<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Fatal Frame 5 Lingerie (Common)</Title>
 <ModVersion>1.6</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
  <Presets>
   <Preset Name="1-Full">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="2-FullTMC">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="3-Nude">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="6" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="4-NudeTMC">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="6" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="5-Simple">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="6-Simple Open">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="8" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="7-Full PInk">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="9" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="9" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="8-FullTMC Pink">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="9" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="13" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="9-Nude Pink">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="14" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="9" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="4" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="10-NudeTMC Pink">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="14" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="13" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="4" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="11-Simple Pink">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="12" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="12-Simple Open Pink">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="16" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
   <Preview>Images\top.png</Preview>
   <Option>
    <Name>1-Top</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopBlackFrills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopBlackFrills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-NoRibbon</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopBlackFrills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopBlackFrills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>3-NoFrills</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>4-SimpleTop</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>5-TopOpen</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Topopen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Topopen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopRibbonOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopRibbonOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopBlackFrills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopBlackFrills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>6-TopOpenNoRibbon</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Topopen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Topopen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopBlackFrills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopBlackFrills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>7-TopOpenNoFrills</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Topopen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Topopen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopRibbonOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopRibbonOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>8-TopOpenSimple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Topopen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Topopen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>9-Top Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopRibbon.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopBlackFrills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopBlackFrills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>10-No Ribbon Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopBlackFrills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopBlackFrills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>11-NoFrills Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>12-SimpleTop Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>13-TopOpen Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Topopen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Topopen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopRibbonOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopRibbonOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopBlackFrills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopBlackFrills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>14-TopOpenNoRibbon Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Topopen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Topopen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopBlackFrills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopBlackFrills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>15-TopOpenNoFrills Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Topopen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Topopen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopRibbonOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopRibbonOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>16-TopOpenSimple Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Topopen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Topopen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
   <Preview>Images\panties.png</Preview>
   <Option>
    <Name>Panties</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Panties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Common_Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Common_Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Panties Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Panties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Alt\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Common_Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Common_Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
   <Preview>Images\skirt.png</Preview>
   <Option>
    <Name>1-SkirtFull</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbons.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbons.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\skirtwhite.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\skirtwhite.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>2-SkirtNoRibbon</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\skirtwhite.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\skirtwhite.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>3-SkirtOnlyBlack</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>4-SkirtNoAlpha</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbons.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbons.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>5-SkirtTMC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbonTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbonTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMCWhite.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMCWhite.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>6-TMCNoRibbon</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMCWhite.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMCWhite.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>7-TMCOnlyBlack</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>8-TMCNoAlpha</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbonTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbonTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>9-SkirtFull Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbons.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbons.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\skirtwhite.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\skirtwhite.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>10-SkirtNoRibbon Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\skirtwhite.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\skirtwhite.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>11-SkirtOnlyBlack Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>12-SkirtNoAlpha Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbons.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbons.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>13-SkirtTMC Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbonTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbonTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Alt\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Alt\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMCWhite.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMCWhite.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Alt\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>14-TMCNoRibbon Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Alt\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMCWhite.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMCWhite.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Alt\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>15-TMCOnlyBlack Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Alt\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>16-TMCNoAlpha Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbonTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbonTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Alt\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTMC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTMC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\Bottom (1).dds</PST0Texture>
     <PST1Texture>Textures\Bottom (2).dds</PST1Texture>
     <PST2Texture>Textures\Alt\Bottom (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
   <Preview>Images\arm.png</Preview>
   <Option>
    <Name>1-Arm Acc</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmAcc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmAcc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-Arm Acc Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmAcc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmAcc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
   <Preview>Images\shoes.png</Preview>
   <Option>
    <Name>1-Full</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegAcc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegAcc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-OnlyShoes</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>3-OnlyBracelet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegAcc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegAcc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>4-Full Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegAcc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegAcc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>5-Only Shoes Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>6-OnlyBracelet Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegAcc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegAcc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\lower_d.dds</PST0Texture>
     <PST1Texture>Textures\lower_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\lower_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
   <Preview />
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
   <Preview>Images\collar.png</Preview>
   <Option>
    <Name>1-FullCollar</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Collar.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Collar.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>2-Cut</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CollarCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CollarCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3-FullCollar Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Collar.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Collar.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>4-Cut Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CollarCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CollarCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Alt\upper_d.dds</PST0Texture>
     <PST1Texture>Textures\upper_n.dds</PST1Texture>
     <PST2Texture>Textures\Alt\upper_s.dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
   <Preview />
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
   <Preview />
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
</ModProjectConfig>