[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[LIGHTING]
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FADE=0.5
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.05
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1


[INCLUDE: common/materials_glass.ini]

[Material_PhotoelasticGlass]
MATERIAL = 
PhotoelasticityBaseScale = 4      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.66  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.66   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.22  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 5  ; how many stripes are there
ProfileFix = 0.1

[INCLUDE: common/materials_carpaint.ini]

[DEFAULTS]
CarPaintMaterial = car_paint
CarPaintVersionAware = 2

[Material_CarPaint_Solid]

[Material_CarPaint_Metallic]
Skin= 98

[INCLUDE: common/materials_interior.ini]

[Material_Aluminium_v2]
Materials=seat_alum, rim_3

[Material_Chrome]
Materials=items_metal_cromo

[Material_Carbon]
Materials=carbono, flex

[Material_InteriorPBRDetail]
Materials=items_plas_rojo, plast_negro

[Material_Metal]
Materials=chapa_metal_negro, items_metal_blanco, seat_metal_negro, tems_metal_negro

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.3

[TYRES_FX]
DAMAGE_FLAT_SPOT_DEBUG=0.0
DAMAGE_GRAIN_DEBUG=0.0
DAMAGE_FLAT_SPOT_GAIN=1.0
DAMAGE_FLAT_SPOT_FADE=0.3
DAMAGE_GRAIN_GAIN=1.0
DAMAGE_WIDTH_K=1.2
DAMAGE_OFFSET_K=0.12
DAMAGE_GRAIN_MAX=1.0
DAMAGE_SPEC_MULT=0.75
DAMAGE_SPEC_EXP_MULT=0.33
DAMAGE_REFL_MULT=0.3
DAMAGE_OCCLUSION_MULT=0.1
DAMAGE_NORMALS_MULT=0.44
FLEX_SKEW_SMOOTHING=0.1
FLEX_MAX_SKEW_MULT=0.8
FLEX_PROFILE_MULT=0.6
FLEX_SKEW_RANGE_MULT=3.0
FLEX_MULT=0.60

















