HardTop Realaccurate v0.1.0 changelog * added missing concrete blocks * added quartz block side, top, bottom + quartz pillar * added crafting table EA2> * added rail + rail corner EA2> * added barrel (not open yet) EA2> * added furnace (WIP) EA2> * added stripped oak log + top EA2> * added stripped dark oak log + top EA2> * added smooth stone and smooth stone slab EA2> * added spruce door EA3> * added red sandstone variants EA3> * added spruce log, log top and stripped variants EA3> * added acacia log, log top and stripped variants EA3> * added quartz bricks and chiseled quartz block + top EA4> * added jungle logs + top and stripped variants EA4> * added birch logs + top and stripped variants EA4> * added gold ore EA4> * added very WIP grass path tiles EA4> * added nether bricks and red nether bricks EA4> * added missing wool blocks EA4> * added gold block EA4> * added crimson stem + top and stripped variants EA4> * added warped stem + top and stripped variants EA4> * added spruce trapdoor EA4> * added remaining rails : activator, detector, powered EA4> * added redstone block EA4> * added redstone ore and diamond ore EA4> * added blackstone (with top and gilded variants) FINAL> * added hopper FINAL> * added cauldron FINAL> * added ice, frosted ice, blue ice, packed ice FINAL> * added prismarine * used mc_vanilla_like base textures for gravel, magma, clay, snow * reworked coarse dirt & removed a bit of AO from dirt albedo (+ related blocks) * improved stone to avoid obvious repeating pattern * improved coal and iron ores EA2> * improved anvil EA2> * improved all oak/dark oak logs & log tops (AO, texture filtering, patterns...) EA2> * improved iron block EA2> * changed stone pattern & ores even more: pattern is less obvious/intrusive now EA3> * improved all oak/dark oak logs & log tops + stripped (replaced main bark + improved consistency) EA4> * improved iron ore EA4> * improved stone bricks and variants EA4> * improved birch log yet a bit further EA4> * improved iron block a bit EA4> * slightly improved spruce door EA4> * very slight adjustments to dirt/coarse dirt FINAL> * re-added emissive on warped stem and crimson stem FINAL> * improved emissives on rail blocks FINAL> * slightly lowered F0 value for redstone FINAL> * slightly adjusted normal filtering/blur for anvil FINAL> * improved chiseled quartz block + top FINAL> * improved blackstone + top + gilded blocks FINAL> * improved stone and all dependent ore blocks (iron, gold, diamond, coal, redstone) FINAL> * slightly improved andesite tiling FINAL> * improved blackstone wall tiling (new model+texture) FINAL> * fixed a slight issue with downscale script that caused wrong specular files filtering for all packs other than base added * blue_concrete * brown_concrete * cyan_concrete * gray_concrete * green_concrete * light_blue_concrete * light_gray_concrete * lime_concrete * magenta_concrete * orange_concrete * pink_concrete * purple_concrete * red_concrete * yellow_concrete * quartz_block_side * quartz_block_top * quartz_block_bottom * quartz_pillar * crafting_table_side * crafting_table_top * crafting_table_front EA2> * rail EA2> * rail_corner EA2> * barrel_side EA2> * barrel_top EA2> * barrel_bottom EA2> * furnace_side EA2> * furnace_front EA2> * furnace_top EA2> * stripped_oak_log EA2> * stripped_oak_log_top EA2> * stripped_dark_oak_log EA2> * stripped_dark_oak_log_top EA2> * smooth_stone EA2> * smooth_stone_slab_side EA2> * spruce_door_top EA2> * spruce_door_bottom EA3> * red_sandstone EA3> * red_sandstone_bottom EA3> * red_sandstone_top EA3> * cut_red_sandstone EA3> * chiseled_red_sandstone EA3> * spruce_log EA3> * spruce_log_top EA3> * stripped_spruce_log EA3> * stripped_spruce_log_top EA3> * acacia_log EA3> * acacia_log_top EA3> * stripped_acacia_log EA3> * stripped_acacia_log_top EA3> * quartz_bricks EA3> * chiseled_quartz_block EA3> * chiseled_quartz_block_top EA4> * jungle_log EA4> * jungle_log_top EA4> * stripped_jungle_log EA4> * stripped_jungle_log_top EA4> * birch_log EA4> * birch_log_top EA4> * stripped_birch_log EA4> * stripped_birch_log_top EA4> * gold_ore EA4> * grass_path_sidew EA4> * grass_path_top EA4> * stone_bricks EA4> * mossy_stone_bricks EA4> * cracked_stone_bricks EA4> * chiseled_stone_bricks EA4> * nether_bricks EA4> * red_nether_bricks EA4> * gray_wool EA4> * green_wool EA4> * light_blue_wool EA4> * light_gray_wool EA4> * lime_wool EA4> * magenta_wool EA4> * orange_wool EA4> * pink_wool EA4> * purple_wool EA4> * red_wool EA4> * white_wool EA4> * yellow_wool EA4> * gold_block EA4> * crimson_stem EA4> * crimson_stem_top EA4> * stripped_crimson_stem EA4> * stripped_crimson_stem_top EA4> * warped_stem EA4> * warped_stem_top EA4> * stripped_warped_stem EA4> * stripped_warped_stem_top EA4> * spruce_trapdoor EA4> * redstone_block EA4> * activator_rail EA4> * activator_rail_on EA4> * detector_rail EA4> * detector_rail_on EA4> * powered_rail EA4> * powered_rail_on EA4> * redstone_ore EA4> * diamond_ore EA4> * blackstone EA4> * blackstone_top EA4> * gilded_blackstone FINAL> * hopper_inside FINAL> * hopper_outside FINAL> * hopper_top FINAL> * cauldron_inside FINAL> * cauldron_side FINAL> * cauldron_top FINAL> * cauldron_bottom FINAL> * ice FINAL> * frosted_ice_0 to _3 FINAL> * blue_ice FINAL> * packed_ice FINAL> * blackstone_wall FINAL> * prismarine changed * clay * gravel * magma * snow * dirt * coarse_dirt * grass_block_side * grass_block_snow * stone * coal_ore * iron_ore EA2> * anvil EA2> * anvil_top EA2> * chipped_anvil EA2> * damaged_anvil EA2> * iron_block EA2> * oak_log EA2> * oak_log_top EA2> * dark_oak_log EA2> * dark_oak_log_top EA2> * stone EA2> * coal_ore EA2> * iron_ore EA3> * oak_log EA3> * oak_log_top EA3> * dark_oak_log EA3> * dark_oak_log_top EA3> * stripped_oak_log EA3> * stripped_oak_log_top EA3> * stripped_dark_oak_log EA3> * stripped_dark_oak_log_top EA4> * iron_ore EA4> * birch_log EA4> * birch_log_top EA4> * spruce_door_top EA4> * spruce_door_bottom EA4> * dirt EA4> * coarse_dirt FINAL> * crimson_stem FINAL> * crimson_stem_top FINAL> * warped_stem FINAL> * warped_stem_top FINAL> * activator_rail FINAL> * activator_rail_on FINAL> * detector_rail FINAL> * detector_rail_on FINAL> * powered_rail FINAL> * powered_rail_on FINAL> * redstone_block FINAL> * redstone_ore FINAL> * anvil FINAL> * anvil_top FINAL> * chipped_anvil FINAL> * damaged_anvil FINAL> * chiseled_quartz_block FINAL> * chiseled_quartz_block_top FINAL> * blackstone FINAL> * blackstone_top FINAL> * gilded_blackstone FINAL> * stone FINAL> * iron_ore FINAL> * gold_ore FINAL> * coal_ore FINAL> * diamond_ore FINAL> * redstone_ore FINAL> * andesite