		<hkobject name="#0077" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="97">
				<hkcstring>staggerStop</hkcstring>
				<hkcstring>MRh_Equipped_Event</hkcstring>
				<hkcstring>shoutStop</hkcstring>
				<hkcstring>shoutStart</hkcstring>
				<hkcstring>moveStop</hkcstring>
				<hkcstring>moveStart</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>turnStop</hkcstring>
				<hkcstring>turnLeft</hkcstring>
				<hkcstring>turnRight</hkcstring>
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>SprintStop</hkcstring>
				<hkcstring>SprintStart</hkcstring>
				<hkcstring>staggerStart</hkcstring>
				<hkcstring>MRh_SpellAimedStart</hkcstring>
				<hkcstring>MRh_SpellAimedConcentrationStart</hkcstring>
				<hkcstring>MRh_SpellSelfConcentrationStart</hkcstring>
				<hkcstring>MRh_SpellSelfStart</hkcstring>
				<hkcstring>MRh_WardStart</hkcstring>
				<hkcstring>MRh_SpellReady_Event</hkcstring>
				<hkcstring>MRh_PreChargeOut</hkcstring>
				<hkcstring>MRh_SpellRelease_Event</hkcstring>
				<hkcstring>MRh_WinStart</hkcstring>
				<hkcstring>MRh_WinEnd</hkcstring>
				<hkcstring>MRh_SpellFire_Event</hkcstring>
				<hkcstring>MRh_PreAimedConcentrationOut</hkcstring>
				<hkcstring>MRh_PreSelfConOut</hkcstring>
				<hkcstring>MRh_PreWardLoopOut</hkcstring>
				<hkcstring>wardAbsorb</hkcstring>
				<hkcstring>WardFXRecoilEnd</hkcstring>
				<hkcstring>shoutRelease</hkcstring>
				<hkcstring>Voice_SpellFire_Event</hkcstring>
				<hkcstring>MLh_SpellAimedStart</hkcstring>
				<hkcstring>MLh_SpellReady_Event</hkcstring>
				<hkcstring>MLh_PreChargeOut</hkcstring>
				<hkcstring>MLh_SpellRelease_Event</hkcstring>
				<hkcstring>MLh_PreAimedOut</hkcstring>
				<hkcstring>MLh_WinStart</hkcstring>
				<hkcstring>MLh_WinEnd</hkcstring>
				<hkcstring>MLh_Equipped_Event</hkcstring>
				<hkcstring>MLh_SpellFire_Event</hkcstring>
				<hkcstring>MLh_SpellAimedConcentrationStart</hkcstring>
				<hkcstring>MLh_SpellSelfConcentrationStart</hkcstring>
				<hkcstring>MLh_PreSelfConOut</hkcstring>
				<hkcstring>MLh_SpellSelfStart</hkcstring>
				<hkcstring>MLh_WardStart</hkcstring>
				<hkcstring>MLh_PreWardLoopOut</hkcstring>
				<hkcstring>DualMagic_SpellSelfStart</hkcstring>
				<hkcstring>DualMagic_SpellAimedStart</hkcstring>
				<hkcstring>DualMagic_SpellAimedConcentrationStart</hkcstring>
				<hkcstring>DualMagic_SpellSelfConcentrationStart</hkcstring>
				<hkcstring>DualMagic_WardStart</hkcstring>
				<hkcstring>MLh_PreAimedConcentrationOut</hkcstring>
				<hkcstring>MRhIdle_end</hkcstring>
				<hkcstring>MagicCastStop</hkcstring>
				<hkcstring>MLh_Ready</hkcstring>
				<hkcstring>MRh_Ready</hkcstring>
				<hkcstring>M2h_Ready</hkcstring>
				<hkcstring>FootScuffLeft</hkcstring>
				<hkcstring>FootScuffRight</hkcstring>
				<hkcstring>StfMagic_PreChargeOut</hkcstring>
				<hkcstring>bashExit</hkcstring>
				<hkcstring>bashStart</hkcstring>
				<hkcstring>bashPowerStart</hkcstring>
				<hkcstring>blockStop</hkcstring>
				<hkcstring>bashRelease</hkcstring>
				<hkcstring>HitFrame</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBash</hkcstring>
				<hkcstring>preHitFrame</hkcstring>
				<hkcstring>StaffBashExit</hkcstring>
				<hkcstring>StaffBashStart</hkcstring>
				<hkcstring>StaffBashRelease</hkcstring>
				<hkcstring>MRh_PreAimedCon_to_MRh_AimedCon</hkcstring>
				<hkcstring>MRh_SpellTelekinesisStart</hkcstring>
				<hkcstring>MLh_SpellTelekinesisStart</hkcstring>
				<hkcstring>CyclicFreeze</hkcstring>
				<hkcstring>CyclicCrossBlend</hkcstring>
				<hkcstring>tailCombatState</hkcstring>
				<hkcstring>tailSneakIdle</hkcstring>
				<hkcstring>tailSneakLocomotion</hkcstring>
				<hkcstring>tailCombatIdle</hkcstring>
				<hkcstring>tailCombatLocomotion</hkcstring>
				<hkcstring>BeginCastRight</hkcstring>
				<hkcstring>BeginCastLeft</hkcstring>
				<hkcstring>CastStop</hkcstring>
				<hkcstring>testMagic</hkcstring>
				<hkcstring>BeginCastVoice</hkcstring>
				<hkcstring>NPCshoutStart</hkcstring>
				<hkcstring>bowZoomStart</hkcstring>
				<hkcstring>Event00</hkcstring>
				<hkcstring>SoundPlay.WPNBowZoomIn</hkcstring>
				<hkcstring>bowReset</hkcstring>
				<hkcstring>arrowDetach</hkcstring>
				<hkcstring>attackStop</hkcstring>
				<hkcstring>SneakSprintStartRoll</hkcstring>
<!-- MOD_CODE ~xstf~ OPEN -->
				<hkcstring>SoundPlay</hkcstring>
				<hkcstring>SoundStop</hkcstring>
				<hkcstring>AnimObjLoad</hkcstring>
				<hkcstring>AnimObjDraw</hkcstring>
				<hkcstring>AnimObjectUnequip</hkcstring>
				<hkcstring>AnimObjectStop</hkcstring>
				<hkcstring>SoundStop.XingStaffvsWood</hkcstring>
				<hkcstring>SoundPlay.XingStaffvsWood</hkcstring>
				<hkcstring>StartAnimatedCamera</hkcstring>
				<hkcstring>EndAnimatedCamera</hkcstring>
				<hkcstring>HeadTrackingOn</hkcstring>
				<hkcstring>HeadTrackingOff</hkcstring>
				<hkcstring>AiStfRightChargeLoop</hkcstring>
				<hkcstring>AiStfRightReadyLoop</hkcstring>
				<hkcstring>AiStfRightRelease</hkcstring>
				<hkcstring>AiStfRightPreCharge</hkcstring>
				<hkcstring>ACStfRightAimConLoop</hkcstring>
				<hkcstring>ACStfRightPreCharge</hkcstring>
				<hkcstring>ACStfRightChargeLoop</hkcstring>
				<hkcstring>ACStfRightPreAimedCon</hkcstring>
				<hkcstring>AiStfPreReady</hkcstring>
				<hkcstring>AiStfChargeLoop</hkcstring>
				<hkcstring>AiStfReadyLoop</hkcstring>
				<hkcstring>AiStfRelease</hkcstring>
				<hkcstring>AiStfPreCharge</hkcstring>
				<hkcstring>ACStfAimConLoop</hkcstring>
				<hkcstring>ACStfPreCharge</hkcstring>
				<hkcstring>ACStfChargeLoop</hkcstring>
				<hkcstring>ACStfPreAimedCon</hkcstring>
				<hkcstring>StfCastState</hkcstring>
				<hkcstring>CheckInStfCast</hkcstring>
				<hkcstring>CheckOutStfCast</hkcstring>
				<hkcstring>SneakStfCastIn</hkcstring>
				<hkcstring>SneakStfCastOut</hkcstring>
				<hkcstring>StaffSneakState</hkcstring>
				<hkcstring>InStaffSneak</hkcstring>
				<hkcstring>OutStaffSneak</hkcstring>
				<hkcstring>MRh_PreAimedOut</hkcstring>
				<hkcstring>AiStfRightPreReady</hkcstring>
				<hkcstring>ChargeOuttoReady</hkcstring>
				<hkcstring>AttackActionAim</hkcstring>
				<hkcstring>AttackActionAimCon</hkcstring>
				<hkcstring>ActionInterrupt</hkcstring>
				<hkcstring>ActionReady</hkcstring>
				<hkcstring>ActionRelease</hkcstring>
				<hkcstring>SneakMagCastIn</hkcstring>
				<hkcstring>AimConWinOpen</hkcstring>
				<hkcstring>AimConWinClose</hkcstring>
				<hkcstring>ActionLeftReady</hkcstring>
				<hkcstring>SummonPretoLoop</hkcstring>
				<hkcstring>SummonWinOpen</hkcstring>
				<hkcstring>SummonWinClose</hkcstring>
				<hkcstring>SummonStage1</hkcstring>
				<hkcstring>SummonStage2</hkcstring>
				<hkcstring>SummonStage3</hkcstring>
				<hkcstring>XingStaffTrue</hkcstring>
				<hkcstring>XingStaffFalse</hkcstring>
				<hkcstring>StandMagCastState</hkcstring>
				<hkcstring>NCTrue</hkcstring>
				<hkcstring>NCFalse</hkcstring>
				<hkcstring>MLh_SummonLeftStart</hkcstring>
				<hkcstring>MRh_SummonRightStart</hkcstring>
				<hkcstring>SummonLeft</hkcstring>
				<hkcstring>SummonRight</hkcstring>
				<hkcstring>AttackLeftActionAim</hkcstring>
				<hkcstring>DeliveryAimTrue</hkcstring>
				<hkcstring>DeliveryAimFalse</hkcstring>
				<hkcstring>DoneChargeFocus</hkcstring>
				<hkcstring>IncreaseFocus</hkcstring>
				<hkcstring>IframeStart</hkcstring>
				<hkcstring>IframeEnd</hkcstring>
				<hkcstring>MRh_FocusStart</hkcstring>
				<hkcstring>ActionRightFocus</hkcstring>
				<hkcstring>MRh_FocusRelease</hkcstring>
				<hkcstring>ActionRightFRelease</hkcstring>
				<hkcstring>MLh_FocusStart</hkcstring>
				<hkcstring>ActionLeftFocus</hkcstring>
				<hkcstring>MLh_FocusRelease</hkcstring>
				<hkcstring>ActionLeftFRelease</hkcstring>
				<hkcstring>FocusStage1</hkcstring>
				<hkcstring>FocusStage2</hkcstring>
				<hkcstring>FocusStage3</hkcstring>
				<hkcstring>FocusRintro</hkcstring>
				<hkcstring>FocusRLoop</hkcstring>
				<hkcstring>FocusRRelease</hkcstring>
				<hkcstring>FocusLintro</hkcstring>
				<hkcstring>FocusLLoop</hkcstring>
				<hkcstring>FocusLRelease</hkcstring>
				<hkcstring>RFocusIntroOut</hkcstring>
				<hkcstring>LFocusIntroOut</hkcstring>
				<hkcstring>ResetWantCastRight</hkcstring>
				<hkcstring>ResetWantCastLeft</hkcstring>
				<hkcstring>DoneResetCastRight</hkcstring>
				<hkcstring>DoneResetCastLeft</hkcstring>
				<hkcstring>InFocusStart</hkcstring>
				<hkcstring>InFocusStop</hkcstring>
				<hkcstring>FocusFire</hkcstring>
				<hkcstring>CheckResetFocus</hkcstring>
				<hkcstring>FocusEffect</hkcstring>
				<hkcstring>FinishSummonToidle</hkcstring>
				<hkcstring>InSummonStart</hkcstring>
				<hkcstring>InSummonStop</hkcstring>
				<hkcstring>SummonStart</hkcstring>
				<hkcstring>LeftActionAimCon</hkcstring>
				<hkcstring>ActionLeftInterrupt</hkcstring>
				<hkcstring>ActionLeftRelease</hkcstring>
				<hkcstring>StopWantCast</hkcstring>
				<hkcstring>ResetWantCast</hkcstring>
				<hkcstring>QuitChant</hkcstring>
				<hkcstring>ChantStart</hkcstring>
				<hkcstring>ChantStop</hkcstring>
				<hkcstring>ChantStore</hkcstring>
				<hkcstring>FireChant</hkcstring>
				<hkcstring>IceChant</hkcstring>
				<hkcstring>ThunderChant</hkcstring>
				<hkcstring>OpenMagicBook</hkcstring>
				<hkcstring>CloseMagicBook</hkcstring>
				<hkcstring>ChantKeepon</hkcstring>
				<hkcstring>ChantFinish</hkcstring>
				<hkcstring>CheckOnlyPlayerCast</hkcstring>
				<hkcstring>StandCastIn</hkcstring>
				<hkcstring>StandCastOut</hkcstring>
				<hkcstring>StandFocusIn</hkcstring>
				<hkcstring>StandFocusOut</hkcstring>
				<hkcstring>ChantReset</hkcstring>
				<hkcstring>ChantResetDone</hkcstring>
				<hkcstring>ChantDoneWinOn</hkcstring>
				<hkcstring>ChantDoneWinOff</hkcstring>
				<hkcstring>FailChantWinOn</hkcstring>
				<hkcstring>FailChantWinOff</hkcstring>
				<hkcstring>ChantIdlePretoLoop</hkcstring>
				<hkcstring>ChantToReadyWinOn</hkcstring>
				<hkcstring>ChantToReadyWinOff</hkcstring>
				<hkcstring>StopChantSystem</hkcstring>
				<hkcstring>IntoChantStage1</hkcstring>
				<hkcstring>IntoChantStage2</hkcstring>
				<hkcstring>IntoChantStage3</hkcstring>
				<hkcstring>FixLCastblendOn</hkcstring>
				<hkcstring>FixLCastblendOff</hkcstring>
				<hkcstring>FixRCastblendOn</hkcstring>
				<hkcstring>FixRCastblendOff</hkcstring>
				<hkcstring>InterruptCast</hkcstring>
				<hkcstring>SoundPlay.MaleChantStage1</hkcstring>
				<hkcstring>SoundPlay.MaleChantStage2</hkcstring>
				<hkcstring>SoundPlay.MaleChantStage3</hkcstring>
				<hkcstring>SoundPlay.FemaleChantStage1</hkcstring>
				<hkcstring>SoundPlay.FemaleChantStage2</hkcstring>
				<hkcstring>SoundPlay.FemaleChantStage3</hkcstring>
				<hkcstring>DragonChantStage1</hkcstring>
				<hkcstring>DragonChantStage2</hkcstring>
				<hkcstring>DragonChantStage3</hkcstring>
				<hkcstring>OpenXingBook</hkcstring>
				<hkcstring>CloseXingBook</hkcstring>
				<hkcstring>FlipXingBook</hkcstring>
				<hkcstring>ReleaseXingBook</hkcstring>
				<hkcstring>QuicklyFlipXingBook</hkcstring>
				<hkcstring>LeaveMagicBookIdle</hkcstring>
				<hkcstring>EffectMagBookOn</hkcstring>
				<hkcstring>EffectMagBookHide</hkcstring>
				<hkcstring>DefaultXingBookO</hkcstring>
				<hkcstring>DefaultCXingBook</hkcstring>
				<hkcstring>DragonChantStop</hkcstring>
				<hkcstring>DoneChantSound</hkcstring>
				<hkcstring>DragonChantOn</hkcstring>
				<hkcstring>SoundStop.MaleChantStage1</hkcstring>
				<hkcstring>SoundStop.MaleChantStage2</hkcstring>
				<hkcstring>SoundStop.MaleChantStage3</hkcstring>
				<hkcstring>SoundStop.FemaleChantStage1</hkcstring>
				<hkcstring>SoundStop.FemaleChantStage2</hkcstring>
				<hkcstring>SoundStop.FemaleChantStage3</hkcstring>
				<hkcstring>EndChantCircleRoot</hkcstring>
				<hkcstring>ExitChantStage1</hkcstring>
				<hkcstring>ExitChantStage2</hkcstring>
				<hkcstring>ExitChantStage3</hkcstring>
				<hkcstring>PIE</hkcstring>
				<hkcstring>xNotLeftHandStf</hkcstring>
				<hkcstring>xLeftHandStf</hkcstring>
				<hkcstring>xNotRightHandStf</hkcstring>
				<hkcstring>xRightHandStf</hkcstring>
				<hkcstring>LeftHandNotStf</hkcstring>
				<hkcstring>LeftHandIsStf</hkcstring>
				<hkcstring>RightHandNotStf</hkcstring>
				<hkcstring>RightHandIsStf</hkcstring>
				<hkcstring>DoneRemoveRFocusArt</hkcstring>
				<hkcstring>DoneRemoveLFocusArt</hkcstring>
				<hkcstring>StoreWinOn</hkcstring>
				<hkcstring>StoreWinOff</hkcstring>
				<hkcstring>ChantInstant</hkcstring>
				<hkcstring>StoreMagReset</hkcstring>
				<hkcstring>ResetStorePoint</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="81">
				<hkcstring>blendDefault</hkcstring>
				<hkcstring>blendMove1stP</hkcstring>
				<hkcstring>blendMoveStop</hkcstring>
				<hkcstring>blendMoveStart</hkcstring>
				<hkcstring>IsPlayer</hkcstring>
				<hkcstring>TurnDelta</hkcstring>
				<hkcstring>TurnDeltaDamped</hkcstring>
				<hkcstring>IsNPC</hkcstring>
				<hkcstring>IsFirstPerson</hkcstring>
				<hkcstring>iSyncTurnState</hkcstring>
				<hkcstring>bMotionDriven</hkcstring>
				<hkcstring>IsInCastStateDamped</hkcstring>
				<hkcstring>Direction</hkcstring>
				<hkcstring>SpeedSampled</hkcstring>
				<hkcstring>IsInCastState</hkcstring>
				<hkcstring>1stPRot</hkcstring>
				<hkcstring>1stPRotDamped</hkcstring>
				<hkcstring>i1stPerson</hkcstring>
				<hkcstring>iSyncSprintState</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>iSyncIdleLocomotion</hkcstring>
				<hkcstring>bMRh_Ready</hkcstring>
				<hkcstring>staggerMagnitude</hkcstring>
				<hkcstring>IsStaggering</hkcstring>
				<hkcstring>IsAttackReady</hkcstring>
				<hkcstring>IsCastingRight</hkcstring>
				<hkcstring>blendFast</hkcstring>
				<hkcstring>iWeaponReady</hkcstring>
				<hkcstring>IsShouting</hkcstring>
				<hkcstring>iState</hkcstring>
				<hkcstring>iState_NPCDefault</hkcstring>
				<hkcstring> iState_NPCSneaking</hkcstring>
				<hkcstring>InDualMagicState</hkcstring>
				<hkcstring>iDualMagicState</hkcstring>
				<hkcstring>bMLh_Ready</hkcstring>
				<hkcstring>IsCastingLeft</hkcstring>
				<hkcstring>CastBlendDamped</hkcstring>
				<hkcstring>iLeftHandType</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>iState_NPCSneaking</hkcstring>
				<hkcstring>TurnMin</hkcstring>
				<hkcstring>IsCastingDual</hkcstring>
				<hkcstring>RotMax</hkcstring>
				<hkcstring>Speed</hkcstring>
				<hkcstring>MagicLeftActive</hkcstring>
				<hkcstring>IsAttacking</hkcstring>
				<hkcstring>iState_NPCMagic</hkcstring>
				<hkcstring>iState_NPCMagicCasting</hkcstring>
				<hkcstring>testInt</hkcstring>
				<hkcstring>SpeedDamped</hkcstring>
				<hkcstring>AimHeadingCurrent</hkcstring>
				<hkcstring>AimPitchCurrent</hkcstring>
				<hkcstring>camerafromx</hkcstring>
				<hkcstring>camerafromy</hkcstring>
				<hkcstring>camerafromz</hkcstring>
				<hkcstring>AimHeadingMax</hkcstring>
				<hkcstring>AimPitchMax</hkcstring>
				<hkcstring>AllowMagicModify</hkcstring>
				<hkcstring>AimGainOn</hkcstring>
				<hkcstring>AimGainOff</hkcstring>
				<hkcstring>bDisableInterp</hkcstring>
				<hkcstring>IsSneaking</hkcstring>
				<hkcstring>bAimActive</hkcstring>
				<hkcstring>MagicAimOffsetHeading</hkcstring>
				<hkcstring>MagicAimOffsetPitch</hkcstring>
				<hkcstring>bHeadTrackSpine</hkcstring>
				<hkcstring>NotCasting</hkcstring>
				<hkcstring>bWantCastLeft</hkcstring>
				<hkcstring>bWantCastRight</hkcstring>
				<hkcstring>bWantCastVoice</hkcstring>
				<hkcstring>CastBlend</hkcstring>
				<hkcstring>CastBlendGain</hkcstring>
				<hkcstring>bowZoomAmt</hkcstring>
				<hkcstring>ZoomAcc</hkcstring>
				<hkcstring>TimeDelta</hkcstring>
				<hkcstring>iWantBlock01</hkcstring>
				<hkcstring>bowZoom</hkcstring>
				<hkcstring>Pitch</hkcstring>
				<hkcstring>BowAimOffsetHeading</hkcstring>
				<hkcstring>BowAimOffsetPitch</hkcstring>
				<hkcstring>bVoiceReady</hkcstring>
<!-- MOD_CODE ~xstf~ OPEN -->
				<hkcstring>bAllowRotation</hkcstring>
				<hkcstring>bAnimationDriven</hkcstring>
				<hkcstring>BeingStaffCast</hkcstring>
				<hkcstring>IsStaffSneak</hkcstring>
				<hkcstring>FinishCharge</hkcstring>
				<hkcstring>LeftFinishCharge</hkcstring>
				<hkcstring>RightChargeReady</hkcstring>
				<hkcstring>LeftChargeReady</hkcstring>
				<hkcstring>IsDeliveryAim</hkcstring>
				<hkcstring>IsFocus</hkcstring>
				<hkcstring>bIframeActive</hkcstring>
				<hkcstring>bInIframe</hkcstring>
				<hkcstring>NextIsFocus</hkcstring>
				<hkcstring>bInFocus</hkcstring>
				<hkcstring>bInSummon</hkcstring>
				<hkcstring>iState_StaffReady</hkcstring>
				<hkcstring>iState_StaffCasting</hkcstring>
				<hkcstring>InChantState</hkcstring>
				<hkcstring>bPreparetoChant</hkcstring>
				<hkcstring>bNotPreparetoChant</hkcstring>
				<hkcstring>bOnlyPlayerCast</hkcstring>
				<hkcstring>bStandCast</hkcstring>
				<hkcstring>bStandFocus</hkcstring>
				<hkcstring>iChantXingScore</hkcstring>
				<hkcstring>bFinishChant</hkcstring>
				<hkcstring>bCastblendLeft</hkcstring>
				<hkcstring>bCastblendRight</hkcstring>
				<hkcstring>StaffCastSelect</hkcstring>
				<hkcstring>bStillInCast</hkcstring>
				<hkcstring>bStillInCastRight</hkcstring>
				<hkcstring>bStillInCastLeft</hkcstring>
				<hkcstring>bCanStage2Now</hkcstring>
				<hkcstring>bCanStage3Now</hkcstring>
				<hkcstring>bCanStoreNow</hkcstring>
				<hkcstring>bInChantStage1</hkcstring>
				<hkcstring>bInChantStage2</hkcstring>
				<hkcstring>bInChantStage3</hkcstring>
				<hkcstring>bMagicChantState</hkcstring>
				<hkcstring>bHaveStoreMag</hkcstring>
				<hkcstring>iStoreAttribute</hkcstring>
				<hkcstring>iMagStorePoint</hkcstring>
				<hkcstring>bInMagShd</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="7">
				<hkcstring>LeftArm</hkcstring>
				<hkcstring>UpperBody</hkcstring>
				<hkcstring>ExcludeRootAndCamera</hkcstring>
				<hkcstring>Hands</hkcstring>
				<hkcstring>MRhFavorBoneSwitch</hkcstring>
				<hkcstring>MLhFavorBoneSwitch</hkcstring>
				<hkcstring>RightArm</hkcstring>
<!-- MOD_CODE ~xstf~ OPEN -->
				<hkcstring>RHStaffOnly</hkcstring>
				<hkcstring>LeftForearm</hkcstring>
				<hkcstring>IsMale</hkcstring>
				<hkcstring>IsFemale</hkcstring>
				<hkcstring>Arms</hkcstring>
<!-- CLOSE -->
			</hkparam>
		</hkobject>
