[CHANGELOG] * New Custom Enemy: Flower Blossom (winner of poll #3) -> Inconspicuous enemy that can be found in the old grove (2nd forest stage) -> If the ero animation finishes it results in a game over. * New Boss: Drowned Warrior -> You can fight him at the edge of the beach stage (keep advancing to the left) -> There will be a 2nd part to his animation involving pregnancy in the next update * New Utility Items: Throwing Daggers and Rune Bombs -> To use them, they must be equiped in an action slot via the inventory menu. -> Each action slot has a corresponding Button (buttons are configurable in the controls menu) -> Daggers do little damage but are fast and pierce defenses. -> Bombs can only be throw in an arc but they deal heavy damage in an area. -> For now they are placed just before boss fights for debug purposes and will be balanced in the future * Internal shots -> Ero animations will have an opitional internal view -> They vary by creature: some display the internal genitals, others diplay the inside of the creatures themselves -> It can be globally toggled on/off by pressing the "T" key (by default it is already on) -> Currentyl these enemies feature internals (more will come): Beach Kitsune, Beach Boss and Flower Blossom * New Stage: Turquoise Hills -> Accessible via the right side of the cradle (forest boss arena) -> This stage will lead into more areas of the game -> The boss of this stage will be the winner of poll #4 -> Will feature new common enemies in the next update [FIXES/IMPROVMENTS] -> Reworked vertical movement speed of the player. Jump height remains the same but the jumping is smoother. -> Drinking potions now display a visual effect -> Equipable items are now auto-equiped when the player has an empty action slot. -> Added new advanced option to toggle item auto-equiping. -> Lots of minor/undocumented fixes and changes. -> Removed bulge.