// -->
    <entry id="FYDT+str_bark_startmoving"><![CDATA[(Humming)]]></entry>
    <entry id="FYDT+str_bark_startmoving"><![CDATA[(Yawning)]]></entry>
	<entry id="FYDT+str_bark_startmoving"><![CDATA[(Dancing)]]></entry>
	
	<!-- <探索台词：停止移动>// -->
    <entry id="FYDT+str_bark_stopmoving"><![CDATA[(Preparing for battle)]]></entry>
    <entry id="FYDT+str_bark_stopmoving"><![CDATA[(Looks around)]]></entry>
	<entry id="FYDT+str_bark_stopmoving"><![CDATA[(On guard)]]></entry>
	
	<!-- <探索台词：后退移动>// -->
    <entry id="FYDT+str_bark_backingup"><![CDATA[Hmm~?]]></entry>
    <entry id="FYDT+str_bark_backingup"><![CDATA[Just don't step on my tails.]]></entry>
	<entry id="FYDT+str_bark_backingup"><![CDATA[Slow it down.]]></entry>
	
	<!-- <探索台词：触发陷阱>// -->
    <entry id="FYDT+str_comment_trap_triggered"><![CDATA[(Contemplating)]]></entry>
    <entry id="FYDT+str_comment_trap_triggered"><![CDATA[(Considering)]]></entry>
	
	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="FYDT+str_bark_increasingstress"><![CDATA[Uhm...? (Frowning)]]></entry>
    <entry id="FYDT+str_bark_increasingstress"><![CDATA[(Whispering)]]></entry>
	<entry id="FYDT+str_bark_increasingstress"><![CDATA[Smart move, not.]]></entry>
	<entry id="FYDT+str_bark_increasingstress"><![CDATA[Good fight.]]></entry>
	
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="FYDT+str_bark_bigwound"><![CDATA[Uhm~?]]></entry>
    <entry id="FYDT+str_bark_bigwound"><![CDATA[That it?]]></entry>
    <entry id="FYDT+str_bark_bigwound"><![CDATA[Ark ark. (Tactical coughing)]]></entry>
    <entry id="FYDT+str_bark_bigwound"><![CDATA[（Licking lips）]]></entry>
	
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="FYDT+str_bark_bigwound_ally"><![CDATA[(Whistling)]]></entry>
    <entry id="FYDT+str_bark_bigwound_ally"><![CDATA[(Giggling]]></entry>
	<entry id="FYDT+str_bark_bigwound_ally"><![CDATA[Fragile bodies.]]></entry>
	<entry id="FYDT+str_bark_bigwound_ally"><![CDATA[Taking a hit here and there is good for your health, well maybe you guys shouldn't do it anyway.]]></entry>
	
	<!-- <战斗台词：自身死门>// -->
    <entry id="FYDT+str_bark_deathsdoor"><![CDATA[Don't summon me back now.]]></entry>
    <entry id="FYDT+str_bark_deathsdoor"><![CDATA[It begins.]]></entry>
    <entry id="FYDT+str_bark_deathsdoor"><![CDATA[Dacing on fire.]]></entry>
	<entry id="FYDT+str_bark_deathsdoor"><![CDATA[(Excited Panting)]]></entry>
	
	<!-- <战斗台词：自身心衰(注意官方原版是存在单独且非折磨的心衰台词，意味不明)>// -->
	<entry id="FYDT+str_heart_attack"><![CDATA[I can take it...]]></entry>
	<entry id="FYDT+str_heart_attack"><![CDATA[I need some ice...]]></entry>
	<entry id="FYDT+str_heart_attack"><![CDATA[My will, is immovable]]></entry>
	<entry id="FYDT+str_heart_attack"><![CDATA[Gah!]]></entry>
	
	<!-- <战斗台词：友方死门>// -->
    <entry id="FYDT+str_bark_deathsdoor_ally"><![CDATA[Hold on, you still have a chance.]]></entry>
    <entry id="FYDT+str_bark_deathsdoor_ally"><![CDATA[I don't want to hug your corpse.]]></entry>
    <entry id="FYDT+str_bark_deathsdoor_ally"><![CDATA[Are you trying to be my dinner.]]></entry>
	<entry id="FYDT+str_bark_deathsdoor_ally"><![CDATA[Die, then I can claim your provision.]]></entry>
	
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="FYDT+str_bark_deathsdoorsurvive"><![CDATA[Hmm... Once again.]]></entry>
    <entry id="FYDT+str_bark_deathsdoorsurvive"><![CDATA[Again! Again!]]></entry>
	<entry id="FYDT+str_bark_deathsdoorsurvive"><![CDATA[(Deep breath)]]></entry>
	
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="FYDT+str_bark_deathsdoorsurvive_ally"><![CDATA[You're a tough one.]]></entry>
    <entry id="FYDT+str_bark_deathsdoorsurvive_ally"><![CDATA[Less food for me.]]></entry>
	
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="FYDT+str_bark_poisondot"><![CDATA[Very familiar, like that Rite of Rak'Shir.]]></entry>
	<entry id="FYDT+str_bark_poisondot"><![CDATA[I'v faced worse situation than this.]]></entry>
	<entry id="FYDT+str_bark_poisondot"><![CDATA[(Twisted laughter)]]></entry>
	<entry id="FYDT+str_bark_poisondot"><![CDATA[This type of attack doesn't work on me.]]></entry>
	
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="FYDT+str_bark_bleeddot"><![CDATA[Let it go.]]></entry>
	<entry id="FYDT+str_bark_bleeddot"><![CDATA[Don't mind me.]]></entry>
	<entry id="FYDT+str_bark_bleeddot"><![CDATA[Thought I can't bleed anymore.]]></entry>
	<entry id="FYDT+str_bark_bleeddot"><![CDATA[Don't fret, my blood is pure, it doesn't corrupt or freeze or burn.]]></entry>
	
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="FYDT+str_bark_hp_heal_dot"><![CDATA[Give death to me.]]></entry>
	<entry id="FYDT+str_bark_hp_heal_dot"><![CDATA[My life is in my own hands.]]></entry>
	<entry id="FYDT+str_bark_hp_heal_dot"><![CDATA[Serve me, fanatics.]]></entry>
	
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="FYDT+str_combat_wastingtime"><![CDATA[End it quickly.]]></entry>
    <entry id="FYDT+str_combat_wastingtime"><![CDATA[You have another plan it seems.]]></entry>
	<entry id="FYDT+str_combat_wastingtime"><![CDATA[More the merrier, perhaps?]]></entry>
		
	<!-- <亮度降低台词>// -->
    <entry id="FYDT+str_bark_torch_0"><![CDATA[Better let the torch die.]]></entry>
    <entry id="FYDT+str_bark_torch_0"><![CDATA[Light the torch again?]]></entry>
	
    <entry id="FYDT+str_bark_torch_1"><![CDATA[Better let the torch die.]]></entry>
    <entry id="FYDT+str_bark_torch_1"><![CDATA[Light the torch again?]]></entry>
	
    <entry id="FYDT+str_bark_torch_2"><![CDATA[Better let the torch die.]]></entry>
    <entry id="FYDT+str_bark_torch_2"><![CDATA[Light the torch again?]]></entry>
	
    <entry id="FYDT+str_bark_torch0"><![CDATA[(Whistling)]]></entry>
    <entry id="FYDT+str_bark_torch0"><![CDATA[Time for bed.(Stretching)]]></entry>
		
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="FYDT+str_bark_curiogood"><![CDATA[Loot.]]></entry>
    <entry id="FYDT+str_bark_curiogood"><![CDATA[Someone's lucky.]]></entry>
	<entry id="FYDT+str_bark_curiogood"><![CDATA[(Took her share without a word)]]></entry>
	
	<!-- <奇物互动负面结果>// -->
    <entry id="FYDT+str_bark_curiobad"><![CDATA[Hmm~???]]></entry>
    <entry id="FYDT+str_bark_curiobad"><![CDATA[Unimpressive tricks.]]></entry>
	<entry id="FYDT+str_bark_curiobad"><![CDATA[(Shrug)]]></entry>
	
	<!-- <奇物互动无事发生>// -->
    <entry id="FYDT+str_bark_curiomeh"><![CDATA[Uhm~?]]></entry>
    <entry id="FYDT+str_bark_curiomeh"><![CDATA[Where's the loot?]]></entry>
	
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="FYDT+str_bark_stress_partyhigh"><![CDATA[(Drinking a 99% alcholic beverages)]]></entry>
    <entry id="FYDT+str_bark_stress_partyhigh"><![CDATA[(Munching on cookies)]]></entry>
    <entry id="FYDT+str_bark_stress_partyhigh"><![CDATA[(Drinking a 99% alcholic beverages)]]></entry>
    <entry id="FYDT+str_bark_stress_partyhigh"><![CDATA[(Munching on cookies)]]></entry>
	
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="FYDT+str_bark_stress_partylow"><![CDATA[(Listens to her own songs)]]></entry>
    <entry id="FYDT+str_bark_stress_partylow"><![CDATA[(Munching on cookies)]]></entry>
    <entry id="FYDT+str_bark_stress_partylow"><![CDATA[(Listens to her own songs)]]></entry>
    <entry id="FYDT+str_bark_stress_partylow"><![CDATA[(Munching on cookies)]]></entry>
	
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="FYDT+str_bark_hp_partylow"><![CDATA[(Licking lips)]]></entry>
    <entry id="FYDT+str_bark_hp_partylow"><![CDATA[(Munching on cookies)]]></entry>
    <entry id="FYDT+str_bark_hp_partylow"><![CDATA[(Licking lips)]]></entry>
    <entry id="FYDT+str_bark_hp_partylow"><![CDATA[(Munching on cookies)]]></entry>
	
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="FYDT+str_bark_hp_partyhigh"><![CDATA[(Munching on cookies)]]></entry>
    <entry id="FYDT+str_bark_hp_partyhigh"><![CDATA[(Drawing with a stick)]]></entry>
	<entry id="FYDT+str_bark_hp_partyhigh"><![CDATA[(Petting Ortis' belly)]]></entry>
    <entry id="FYDT+str_bark_hp_partyhigh"><![CDATA[(Munching on cookies)]]></entry>
    <entry id="FYDT+str_bark_hp_partyhigh"><![CDATA[(Drawing with a stick)]]></entry>
	<entry id="FYDT+str_bark_hp_partyhigh"><![CDATA[(Petting Ortis' belly)]]></entry>

	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="FYDT+str_bark_stress_selfhigh"><![CDATA[(Daydreaming)]]></entry>
	<entry id="FYDT+str_bark_stress_selfhigh"><![CDATA[(Grinding teeth)]]></entry>
    <entry id="FYDT+str_bark_stress_selfhigh"><![CDATA[(Daydreaming)]]></entry>
	<entry id="FYDT+str_bark_stress_selfhigh"><![CDATA[(Grinding teeth)]]></entry>
	
	<!-- <自身压力良好(压力低)>// -->
    <entry id="FYDT+str_bark_stress_selflow"><![CDATA[(Playing a lute)]]></entry>
	<entry id="FYDT+str_bark_stress_selflow"><![CDATA[(Daydreaming)]]></entry>
    <entry id="FYDT+str_bark_stress_selflow"><![CDATA[(Playing a lute)]]></entry>
	<entry id="FYDT+str_bark_stress_selflow"><![CDATA[(Daydreaming)]]></entry>
	
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="FYDT+str_bark_hp_selflow"><![CDATA[(Ogling at others in a corner)]]></entry>
	<entry id="FYDT+str_bark_hp_selflow"><![CDATA[(Gawking at teammates)]]></entry>
    <entry id="FYDT+str_bark_hp_selflow"><![CDATA[(Ogling at others in a corner)]]></entry>
	<entry id="FYDT+str_bark_hp_selflow"><![CDATA[(Gawking at teammates)]]></entry>
	
	<!-- <自身血量良好(血量高)>// -->
    <entry id="FYDT+str_bark_hp_selfhigh"><![CDATA[(Reparing generators)]]></entry>
	<entry id="FYDT+str_bark_hp_selfhigh"><![CDATA[(Daydreaming)]]></entry>
    <entry id="FYDT+str_bark_hp_selfhigh"><![CDATA[(Reparing generators)]]></entry>
	<entry id="FYDT+str_bark_hp_selfhigh"><![CDATA[(Daydreaming)]]></entry>
	
	<!-- <队伍状态糟糕>// -->
    <entry id="FYDT+str_bark_party_poor_condition"><![CDATA[(Drinking coffee)]]></entry>
	<entry id="FYDT+str_bark_party_poor_condition"><![CDATA[(Licking claws)]]></entry>
    <entry id="FYDT+str_bark_party_poor_condition"><![CDATA[(Drinking coffee)]]></entry>
	<entry id="FYDT+str_bark_party_poor_condition"><![CDATA[(Licking claws)]]></entry>
	
	<!-- <队伍状态良好>// -->
    <entry id="FYDT+str_bark_party_great_condition"><![CDATA[(Laying down near Ortis idly)]]></entry>
	<entry id="FYDT+str_bark_party_great_condition"><![CDATA[(Munching on cookies)]]></entry>
    <entry id="FYDT+str_bark_party_great_condition"><![CDATA[(Laying down near Ortis idly)]]></entry>
	<entry id="FYDT+str_bark_party_great_condition"><![CDATA[(Munching on cookies)]]></entry>
		
	<!-- <营火储备不足>// -->
    <entry id="FYDT+str_bark_firewood_low"><![CDATA[(Staring at the bonfire)]]></entry>
    <entry id="FYDT+str_bark_firewood_low"><![CDATA[(Glaring blankly at the bonfire)]]></entry>
    <entry id="FYDT+str_bark_firewood_low"><![CDATA[(Staring at the bonfire)]]></entry>
    <entry id="FYDT+str_bark_firewood_low"><![CDATA[(Glaring blankly at the bonfire)]]></entry>
	
	<!-- <营火储备富余>// -->
    <entry id="FYDT+str_bark_firewood_high"><![CDATA[(Basking in bonfire)]]></entry>
    <entry id="FYDT+str_bark_firewood_high"><![CDATA[(Making tea)]]></entry>
    <entry id="FYDT+str_bark_firewood_high"><![CDATA[(Basking in bonfire)]]></entry>
    <entry id="FYDT+str_bark_firewood_high"><![CDATA[(Making tea)]]></entry>
	
	<!-- <食物储备不足>// -->
    <entry id="FYDT+str_bark_provisions_low"><![CDATA[Not very tasty, passable for filling my belly.]]></entry>
    <entry id="FYDT+str_bark_provisions_low"><![CDATA[(Pushes her share in front of Ortis)]]></entry>
    <entry id="FYDT+str_bark_provisions_low"><![CDATA[Not very tasty, passable for filling my belly.]]></entry>
    <entry id="FYDT+str_bark_provisions_low"><![CDATA[(Pushes her share in front of Ortis)]]></entry>
	
	<!-- <食物储备富余>// -->
    <entry id="FYDT+str_bark_provisions_high"><![CDATA[(Chewing on corpses)]]></entry>
    <entry id="FYDT+str_bark_provisions_high"><![CDATA[(Napping)]]></entry>
    <entry id="FYDT+str_bark_provisions_high"><![CDATA[(Chewing on corpses)]]></entry>
    <entry id="FYDT+str_bark_provisions_high"><![CDATA[(Napping)]]></entry>
	
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="FYDT+str_bark_companionship"><![CDATA[(Roasting marshmellows)]]></entry>
    <entry id="FYDT+str_bark_companionship"><![CDATA[(Munching on cookies)]]></entry>
    <entry id="FYDT+str_bark_companionship"><![CDATA[(Roasting marshmellows)]]></entry>
    <entry id="FYDT+str_bark_companionship"><![CDATA[(Munching on cookies)]]></entry>

	<!-- <以下为COM相关机制新增台词>// -->
	<!-- <无尽本：刷新波次>// -->
    <entry id="FYDT+str_wave_spawn_mash"><![CDATA[Enemy in sight.]]></entry>
    <entry id="FYDT+str_wave_spawn_mash"><![CDATA[Tear them apart.]]></entry>
	<!-- <无尽本：抵达房间>// -->
    <entry id="FYDT+str_wave_curio_room"><![CDATA[We don't have much time, rest.]]></entry>
	<entry id="FYDT+str_wave_curio_room"><![CDATA[Prepare for enemies.]]></entry>
	
	<!-- <无尽本：时空转移：荒野>// -->
    <entry id="FYDT+str_wave_dungeon_weald"><![CDATA[Hmm... Forest again.]]></entry>
	
	<!-- <无尽本：时空转移：兽窟>// -->
    <entry id="FYDT+str_wave_dungeon_warrens"><![CDATA[Still stinky.]]></entry>
	
	<!-- <无尽本：时空转移：遗迹>// -->
    <entry id="FYDT+str_wave_dungeon_crypts"><![CDATA[Bone men's here. Without any augmentations.]]></entry>
	
	<!-- <无尽本：时空转移：海湾>// -->
    <entry id="FYDT+str_wave_dungeon_cove"><![CDATA[Fish out of water.]]></entry>
	
	<!-- <无尽本：时空转移：极暗地牢>// -->
    <entry id="FYDT+str_wave_dungeon_darkestdungeon"><![CDATA[(Yawning) These fleshy terrors again.]]></entry>
	
	<!-- <无尽本：时空转移：小镇>// -->
    <entry id="FYDT+str_wave_dungeon_town"><![CDATA[Where is warmer?]]></entry>
	
	<!-- <无尽本：副本开始>// -->
    <entry id="FYDT+str_wave_dungeon_farm"><![CDATA[Time to reap!]]></entry>
    <entry id="FYDT+str_wave_dungeon_farm"><![CDATA[The reaping, begins now.]]></entry>
	<entry id="FYDT+str_wave_dungeon_farm"><![CDATA[Harveset.]]></entry>
	
	<!-- <无尽本：农场主收割：英雄已装备米尔德里德的坠饰>// -->
    <entry id="FYDT+str_boss_miller_sadness"><![CDATA[Bitter love. (Snickering)]]></entry>
    <entry id="FYDT+str_boss_miller_sadness"><![CDATA[He...(sigh)]]></entry>	
	
	<!-- <休息>// -->
	<entry id="FYDT+str_bark_rest"><![CDATA[...]]></entry>
	<entry id="FYDT+str_bark_rest"><![CDATA[...]]></entry>
	<entry id="FYDT+str_bark_rest"><![CDATA[...]]></entry>
	<entry id="FYDT+str_bark_rest"><![CDATA[...]]></entry>
	
	<!-- <折磨>// -->	
	<entry id="str_affliction_name_PIANJI"><![CDATA[Hysteria]]></entry>	
	<entry id="str_affliction_name_NINGJING"><![CDATA[Harmonious]]></entry>
	<entry id="str_affliction_name_LIANCAI"><![CDATA[Extreme Plutomania]]></entry>
	
	<!-- <进入折磨时-偏激>// -->
	<entry id="str_afflicted_PIANJI"><![CDATA[Everyone will die.]]></entry>
	<entry id="str_afflicted_PIANJI"><![CDATA[I'm fine, stop your worried gaze.]]></entry>
	<entry id="str_afflicted_PIANJI"><![CDATA[I will be in better conditions without you.]]></entry>
	<entry id="str_afflicted_PIANJI"><![CDATA[Not to be trusted.]]></entry>
	<entry id="str_afflicted_PIANJI"><![CDATA[(Quiet growl)]]></entry>
	<!-- <进入折磨时-宁静>// -->
	<entry id="str_afflicted_NINGJING"><![CDATA[(Long sigh)]]></entry>
	<entry id="str_afflicted_NINGJING"><![CDATA[I, observing the cosmos.]]></entry>
	<entry id="str_afflicted_NINGJING"><![CDATA[Follow, your heart.]]></entry>
	<entry id="str_afflicted_NINGJING"><![CDATA[Uhmmhmm~(Humming)]]></entry>
	<entry id="str_afflicted_NINGJING"><![CDATA[(Closing eyes)]]></entry>
	<!-- <进入折磨时-究极敛财狂>// -->
	<entry id="str_afflicted_LIANCAI"><![CDATA[Cough cough.]]></entry>
	<entry id="str_afflicted_LIANCAI"><![CDATA[No, I'm alright.]]></entry>
	<entry id="str_afflicted_LIANCAI"><![CDATA[Cough cough.]]></entry>
	<entry id="str_afflicted_LIANCAI"><![CDATA[No, I'm alright.]]></entry>
	
	<!-- <互动-究极敛财狂>// -->
	<entry id="FYDT+trigger_curio_affliction_LIANCAI"><![CDATA[...]]></entry>
	
    <entry id="FYDT+str_keep_loot_string"><![CDATA[Don't take it.]]></entry>
    <entry id="FYDT+str_keep_loot_string"><![CDATA[You compete with me and I'll immolate you.]]></entry>
    <entry id="FYDT+str_keep_loot_string"><![CDATA[Touch it again and I bite your hands off.]]></entry>
	
	<!-- <折磨列表骚话-偏激>// -->
	<entry id="str_roster_list_PIANJI_bark"><![CDATA[(Messing with electronics)]]></entry>
	<entry id="str_roster_list_PIANJI_bark"><![CDATA[(Tears her own wounds)]]></entry>
	<entry id="str_roster_list_PIANJI_bark"><![CDATA[("Boxing" with others)]]></entry>
	<!-- <折磨列表骚话-宁静>// -->
	<entry id="str_roster_list_NINGJING_bark"><![CDATA[(Tries to meditate)]]></entry>
	<entry id="str_roster_list_NINGJING_bark"><![CDATA[Aha, a longer list. (Adding more names)]]></entry>
	<entry id="str_roster_list_NINGJING_bark"><![CDATA[Connecting to the shared network, am I still playing PS5?]]></entry>
	<!-- <折磨列表骚话-究极敛财狂>// -->
	<entry id="str_roster_list_LIANCAI_bark"><![CDATA[(Counting the coins)]]></entry>
	<entry id="str_roster_list_LIANCAI_bark"><![CDATA[(Sleeping on the golds)]]></entry>
	<entry id="str_roster_list_LIANCAI_bark"><![CDATA[(Rolling on the golds)]]></entry>
	
	<!-- <自回压-宁静（自回压）>// -->
	<entry id="FYDT+str_stress_heal_self_NINGJING"><![CDATA[Come back to my senses.]]></entry>
	<entry id="FYDT+str_stress_heal_self_NINGJING"><![CDATA[Flip~~~ the pancake.]]></entry>
	<entry id="FYDT+str_stress_heal_self_NINGJING"><![CDATA[Bath in hell fire.]]></entry>
	<entry id="FYDT+str_stress_heal_self_NINGJING"><![CDATA[Consuming mint cookies. Hmm, yummy.]]></entry>
	
	<!-- <获得行动-宁静（标记自身）>// -->
	<entry id="FYDT+str_mark_self_NINGJING"><![CDATA[Extra power, great.]]></entry>
	<entry id="FYDT+str_mark_self_NINGJING"><![CDATA[Get in line, everyone dies.]]></entry>
	<entry id="FYDT+str_mark_self_NINGJING"><![CDATA[Hew————Ha~!]]></entry>
	<entry id="FYDT+str_mark_self_NINGJING"><![CDATA[ADHD passing through!]]></entry>
	
	<!-- <队伍加压-偏激（队伍加压）>// -->
	<entry id="FYDT+str_bark_stress_PIANJI"><![CDATA[Revolting to think we are a team.]]></entry>
	<entry id="FYDT+str_bark_stress_PIANJI"><![CDATA[Still so disgusting.]]></entry>
	<entry id="FYDT+str_bark_stress_PIANJI"><![CDATA[What can you give me!?(Screaming)]]></entry>
	<entry id="FYDT+str_bark_stress_PIANJI"><![CDATA[(Insane laughter)]]></entry>
	
	<!-- <乱动-偏激（乱动）>// -->
	<entry id="FYDT+str_random_command_PIANJI"><![CDATA[I don't take commands from you.]]></entry>
	<entry id="FYDT+str_random_command_PIANJI"><![CDATA[Not interested.]]></entry>
	<entry id="FYDT+str_random_command_PIANJI"><![CDATA[Shut it!]]></entry>
	
	<!-- <打队友-偏激（打队友）>// -->
	<entry id="FYDT+str_attack_friendly_PIANJI"><![CDATA[Git!]]></entry>
	<entry id="FYDT+str_attack_friendly_PIANJI"><![CDATA[(Hit them across the face)]]></entry>
	<entry id="FYDT+str_attack_friendly_PIANJI"><![CDATA[Oh, nothing, I was just hungry.]]></entry>
	<entry id="FYDT+str_attack_friendly_PIANJI"><![CDATA[Here here let's have a HEARTY talk.]]></entry>
	<entry id="FYDT+str_attack_friendly_PIANJI"><![CDATA[(Panting)]]></entry>
	
	<!-- <拒绝队友-偏激>// -->
	<entry id="FYDT+str_block_heal_PIANJI"><![CDATA[Hmm?]]></entry>
	<entry id="FYDT+str_block_heal_PIANJI"><![CDATA[What were you doing ealier?]]></entry>
	<entry id="FYDT+str_block_heal_PIANJI"><![CDATA[If it's to please me then I suggest you give up your life or faith.]]></entry>
	<entry id="FYDT+str_block_heal_PIANJI"><![CDATA[Others need more caring.]]></entry>
	<entry id="FYDT+str_block_heal_PIANJI"><![CDATA[Don't need your help.]]></entry>
	
	<entry id="FYDT+str_block_buff_PIANJI"><![CDATA[Hmm?]]></entry>
	<entry id="FYDT+str_block_buff_PIANJI"><![CDATA[What were you doing ealier?]]></entry>
	<entry id="FYDT+str_block_buff_PIANJI"><![CDATA[If it's to please me then I suggest you give up your life or faith.]]></entry>
	<entry id="FYDT+str_block_buff_PIANJI"><![CDATA[Others need more caring.]]></entry>
	<entry id="FYDT+str_block_buff_PIANJI"><![CDATA[Don't need your help.]]></entry>
	
	<entry id="FYDT+str_block_camping_meal_PIANJI"><![CDATA[(Coughing)]]></entry>
	<entry id="FYDT+str_block_camping_meal_PIANJI"><![CDATA[(Disgusted)]]></entry>
	
	<entry id="FYDT+str_block_camping_skill_performer_PIANJI"><![CDATA[No, not now.]]></entry>
	<entry id="FYDT+str_block_camping_skill_performer_PIANJI"><![CDATA[Get, away.]]></entry>
	
	<entry id="FYDT+str_block_camping_skill_target_PIANJI"><![CDATA[No, not now.]]></entry>
	<entry id="FYDT+str_block_camping_skill_target_PIANJI"><![CDATA[Get, away.]]></entry>
	
	<!-- <营地时的骚话-偏激>// -->
	<entry id="FYDT+str_bark_stress_camp_PIANJI"><![CDATA[One day I'll consume you all.]]></entry>
	<entry id="FYDT+str_bark_stress_camp_PIANJI"><![CDATA[Be glad I am not that hungry.]]></entry>
	<entry id="FYDT+str_bark_stress_camp_PIANJI"><![CDATA[Look at me again I'll gouge your eyes out.]]></entry>
	<entry id="FYDT+str_bark_stress_camp_PIANJI"><![CDATA[(Glaring at everyone)]]></entry>
	<!-- <营地时的骚话-宁静>// -->
	<entry id="FYDT+str_bark_stress_camp_PIANJI"><![CDATA[...]]></entry>
	<entry id="FYDT+str_bark_stress_camp_PIANJI"><![CDATA[...]]></entry>
	<entry id="FYDT+str_bark_stress_camp_PIANJI"><![CDATA[...]]></entry>
	<entry id="FYDT+str_bark_stress_camp_PIANJI"><![CDATA[...]]></entry>
	
	<!-- <因心衰死亡-偏激>// -->
	<entry id="FYDT+str_heart_attack_PIANJI"><![CDATA[...]]></entry>
	<!-- <因心衰死亡-宁静>// -->
	<entry id="FYDT+str_heart_attack_NINGJING"><![CDATA[...]]></entry>
	<!-- <因心衰死亡-究极敛财狂>// -->
	<entry id="FYDT+str_heart_attack_LIANCAI"><![CDATA[...]]></entry>

	<!-- <美德>// -->
    <entry id="str_virtue_name_YINGLING"><![CDATA[Guidance]]></entry>
	<entry id="str_virtue_name_FENNU"><![CDATA[Wrath]]></entry>
	<entry id="str_virtue_name_FUTI"><![CDATA[Temporary Apotheosis]]></entry>
	
	<!-- <进入美德时-引领>// -->
    <entry id="FYDT+str_virtued_YINGLING"><![CDATA[I will protect the warriors!]]></entry>
    <entry id="FYDT+str_virtued_YINGLING"><![CDATA[lk ku dar anai]]></entry>
    <entry id="FYDT+str_virtued_YINGLING"><![CDATA[Death will leave us along, for now.]]></entry>
	<entry id="FYDT+str_virtued_YINGLING"><![CDATA[Stay together, even only for yourself.]]></entry>	
	<entry id="FYDT+str_virtued_YINGLING"><![CDATA[As one, we are unbeatable!]]></entry>	
	<!-- <进入美德时-愤怒>// -->
    <entry id="FYDT+str_virtued_FENNU"><![CDATA[Embrace the glory of battle!]]></entry>
    <entry id="FYDT+str_virtued_FENNU"><![CDATA[(Strange dialect)]]></entry>
    <entry id="FYDT+str_virtued_FENNU"><![CDATA[The pain from their souls will melt our enemies.]]></entry>
	<entry id="FYDT+str_virtued_FENNU"><![CDATA[Live, or die, or both and become my undead soldiers.]]></entry>	
	<!-- <进入美德时-短暂附体>// -->
    <entry id="FYDT+str_virtued_FUTI"><![CDATA[Who is damaging my apparition?]]></entry>
    <entry id="FYDT+str_virtued_FUTI"><![CDATA[Mom! (Wailing)]]></entry>
    <entry id="FYDT+str_virtued_FUTI"><![CDATA[(A white haired female figure is seen behind her)]]></entry>
    <entry id="FYDT+str_virtued_FUTI"><![CDATA[Mommy! It hurts!!]]></entry>
	
	<!-- <打队友+增益-愤怒（打队友）>// -->
	<entry id="FYDT+str_attack_friendly_FENNU"><![CDATA[Hone your skills, forge your victory.]]></entry>
	<entry id="FYDT+str_attack_friendly_FENNU"><![CDATA[Let me see your resolve.]]></entry>
	<entry id="FYDT+str_attack_friendly_FENNU"><![CDATA[Body of flesh, one of our prisons.]]></entry>
	<entry id="FYDT+str_attack_friendly_FENNU"><![CDATA[Heya, charge!!]]></entry>
	
	<!-- <队伍回压-引领（随机增益）>// -->
	<entry id="FYDT+str_buff_random_party_member_YINGLING"><![CDATA[Victory, forged in sacrifice.]]></entry>
	<entry id="FYDT+str_buff_random_party_member_YINGLING"><![CDATA[Crystal fully charged!]]></entry>
	<entry id="FYDT+str_buff_random_party_member_YINGLING"><![CDATA[They will fear me.]]></entry>
	<entry id="FYDT+str_buff_random_party_member_YINGLING"><![CDATA[Victory is ours!]]></entry>
	
	<!-- <自回压-引领（自回压）>// -->
	<entry id="FYDT+str_stress_heal_self_YINGLING"><![CDATA[Unyielding conviction!]]></entry>
	<entry id="FYDT+str_stress_heal_self_YINGLING"><![CDATA[Time to end this.]]></entry>
	<entry id="FYDT+str_stress_heal_self_YINGLING"><![CDATA[(Whispering to herself)]]></entry>
	<entry id="FYDT+str_stress_heal_self_YINGLING"><![CDATA[(Tail wags)]]></entry>
	
	<!-- <清空压力-引领（队伍回压）>// -->
	<entry id="FYDT+str_stress_heal_party_YINGLING"><![CDATA[Victory, forged in sacrifice.]]></entry>
	<entry id="FYDT+str_stress_heal_party_YINGLING"><![CDATA[Crystal fully charged!]]></entry>
	<entry id="FYDT+str_stress_heal_party_YINGLING"><![CDATA[They will fear me.]]></entry>
	<entry id="FYDT+str_stress_heal_party_YINGLING"><![CDATA[Victory is ours!]]></entry>
	
	<!-- <队伍治疗-引领（标记自身）>// -->
	<entry id="FYDT+str_mark_self_YINGLING"><![CDATA[I will guide the celestial wind to heal your wounds.]]></entry>
	<entry id="FYDT+str_mark_self_YINGLING"><![CDATA[The wind of nourishments save us!]]></entry>
	<entry id="FYDT+str_mark_self_YINGLING"><![CDATA[(Sweet singing)]]></entry>
	<entry id="FYDT+str_mark_self_YINGLING"><![CDATA[(Prayers)]]></entry>
	
	<!-- <增益队伍-引领（每个队友对自身增益）>// -->
	<entry id="FYDT+str_buff_party_YINGLING"><![CDATA[Together!]]></entry>
	<entry id="FYDT+str_buff_party_YINGLING"><![CDATA[Charge for victory!]]></entry>
	<entry id="FYDT+str_buff_party_YINGLING"><![CDATA[Activate adrenalin shot.]]></entry>
	<entry id="FYDT+str_buff_party_YINGLING"><![CDATA[(The Emperor Titan) Now playing: Battle Ballad]]></entry>
	
	
	<!-- <备注：自定义美德/折磨的行为模板，基于官方TEST>// -->
	<!-- <以下■■■指代具体自定义美德/折磨的Trait ID>// -->
	<!-- <注意！此模板包含部分从未出现于官方原版的行为模式，即它们已被官方弃用，如"强制撤退"、"自主使用道具">// -->
	<!-- <注意！未包含于此模板的其他行为模式不成立，如"队伍治疗"行为并不存在，但此类需求可通过其他行为通过迂回模拟>// -->
	<!-- <注意！编写attack_friendly时需要视不同的发起者英雄，在美德/折磨内指定不同effect>// -->
	
	<!-- <combat_start_turn_act_outs>// -->


	</language>
	
</root>	